From the EQ2 Forums: PvP / BATTLEGROUNDS All pvp rewards have been doubled. Balance of Theer will no longer grant victory points while dead. Because the EQ2 devs don’t want us doing this…
PvP/BG/Proving Grounds
From the EQ2 Forums: WEEKLY FEATURE Balance of Theer [PvP] battleground! A 6v6 deathmatch zone that is set on Roehn Theer’s platform. GENERAL Options to invite a guild member to a party, a raid, or gossip with them via tells about that healer that keeps forgetting to cure detrimentals are now available via the context menu in the Members list of the Guild window. Resolved an issue where certain wards did not properly display the amount of damage warded in the effects list of their description tooltips and examine windows. POPULATION / ZONE PROGRESSION The Fabled Deathtoll Several minor...
From Holly “Windstalker” Longdale on the EQ2 Forums: Greetings Norrathians, We’re all charged up and busy after a great time at SOE Live! The team is hunkered down and focused on the expansion, fixes, and updates on the schedule. Here are some details! When is the EverQuest II: Altar of Malice Beta? On Oct. 7 we will launch Limited Beta for All Access members. Most of the content will be focused on the Overlands and level increase content. We need your support! Oct. 14 will be Open Beta for everyone. We’d love you to come check out the content and help...
Because sleep is overrated, EQ2 fan Afista spent the weekend meticulously transcribing the two EverQuest II Q&A panels and has posted them on EQ2 ZAM. Also don’t miss the notes from the all-important Mechanics panel posted by Cyliena as linked below. I got a kick out of hanging out with both of them at SOE Live and seeing what they’re doing for the EQ2 community. I’m starting to feel like a bit of a slacker now… 😉 At SOE Live 2014, the community had questions and the devs had answers! ZAM was there to keep track of what everyone wanted to know. Afista has written a...
In the EverQuest II: Systems panel, the EverQuest II team talks about the upcoming expansion, specifically class balance, mechanics, some new features, and takes player questions. On the panel: Akil “Lyndro” Hooper, Kyle “Kander” Vallee, Michael “Xelgad” Ganz, Robert “Caith” Fouts, Dave “Maevianiu” Kish, Douglas “Endymion” VanDerveer, and Justin “Jamiss” Michael. We recorded this at SOE Live 2014 in Las Vegas and are happy to be able to share it. On YouTube:
From the EQ2 Forums: WEEKLY FEATURE The Moonlight Enchantment merchants have new items available! All sorts of trees and shrubbery based on Ethernere foliage can now be purchased. Moonlight Enchantments begin on 8/20! With Kerafyrm’s defeat, Freeport and Qeynos have finally broken the Awakened siege, and Luclin – now whole – shines brightly in the skies. GENERAL YouTube integration has been removed due to incompatibilities with Google’s API updates. Options are being explored to return video functionality.
Here are the slides presented by the EverQuest II team specifically the mechanics/systems guys. Akil “Lyndro” Hooper, Kyle “Kander” Vallee, Michael “Xelgad” Ganz, Robert “Caith” Fouts, Dave “Maevianiu” Kish, and Douglas “Endymion” VanDerveer were presenting.
Now it’s time for the EverQuest II Systems panel. Akil “Lyndro” Hooper, Kyle “Kander” Vallee, Michael “Xelgad” Ganz, Robert “Caith” Fouts, Dave “Maevianiu” Kish, and Douglas “Endymion” VanDerveer are presenting. We’re liveblogging this panel as well as recording a video of this panel in 720p HD. Liveblog begins at 1:00pm PDT and ends at 2:00pm PDT on Saturday August 16th. Fix for Stealth and AE Abilities New Spell Qualities All spells go to Grandmaster Certain spells go to Ancient Battleground 6v6 Balance of Theer Deathmatch Penalty for dying Tiles to stand on and get buffs/debuffs
From the EQ2 Forums: This new battleground set on Roehn Theer’s platform is a brand new match type, with an age old premise: slaughter your enemies. Team size: 6v6 Minimum Team: 3 Time Limit: 10 Minutes Scoring System: There are two ways to gain points, the first being to kill your opponents. The second is to stand on the deadly order tile, which sounds simple. You may find this more difficult than it sounds. Dying or cowering for an extended period on your protected spawn area will reduce your team’s score.
