From the EQ2 Forums: GENERAL Fixed an issue with spacing in the group window. PROVING GROUNDS The revive point within Tower of Frozen Shadow will now revive you within the zone. Corrected an issue that prevented the 101st orc from granting the final reward in Scourge Keep Duo Arena. FAMILIARS Mission crates and public quests now have a chance to drop either Season 1 or Season 2 familiars. Corrected the damage multiplier that was granting some season 2 familiars higher damage hits than intended.
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From EverQuest2.com: All of your favorite features from GU103: The Menagerie are getting bigger and better than ever! GU104: Sol’s Summer brings new additions to Familiars, Proving Grounds, and Expert Raids as well as a host of balance changes and more! Familiars: Season 2 New Familiars have found their way to Norrath and Season 2 includes 30 more Familiars to collect! Familiars are unique pets that grant their masters powerful buffs. Some of these new Familiars will be dropped in-game and others will be available to purchase in the Marketplace. Not to mention, all Rare and Ultra Rare Familiars will now be worth status,...
From the EQ2 Forums: PROVING GROUNDS Scourge Keep Duo Arena is now on the Unranked Matches accessor and may be run solo or with a partner. Tower of Frozen Shadow has been added to the Proving Grounds match rotation. Game Type: Race to Completion Players: 6 v Environment Confront the threats within the Tower of Frozen Shadow, defeating each of the mystical threat in any order, though choose carefully as they are known to appropriate the abilities of the fallen. The Battle for Felwithe and Battle upon the High Seas have been removed from the Proving Grounds rotation until...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor Raids Code has been put in place to prevent players from entering any version of the zone while still locked to a previous zone and/or not passed the minimum lockout time. Players will be banished from the zone if they fail this check regardless of any lockouts displayed on their lockout window. This applies to Vaedenmoor: Heart of Nightmares [Raid] and Vaedenmoor: Realm of Despair [Raid]. Any previously saved zone instances have been reset. Chamber of Rejuvenation [Raid] Noxious Attuned can no longer be resisted. Trakanon should now call out...
From the EQ2 Forums: GENERAL Added “Camera Shake” option under Display (advanced) “Camera” to enable / disable camera shakes. POPULATION / ZONE PROGRESSION Chamber of Rejuvenation [Raid] The reaction time for Prescient Gaze has been slightly increased. The range for applying Noxious Attuned has been removed. The duration of Noxious Attuned has been increased.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Arcanna’se Spire: Order and Chaos [Raid] Shanaira the Prestigious should now give slightly more time to react to the combo elements of her encounter. Vaedenmoor: Heart of Nightmares [Raid] Terris-Thule will no longer stoneskin while rampaging. Corrected an issue that would cause the Gatekeepers to think pets were not allowed to damage them if their owner challenged them. Terris-Thule no longer casts the “Daydreamer” spell. The spells “Touched by Nightmares” and “Touched by Torment” now persist through death. The adds in the Saryrn encounter should now despawn if Saryrn leaves the...
Until we get a new Community Manager for EQ2, it looks like Caith is posting the downtime notices: All EverQuest II Servers will be brought offline on Thursday, July 18th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours. From the EQ2 Forums: SUMMER ETHEREALS Increased the maximum Ethereal reward chances from 3 to 4. Added a forced description to the Ethereal cloak merchant lists to correct an issue where it did not always display the purchase requirements on the upgraded cloaks. Two new [Heroic] daily missions that each reward a...
This year’s Summer Ethereal event had a twist — only by completing Expert Zones could the Ethereal Tokens be acquired. After much forum outrage, it seems good has prevailed. From Discord chat: Now if we can just get a patch for the matchmaker in Dungeon Finder!
From the EQ2 Forums: POPULATION / ZONE PROGRESSION General Fracture, the Inheritance Merchant has returned to Freeport and Qeynos. Vaedenmoor: Heart of Nightmares [Raid] Terris-Thule’s “Drain Life” ability should no longer hit the entire raid. It should work the same way as it does in Vaedenmoor: Realm of Despair[Raid]. The allowable deaths in the Summoned Foes encounter has been increased. The platforms in the Summoned Foes encounter no longer randomize colors beyond the first time.
From EverQuest2.com: It’s summertime, which means warmer temperatures, picnics, and of course – Ethereals in EverQuest 2 have begun! During these events, when you complete a mission in Kunark Ascending expert zones you’ll receive Sathirian Ethereal coins. Each character can earn up to 3 of these coins per day (6 if you are a Member!) which may be exchanged for rewards with Lakathen, the Traveler in the Obulus Frontier. In rare circumstances receive an Expert’s Ethereal Cloak or a choice between a class specific ethereal focus or universal ethereal rune. Over the course of these events, there will be several periods...
From the EQ2 Forums: PUBLIC QUESTS It should be much harder for mercenaries to hold aggro against The Omen Feeder. PROVING GROUNDS The reward for completing a checkpoint in a heroic proving ground has been increased from 1 to 2 Marks of Glory. The reward for completing a the final checkpoint in a heroic proving ground has been increased from 5 to 10 Marks of Glory.
From the EverQuest II Twitter: The first wave of Summer Ethereals begin next week July 11th! Lakathen, the Traveler has amazing rewards for those up to the challenge! pic.twitter.com/XSB1VdC8ke — EverQuest II (@everquestii) July 7, 2017
From the EQ2 Forums: GENERAL Added a confirmation to removing a chat tab. This can be disabled at Options > User Interface > Chat Window > Confirm Remove Tab. POPULATION / ZONE PROGRESSION Chamber of Rejuvenation [Raid] Summoned Detonators no longer gain immunity from mez and stun once they have been mezzed or stunned. Corrected an issue which sometimes caused Trakanon to not use his Bursting Spores ability. Drag type abilities will no longer work on Trakanon.
