From the EQ2 Forums: POPULATION / ZONE PROGRESSION Lost City of Torsis: The Spectral Market [Heroic] Adds in the Merchant Caniz encounter should respawn slightly slower. Crypt of Dalnir: Baron’s Workshop [Heroic and Solo] Placing the Main Valve Lever and pulling it to open the slime grate will no longer cause smaller races to be stuck with a MAIN VALVE LEVER IN THEIR HEADS. Kaesora: Xalgozian Stronghold Colonel Gozier should no longer port you out of the world. Lost City of Torsis: Ashiirian Court [Raid] Lord Ghiosk will now be guarding the library once again.
Itemization
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Lost City of Torsis: Reaver’s Remnants [All Versions] You should no longer be able to kill the Spirit Flames in the Tzirathk encounter. Kaesora: Tomb of the Venerated [Advanced Solo] Icicle Storm no longer reduces potency.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Obulus Frontier Sarnak Infiltrators are no longer quite as hearty. Players who have not completed “Kunark Ascending: Opportunity ‘Noks” will now evac inside the Crusaders’ Cave. Banker, broker, collector, and other service NPCs in the Greenmist Crusader caves no longer require you to speak sathirian.
From the EQ2 Forums: KUNARK ASCENDING Norrath remains in danger from Lanys T’Vyl, God of Malice, and her pursuit of power! Return to Kunark and adventure through unexplored lands full of strife as a powerful force of iksar plan to overthrow the lich emperor, Venril Sathir. Uncover dungeons long sealed or lost, amassing power and piecing together the history long buried, in an attempt to keep the last Chaos Stone out of Lanys’ evil clutches! It will take great courage to stand against the coming darkness and stop her from ushering in a new age of dominance by the...
From EverQuest2.com: Kunark Ascending makes Ascension classes available as a form of progression for all max level characters. Ascension classes are the apotheosis of a facet of energy, and are the gateway to ascended power. Once you have completed the Kunark Ascending signature quest line you may speak with one of the four masters in the Obulus Frontier to begin down the path to Ascension. Ascension Forms Each Ascension class grants the character the ability to shift into an avatar of that Ascension, converting all damage done from any ability that does not deal damage based on your weapon’s damage...
One of the proudest achievements in my EverQuest II history was acquiring my Eagle’s Talon epic weapon while Kunark was still fresh, challenging content. It took many months to find groups to get all the various group updates, many of which required defeating the hardest enemies in the game. Other updates required faction grinding (urrrgh Reet!), collection quests, and other solo side quests. Sadly I could not find a screenshot of when I received the fabled Eagle’s Talon, but I do have the above screenshot of when I acquired the mythical version during my brief flirtation with raiding. When...
From Kander on the EQ2 Beta Forums: We are no longer requiring the ToT Signature quests to start the Kunark Ascending questlines for beta or when it goes live. These changes should be in ASAP. We’ll make sure it gets in the patch notes. and Kander on the Discord chat: The Ethereal Merchant is staying up indefinitely. After some very heated discussion, we have decided to make the Ethereal Runes heirloom when the expansion launches. After some even more heated discussion, we have decided to make the ethereal coins heirloom when the expansion launches.
From EverQuest2.com: It’s a great week for you to “gear up”- from 12:00PM PT (Noon) on Friday, October 14, 2016 to 12:00PM PT (Noon) on Friday, October 21, 2016, ALL Players will receiveDouble Public Quest Rewards AND Double Loot 1.25 Times Loot! The Double Loot bonus will give you a 25% chance of getting double loot drops from all Terrors of Thalumbra, Scourge Keep, and Fabled Fallen Dynasty raid bosses, as well as from the final bosses in their heroic, event heroic, or solo zones. What are you waiting for? Get out there and get looting! Time Zone Conversions PDT: October 14 @...
