From the EQ2 Forum Header: Status: 6/27/2017 13:48 PDT – EQ2 is coming down at 2 pm pacific for an emergency hotfix. Estimated downtime is 1 hour. All servers are coming down for a brief maintenance to address an outstanding issue. Downtime is anticipated to be less than 90 minutes. — EverQuest II (@everquestii) June 27, 2017 Time Zone Conversions PDT: 2:00pm-3:00pm EDT: 5:00pm-6:00pm BST: 22:00-23:00 CEDT: 23:00-24:00
Game Updates & Maintenance
From EQ2 Twitter: The Fallen Gate server launch at Noon PT has been delayed for a bit. We'll update you as we have more information! — EverQuest II (@everquestii) June 27, 2017
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor: Heart of Nightmares [Raid] Territus should no longer cause the spell “Mark of Nobility” to damage ally pets. Baliath should now take longer to start regenerating after he leaves the playable area and returns. Corrected an issue where if you had the Golden Recognition spell on, you could not execute that part of the script the spell implies. Chamber of Rejuvenation [Raid] Trakanon no longer forces a tank swap. Swapping tanks is now fully up to the fighters engaged in the encounter. Detonators should now auto-engage the raid instead of...
From the EQ2 Forums: GENERAL Platinum amounts over 1 million should be displayed better. PROVING GROUNDS Fixed an issue with proving grounds where loyalty points could be reset. The Underdepths [Proving Ground] Corrected an issue with damage variance on several Skyshrine Guardian and Skyshrine Infiltrator abilities that allowed them to hit for higher then intended amounts.
Daybreak has scheduled a company-wide maintenance which will impact primetime gameplay in most of the US and Europe. From the EQ2 Forums: Daybreak Games will perform a general maintenance across all games Thursday, June 15th, beginning at 1 PM PDT (20:00 UTC) which will impact logins, account management, and purchasing. This maintenance is anticipated to last approximately 5 hours. Time Zone Conversions PDT: June 15 @ 1:00-6:00pm EDT: June 15 @ 4:00-9:00pm BST: June 15 @ 9:00pm – June 16 @ 2:00am CEDT: June 15 @ 22:00 – June 16 @ 3:00
From EverQuest2.com: Are you ready to relive your epic journey in EverQuest II? Heed the call of adventure and return to the Isle of Refuge once again on the new Time-Locked Expansion Server! The Fallen Gate server is scheduled to launch on Tuesday, June 27, 2017. What’s New About Fallen Gate? This will be a time-locked expansion server where expansions unlock automatically. In addition, Fallen Gate will have a new twist on Heritage Quests. Completing a Heritage Quest on this server will not only provide the quest reward – but an additional reward on EVERY server you play on. All Races. All...
From the EQ2 Forums: PUBLIC QUESTS Item rewards from Shade of the First Brood, Battlement Bound, Ill Omen, and Long Live the Emperor are now only acquired by looting a chest that spawns near the public quest. You will have 5 minutes to loot your rewards from these chests after the public quest ends.
From the EQ2 Forums: PROVING GROUNDS Defiler Crystallized Soul, Necromancer Dark Heart, Conjurer Shard of Essence and all priest summoned resurrection baubles should now function in Proving Grounds. POPULATION / ZONE PROGRESSION All Raids Minor adjustments to incoming damage to players in raid boss encounters Chamber of Rejuvenation [Raid] Corrected a situation where the ritual barrier did not block the “Basilisk Bite” spell. Vaedenmoor, Realm of Despair [Raid] Vhaksiz the Shade should no longer wipe out the raid if the “panic” script is triggered. Vaedenmoor: Heart of Nightmares [Raid] Corrected an issue with Baliath’s enrage timer causing the duration...
From the EQ2 Forums: PROVING GROUNDS Battle upon the High Seas Cap’n Ketch can no longer be pulled via AoEs unless he’s targeted. POPULATION / ZONE PROGRESSION General Many boss charm spells have been changed to stuns. Chamber of Rejuvenation [Raid] Bursting Spores can no longer be resisted.
Presumably… From the EQ2 Forums: GENERAL You can now hide your ‘Not For Sale’ items when at a merchant. You can now filter the broker by Ascension Classes. PROVING GROUNDS Most cleric reactive heals have been increased in the Proving Grounds by 30-40%.
From EverQuest2.com: From 12:01AM PDT (Midnight)/7:00 UTC on Friday,May 26th, 2017 through 11:59PM PST (Midnight)/7:00 UTC on Monday, May 29th, 2017, all servers will have bonus experience! This will be applied to Adventure, Tradeskill, and AA. If that’s not enough, you will also receive double Tithe and Status as well, so you can level up your Guild or bank some Status Points for a rainy day! Note that for Adventurers, this is 100% bonus XP. If you have absolutely no potions running, vitality, or veteran bonus characters, then that would make it “Double XP”. This bonus XP does not apply to Dungeon or Mission...
