From EQ2 Producer Lauren “Mooncast” McLemore on the EQ2 Forums: Yesterday we experienced unforeseen technical issues related to an upgrade to one of our internal services. Those complex changes caused issues with logins and required that we take down our servers. We pushed a fix last night and are monitoring the servers closely to verify the fix and ensure its stability. If you experience unexpected behavior with logins today, please post in this thread. As we monitor the results of this fix, we may determine it needs time to “bake” further before we make any significant updates. This might...
Game Updates & Maintenance
I was sent this screenshot:
It looks like this morning’s update note of “Updated underlying structure for handling Daily Objectives and Loyalty Tokens. There shouldn’t be any noticeable difference in functionality.” did in fact have a noticeable difference and EQ2 servers are now down for an extended window which could run quite long. From the EQ2 Forums: All servers are currently coming offline to address a technical issue. We do not have an ETA at this time but will provide information as it becomes available. From the EQ2 Forum status notice: Status: 4/27/2017 10:26 PDT – The game is currently down, investigating a login...
From the EQ2 Forums: GENERAL Updated underlying structure for handling Daily Objectives and Loyalty Tokens. There shouldn’t be any noticeable difference in functionality. POPULATION / ZONE PROGRESSION Expert Raids Resolve values for expert raid zones have been reduced. Current combat mitigations remain unchanged. Vaedenmoor: Heart of Nightmares [Raid] Added messaging to the Harrowing Hobgoblin Exploders if they attempt to drop their explosives
From the EQ2 Forums: Greetings Fellow Norrathians! Just stopping by to give everyone some information on what we have coming this year and some insight on the direction we are going. Cooperative Competition: Co-opetition!
From EverQuest2.com: Greetings, fair Norrathians! The team has been busier than a pack of Brownies in a bag of catnip! There’s plenty coming up this year, so let’s get right to it, shall we?! First, on Tuesday, May 2nd we are launching the first of our Level 100 Co-opetition Challenges in the Proving Grounds! What the heck is “co-opetition”? Well…Cooperative Competition, of course! In teams, you can compete side-by-side with other groups – and even sabotage their progress – as you mow through baddies so you can win! Why win? For new loot and bragging rights! We will start...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor: Realm of Despair [Raid] The number of adds in the Raenha, Sister of Remorse encounter should no longer grow for each successful threshold passed. The number of adds in the Raenha, Sister of Remorse encounter required to be killed if the script is failed should no longer grow. Deaths in the Raenha, Sister of Remorse encounter still affect add numbers. Respawn speed on adds in the Raenha, Sister of Remorse encounter are no longer affected by reuse debuffs (in players’ favor). All adds in the Raenha encounter now count toward...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Arcanna’se Spire: Order and Chaos [Raid] Shanaira the Prestigious has had her messaging tweaked for clarity. Vaedenmoor: Realm of Despair [Raid] The Hemorrhage spell should now correctly apply its damage portion of the failure condition during the Setri Lureth encounter. Lost City of Torsis: The Spectral Market [Expert] The doors at the back of The Spectral Market now send you to Crusader’s Cave in Obulus Frontier instead of Kunzar Jungle. ABILITIES Master’s Interpose will now only trigger up to 15 damage reflections before it needs to be recast, and will only...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Raids Adds in most tier 4 encounters have had their combat mitigation reduced. Vaedenmoor: Heart of Nightmares [Raid] Adds in the Warden of Nightmare encounters have had their respawn timers corrected to intended values. Corrected an issue that occasionally caused 4 adds per round instead of the intended 3 in the Warden of Nightmares encounter.
From the EQ2 Forums: ZONES / POPULATION Kaesora: Xalgozian Stronghold [Solo, Heroic, Expert Heroic] Over-General Vihgoh should no longer path into the walls when idle and not being attacked. ITEMS Monk and Bruiser TSO raid set 6-piece bonus (riposte chance) now stacks properly with their class focus effects. Warlock TSO raid set 2-piece bonus now grants some additional damage to Apocalypse. Several TSO tradeskill items that had a required level of 82 have been correctly set to level 80. Several items in Kurn’s Tower have had their stats upgraded slightly to match items from Ward of Elements. QUESTS Vanishing...
From the EQ2 Forums: ZONES / POPULATION Encounters from Kunark Ascending should no longer periodically remain stuck in a stunned or rooted state. Castle Highhold [All Versions] Defeating Gudre Blackhand too quickly will no longer prevent him from dying by chandelier. Lost City of Torsis [All Versions] Meld of Vapor will no longer chain cast Spell Diffusion.
From the EQ2 Forums: ZONES / POPULATION Defeating the final boss in Kunark Ascending [Solo] and [Advanced Solo] instances now grant bonus experience. Expert Zones All expert versions of heroic and raid zones will now exit players to Obulus Frontier near the portal summoner. Normal versions of the zones will continue to exit players into their respective entrance locations. Kaesora: Tomb of the Venerated [All Versions] Implosion will no longer break Chatizad’s and Zannaska’s pathing. Lost City of Torsis: The Shrouded Temple [Heroic] The Meld of Haze should now return to combat after all group members are cleared of...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION General Corrected an issue with expert zone encounter mitigation where it was not applying the full mitigation package for some encounters. Raids Corrected an issue that caused all players zoning into the Crypt of Dalnir: The Kly Stronghold [Expert-Raid] and Arcanna’se Spire: Order and Chaos [Expert-Raid] to be put into their own instance. Xalgoz should no longer cast his heals during the few seconds he is looking for a new target. Boss progression in expert raid zones have become a bit more strict. For example, the first boss needs to be...
