From the EQ2 Forums: PROVING GROUNDS Rewards are now granted upon leaving a match if any were earned by completing objectives. When the 2nd objective is completed (on either team), neither teams’ numbers can be reinforced by anyone outside the match. After the first team completes the final objective, the opposing team’s group count will be checked periodically. If their group total falls below 3, the match will end. POPULATION / ZONE PROGRESSION Vaedenmoor: Realm of Despair [Raid] You should no longer occasionally get spammy messages regarding progression within the zone.
Itemization
Coinciding with today’s launch of Game Update 103, Kyle “Kander” Vallee, Tony “RadarX” Jones, and Chris “Chrol” Garlick held a livestream on Facebook to walk through some of what players can experience in the update going live today. This is not an exact transcription of the livestream but a rough outline. The Livestream, which requires a Facebook account, can be viewed here. Proving Grounds We’re now seeing a demo of the new Proving Grounds which takes place in an instance of New Tunaria. As with the Battlegrounds server, characters are copied to the Proving Grounds server and participate in...
All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours. From the EQ2 Forums: NEW KUNARK ASCENDING HERITAGE QUEST Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting! FAMILIARS Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power. You can access the Familiar window via a tab in your character UI. PROVING GROUNDS This update includes...
From EverQuest2.com: Are you ready to test your mettle in this round of the Proving Grounds? Will you begin the work to form lifelong bonds with mysterious menagerie creatures? Jump in to GU103: The Menagerie – available now! Cooperative Competition Zones For a limited time, get in and compete against other players to fight to the finish first! In our first two Cooperative Competition Zones, two groups of up to six to compete against each other in timed races to see who can complete the challenge first. The fastest times for each round are recorded on a leaderboard. Each time there is...
From the EQ2 Forums: Greetings Fellow Norrathians! Just stopping by to give everyone some information on what we have coming this year and some insight on the direction we are going. Cooperative Competition: Co-opetition!
From EverQuest2.com: Greetings, fair Norrathians! The team has been busier than a pack of Brownies in a bag of catnip! There’s plenty coming up this year, so let’s get right to it, shall we?! First, on Tuesday, May 2nd we are launching the first of our Level 100 Co-opetition Challenges in the Proving Grounds! What the heck is “co-opetition”? Well…Cooperative Competition, of course! In teams, you can compete side-by-side with other groups – and even sabotage their progress – as you mow through baddies so you can win! Why win? For new loot and bragging rights! We will start...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor: Realm of Despair [Raid] The number of adds in the Raenha, Sister of Remorse encounter should no longer grow for each successful threshold passed. The number of adds in the Raenha, Sister of Remorse encounter required to be killed if the script is failed should no longer grow. Deaths in the Raenha, Sister of Remorse encounter still affect add numbers. Respawn speed on adds in the Raenha, Sister of Remorse encounter are no longer affected by reuse debuffs (in players’ favor). All adds in the Raenha encounter now count toward...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Arcanna’se Spire: Order and Chaos [Raid] Shanaira the Prestigious has had her messaging tweaked for clarity. Vaedenmoor: Realm of Despair [Raid] The Hemorrhage spell should now correctly apply its damage portion of the failure condition during the Setri Lureth encounter. Lost City of Torsis: The Spectral Market [Expert] The doors at the back of The Spectral Market now send you to Crusader’s Cave in Obulus Frontier instead of Kunzar Jungle. ABILITIES Master’s Interpose will now only trigger up to 15 damage reflections before it needs to be recast, and will only...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Raids Adds in most tier 4 encounters have had their combat mitigation reduced. Vaedenmoor: Heart of Nightmares [Raid] Adds in the Warden of Nightmare encounters have had their respawn timers corrected to intended values. Corrected an issue that occasionally caused 4 adds per round instead of the intended 3 in the Warden of Nightmares encounter.