From the EQ2 Forums: GENERAL Platinum amounts over 1 million should be displayed better. PROVING GROUNDS Fixed an issue with proving grounds where loyalty points could be reset. The Underdepths [Proving Ground] Corrected an issue with damage variance on several Skyshrine Guardian and Skyshrine Infiltrator abilities that allowed them to hit for higher then intended amounts.
From an announcement entitled “Double Loot Week!” on the EQ2 Forums: If you haven’t doubled on your Ascension scrolls and experience, today is your final opportunity! More importantly however, tomorrow the bonuses continue with double loot in all Kunark Ascending dungeon and raid instances! Starting at 12 AM PT (07:00 UTC) June 16th, until June 23rd at 12 AM (7:00 UTC) players will receive double loot from the following: Kunark Ascending Solo Instance Bosses (final encounter) Kunark Ascending Heroic Instance Bosses (final encounter) All Raid bosses Time to get your crew together and run some dungeons! Players asked in...
From the EQ2 Forums: PUBLIC QUESTS Item rewards from Shade of the First Brood, Battlement Bound, Ill Omen, and Long Live the Emperor are now only acquired by looting a chest that spawns near the public quest. You will have 5 minutes to loot your rewards from these chests after the public quest ends.
From the EQ2 Forums: PROVING GROUNDS Defiler Crystallized Soul, Necromancer Dark Heart, Conjurer Shard of Essence and all priest summoned resurrection baubles should now function in Proving Grounds. POPULATION / ZONE PROGRESSION All Raids Minor adjustments to incoming damage to players in raid boss encounters Chamber of Rejuvenation [Raid] Corrected a situation where the ritual barrier did not block the “Basilisk Bite” spell. Vaedenmoor, Realm of Despair [Raid] Vhaksiz the Shade should no longer wipe out the raid if the “panic” script is triggered. Vaedenmoor: Heart of Nightmares [Raid] Corrected an issue with Baliath’s enrage timer causing the duration...
From the EQ2 Forums: PROVING GROUNDS Battle upon the High Seas Cap’n Ketch can no longer be pulled via AoEs unless he’s targeted. POPULATION / ZONE PROGRESSION General Many boss charm spells have been changed to stuns. Chamber of Rejuvenation [Raid] Bursting Spores can no longer be resisted.
Presumably… From the EQ2 Forums: GENERAL You can now hide your ‘Not For Sale’ items when at a merchant. You can now filter the broker by Ascension Classes. PROVING GROUNDS Most cleric reactive heals have been increased in the Proving Grounds by 30-40%.
We’re going to assume: From the EQ2 Forums: PROVING GROUNDS General The “All Hands on Deck” and “Nature’s Fury” incrementing buffs cast by many of the non-boss NPCs in Battle upon the High Seas and Battle for Felwithe now apply 5.0% strikethrough per increment. Battle upon the High Seas Corrected an issue that granted extra hit points to human Brokenskull pirate’s on the blue side. The number of pirates answering Cap’n Ketch’s calls has been reduced. Turbulent spirits (drakes) will no longer attack groups not engaged in combat. FAMILIARS Five new familiars are now available from different merchants...
Any change to Proving Grounds (PvE Battlegrounds?) likely requires patching both US and EU servers, so we’re going to go out on a sturdy limb and guess… Also it looks like EQ2 Developer Snark has now leaked into the update notes. From the EQ2 Forums: GENERAL Fixed an issue where guild events may not display the most current events after a server restart. PROVING GROUNDS Increased most heals in Proving Grounds. Each member of the winning team will now receive their bonus tokens after completing the final objective. The final zone bosses are now immune to Verdict. Mayong smiles....
From the EQ2 Forums: PROVING GROUNDS Rewards are now granted upon leaving a match if any were earned by completing objectives. When the 2nd objective is completed (on either team), neither teams’ numbers can be reinforced by anyone outside the match. After the first team completes the final objective, the opposing team’s group count will be checked periodically. If their group total falls below 3, the match will end. POPULATION / ZONE PROGRESSION Vaedenmoor: Realm of Despair [Raid] You should no longer occasionally get spammy messages regarding progression within the zone.
Coinciding with today’s launch of Game Update 103, Kyle “Kander” Vallee, Tony “RadarX” Jones, and Chris “Chrol” Garlick held a livestream on Facebook to walk through some of what players can experience in the update going live today. This is not an exact transcription of the livestream but a rough outline. The Livestream, which requires a Facebook account, can be viewed here. Proving Grounds We’re now seeing a demo of the new Proving Grounds which takes place in an instance of New Tunaria. As with the Battlegrounds server, characters are copied to the Proving Grounds server and participate in...
All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours. From the EQ2 Forums: NEW KUNARK ASCENDING HERITAGE QUEST Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting! FAMILIARS Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power. You can access the Familiar window via a tab in your character UI. PROVING GROUNDS This update includes...
From EverQuest2.com: Are you ready to test your mettle in this round of the Proving Grounds? Will you begin the work to form lifelong bonds with mysterious menagerie creatures? Jump in to GU103: The Menagerie – available now! Cooperative Competition Zones For a limited time, get in and compete against other players to fight to the finish first! In our first two Cooperative Competition Zones, two groups of up to six to compete against each other in timed races to see who can complete the challenge first. The fastest times for each round are recorded on a leaderboard. Each time there is...