Update Notes: Tuesday August 29, 2017 — Running Long

Written by Feldon on . Posted in EQ2, Free-to-Play (EQ2X), Game Updates & Maintenance, PvP/BG/Proving Grounds

From the EQ2 Forums:

All EverQuest II Servers will be brought offline on Tuesday, August 29th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours.

At the 3 1/2 hour mark, the forums were updated with this notification indicating a possible total 4 1/2 hour downtime:

This morning’s downtime downtime is running longer than expected – EQ2 servers should be unlocked by approximately 11:30AM PT.

From the EQ2 Forums:

GENERAL
Isle of Refuge (Free Trade)

  • Random events in the Obulus Frontier are now more common on a Free-Trade server.
  • All waves of Kunark Ascending Ethereal Events are now active indefinitely.
  • Players will earn double Ascension Experience on a Free Trade server.
  • Weekend Treasure Rush has been enabled on Free Trade servers, where Kunark Ascending encounters will drop double loot. This event activates every Saturday and Sunday on a Free-Trade server. Treasure Rush bonuses do not stack with other double loot drop events.
   

Update Notes: Thursday August 24, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds

From the EQ2 Forums:

GENERAL

  • Fixed an issue with spacing in the group window.

PROVING GROUNDS

  • The revive point within Tower of Frozen Shadow will now revive you within the zone.
  • Corrected an issue that prevented the 101st orc from granting the final reward in Scourge Keep Duo Arena.

FAMILIARS

  • Mission crates and public quests now have a chance to drop either Season 1 or Season 2 familiars.
  • Corrected the damage multiplier that was granting some season 2 familiars higher damage hits than intended.

Update Notes: Thursday July 13, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Fracture, the Inheritance Merchant has returned to Freeport and Qeynos.

Vaedenmoor: Heart of Nightmares [Raid]

  • Terris-Thule’s “Drain Life” ability should no longer hit the entire raid. It should work the same way as it does in Vaedenmoor: Realm of Despair[Raid].
  • The allowable deaths in the Summoned Foes encounter has been increased.
  • The platforms in the Summoned Foes encounter no longer randomize colors beyond the first time.

Update Notes: Tuesday July 11, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • It should be much harder for mercenaries to hold aggro against The Omen Feeder.

PROVING GROUNDS

  • The reward for completing a checkpoint in a heroic proving ground has been increased from 1 to 2 Marks of Glory.
  • The reward for completing a the final checkpoint in a heroic proving ground has been increased from 5 to 10 Marks of Glory.

Update Notes: Tuesday June 27, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vaedenmoor: Heart of Nightmares [Raid]

  • Territus should no longer cause the spell “Mark of Nobility” to damage ally pets.
  • Baliath should now take longer to start regenerating after he leaves the playable area and returns.
  • Corrected an issue where if you had the Golden Recognition spell on, you could not execute that part of the script the spell implies.

Chamber of Rejuvenation [Raid]

  • Trakanon no longer forces a tank swap. Swapping tanks is now fully up to the fighters engaged in the encounter.
  • Detonators should now auto-engage the raid instead of waiting till they are damaged.

 

Arcanna’se Spire: Order and Chaos [Raid]

  • Added messaging to Shanaira the Prestigious’ spell combo phase for feedback purposes. Correctly countering her powerful magic should now point out which spells were used as well as who completed the combo.

ABILITIES

  • Completed the first pass on an overall damage output adjustment for all classes. These changes have a separate modifier on live, time-locked, and Proving Grounds servers, so that they can be separately adjusted.

Fallen Gate

  • Channeler heals heal for a percentage of the targets max health on the Fallen Gate server. Percentage heals are increased by the spells level and tier, but do not benefit from caster stats.

