If you were worried that we would run out of Adornment colors in EQ2, have no fear. In the last few weeks, new items have started dropping with a new adornment slot — Grey. That adds to the existing gaggle of adornment colors White, Red and Yellow (both now obsolete), Blue (PvP), Purple, Cyan, Temporary, Green, and Orange. That gives us 6 active adornment colors. With the release of Kunark Ascending, a Black adornment slot was found in the game’s icon files, although no items have yet been found with that slot color. With Grey adornments, that potentially puts us at 8...
Itemization
Feldon
August 23, 2017 8:53 pm
From the EQ2 Forums: GENERAL Fixed an issue with spacing in the group window. PROVING GROUNDS The revive point within Tower of Frozen Shadow will now revive you within the zone. Corrected an issue that prevented the 101st orc from granting the final reward in Scourge Keep Duo Arena. FAMILIARS Mission crates and public quests now have a chance to drop either Season 1 or Season 2 familiars. Corrected the damage multiplier that was granting some season 2 familiars higher damage hits than intended.
From Kander on the EQ2 Forums: To clarify, the Epic 2.0 will not be required for the expansion, expansion access or 99% of the expansion content. It will not be required for any solo or quest content, including the signature line. There will be some specific content, that if you have done the epic, you will be able to participate in. It isn’t required. Alts and new players will have virtually no pre-reqs for expansion 14 content. We’re even going to gear your alts and new players for said content before they begin. The plan is to make the...
Feldon
August 22, 2017 4:51 pm
From EverQuest2.com: All of your favorite features from GU103: The Menagerie are getting bigger and better than ever! GU104: Sol’s Summer brings new additions to Familiars, Proving Grounds, and Expert Raids as well as a host of balance changes and more! Familiars: Season 2 New Familiars have found their way to Norrath and Season 2 includes 30 more Familiars to collect! Familiars are unique pets that grant their masters powerful buffs. Some of these new Familiars will be dropped in-game and others will be available to purchase in the Marketplace. Not to mention, all Rare and Ultra Rare Familiars will now be worth status,...
Feldon
August 22, 2017 12:00 pm
From the EQ2 Forums: PROVING GROUNDS Scourge Keep Duo Arena is now on the Unranked Matches accessor and may be run solo or with a partner. Tower of Frozen Shadow has been added to the Proving Grounds match rotation. Game Type: Race to Completion Players: 6 v Environment Confront the threats within the Tower of Frozen Shadow, defeating each of the mystical threat in any order, though choose carefully as they are known to appropriate the abilities of the fallen. The Battle for Felwithe and Battle upon the High Seas have been removed from the Proving Grounds rotation until...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor Raids Code has been put in place to prevent players from entering any version of the zone while still locked to a previous zone and/or not passed the minimum lockout time. Players will be banished from the zone if they fail this check regardless of any lockouts displayed on their lockout window. This applies to Vaedenmoor: Heart of Nightmares [Raid] and Vaedenmoor: Realm of Despair [Raid]. Any previously saved zone instances have been reset. Chamber of Rejuvenation [Raid] Noxious Attuned can no longer be resisted. Trakanon should now call out...
Feldon
August 9, 2017 8:56 pm
From the EQ2 Forums: GENERAL Added “Camera Shake” option under Display (advanced) “Camera” to enable / disable camera shakes. POPULATION / ZONE PROGRESSION Chamber of Rejuvenation [Raid] The reaction time for Prescient Gaze has been slightly increased. The range for applying Noxious Attuned has been removed. The duration of Noxious Attuned has been increased.