From Bunji on the official forums WEEKLY FEATURE Lore and Legend: Awakened Aerakyn is now available. HOUSE ACTORS House Actors will now save changes made to their greeting distances between loading and reloading a house. ITEMS Colcatoth, Spine of the Leviathan can now be used by all priests PVP and BATTLEGROUNDS Ethereal and Artifact weapons may be obtained via victory daily missions in Battlegrounds. Ethereal and Artifact weapons now grant PvP statistics.
EQ2Wire is providing a running transcript of today’s EQ2Insider Developer Q&A with questions posed by players on the EQ2 Forums, Facebook, Twitter, and even Google Plus. Present on the panel are EQ2 Community Manager Margaret “Luperza” Krohn, EQ2 Producer Holly “Windstalker” Longdale, EQ2 Game Designer Mike “Xelgad” Ganz, and EQ2 Lead Designer Kyle “Kander” Vallee. Today’s livecast started with a hilarious 2D animation of the Age’s End story thus far. Announcing the winners of the EQ2 summer contest. After the jump, the Dev Q&A…
From EQ2 Buildmaster Bunji on the EQ2 Forums: POPULATION / ZONE PROGRESSION The Fabled Deathtoll Fabled Deathtoll’s minimum lockout timer has been reduced to 18 hours. [eq2u]Secrets of the Doomwing, Volume IV[/eq2u] no longer has a chance to drop from Yitzik the Hurler and Fitzpitzle. Temple of Veeshan: Dreadscale’s Maw Adds in the Telkorenar encounter should now despawn when he is defeated. ITEMS Corrected an issue with Primordial Vengence and Voracity that prevented the effects from stacking. Many one-handed weapons have been made usable by more classes. PVP Bruiser Wild Beating should now correctly trigger Vicious Combination in PvP combat....
Kinya, webmaster of the Polish multi-game fansite Babagra, has posted a summary and notes of the second EQ2 Insider webcast which was held last Wednesday. What happen recently in EQ2: – weekly updates; – dreadscale maw – new raid; – high keep contested; – June promotion Gear Up, Level UP; – heroic characters are on sale; – discount on expansion if bought in June; – new Loyalty items added to MarketPlace. Team is focused mostly on the things which are coming to EQ2: – fabled Deathtoll (around 20 July); – big unnamed event in July; – new challenge duo...
From Bunji on the Official Forums: WEEKLY FEATURE The New Tunaria Warzone is now available on the Battlegrounds Server via a portal in Champion’s Respite. GENERAL The Loyalty Merchant and Loyalty Marketplace will now correctly sell adornments that are below maximum level. A small bag of platinum coins will now sell for the correct amount of platinum if purchased off of the loyalty section of the marketplace. Level up, Gear up…discord style! For the duration of the “Gear Up! Level Up!” promotion, Havoc Marks and Marks of Devastation will be awarded at twice the rate. POPULATION / ZONE...
From the EQ2 Forums: GEAR UP, LEVEL UP (June promotional program from June 3 to July 8) All Access members will receive the following bonuses and discounts: Double-Double Etyma in Tears of Veeshan (4x the rewards)! 25% XP Bonus Tears of Veeshan Expansion discount (15%) 25% Off Heroic Characters Free players receive the following bonuses: Double Etyma in Tears of Veeshan (2x the rewards)! Also eligible for a Tears of Veeshan expansion discount (15%). WEEKLY FEATURE Loyalty items have been added into the Marketplace to make searching and purchasing them more convenient. These items are still for sale on...
From the EQ2 Forums: WEEKLY FEATURE The first round of Battlegrounds matchmaker fixes is live! Teams will now be more fair numbers wise. No more 24 reds against 3 blues! NOTE: teams could be a little off if not everyone picked to be on your team accepts the match. However, backfills will go to the lowest team first so as more people queue to fill in the backfills it will work to even up the teams. The getting dropped into Champion’s Respite instead of going straight to your match from your home server is still not fixed. If you...