QUESTS

  • The Shining Metallic Robe should now be correctly referred to as “Shining” in all instances.
  • Will of the Stormhammers – Brelaine will now break the dwemer for those who may have died or lost connection between approaching the Stone of Kaladim and watching her work her magic.
  • A Mind of My Own – Yapsnarl kobolds are drawn to the bowl of Terratrodder chuck much sooner now.
  • Secrets of Runnyeye – Players that do not yet know Goblish are now able to spawn and fight the Book of Baylzuthak.
  • Secrets of Runnyeye – Players that do not yet know Goblish are not able to read the Book of Baylzuthak, but are given direction to learn the language.
  • A Clockwork Snoop – Gnome Observatrons are removed from the player’s inventory when the quest is deleted.
  • A Water Tight Case – The underwater chest now provides text when players have “A Water Tight Case” but not “A Crusade to Faydwer.”
  • A Stealthy Guarding – Quest now updates consistently for the group when the mob of Blackscale terror attackers are defeated.
  • Return of the Light – The Lucanic Knight Initiate can no longer be damaged until a certain event transpires.
  • Kaesora: Xalgozian Stronghold [Heroic and Solo]: Spirit Shepherd – The lost spirits will more reliably follow you.
  • Claiming the Goblish Tongue – Goblins in Runnyeye: The Gathering, Nu’roga, and Twark now have a chance to drop a Goblin Territory Marker.

Time-Locked Servers

  • Lian Augren’s mail entitled “A Gathering Obsession” will now only be sent once the Isle of Mara is available.

ITEMS

  • Heritage items have been rebalanced across the board. In addition to new stats, several heritage quests that offered rewards only to specific classes now offer a selection of rewards.
  • Damaged items in an equipment set will now have the damaged back-glow appearance instead of the equipment set back-glow.
  • Two-handed weapons should now have double the stat bonuses of one handed weapons of the same level and quality.
  • Velious: Several collection rewards have been updated so that their stats are in line with progression.
  • Velious: Several collection rewards have been updated so that their stats are in line with progression.
  • Corrected an issue with Sarya Val’Sara that prevented her from selling the Drake of the Grove and Burnie.
  • Corrected an issue with Celestial Gate that could prevent it from activating after dying until the caster zones or un-equipped and re-equipped the rune.

Update Notes: Tuesday June 20, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • Platinum amounts over 1 million should be displayed better.

PROVING GROUNDS

  • Fixed an issue with proving grounds where loyalty points could be reset.

The Underdepths [Proving Ground]

  • Corrected an issue with damage variance on several Skyshrine Guardian and Skyshrine Infiltrator abilities that allowed them to hit for higher then intended amounts.

Update Notes: Thursday June 8, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

From the EQ2 Forums:

PROVING GROUNDS

  • Defiler Crystallized Soul, Necromancer Dark Heart, Conjurer Shard of Essence and all priest summoned resurrection baubles should now function in Proving Grounds.

POPULATION / ZONE PROGRESSION
All Raids

  • Minor adjustments to incoming damage to players in raid boss encounters

Chamber of Rejuvenation [Raid]

  • Corrected a situation where the ritual barrier did not block the “Basilisk Bite” spell.

Vaedenmoor, Realm of Despair [Raid]

  • Vhaksiz the Shade should no longer wipe out the raid if the “panic” script is triggered.

Vaedenmoor: Heart of Nightmares [Raid]

  • Corrected an issue with Baliath’s enrage timer causing the duration to become additive over the course of the encounter.

Update Notes: Wednesday May 31, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

Presumably…

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • You can now hide your ‘Not For Sale’ items when at a merchant.
  • You can now filter the broker by Ascension Classes.

PROVING GROUNDS

  • Most cleric reactive heals have been increased in the Proving Grounds by 30-40%.

Update Notes: Tuesday May 23, 2017 — Shamans Time to Reroll

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, TLE/Prestige Servers

We’re going to assume:

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
General

  • The “All Hands on Deck” and “Nature’s Fury” incrementing buffs cast by many of the non-boss NPCs in Battle upon the High Seas and Battle for Felwithe now apply 5.0% strikethrough per increment.

Battle upon the High Seas

  • Corrected an issue that granted extra hit points to human Brokenskull pirate’s on the blue side.
  • The number of pirates answering Cap’n Ketch’s calls has been reduced.
  • Turbulent spirits (drakes) will no longer attack groups not engaged in combat.