Feldon
July 31, 2017 7:49 pm
Our new Community intern Roxxlyy posted this: All EverQuest II Servers will be brought offline on Tuesday, August 1st, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours. and here are our update notes: POPULATION / ZONE PROGRESSION Vaedenmoor: Heart of Nightmares [Raid] Terris-Thule will no longer speed up her casting of her AE spells with the removal of the “Daydream” spell. Corrected an issue that would occasionally cause Saryrn and Terris-Thule to become immune to all damage.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Arcanna’se Spire: Order and Chaos [Raid] Shanaira the Prestigious should now give slightly more time to react to the combo elements of her encounter. Vaedenmoor: Heart of Nightmares [Raid] Terris-Thule will no longer stoneskin while rampaging. Corrected an issue that would cause the Gatekeepers to think pets were not allowed to damage them if their owner challenged them. Terris-Thule no longer casts the “Daydreamer” spell. The spells “Touched by Nightmares” and “Touched by Torment” now persist through death. The adds in the Saryrn encounter should now despawn if Saryrn leaves the...
Until we get a new Community Manager for EQ2, it looks like Caith is posting the downtime notices: All EverQuest II Servers will be brought offline on Thursday, July 18th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours. From the EQ2 Forums: SUMMER ETHEREALS Increased the maximum Ethereal reward chances from 3 to 4. Added a forced description to the Ethereal cloak merchant lists to correct an issue where it did not always display the purchase requirements on the upgraded cloaks. Two new [Heroic] daily missions that each reward a...
This year’s Summer Ethereal event had a twist — only by completing Expert Zones could the Ethereal Tokens be acquired. After much forum outrage, it seems good has prevailed. From Discord chat: Now if we can just get a patch for the matchmaker in Dungeon Finder!
From the EQ2 Forums: POPULATION / ZONE PROGRESSION General Fracture, the Inheritance Merchant has returned to Freeport and Qeynos. Vaedenmoor: Heart of Nightmares [Raid] Terris-Thule’s “Drain Life” ability should no longer hit the entire raid. It should work the same way as it does in Vaedenmoor: Realm of Despair[Raid]. The allowable deaths in the Summoned Foes encounter has been increased. The platforms in the Summoned Foes encounter no longer randomize colors beyond the first time.
From EverQuest2.com: It’s summertime, which means warmer temperatures, picnics, and of course – Ethereals in EverQuest 2 have begun! During these events, when you complete a mission in Kunark Ascending expert zones you’ll receive Sathirian Ethereal coins. Each character can earn up to 3 of these coins per day (6 if you are a Member!) which may be exchanged for rewards with Lakathen, the Traveler in the Obulus Frontier. In rare circumstances receive an Expert’s Ethereal Cloak or a choice between a class specific ethereal focus or universal ethereal rune. Over the course of these events, there will be several periods...
From the EQ2 Forums: PUBLIC QUESTS It should be much harder for mercenaries to hold aggro against The Omen Feeder. PROVING GROUNDS The reward for completing a checkpoint in a heroic proving ground has been increased from 1 to 2 Marks of Glory. The reward for completing a the final checkpoint in a heroic proving ground has been increased from 5 to 10 Marks of Glory.
From the EverQuest II Twitter: The first wave of Summer Ethereals begin next week July 11th! Lakathen, the Traveler has amazing rewards for those up to the challenge! pic.twitter.com/XSB1VdC8ke — EverQuest II (@everquestii) July 7, 2017
Feldon
June 28, 2017 9:41 pm
From the EQ2 Forums: GENERAL Added a confirmation to removing a chat tab. This can be disabled at Options > User Interface > Chat Window > Confirm Remove Tab. POPULATION / ZONE PROGRESSION Chamber of Rejuvenation [Raid] Summoned Detonators no longer gain immunity from mez and stun once they have been mezzed or stunned. Corrected an issue which sometimes caused Trakanon to not use his Bursting Spores ability. Drag type abilities will no longer work on Trakanon.
Feldon
June 26, 2017 8:38 pm
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor: Heart of Nightmares [Raid] Territus should no longer cause the spell “Mark of Nobility” to damage ally pets. Baliath should now take longer to start regenerating after he leaves the playable area and returns. Corrected an issue where if you had the Golden Recognition spell on, you could not execute that part of the script the spell implies. Chamber of Rejuvenation [Raid] Trakanon no longer forces a tank swap. Swapping tanks is now fully up to the fighters engaged in the encounter. Detonators should now auto-engage the raid instead of...