From the EQ2 Forums: ZONES / POPULATION Kaesora: Xalgozian Stronghold [Solo, Heroic, Expert Heroic] Over-General Vihgoh should no longer path into the walls when idle and not being attacked. ITEMS Monk and Bruiser TSO raid set 6-piece bonus (riposte chance) now stacks properly with their class focus effects. Warlock TSO raid set 2-piece bonus now grants some additional damage to Apocalypse. Several TSO tradeskill items that had a required level of 82 have been correctly set to level 80. Several items in Kurn’s Tower have had their stats upgraded slightly to match items from Ward of Elements. QUESTS Vanishing...
From the EQ2 Forums: ZONES / POPULATION Encounters from Kunark Ascending should no longer periodically remain stuck in a stunned or rooted state. Castle Highhold [All Versions] Defeating Gudre Blackhand too quickly will no longer prevent him from dying by chandelier. Lost City of Torsis [All Versions] Meld of Vapor will no longer chain cast Spell Diffusion.
I’d heard some of this information from the Discord chat but I’ve been asked not to repost said information here until it’s official. So, here’s the official thingy from the EQ2 Forums: ASCENSION Members now receive five bonus Guided Ascension scrolls per week from the Ascension masters. When these bonus scrolls are claimed you will be not be able to receive any more bonus scrolls for six days and 20 hours. Ascension Masters will now continue to grant Guided Ascension scrolls until all four Ascension classes are level 10. You are still limited to one scroll per day. EXPERT ZONES...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Arcanna’se Spire: Forgotten Sanctum [Heroic] Sabellah’Xen, Keeper of Fire’s adds now despawn when he is defeated or when his encounter is reset. Caelan’Gael, Keeper of Growth’s adds now despawn when he is defeated or when his encounter is reset. Lachina, Defender of Magics’ adds now despawn when she is defeated or when his encounter is reset. Kaesora: Xalgozian Stronghold [Heroic] General Janosz’s adds now despawn when he is defeated or when his encounter is reset.
From the EQ2 Forums: GENERAL A filter has been added to the missions list in the quest journal. ABILITIES / ALTERNATE ADVANCEMENT Mystic Replaced a dropped digit in the adept Strength of the Ancestors.
Update Notes from the EQ2 Forums posted as of 8:00am PST: POPULATION / ZONE PROGRESSION All raid encounters above tier 1 now have a base mitigation increased based off of expected mitigation debuff values.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Lost City of Torsis: Reaver’s Remnants[Challenge Heroic] Neh’Ashiir has had her max health reduced. Monolith Of Wrahzul Reduced the control immunity on Fathad Zastim. ABILITIES / ALTERNATE ADVANCEMENT Spell Weapon Damage Bonus and Weapon Damage Bonus have been consolidated into one stat, Weapon Damage Bonus. Corrected an issue with Glacial Freeze that would cause the targets to heal after returning to their natural level. Pass Judgement will now correctly grant a Fervor component to Heretic’s Destruction instead of Fervor Overcap. Targets of Oration of Sacrifice may now trigger Fierce Combat for...
From the EQ2 Forums: All US EverQuest II Servers will be brought offline on Wednesday, January 26th, 2017 at 2:00PM PT (10 PM UTC) for an update. Estimated downtime could be up to 4 hours. All EU servers will come offline at 9:00 PM PT (5 AM UTC January 27th) for this update. Downtime is anticipated to be approximately 2 hours. From the EQ2 Forums: POPULATION / ZONE PROGRESSION General Ikile Harmonia <Tradeskill Tutorial> and Ralika Mekkila <Crafting Trainer> in Kelethin should no longer fall to the forest floor. Lama Mukhlisah in The Stonebrunt Highlands should no longer fall...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor: Realm of Despair [Raid] High end difficulty encounters have had their “Panic” mechanic made a bit more lenient toward the beginning of the encounter. Vhaksiz the Shade has had his health adjusted. Ruins of Kaesora: Ancient Xalgozian Temple [Raid] Xalgoz has had his health adjusted. Xalgoz’s Staff of Control should now correctly be able to be used on Xagloz but is still not a required item to defeat his encounter. The Strathbone Runelord should no longer remain immune to damage at low health for an extended amount of time.