We’re going to assume: From the EQ2 Forums: PROVING GROUNDS General The “All Hands on Deck” and “Nature’s Fury” incrementing buffs cast by many of the non-boss NPCs in Battle upon the High Seas and Battle for Felwithe now apply 5.0% strikethrough per increment. Battle upon the High Seas Corrected an issue that granted extra hit points to human Brokenskull pirate’s on the blue side. The number of pirates answering Cap’n Ketch’s calls has been reduced. Turbulent spirits (drakes) will no longer attack groups not engaged in combat. FAMILIARS Five new familiars are now available from different merchants...
From the EQ2 Forums: PROVING GROUNDS Battle upon the High Seas Poxy can now be damaged. POPULATION / ZONE PROGRESSION Chamber of Rejuvenation [Raid] The Reet Ritualist should now despawn when encounter resets. The entrance door should no longer require 18+ players to enter. The exit door should now allow use. Basilisk Bite should no longer overwrite itself when attempting to apply it twice.
Any change to Proving Grounds (PvE Battlegrounds?) likely requires patching both US and EU servers, so we’re going to go out on a sturdy limb and guess… Also it looks like EQ2 Developer Snark has now leaked into the update notes. From the EQ2 Forums: GENERAL Fixed an issue where guild events may not display the most current events after a server restart. PROVING GROUNDS Increased most heals in Proving Grounds. Each member of the winning team will now receive their bonus tokens after completing the final objective. The final zone bosses are now immune to Verdict. Mayong smiles....
From the EQ2 Forums: PROVING GROUNDS Rewards are now granted upon leaving a match if any were earned by completing objectives. When the 2nd objective is completed (on either team), neither teams’ numbers can be reinforced by anyone outside the match. After the first team completes the final objective, the opposing team’s group count will be checked periodically. If their group total falls below 3, the match will end. POPULATION / ZONE PROGRESSION Vaedenmoor: Realm of Despair [Raid] You should no longer occasionally get spammy messages regarding progression within the zone.
Coinciding with today’s launch of Game Update 103, Kyle “Kander” Vallee, Tony “RadarX” Jones, and Chris “Chrol” Garlick held a livestream on Facebook to walk through some of what players can experience in the update going live today. This is not an exact transcription of the livestream but a rough outline. The Livestream, which requires a Facebook account, can be viewed here. Proving Grounds We’re now seeing a demo of the new Proving Grounds which takes place in an instance of New Tunaria. As with the Battlegrounds server, characters are copied to the Proving Grounds server and participate in...
All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours. From the EQ2 Forums: NEW KUNARK ASCENDING HERITAGE QUEST Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting! FAMILIARS Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power. You can access the Familiar window via a tab in your character UI. PROVING GROUNDS This update includes...
From EverQuest2.com: Are you ready to test your mettle in this round of the Proving Grounds? Will you begin the work to form lifelong bonds with mysterious menagerie creatures? Jump in to GU103: The Menagerie – available now! Cooperative Competition Zones For a limited time, get in and compete against other players to fight to the finish first! In our first two Cooperative Competition Zones, two groups of up to six to compete against each other in timed races to see who can complete the challenge first. The fastest times for each round are recorded on a leaderboard. Each time there is...
From the EQ2 Forums: The GU 103: The Menagerie stream will start on Tuesday, May 9th, 2017 at 10AM PDT (17:00 UTC)and we would like to invite YOU to join us! We’ll be doing this stream from Facebook Live, and you can tune in here:www.facebook.com/EverQuest2 Join members of the team as they explore this new content and talk more about Proving Grounds and Familiars! What’s in this update you ask? Check out Kander’s Candor to see what’s coming up for EverQuest II. We look forward to hanging out with you next week!
A large portion of Game Update 103: The Managerie is now available for Testing on the Test server. Please note that it is not possible to COPY characters to the Test server. This will present an obvious roadblock to most for testing level 100 content unless you happen to have one of the 189 level 100 characters which has been active on Test in the last four months. Here are some highlights from the Test Update Notes for May 2, 2017 from the EQ2 Forums: NEW KUNARK ASCENDING HERITAGE QUEST Interested adventurers should search within Obulus Frontier for clues on how...
From the EQ2 Forums: All servers will be restarted at 7:00 AM PDT (14:00 UTC) to address a small technical issues. Downtime is anticipated to be less than one hour.
Hail Norrathians, We’re grateful for your patience as we worked through some technical issues with our servers. While our fixes seem stable so far, we want to take more time to test and verify our changes before launching GU103: The Menagerie. Since we want to ensure that the launch of our next game update is as smooth and stable as possible, we’ve decided to move the launch of GU103: The Menagerie to Tuesday, May 9, 2017. To thank you for your patience and support, we’ll be activating Triple XP (AA, Adventure, Tradeskill) for ALL players and ALL servers starting now. This will run...
Here are the chat logs for the EverQuest II Developer “Ask Me Anything” in-game chat events. Click a server below to go to that server’s page. April 26: April 28: May 1:
From EverQuest2.com: We’re grateful for your patience as we worked through some technical issues with our servers. While our fixes seem stable so far, we want to take more time to test and verify our changes before launching GU103: The Menagerie. Since we want to ensure that the launch of our next game update is as smooth and stable as possible, we’ve decided to move the launch of GU103: The Menagerie to Tuesday, May 9, 2017. To thank you for your patience and support, we’ll be activating Triple XP (AA, Adventure, Tradeskill) for ALL players and ALL servers starting now. This will run...