 

FAMILIARS

  • Five new familiars are now available from different merchants around Norrath: Sarya Val’Sara, and Scribbleclaw in Obulus Frontier, Jasper Sodtiller in Kelethin, Naris T’Vaska in Neriak, Durbain in Thalumbra, and Far’Saethe Dom in the Proving Grounds lobby.
  • The Hordemother Vespid Familiar’s deaggro proc will no longer trigger on fighters in defensive stance.

POPULATION / ZONE PROGRESSION
Fixed an issue that prevented non-members from entering the following zones after the membership restrictions were lifted.

  • City of the Nayad [Advanced Solo]
  • City of the Nayad [Heroic]
  • Scourge Keep [Advanced Solo]
  • Scourge Keep [Heroic]
  • The Fabled Antechamber of Fate [Raid]
  • The Fabled Cavern of the Crustaceans [Raid]
  • The Fabled Chamber of Immortality
  • The Fabled Nizara
  • The Fabled Nizara
  • The Fabled Ruins of Varsoon
  • The Fabled Sanctum of Fear
  • The Fabled Temple of Cazic-Thule
  • The Fabled Xux’laio’s Roost [Raid]
  • Zek, the Scourge Wastes [Heroic]
  • Zek, the Scourge Wastes [Solo]
  • Zek, the Scourge Wastes: The Siege [Raid]

Chamber of Rejuvenation [Raid]

  • If the Reet Ritualist gets removed from the encounter a warning message is now generated to avoid confusion.
  • When Massive Jawing is removed any debuff components applied by the spell are also removed.
  • Trakanon’s eyesight has been improved so he no longer attempt to kill already dead players and spam the raid with the message.
  • Players chosen for the specific challenges involved in the Trakanon encounter should more reliably be able to do damage to their respective targets.
  • Trakanon’s summoned challengers should no longer be permanently rooted.
  • Descriptions have been added to Fetid Cloud and Toxic Tempest.
  • Poison Spray should now grow in damage quicker.
  • Using teleport to target type spells or abilities on Trakanon should no longer result in teleporting under the world.
  • Adds in the Trakanon encounter have had their health rebalanced for recent buff package changes.

ABILITIES

  • Ulla’s Resolution will no longer heal hostile targets.
  • Most fighter threat snaps are now unresistable.
  • Corrected an issue with wards that allowed some ward types to reduce damage without losing ward amount.
  • Increased critical damage across the board for both Sorcerer classes by between 8% and 17%.

ITEMS

  • Enchanted Slobberjaw Eye may now be used from inventory.
  • Glomalin Divining Rod will now equip automatically when double clicked.
  • Prestigious Wand of Power no longer requires ammo.

Stormhold

  • Several of the red focus adornments available from Kal’Jeketh can now be added to additional equipment slots.

QUESTS

  • Toxxulian Flora collection pieces are now spelled correctly.

Update Notes: Thursday May 18, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/BG/Proving Grounds, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
Battle upon the High Seas

  • Poxy can now be damaged.

POPULATION / ZONE PROGRESSION
Chamber of Rejuvenation [Raid]

  • The Reet Ritualist should now despawn when encounter resets.
  • The entrance door should no longer require 18+ players to enter.
  • The exit door should now allow use.
  • Basilisk Bite should no longer overwrite itself when attempting to apply it twice.

Update Notes: Tuesday May 16, 2017 Proving Snark

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds

Any change to Proving Grounds (PvE Battlegrounds?) likely requires patching both US and EU servers, so we’re going to go out on a sturdy limb and guess…

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

Also it looks like EQ2 Developer Snark has now leaked into the update notes. From the EQ2 Forums:

GENERAL

  • Fixed an issue where guild events may not display the most current events after a server restart.

PROVING GROUNDS

  • Increased most heals in Proving Grounds.
  • Each member of the winning team will now receive their bonus tokens after completing the final objective.
  • The final zone bosses are now immune to Verdict. Mayong smiles.
  • Trash encounters and some boss adds will now apply a group-wide negative damage reduction debuff. This debuff stacks and cannot be cured.
  • Trash encounters will now set their Bleedthrough percentage to 100 if your group is attacking more than 6 at a time, but will drop back to 75% when fighting 6 or less. Bosses will remain at 75% Bleedthroughout. (That’s “Bleedthrough throughout” for the lazy.)
  • All bosses will have an ability that will either outright kill a group member if that group does not have a fighter, or aggro a group member with the fewest hitpoints if that group does not have a fighter.
  • Bring a fighter.