From EverQuest2.com: Gear Up, Level Up has returned to Norrath! Gear Up, Level Up is when special weekly bonuses are available to be found throughout your adventures as you prepare for the upcoming expansion, Kunark Ascending. Beginning at 12:00PM PT (Noon) on Friday, October 7, 2016, ALL players (not just members!) will be able to get TRIPLE ETHEREAL COINS during this final week of the Summer Ethereals event! That’s right: Summer Ethereals end next Friday, along with this bonus promotion! So, make sure you participate before 12:00PM PT (Noon) on Friday, October 14, 2016,because that’s when both the Summer Ethereals event and the triple coin bonus end!
From the EQ2 Forums: ZONE POPULATION / PROGRESSION Veeshan’s Peak [Raid] Adjusted Silverwing’s script to account for charmed targets in regards to memwipes. BATTLEGROUNDS Fixed a bug that allowed some players to enter with a mount activated. Handcrafted food and drink no longer give blue stats in Battlegrounds. ITEMS Fixed the DPS amount on several Rise of Kunark era weapons.
Original notice:
The reward for completing all the collections in Game Update 101’s Fabled Nizara has received a less than enthusiastic response from players. The item, Misstress Zhvari’s Sash of Station, has rather low stats given the difficulty of acquiring it. In the new EQ2 Discord chat which was opened yesterday, Kander had this response: we’ll have it fixed next update. It should have 10 fervor and we upped the resolve and some other stuff, and now they are Fabled.
From the EQ2 Forums: BATTLEGROUNDS Corrected an issue that allowed adornments to apply in Battlegrounds. Many consumables have been reduced in power while in a Battleground match. Increased the amount of tokens rewarded from the Battlegrounds Quests. Battleground missions are now repeatable quests, and no longer subject to mission timers. ABILITIES Joust now has a range of 35 Fixed an issue with Accuracy from Strength that prevented it from applying. ITEMS Fixed an issue that prevented Aura of Immolation from applying. Mastercrafted food and drink should once again apply it’s bonuses on Time-Locked servers.
Players on the subscription-required Race to Trakanon and Stormhold (Time Locked Expansion) servers have been requesting changes to itemization which would bring Heroic and Raid gear (specifically the iconic Mythical weapons that conclude the Kunark storyline) above the level of Solo and Crafted gear. We got an answer of sorts on that question today from RadarX on the EQ2 Forums: You are taking a few liberties with this statement but to reiterate Kanders post and to ensure there aren’t concerns this hasn’t at least been communicated, there are no plans to do further itemization on current content. As with each...
From the EQ2 Forums: PUBLIC QUESTS Increased the amount of currency rewarded for the Kralet Penumbra Attacks! public quest. Corrected a bug that allowed extra rewards to be granted from Search and Destroy in Tranquil and Phantom seas. Crusader’s Medals are now rewarded from the level 95 version of The Crusade in Jarsath Wastes. BATTLEGROUNDS Live Battlegrounds have been removed and replaced with a Battleground Beta. Full details may be found in this thread: https://forums.daybreakgames.com/eq…-when-they-do-bg-beta-feedback-thread.572174/
From the EQ2 Forums: POPULATION / ZONE PROGRESSION General Corrected an issue with global NPC hit points that gave level 80 NPCs lower hit points then level 79 NPCs. This change smooths out the progress slightly lowering the HP on many encounters below level 80, and increasing the hit points on encounters between level 80 and 94. The Fabled Nizara, City of the Nayad [Heroic] Vzee’rist the Overseer and Mistress Zhvari, Nizari’zhi will now switch targets less often. ITEMS Block chance on Gnasher Toothed Torque has been corrected Weapons that had the default 3 second delay have been adjusted...
From the EQ2 Forums: GENERAL All characters who were upgraded to [level 95] Heroic and did not receive Opegaz, Horde Bane have had it granted. POPULATION / ZONE PROGRESSION The Fabled Nizara, City of the Nayad [Advanced Solo] K’huthas should no longer be stuck in combat if damaged too quickly. ABILITIES Fixed an issue with Devastation of War. ITEMS Fixed the appearance of Nizari’oshu and Nizari Vindicae’s Pauldrons. Undying Destroyer’s Spiritstone will now fit in white adornment slots. Race to Trakanon claimable reward packs for Time-Locked servers now have distinct names from their live server counterparts. Kunark collection rewards...