From the EQ2 Forums: GENERAL Platinum amounts over 1 million should be displayed better. PROVING GROUNDS Fixed an issue with proving grounds where loyalty points could be reset. The Underdepths [Proving Ground] Corrected an issue with damage variance on several Skyshrine Guardian and Skyshrine Infiltrator abilities that allowed them to hit for higher then intended amounts.
From an announcement entitled “Double Loot Week!” on the EQ2 Forums: If you haven’t doubled on your Ascension scrolls and experience, today is your final opportunity! More importantly however, tomorrow the bonuses continue with double loot in all Kunark Ascending dungeon and raid instances! Starting at 12 AM PT (07:00 UTC) June 16th, until June 23rd at 12 AM (7:00 UTC) players will receive double loot from the following: Kunark Ascending Solo Instance Bosses (final encounter) Kunark Ascending Heroic Instance Bosses (final encounter) All Raid bosses Time to get your crew together and run some dungeons! Players asked in...
From the EQ2 Forums: PUBLIC QUESTS Item rewards from Shade of the First Brood, Battlement Bound, Ill Omen, and Long Live the Emperor are now only acquired by looting a chest that spawns near the public quest. You will have 5 minutes to loot your rewards from these chests after the public quest ends.
Feldon
June 8, 2017 5:35 pm
From the EQ2 Forums: PROVING GROUNDS Defiler Crystallized Soul, Necromancer Dark Heart, Conjurer Shard of Essence and all priest summoned resurrection baubles should now function in Proving Grounds. POPULATION / ZONE PROGRESSION All Raids Minor adjustments to incoming damage to players in raid boss encounters Chamber of Rejuvenation [Raid] Corrected a situation where the ritual barrier did not block the “Basilisk Bite” spell. Vaedenmoor, Realm of Despair [Raid] Vhaksiz the Shade should no longer wipe out the raid if the “panic” script is triggered. Vaedenmoor: Heart of Nightmares [Raid] Corrected an issue with Baliath’s enrage timer causing the duration...
Feldon
May 30, 2017 10:00 pm
Presumably… From the EQ2 Forums: GENERAL You can now hide your ‘Not For Sale’ items when at a merchant. You can now filter the broker by Ascension Classes. PROVING GROUNDS Most cleric reactive heals have been increased in the Proving Grounds by 30-40%.
We’re going to assume: From the EQ2 Forums: PROVING GROUNDS General The “All Hands on Deck” and “Nature’s Fury” incrementing buffs cast by many of the non-boss NPCs in Battle upon the High Seas and Battle for Felwithe now apply 5.0% strikethrough per increment. Battle upon the High Seas Corrected an issue that granted extra hit points to human Brokenskull pirate’s on the blue side. The number of pirates answering Cap’n Ketch’s calls has been reduced. Turbulent spirits (drakes) will no longer attack groups not engaged in combat. FAMILIARS Five new familiars are now available from different merchants...
From the EQ2 Forums: PROVING GROUNDS Battle upon the High Seas Poxy can now be damaged. POPULATION / ZONE PROGRESSION Chamber of Rejuvenation [Raid] The Reet Ritualist should now despawn when encounter resets. The entrance door should no longer require 18+ players to enter. The exit door should now allow use. Basilisk Bite should no longer overwrite itself when attempting to apply it twice.
Any change to Proving Grounds (PvE Battlegrounds?) likely requires patching both US and EU servers, so we’re going to go out on a sturdy limb and guess… Also it looks like EQ2 Developer Snark has now leaked into the update notes. From the EQ2 Forums: GENERAL Fixed an issue where guild events may not display the most current events after a server restart. PROVING GROUNDS Increased most heals in Proving Grounds. Each member of the winning team will now receive their bonus tokens after completing the final objective. The final zone bosses are now immune to Verdict. Mayong smiles....