We’re going to assume:
All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET
From the EQ2 Forums:
PROVING GROUNDS
General
- The “All Hands on Deck” and “Nature’s Fury” incrementing buffs cast by many of the non-boss NPCs in Battle upon the High Seas and Battle for Felwithe now apply 5.0% strikethrough per increment.
Battle upon the High Seas
- Corrected an issue that granted extra hit points to human Brokenskull pirate’s on the blue side.
- The number of pirates answering Cap’n Ketch’s calls has been reduced.
- Turbulent spirits (drakes) will no longer attack groups not engaged in combat.
FAMILIARS
- Five new familiars are now available from different merchants around Norrath: Sarya Val’Sara, and Scribbleclaw in Obulus Frontier, Jasper Sodtiller in Kelethin, Naris T’Vaska in Neriak, Durbain in Thalumbra, and Far’Saethe Dom in the Proving Grounds lobby.
- The Hordemother Vespid Familiar’s deaggro proc will no longer trigger on fighters in defensive stance.
POPULATION / ZONE PROGRESSION
Fixed an issue that prevented non-members from entering the following zones after the membership restrictions were lifted.
- City of the Nayad [Advanced Solo]
- City of the Nayad [Heroic]
- Scourge Keep [Advanced Solo]
- Scourge Keep [Heroic]
- The Fabled Antechamber of Fate [Raid]
- The Fabled Cavern of the Crustaceans [Raid]
- The Fabled Chamber of Immortality
- The Fabled Nizara
- The Fabled Nizara
- The Fabled Ruins of Varsoon
- The Fabled Sanctum of Fear
- The Fabled Temple of Cazic-Thule
- The Fabled Xux’laio’s Roost [Raid]
- Zek, the Scourge Wastes [Heroic]
- Zek, the Scourge Wastes [Solo]
- Zek, the Scourge Wastes: The Siege [Raid]
Chamber of Rejuvenation [Raid]
- If the Reet Ritualist gets removed from the encounter a warning message is now generated to avoid confusion.
- When Massive Jawing is removed any debuff components applied by the spell are also removed.
- Trakanon’s eyesight has been improved so he no longer attempt to kill already dead players and spam the raid with the message.
- Players chosen for the specific challenges involved in the Trakanon encounter should more reliably be able to do damage to their respective targets.
- Trakanon’s summoned challengers should no longer be permanently rooted.
- Descriptions have been added to Fetid Cloud and Toxic Tempest.
- Poison Spray should now grow in damage quicker.
- Using teleport to target type spells or abilities on Trakanon should no longer result in teleporting under the world.
- Adds in the Trakanon encounter have had their health rebalanced for recent buff package changes.
ABILITIES
- Ulla’s Resolution will no longer heal hostile targets.
- Most fighter threat snaps are now unresistable.
- Corrected an issue with wards that allowed some ward types to reduce damage without losing ward amount.
- Increased critical damage across the board for both Sorcerer classes by between 8% and 17%.
ITEMS
- Enchanted Slobberjaw Eye may now be used from inventory.
- Glomalin Divining Rod will now equip automatically when double clicked.
- Prestigious Wand of Power no longer requires ammo.
Stormhold
- Several of the red focus adornments available from Kal’Jeketh can now be added to additional equipment slots.
QUESTS
- Toxxulian Flora collection pieces are now spelled correctly.
We need to fix or upgrade amends for the pally it never seems to be working as intended
“EverQuest 2 – working as intended since 2004.”
Another thing that seems to be an issue is frontal stuff like blast of devastation does not always hit everything in front of me
Most fighter threat snaps are now unresistable.
…and a great cry of rejoicing was heard throughout Norrath…
…only to be squelched when it became clear wards had been nerfed into uselessness. Way to go, GameBreakers.
I need a new MMORPG.
👿
Ashes of Creation and Pantheon cannot come soon enough. Every week, every month EQ 2 just gets worse. Heck, we didn’t even get any new group/raid content this spring =x
Even if we did it would be broken…