All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours. From the EQ2 Forums: NEW KUNARK ASCENDING HERITAGE QUEST Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting! FAMILIARS Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power. You can access the Familiar window via a tab in your character UI. PROVING GROUNDS This update includes...
Art, Appearance, Housing
From the EQ2 Forums: POPULATION / ZONE PROGRESSION General Fixed a bug that could cause some overland zones and popular dungeons to crash. Vaedenmoor: Realm of Despair [Raid] Raenha, Sister of Remorse should now allow a little extra time to defeat her. ASCENSION Adjusted the minimum time required to gain ascension levels to account for the four extra scrolls granted to all characters.
Feldon
August 8, 2016 10:06 pm
From the EQ2 Forums: GENERAL Fixed an issue where a character’s backpack appearance would reset after zoning in certain situations. ITEMS Equipment drops from Karnor’s Castle have been brought back down into progression.
Feldon
July 11, 2016 8:01 pm
From the EQ2 Forums: GENERAL Fixed an issue causing the command /loadui to hang. ZONES / POPULATION Agnostic Dungeons Reduced the damage on several attacks from mobs in agnostic Kralet Penumbra zones. Zek, The Scourge Wastes: The Siege [Raid] Fergul’s Dust Blind spell no longer requires line of sight to Fergul to be cast. AMENITIES The druid ring hireling is now available in the Highhold Guild Hall.
Update from RadarX: A few technical issues have delayed this update an additional 2 hours. We’ll update you if an additional delay is necessary! From the EQ2 Forums: ZONES / POPULATION Scourge Keep: The lockout timers for Scourge Keep [Heroic] and Scourge Keep [Advanced Solo] have been reduced to 3 hours. Zek, The Scourge Wastes: The Siege [Raid] Santifier Goortuk should no longer increase his resolve values as if he was in challenge mode without Fergul the Protector being present. QUESTS Justice for JoJo? – Coltang will appear even if your mercenary or pet helps you along the way....
Some nice updates today. Fixes for Amenities placed in the Premium Highhold Guild Hall. The Scourge Keep daily mission has been made less painful (no longer requires 100 kills). Spellbook resetting should come to an end. And those who use Jesdyr’s Layout Editor for arranging items in their houses and guild halls will no longer require a workaround step for loading and saving layouts. From the EQ2 Forums: ZONES / POPULATION Scourge Keep [Both Versions] The damage shield component of Banshee Skin cast by Rinis the Everslaved can now be bypassed by pets and mercenaries if their owners meet...
From EverQuest2.com: Norrathians – it’s time to team up with your guildmates to unlock access to the new Highhold Guild Hall and Skyshrine Capital Guild Hall! These two guild halls may be earned by purchasing guild tickets from the Marketplace [for $1 or 100DBC each]. Anyone within a guild may purchase and make use of these guild tickets. Each ticket increases the count on the guild medal, and once 350 (for Highhold) or 400 (for Skyshrine Capital) total tickets have been used, the medal is granted and the guild will have access to purchase that guild hall from the...
From Kaitheel on the EQ2 Forums: Moonlight Enchantments is active on the Test server! Why, you ask? Because there are 25 new items available through the different grotto merchants! Jump in and get a sneak peek at these new items available now on Test, before they are live on 6/20. Please post any feedback you might have pertaining to them in this thread. Moonlight Enchantments runs on live servers the 20th-21st of every month. Niami Denmother of EQ2Traders has updated her website with a preview of the new items!
* fan-made logo From the EQ2 Forums: THE SIEGE OF ZEK The Orcish Wastes have been invaded! The Green Hood and Deathfist clan have been routed by a new breed of orc, The Scourge, who are preparing their armies to advance beyond the wastes. They must be stopped, or Norrath will be ruled by the tyrants of The Hounds of War! Zek, the Scourge Wastes [Heroic]: Story Progressed Heroic Overland Zone Zek, the Scourge Wastes [Solo]: Story Progressed Solo Overland Zone Signature Quests – Special quests for max level Adventure players! Check your mail for how to get started!...
