One of the proudest achievements in my EverQuest II history was acquiring my Eagle’s Talon epic weapon while Kunark was still fresh, challenging content. It took many months to find groups to get all the various group updates, many of which required defeating the hardest enemies in the game. Other updates required faction grinding (urrrgh Reet!), collection quests, and other solo side quests. Sadly I could not find a screenshot of when I received the fabled Eagle’s Talon, but I do have the above screenshot of when I acquired the mythical version during my brief flirtation with raiding.
When the Epic Weapon 1.0 quests went live in February 2009, nothing about them had been revealed as there had been no public beta test. They were a complete mystery. Players had to band together and use their knowledge of Lore to seek out the quest starters and find the updates and requirements themselves. Some classes took over a week to find their quest starter. Many of the quests had NO quest feather to help and some had extensive prerequisites requiring hours of gameplay to even start the quest. Fast forward to today, and most quests in EQ2 are expected to be straightforward and obvious, with few if any prerequisites.
Not surprisingly, the announcement that EverQuest II’s upcoming thirteenth expansion Kunark Ascending would have some requirements and prerequisites from older content before players would be allowed to start the new stuff has been met with surprise and searing feedback. After much forum strife, one requirement was dropped: You no longer need to have done the Terrors of Thalumbra Signature quest before you can zone into Obulus Frontier, the expansion’s new overland zone. That’s not to say all requirements have been dropped.
Here are the curremt prerequisites before you can start the Kunark Ascending Signature line. If you want to be able to start playing expansion content on day one, you’ll really want to knock these quests out sometime in the next 4 weeks:
- To Speak as a Dragon — If you already completed Epic Repercussions, you’ve already done this lengthy quest and already know how to speak Draconic (check your Skills -> General tab). If you have done this on one character, you can buy a bag of draconic runes from the Nektulos Forest docks and dramatically speed up the completion of this quest for your other characters on the same server.
- A Mysterious Black Tome & Feathers for Sethis — Many of the Epic Weapon 1.0 quests already required you learn the Sathirian language. (Check your Skills -> General tab).
- Claiming the Goblish Tongue — Please be absolutely sure you do not have a [eq2u]Goblin Territory Marker[/eq2u] in your inventory, bank, or shared bank. If you do, you won’t get any others until you examine it and start the quest, no matter how many thousands of Goblins you flatten.
- Greenmist Heritage Quest Series — The Name of Fear, The Word of Fear, The Call of Fear, The Path of Fear, The Triumph of Fear
- Underdepths Saga — While this ToT Signature quest is now optional before starting Kunark Ascending, rumor has it that there will be a bonus reward for having completed it.
The Greenmist timeline takes 2-3 hours, Sathirian language takes about 1 hour, To Speak as a Dragon takes 3-5 hours, and the Underdepths Saga takes about 2-3 hours.
As for Epic Weapon 2.0, we don’t know all the requirements, but we do know that you won’t be able to start the quest until you’ve done the original Epic Weapon 1.0 fabled quest (Epic Repercussions doesn’t count), and that you cannot start the new quest until you earn Ascension Level 5 in the expansion. In other words, you have at least two months to knock out your Epic 1.0 quest on each of your characters.
- Guardian: The Search for Vel’Arek
- Berserker: The Responsibilities of a Berserker’s Rage
- Monk: The Broken Hand
- Bruiser: The Fist of War
- Paladin: A Paladin’s Crusade
- Shadowknight: They Have Searched an Age For a Dark Champion…
- Wizard: Of Fire and Ice
- Warlock: The Will of Kyrtoxxulous
- Illusionist: The Maiden of Masks
- Coercer: Leandre’s Shard: Merging
- Conjuror: An Airy Heart
- Necromancer: The Bones of Insanity
- Fury: Investigate the Death
- Warden: A Broken Barrier
- Templar: The Healing of Amree
- Inquisitor: Defender of the Faith
- Mystic: A Sleeping Stone
- Defiler: The Dream Scorcher
- Channeler: Means and Ends
- Beastlord: The Path to Understanding
- Dirge: The Everlasting Quill of Ashe Boderra
- Troubador: An Ayonic Journey
- Ranger: Removing the Darkness From Within…
- Assassin: A Mysterious Trinket
- Swashbuckler: Rrarwrk
- Brigand: The Heart of Treachery
If you have any questions or concerns about these quests, the members of the EverQuest II Discord chat would be happy to help in any way. We know that the in-game chat on many EQ2 servers is extremely negative and nonconstructive. We do not allow that in the Discord chat. If you do not receive help, please contact an Administrator or Moderator. We have it on good authority that your Epic Weapon 2.0 will be the most powerful weapon in the game for your class for at least 2 years. The fact that you won’t be able to pick it up in a week is a GOOD thing.
Tags: game update 74
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