Game Update 103 Notes: Tuesday May 9, 2017

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers, Tradeskill

All Servers: 7-10:00am PDT | 10:00am-1:00pm EDT | 15:00-18:00 BST | 16:00-19:00 CET

All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours.

From the EQ2 Forums:

NEW KUNARK ASCENDING HERITAGE QUEST

  • Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting!

FAMILIARS

  • Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power.
  • You can access the Familiar window via a tab in your character UI.

PROVING GROUNDS

  • This update includes two new cooperative competition zones (Battle upon the High Seas and Battle for Felwithe) that allow groups of up to six to compete against each other in timed races to see who can complete the zones’ challenges first.
  • Only one zone is available at a time, and the fastest times for each round, currently set for seven days, will be recorded on a leader board accessible from within the Proving Grounds.
  • To keep things competitive, stats granted from gear are not added to the character in the Proving Grounds.
  • All heals and wards are percentage based while in the Proving Grounds, scaling off of spell tier and level.

Update Notes: Tuesday September 27, 2016 — RESOLVED

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, TLE/Prestige Servers

EverQuest II is now back online after an extended downtime of four hours. — 2:00pm EDT

Original notice:

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

Update Notes: Tuesday September 20, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

BATTLEGROUNDS

  • Corrected an issue that allowed adornments to apply in Battlegrounds.
  • Many consumables have been reduced in power while in a Battleground match.
  • Increased the amount of tokens rewarded from the Battlegrounds Quests.
  • Battleground missions are now repeatable quests, and no longer subject to mission timers.

ABILITIES

  • Joust now has a range of 35
  • Fixed an issue with Accuracy from Strength that prevented it from applying.

ITEMS

  • Fixed an issue that prevented Aura of Immolation from applying.
  • Mastercrafted food and drink should once again apply it’s bonuses on Time-Locked servers.

Update Notes: Wednesday September 7, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • Increased the amount of currency rewarded for the Kralet Penumbra Attacks! public quest.
  • Corrected a bug that allowed extra rewards to be granted from Search and Destroy in Tranquil and Phantom seas.
  • Crusader’s Medals are now rewarded from the level 95 version of The Crusade in Jarsath Wastes.

BATTLEGROUNDS

   

Battlegrounds Temporarily Closed, Krono Taking 48 Hours to Deliver

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds

Two pieces of news from yesterday and today.

From Gninja on the EQ2 Forums:

We are looking into the issue. For now we have locked the BG server so no more folks get stuck loading.

If you have a character stuck send me a Private message with server/character name and I can see what I can do.

Meanwhile Roshen has an update about delays in Krono redemption…

Hello all,

We’re aware of an issue with krono purchases, which is causing long delays between when a purchase is made and when krono is delivered. It seems like krono delivery is currently taking up to 48 hours. Our team is aware of this issue, and it currently working towards solving this.

Thank you for your patience!

Deathtoll PvP TLE Server Merges Into Stormhold Tomorrow

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, TLE/Prestige Servers

Server-Merges-2016

The Time-Locked Expansion servers Deathtoll and Stormhold will come down tomorrow morning in order to merge Deathtoll with it’s PvE-only sister server Stormhold.

Time Zone Conversions

  • PDT: April 5 @ 2:00am – 2:00pm
  • EDT: April 5 @ 5:00am – 5:00pm
  • BST: April 5 @ 10:00 – 22:00
  • CEST: April 5 @ 11:00 – 23:00

Here’s the official announcement from the EQ2 Forums:

Both Splitpaw and Deathtoll servers will come down for maintenance beginning at 2:00 AM PT (9:00 AM GMT) for an update to merge servers as mentioned here. Downtime is anticipated to be at least 12 hours to perform this operation.

Commentary

After today, EverQuest II will have no more Player-vs-Player servers other than the Battlegrounds server.

