Coinciding with today’s launch of Game Update 103, Kyle “Kander” Vallee, Tony “RadarX” Jones, and Chris “Chrol” Garlick held a livestream on Facebook to walk through some of what players can experience in the update going live today. This is not an exact transcription of the livestream but a rough outline. The Livestream, which requires a Facebook account, can be viewed here. Proving Grounds We’re now seeing a demo of the new Proving Grounds which takes place in an instance of New Tunaria. As with the Battlegrounds server, characters are copied to the Proving Grounds server and participate in...
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From the EQ2 Forums: The GU 103: The Menagerie stream will start on Tuesday, May 9th, 2017 at 10AM PDT (17:00 UTC)and we would like to invite YOU to join us! We’ll be doing this stream from Facebook Live, and you can tune in here:www.facebook.com/EverQuest2 Join members of the team as they explore this new content and talk more about Proving Grounds and Familiars! What’s in this update you ask? Check out Kander’s Candor to see what’s coming up for EverQuest II. We look forward to hanging out with you next week!
Hail Norrathians, We’re grateful for your patience as we worked through some technical issues with our servers. While our fixes seem stable so far, we want to take more time to test and verify our changes before launching GU103: The Menagerie. Since we want to ensure that the launch of our next game update is as smooth and stable as possible, we’ve decided to move the launch of GU103: The Menagerie to Tuesday, May 9, 2017. To thank you for your patience and support, we’ll be activating Triple XP (AA, Adventure, Tradeskill) for ALL players and ALL servers starting now. This will run...
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April 26, 2017 5:44 pm
From the EQ2 Forums: GENERAL Updated underlying structure for handling Daily Objectives and Loyalty Tokens. There shouldn’t be any noticeable difference in functionality. POPULATION / ZONE PROGRESSION Expert Raids Resolve values for expert raid zones have been reduced. Current combat mitigations remain unchanged. Vaedenmoor: Heart of Nightmares [Raid] Added messaging to the Harrowing Hobgoblin Exploders if they attempt to drop their explosives
The backbone of any MMO is defined by character progression. That character is you, and that character reflects your hard work. Like any MMO that has been around as long as EQ2 has, you need to be creative, and come up with more ways to improve and increase potential with your character. Whether that means all or some of: new gear, new levels, alternative “systems” to increase power (AA’s), abilities, and then of course new areas to explore and quests to complete. These things keep people engaged, something to work on with their character, and most importantly, playing the...