The Norrathian Spotlight is an opportunity for the EQ2 Community to recognize one player per month who contributes to the player community in some measurable way. The last official nomination was in January 2015 when I was featured. I’m overjoyed to announce that fellow EQ2 players take up the mantle of identifying one player per month and interviewing them about how they make Norrath just a little bit better for everyone else. From Suka on the EQ2 Forums: Hi everyone. Starting this month, we will try to spotlight one person a month who contributes to our experience in Norrath....
Feldon
February 8, 2016 9:58 pm
From the EQ2 Forums: TIME-LOCKED EXPANSION Made adjustments to most NPCs to make lower level encounters less punishing. POPULATION / ZONE PROGRESSION General Fixed an issue where actors being killed could set the zone lockout in persistent dungeons. Kralet Penumbra: The Master’s Chosen [Heroic] Servitor of Yothshaval’s spell “In Service of the Master” damage has been reduced, but a power drain component added. Kralet Penumbra: Tepid Depths [Agnostic] Updated an encounter of Aberrants within the Tepid Depths to be of the appropriate agnostic challenge. MERCENARIES Increased the time before a mercenary auto suspends. ABILITIES / ALTERNATE ADVANCEMENT Summoners Summoned Pets will...
Feldon
February 8, 2016 10:39 am
Erollisi Day went live on Thursday, February 4th and will run until Wednesday, February 17th. From Roshen on the EQ2 Forums: Love is in the air, fair Norrath, and with good reason – it’s time for Erollisi Day! And this year, our hearts are bursting because we’ve got NINE new achievements, two new quests, and a new tradeskill book full of delightful new things to craft! From Thursday, February 4th through 11:59PM PST on Wednesday, February 17th, you can experience the fun and frivolity of the Erollisi Day holiday! Enjoy your favorite returning quests (how IS your romantic reputation doing?) and try your hand at...
Tonight is the last night of Frostfell until later this year, while tomorrow sees the unlocking of Kingdom of Sky on the Time-Locked Expansion servers. Meanwhile on live servers, in addition to a number of content fixes, we will also see a potentially significant change to AAs. Abilities that used to grant Crit Bonus will now grant Potency instead. Finally we must say goodbye to a feature that has worked inconsistently at best for many years but must have proven too difficult to fix. With tomorrow’s update, the PvP Arena feature will be disabled in EverQuest II, with the rewards...
EverQuest II has one of the most advanced decorating systems of any MMORPG. It likely has more house items than any other game, as evidenced by the frequently updated, screen-busting fansite EQ2Furniture which allows players to see a spinning preview of all 16,325 house items in Norrath. However this paradise of customization has become a huge data storage problem for the EQ2 team and players alike. Although the Dungeon Maker feature never lived up to its hype or even the lowest expectations due to the anemic customization and storytelling options it offered, it provided mass storage and an almost...
From the EQ2 Forums: GENERAL The /summon_chest command can no longer be used while on a transport. POPULATION / ZONE PROGRESSION Maldura: Palace Foray [Heroic] Dragoon Z’Koz will always drop a treasure chest. Kralet Penumbra: Temple of the Ill-Seen [Advanced Solo] Should now spawn shinies properly. Kralet Penumbra: The Master’s Chosen [Heroic] Necromantic Concentration buff can now appropriately be dispelled.
Table of Contents So what’s new in the expansion? How do I get started with the new expansion content? What do I get for completing ALL the quests in the expansion not just the Signature line? What is there to know about Tradeskills in the expansion? What’s up with the new Harvesting materials/rares? Help! There was some really important information on the Terrors of Thalumbra beta forums but they’ve disappeared! What itemization changes have there been in the ToT expansion? What are RELIC and PRESTIGE items? What’s up with Weapon Delays this expansion? What is the new Deity window...
Tomorrow is the launch of Terrors of Thalumbra, EverQuest II’s twelfth expansion! From the EQ2 Forums: All EverQuest II Live Servers will be brought offline on Tuesday, November 17, 2015 at 7:00AM PST* for the Terrors of Thalumbra expansion update. Estimated downtime is approximately five hours. EverQuest II: Terrors of Thalumbra is scheduled to unlock to players at noon pacific** on Tuesday, November 17, 2015. Time Zone Conversions PST: November 17 @ 7:00am – Noon EST: November 17 @ 10:00am – 3:00pm GMT: November 17 @ 15:00 – 20:00 CEST: November 17 @ 16:00 – 21:00 and your Update Notes from...