EverQuest II Ending PvP Support on April 5th

Written by Feldon on . Posted in PvP/BG/Proving Grounds, TLE/Prestige Servers

tangled_swords

Introduced as an addon feature fourteen months after the game’s launch, Player vs Player combat in EverQuest II has always had an identity crisis.

In spring 2006, open-world PvP was bolted onto EverQuest II’s core game through the introduction of several open world PvP or “red” servers — Darathar (UK), Talendor (DE), Gorenaire (FR), Venekor (US RP), Vox (US), and of course Nagafen (US). In 2009, the population of Venekor, a RP PvP server, was merged with Nagafen. With the collapse of LiveGamer player auctions in 2011, Nagafen absorbed the Vox population.

Despite significant and later sporadic development effort to keep PvP relevant, Nagafen’s population gradually dwindled to a point last year where just a handful of daily logins were being reported. Last fall, the difficult decision was made to migrate those remaining Nagafen players to the decidedly non-PvP world of Antonia Bayle. All did not seem lost for PvP diehards though…

With last summer’s launch of Deathtoll, a Time Locked Expansion PvP server with travel restrictions, limited escape options, and access to Battlegrounds almost completely blocked, things were looking up for open world PvP. Thousands of TLE PvP characters were created within hours of the server’s launch. It briefly seemed like a second TLE PvP server would be needed, and indeed the name Bonemire was reserved, later depriving the consolidated Butcherblock/Crushbone/Oasis server from a non-punctuated name choice.

Yet despite massive early enthusiasm, the underlying problems of a bolted-on system remained. EQ2 was never designed for PvP and despite sometimes Herculean efforts over the years to maintain a semblance of balance, skilled players always find the right combinations of class, gear, and abilities to make them unbeatable, frustrating others until they leave. With the departure of more and more well-meaning but outmatched cannon fodder, the remaining kings of the mountain squabble over titles and wonder why their easy prey has permaquit.

PvP’s shrinking audience may ironically be attributable to listening to player feedback by EQ2’s developers. On more than one occasion, an extremely vocal minority has dictated forum discussions which led to hefty PvP patches that only relocated PvP lopsidedness rather than stamping it out. Regardless of who or what is to blame, PvP’s 10 year run in Norrath seems to be at it’s end.

On April 9th, Deathtoll will merge with Stormhold (the TLE PvE server currently unlocked up to the Kingdom of Sky expansion). Harla Dar, the Akella Online-managed Russian PvP server, will be folded into Splitpaw on March 30th. Cross-Server Battlegrounds will remain for those who need their PvP fix.

Update Notes: Tuesday, September 1, 2015

Written by Cyliena on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers, Tradeskill

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL
TLE Servers

  • The ‘Restore Items’ tab on the character window is now available.

POPULATION / ZONE PROGRESSION
Altar of Malice [Raid]

  • Tserrina should once again cast her Malicious Shadows and Malicious Strife spells.
  • Ritual Keeper V’derin should more reliably cast his Rain of Malice ability.

Precipice of Power [Raid]

  • Once spawned, avatars should now respawn if they sense they have not been defeated and reset for any reason.
  • Teleporters to avatar islands no longer deactivate when an avatar is engaged.

ABILITIES / ALTERNATE ADVANCEMENT
Summoner

  • Flash Cast no longer references Empower Servant, as summoner pets no longer consume power when using abilities.

Channeler

  • Enhance: Marisha Kur’s Blessing will now correctly enhance Marisha Kur’s Blessing.

PVP

  • Players can no longer flurry in PvP combat.
  • Players will now require more spell resists to reach the resistance cap in PvP combat.

TRADESKILLS

  • Ensured all timed writs in the level 40 range for all crafting classes have no less than 3 parts and therefore will receive fuel cost reimbursement in 3 parts.

QUESTS

  • Insulated Warmers – The root of the World Tree has begun providing sap, once again.

Update Notes: Tuesday, August 25, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL

  • (Full Install only) For those having trouble validating an existing assetslib.vpl file on startup, you can now add ‘cl_force_paklib_create 1’ to your eq2.ini file to force re-creation of this file.

POPULATION / ZONE PROGRESSION
PvP General

  • Fixed a bug where some guards would get confused when pets start attacking Exiles.