From EverQuest2.com: Hail, Norrathian! Are you seeking an adventure? One that both feels somewhat familiar, but also offers exciting challenges? Then today is your day! With today’s update, the following have been added to EQII: Fabled Fallen Dynasty A portal awaits you in The Village of Shin that will take you to new fabled versions of dungeons from The Fallen Dynasty. You must be Level 100 and have a membership to access these zones. Public Quests New, limited-time Public Quests are available throughout Norrath. Check your map to find these battle regions!
From the EQ2 Forums: PUBLIC QUESTS You’ll find new limited time Public Quests throughout Norrath. Just check your map for these unique battle regions! Damage inflicted against public quest encounters scales to allow public quest fights to be relevant for players of all gear levels. FABLED ZONES New Fabled content to explore from The Fallen Dynasty! The Fabled Nizara, City of the Nayad [Heroic] The Fabled Nizara, City of the Nayad [Advanced Solo] The Fabled Cavern of the Crustaceans [Raid] x2 The Fabled Xux’laio’s Roost [Raid] x4 The Fabled Antechamber of Fate [Raid] x4 These new Fabled dungeons can...
As of midnight, it appears that Wave Three of Summer Ethereals have begun. As we wrote about earlier this year, rather than weapons, the new Ethereals are Jewelry and Charms, and in this case, a Cloak ( Bonecaster’s Mantle ). A player brought the rollover to our attention. While the new cloak offers a 15% damage reduction from elemental, arcane, and noxious damage, as well as +10.5 Fervor, it oddly includes a Daze effect. Disabling autoattack for an entire minute of combat seems like a non starter.
From the EQ2 Forums: GENERAL Fixed an issue where a character’s backpack appearance would reset after zoning in certain situations. ITEMS Equipment drops from Karnor’s Castle have been brought back down into progression.
The @EverQuestII twitter account posted this news last night: The final set of summer Ethereals is now available so earn them while you can! However we’ve now confirmed that we’re still in the midst of Wave 2 of Ethereals and that Wave 3 won’t start until later this month. From Caith on the EQ2 Forums: The second wave still has a few weeks in it, wave 2 ends and wave 3 begins later this month. False alarm folks! Wave 2 started on July 15th and I believe each wave is supposed to last at least a month.
From EverQuest2.com: New adventures await you, Norrathains! GU101 is scheduled to release on Tuesday, August 23, 2016, and there’s something in this update for players of all levels. New Fabled Content to Explore From The Fallen Dynasty! These new Fabled dungeons can be accessed through a portal just off the docks in The Village of Shin. This content is intended for level 100 characters, and a membership is required to enter these zones. The Fabled Fallen Dynasty is made up of The Fabled Nizara, City of the Nayad which will have both Heroic and Advanced Solo versions! Also available will be...
The EverQuest II team are working full steam ahead on the thirteenth expansion due to hit this November, but in the meantime, they’re getting ready to drop a whopper of a Game Update which should keep us plenty busy this summer. First up, the much beloved Public Quests first introduced in Destiny of Velious are making a return in current tier content. The EQ2 team have been given new tools to create PQs in weeks instead of months. In addition to faster development, the new tools promise to exhibit less server and client lag as the battles are underway....
From the EQ2 Forums: ZONES / POPULATION Qeynos The Aerakyn Mentor has had his name changed to Lonce Jellysmots. ITEMS [eq2u]Orb of Concentrated Memories[/eq2u] can no longer be modified by reuse speed. Writ of the Arena Master now has its effect. Undying Champion’s Knuckles now has the correct class restrictions for a fist weapon. Epic Weapons that lost their FABLED tag are once again fabled. Undying Champion’s Dagger can no longer be used by brawlers. QUESTS The unicorn-rump-sitting-cheap-Far-Seas-wine-drinking escaped fabled spirit in The Village of Shin can now also delete your active “Warzone Devastation” quests. RACE-TO-TRAKANON EVENT SERVER Corrected...