Early this morning, the “Malicious Threat” prelude event was activated on all EQ2 live (non-TLE) servers. This event will undoubtedly tie current events into this fall’s upcoming expansion, while giving some hints of what we can expect later this year. The prelude event was tested on the Test server and is now live until September 16, 2015. Good players can start the “Malice in the Glade” quest in Greater Faydark while Evil players should start the “Malice in the Woods” version in Darklight Wood. Both quests start in Greater Faydark. These quest writeups are by Sigrdrifa. When the quest...
Feldon
July 17, 2015 11:41 am
From the EQ2 Forums: It’s the Gnomeiest time of the year in Norrath (and, yes, Gnomeiest is totally a word) – Tinkerfest has returned once again! Grab your gadgets, wind up your wrenches, and get ready for an EXPLOSIVE good time this summer! Our good friends at Gnomeland Security are ready with new and returning favorite features. Make sure you try this year’s new quest, We Can Rebuild. Look for Tinker Thermald in the Steamfront Mountains to get started. While you’re questing, returning quests will have new rewards this year, and new items are also available to purchase from Myron, the Tinkerfest Merchant....
Feldon
June 4, 2015 8:16 pm
From the EQ2 Forums: Pirates are SO in right now! Here’s the Rum Cellar-themed items that have sailed into the harbor with the recent update. The atmosphere of the Rum Runners Cove Prestige House is perfect location for a relaxing topical getaway or a rowdy hangout for your favorite privateers.
Feldon
May 26, 2015 10:50 pm
From the EQ2 Forums: US EverQuest II Live Servers will be brought offline on Wednesday, May 27, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately one hour. EU EverQuest II Live Servers will be brought offline on Wednesday, May 27, 2015 at 9:00PM PDT* for an update. (Approx. 5:00AM London Time on May 28, 2015). Estimated downtime is one hour. Alle deutschsprachigen Server werden um 6:00 CET am 28.05.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 1 Stunde(n) betragen. Le serveur de langue française sera arrêté à 6:00 CET le 28-05-2015 pour une mise à jour...
Last summer, EQ2 player Errrorr created a thread championing a new type of player mount — ducks. For forty-three pages, hilarity ensued. However the thread was put to bed by lead animator Tom “ttobey” Tobey in January of this year when it became clear from higher ups that we’d likely never get such a mount. Theories were bandied about that sales of the bunny mounts had not been sufficient to justify their development effort. It may have been felt that these more frivolous and genre-bending mounts just didn’t resonate with players. Personally I stick with flying appearance mounts so...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Phantom Sea T’Kaela should no longer have an incorrect Rum Cellar requirement. F.S. Distillery: The Rum Cellar [Solo] At no time will death result in being stuck in the storeroom. The damage inflicted by Aerial Attack has been slightly increased. F.S. Distillery: Distill or Be Killed [Heroic] The cannon used against The Red Corsair will no longer be stuck in operation by another member of your party when it shouldn’t be. Charanda will no longer be stuck immune in either the normal or challenge mode encounters. Brokenskull Rum Party – No...
Feldon
April 21, 2015 10:07 am
UPDATE: What was supposed to be a one hour downtime this morning has turned into an all day event of stumbling servers, uppity login servers, and unexpected downtime: Server Downtime April 21st Unable to Connect to Login Servers (created by Caith to let players know there’s a problem) General Discussion forum (numerous EQ2 servers have come down and back up) From the EQ2 Forums: POPULATION / ZONE PROGRESSION Brokenskull Bay: Fury of the Cursed [Raid] Corrected an issue in the Captain Krasnok encounter that allowed the Spirit of Gluttony to be killed when it shouldn’t be. Ssraeshza Temple: Echoes...
Just can’t get enough of the upcoming flying duck mounts? There’s an EverQuest II update on Facebook for you. For the rest of us who don’t use Facebook much, here’s the update…