From EverQuest2.com: The dungeons and raids of Kunark Ascending are now even more dangerous! Today, with the introduction of Expert dungeons and raids, players will be able to experience a more challenging version of this great content. Speak to Prissaia, the Expert Dungeon Portal Summoner, within Crusdaers’ Cave in the Obulus Frontier zone to begin an Expert instance. The following dungeons are now available in Expert Mode: Arcanna’se Spire: Vessel of the Sorceress Arcanna’se Spire: Forgotten Sanctum Arcanna’se Spire: Repository of Secrets Kaesora: Tomb of the Venerated Kaesora: Xalgozian Stronghold The Ruins of Cabilis Crypt of Dalnir: Wizard’s Den...
I’d heard some of this information from the Discord chat but I’ve been asked not to repost said information here until it’s official. So, here’s the official thingy from the EQ2 Forums: ASCENSION Members now receive five bonus Guided Ascension scrolls per week from the Ascension masters. When these bonus scrolls are claimed you will be not be able to receive any more bonus scrolls for six days and 20 hours. Ascension Masters will now continue to grant Guided Ascension scrolls until all four Ascension classes are level 10. You are still limited to one scroll per day. EXPERT ZONES...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Tower of Frozen Shadow [X2 Raid] Tserrina should no longer be able to be killed, bypassing her exit script. ABILITIES / ALTERNATE ADVANCEMENT Primary and Swarm pets will now share 20% of the casters DPS stat, and 100% of the casters strikethrough. Combos involving Telluric Rending and Terrestrial Coffin will now properly trigger. QUESTS Ornate metal lamps for the quest “Key to Curing the Spellpox” should be a bit easier to find. Geobotany – Gathering 100 crystal dusts no longer spams updates. It now only updates the quest on the 100th...
After various server crashes last night on Halls of Fate, we now have an unscheduled downtime today for all EQ2 servers. From the EQ2 Forums: All US Servers will come down at 2 PM PT for a brief update to address a few outstanding issues. Downtime is anticipated to be less than 2 hours. The EU server will come offline at 9 PM PT (5 AM UTC) for the same update. Downtime is anticipated to be less than 2 hours.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Obulus Frontier Reduced the mitigation on solo encounters in Obulus Frontier. The Lost City of Torsis: Ashiirian Court [Raid] Lord Rak’Ashiir has been allowed to summon his adds more freely. Ruins of Kaesora: Ancient Xalgozian Temple [Raid] Xalgoz’s failure effect “Vampiric Lifeleach” will now heal for slightly more.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Arcanna’se Spire: Forgotten Sanctum [Heroic] Sabellah’Xen, Keeper of Fire’s adds now despawn when he is defeated or when his encounter is reset. Caelan’Gael, Keeper of Growth’s adds now despawn when he is defeated or when his encounter is reset. Lachina, Defender of Magics’ adds now despawn when she is defeated or when his encounter is reset. Kaesora: Xalgozian Stronghold [Heroic] General Janosz’s adds now despawn when he is defeated or when his encounter is reset.
From the EQ2 Forums: GENERAL A filter has been added to the missions list in the quest journal. ABILITIES / ALTERNATE ADVANCEMENT Mystic Replaced a dropped digit in the adept Strength of the Ancestors.
Not sure what else to say about the nearly week-long Login problems at this point, except that maybe @DaybreakGames shouldn’t tweet the suggestion that login problems are likely the fault of the customer’s computer or internet connection. This tweet rubbed more than a few people the wrong way: Are you having trouble connecting to your favorite @DaybreakGames game? You can find solutions here: https://t.co/FOJ9BM5bJc. #DaybreakHelp — Daybreak Games Help (@DaybreakHelp) February 7, 2017 Thursday afternoon as issues were resolved: We're continuing to monitor, but it seems at this time that most connection issues have been resolved. Game on! —...
Update Notes from the EQ2 Forums posted as of 8:00am PST: POPULATION / ZONE PROGRESSION All raid encounters above tier 1 now have a base mitigation increased based off of expected mitigation debuff values.
As players have been reporting in several threads: Launchpad saying unable to connect Launchpad not working Game Installation Feb 4 unable to login / connect [Suggestion] can we please finally get new login servers? and according to several twitter posts by Daybreak Games, the company is having issues with its Login Servers. This issue has been ongoing for at least two days, with some players having issues prior to that. We are still investigating intermittent login issues that are affecting all of our titles. Thank you for the reports and your patience. — Daybreak Games (@DaybreakGames) February 7, 2017
From the EQ2 Forums. And ABILITIES / ALTERNATE ADVANCEMENT Soulburn will now cooperate with Reaper. Reduced the autoattack damage for Savage Allies. Elemental Unity will now trigger when under an ascension buff. ITEMS Imbued Void Capsule now properly equips to the Charm slot. QUESTS Consolidation of Power – The Ethereal Catalyst will now drop 100% of the time if you are on the appropriate stage of the quest.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Lost City of Torsis: Reaver’s Remnants[Challenge Heroic] Neh’Ashiir has had her max health reduced. Monolith Of Wrahzul Reduced the control immunity on Fathad Zastim. ABILITIES / ALTERNATE ADVANCEMENT Spell Weapon Damage Bonus and Weapon Damage Bonus have been consolidated into one stat, Weapon Damage Bonus. Corrected an issue with Glacial Freeze that would cause the targets to heal after returning to their natural level. Pass Judgement will now correctly grant a Fervor component to Heretic’s Destruction instead of Fervor Overcap. Targets of Oration of Sacrifice may now trigger Fierce Combat for...