Downtime notice from the EQ2 Forums: All EverQuest II Servers will be brought offline on Thursday, January 19th, 2016 at 7:00AM PT (3 PM UTC) for an update. Estimated downtime is approximately two hours. The EU EverQuest II Server will be brought offline on Thursday, January 19th, 2016 at 9:00PM PT for an update (Approx. 5:00 AM UTC January 20th). Estimated downtime is two hours. From the EQ2 Forums: ABILITIES / ALTERNATE ADVANCEMENT Fixed an issue with Ethershadow Assassin that was granting it two points of base damage per point of power spent. Smoothed out the curve for obtaining...
The original Epic Weapon quests introduced in 2009 were crafted by 18 designers working on nothing else for 3 months. All 24 quests required the completion of prior Heritage quests, befriending various Factions, and a fair share of “filler” content. It was expected, or certainly anticipated that the Epic Weapon 2.0 Quests would have similar prerequisites. However nothing could have prepared increasingly jaded players for the mountain of homework which has dropped into their laps as the curtain has been pulled back on Epic 2.0. Only two characters have reached Ascension Level 8 at publication time, so we have yet to...
A bunch of Update Notes, but the one you’ll probably be hearing the most about appears, at first glance, to rein in the incredible power of items such as Ethereal Onslaught, Ethereal Conduit, Ire-Dread (the hammer), Spine of Ancient Terror, Spine of the Deep One, which can Reset the Reuse of some or all of a character’s abilities sometimes several times a minute. This effect has been the subject of much debate on the forums for the last year and a half. From the EQ2 Forums: GENERAL Added Resolve as a searchable stat on the broker. Fixed a bug where switching your...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION General Fixed a bug that could cause some overland zones and popular dungeons to crash. Vaedenmoor: Realm of Despair [Raid] Raenha, Sister of Remorse should now allow a little extra time to defeat her. ASCENSION Adjusted the minimum time required to gain ascension levels to account for the four extra scrolls granted to all characters.
We’re happy to report that Ablivion’s invaluable EQ2Library site has received some updates for the new Kunark Ascending expansion. For the past few expansions, his site has contained detailed strategies for Heroic zones, Gear recommendations, selected Loot information for popular zones, and more. For Kunark Ascending, he’s already started working on documenting the Overland Achievements, Collections, Timed Treasure Hunt quests, the Ascension system, Tradeskills, Consumables, Merc Gear & Leveling, Adornments, and much much more.
With this morning’s patch, one of the two powerful new level 100 Greenmist weapons rewarded for completing the Kunark Ascending Signature Quest was accidentally flagged NO-ZONE: Dread’s Visage of Greenmist — now flagged NO ZONE Fear’s Visage of Greenmist As a result, players are losing the weapon as well as impossible-to-replace Ethereal adornments earned over this summer’s Ethereal event. Take heart though — According to Gninja in the Discord chat, this was not intended and will be fixed ASAP: We will get you your lost greenmists back and adornments. We have logs of all that stuff. Caith is taking...
Servers were up after 1 hour 8 minutes. Woot! From the EQ2 Forums: POPULATION / ZONE PROGRESSION Obulus Frontier The shadeweave bud will no longer lock to the first person that starts to harvest. Lost City of Torsis: The Spectral Market [Heroic] The Algae Fiend should no longer target pets with his curse. Vaedenmoor: Realm of Despair [Raid] Raenha, Sister of Remorse should no longer cause the zone to crash. Raenha, Sister of Remorse will now reset her health triggers if the script is failed. MERCENARIES Fixed a rare case where gear would no longer load on a mercenary....