EQ2Wire was fortunate enough to interview EQ2 Lead Designer Kyle “Kander” Vallée for today’s Altar of Malice expansion launch to talk about a broad spectrum of topics including:
- The building blocks of MMORPG content design and how collaboration between artists, animators, musicians, and designers makes it possible for a cohesive expansion with a strong theme and storyline.
- The new Altar of Malice zones as they fit into Solo, Adv Solo, Heroic, Event Heroic, and Raid playstyles
- How Altar of Malice builds on the Itemization bedrock laid by Tears of Veeshan
- A hint of what we can expect in next year’s content-focused updates.
This is my first (and possibly only) podcast recording so please be gentle. I’m not an old pro at this like Dellmon, Aliscious, and Osgz of EQ2Talk. 😉
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