Holly “Windstalker” Longdale has posted a new Producer’s Letter which can be found on the EQ2 Forums Highlights include: New Matchmaking Code for Battlegrounds New PVP Warzone Converting old currencies House NPCs New Loyalty items New Deathtoll Fabled Dungeon Status Merchant Revamp June Promo – Gear Up, Level Up Here’s the letter… Dearest Norrathians, We’re working to bring you a lot more information about what we’re doing, why, and when. To that end, here’s a quick overview on what we’ve done recently and what’s coming soon! As a quick recap of our larger content releases in April and May...
Servers will be coming down for an update – from the forums: The US EverQuest 2 Servers will come down on May 13th, 2014 at 7:00 AM Pacific Daylight Time for an update. The expected downtime is approximately one hour. EU servers will come down beginning at 9:00 PM PT (6:00 AM CET May 14th, 2014) for the same update. Downtime is anticipated to be approximately 2 hours. Patch notes after the jump.
Lets try this again. Update notes from the official forums for 7 May 2014: WEEKLY UPDATE Two tiers of the Restored High Keep Guildhall are now available from the Antonica or Commonlands Guild Bell! To obtain access to the Restored High Keep your guild must earn the Restored High Keep Guildhall Tier 2 or Tier 3 guild achievements by collecting High Keep Heartstones within High Keep Contested: The Bloodless Incursion. POPULATION / ZONE PROGRESSION General The chance for heroic zone bosses to drop Ethertouched Rune Patterns has increased from 8% to 15%.
From EQ2 Build Master Bunji on the EQ2 Forums: POPULATION / ZONE PROGRESSION High Keep: The Bloodless Incursion [Contested] Ruptured Vein will do significantly less damage. Lowered the assist radius of non-boss encounters. Undead Army will drop off raid members properly. Increments of Undead Army will lower when NPCs are charmed. Experience gained will be increased. Removed the restriction of all revive points in the zone. Tremorax the Unearthed will wait a few extra seconds before surfacing from its sinkholes. A guild achievement for defeating Exarch Lorokai the Unliving has been added. High Keep: The Bloodless Incursion [Warzone] This...
Reddit, that last bastion of 1990’s internet look-and-feel, hosted an “Ask Me Almost Anything” with the EQ2 developers and designers this morning and Cyliena of EQ2 ZAM has summarized the most interesting questions which received responses from the team. Here are a few of the more interesting responses: Q: “Any hints on the next expansion’s theme? Will the level cap finally raise to 100 with it?” A: “You may want to tune into the next EQ2 Insider livestream on http://www.twitch.tv/everquest2. 😉 It’ll be May 7th, 2014 at 2PM PDT! (We’ll have a YT vod up if you can’t watch it...
Coinciding with today’s transition of all Gold subscribers (either Krono, 30-day Game Cards, or with recurring credit card) to All Access, there are also a number of update notes for EQ2: HIGH KEEP High Keep: The Bloodless Incursion [Contested] is now live and offers new challenges for groups of heroes brave enough to explore its halls! This contested version of High Keep can be accessed through the portal on Karak Peak in Vesspyr Isles. This zone is exclusively available to [All Access] members until May 13 2014. Heritage Quest Blood lines the hallways of High Keep, much of it...
Fairly large update notes from the official forums. Changes to taunts, 350 AAs, PvP updates, and mages say a fond farewell to carrying around a single, special arrow among other things. Read the full notes after the break. WEEKLY FEATURE Players at level 95 can now level up their Alternate Advancements to level 350! GENERAL Mounted combat pets now retain their illusion form after the player lands with a flying or gliding mount. POPULATION / ZONE PROGRESSION General Respawn and evacuate locations have been added to The Trembling Lagoon, Dythra’s Lair, and Cleansing of the Cove. Previously, respawning...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Temple of Veeshan: Guardian’s Edifice Klandicar should no longer cast Chaos Bolt more than intended. Temple of Veeshan: Halls of the Betrayer Corrected an issue that would sometimes cause the doors behind Grendish to not open when they should. PvP Converting a mount to a house item must be done within a house on PvP servers.
So this one ALMOST took me, but fortunately I read through the thread further and realized it was not posted by a developer or sourced from any official post. Originally entitled “PvP Update Notes for March 25, 2014“, a player named Xray started a thread laying out an extensive series of changes — some minor, some drastic rule changes — to the PvP-only Nagafen server which would completely change how the server works, and more importantly, make PvP relevant enough that players might come back. I won’t quote the entire bullet point manifesto, but it’s a captivating read if...