Precipice of Power [Raid]

  • Heart Stutter should no longer hit players outside the raid engaged with Cazic-Thule.

ABILITIES / ALTERNATE ADVANCEMENT

  • Fixed a crash issue related to Charm abilities [on Deathtoll PvP TLE server]
  • Focus Aim should no longer spam requires time locked server.

ITEMS

  • Chakram of Souls will now work correctly with thrown item abilities such as Mantis Star.

QUESTS

Upcoming Server Consolidations – Vote on YOUR New Server Name!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/BG/Proving Grounds

We have more details now about the upcoming Server Consolidation for EQ2 live servers, specifically which servers are merging where. To avoid confusion or “TL;DR”, we’ve prepared this handy guide to exactly what the server landscape will look like after this change:

Server-Merges-2015d
(updated on October 6th with the new server names)

There’s no word on how character names will be reserved, as that is probably still being hammered out, but the most notable news today will likely be that Nagafen is merging into Freeport and Permafrost. This is not really surprising given how few players were logged in even at peak hours (maybe 30-40?). Deathtoll has shown that PvP can be very popular in EQ2, if the ruleset is right and there are limits on travel convenience.

Here’s the announcement from Holly “Windstalker” Longdale on the EQ2 Forums:

Update Notes: Thursday, August 13, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/BG/Proving Grounds

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL

  • Fixed a client issue with animations taking too much memory after running the game for a long time and zoning around a lot.
  • You no longer get an experience penalty if you are unable to get a hit in on an NPC that your group kills.

CENSUS

  • Fixed a bug where PvP KvD stat [a new leaderboards stat] was not exporting with decimal places to census.

PVP SERVERS

  • Harvesting time has been reduced by 50% for players who are adventure level 10 or above.

ITEMS

  • [eq2u]Dire Balm IV (Adept)[/eq2u] and [eq2u]Dire Balm IV (Master)[/eq2u] will once again drop.

QUESTS

 

 

Update Notes: Tuesday, August 11, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, TLE/Prestige Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL

  • Addressed an issue causing some client performance issues. [as discussed here]
  • Fixed an issue where consumables could give incorrect bonuses after zoning.

CENSUS API

  • Added total kills and KvD to census data for characters. [additional PvP Leaderboards]

POPULATION / ZONE PROGRESSION
PvP General

  • The payments made by the exiles to buy off non-city guards have expired. Non-city guards will no longer assist exiles in PvP combat.
  • Ravens’ Roost has hired a few high level guards.

Ssrez’Ras: Chamber of Stasis [Heroic]

  • Deviator Yothsra can once again be slain.

ABILITIES / ALTERNATE ADVANCEMENT
PvP

  • Summoner pets will no longer apply state effects in PvP combat.

ITEMS

  • Woven Rawhide armor has had its tint corrected.

Also…

Winds of Obol adornments have been rewritten to grant a flat 25% Potency for each group member who has one adorned. They can be used alongside Truespirit’s Legacy. This replaces the old buff which granted +25% potency but only to offensive spells and combat arts. The old effect frequently dropped on zoning and was the subject of numerous bug reports.

Update Notes: Thursday, August 6, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, TLE/Prestige Servers, Tradeskill

From the EQ2 Forums:

GENERAL

  • Fixed a display issue where starting equipment was not showing correctly during character create.
  • Fixed an issue where some nameplates would show incorrect names.

Time-Locked Servers

  • Fixed an issue where the house item edit mode wheel was not responding.

Time-Locked PvP

  • PvP kills will now reduce faction with city guards.
  • Guards in city zones will now assist citizens in PvP if that citizen is attacked while in proximity of the guard.

POPULATION / ZONE PROGRESSION
PvP General

  • Guards in City Zones will now come to players’ aid in PvP combat more often. If a guard, in a city zone, AKA carnage flag zone, witnesses any hostile act against a player of his or her city faction they will assist that player.
  • NOTE: Guards in non-city zones such as Antonica and Commonlands are not affected. Only in city zones like Halas and Darklight Woods.

TRADESKILLS

  • Fixed a bug where all of your tradeskill abilities would be greyed out when you start tradeskilling.


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