From the EQ2 Forums: POPULATION / ZONE PROGRESSION Arcanna’se Spire: Order and Chaos [Raid] Shanaira the Prestigious should now give slightly more time to react to the combo elements of her encounter. Vaedenmoor: Heart of Nightmares [Raid] Terris-Thule will no longer stoneskin while rampaging. Corrected an issue that would cause the Gatekeepers to think pets were not allowed to damage them if their owner challenged them. Terris-Thule no longer casts the “Daydreamer” spell. The spells “Touched by Nightmares” and “Touched by Torment” now persist through death. The adds in the Saryrn encounter should now despawn if Saryrn leaves the...
Tradeskill
From Kaitheel‘s twitter: Like clockwork, Tinkerfest has returned! There's new stuff to do and to obtain. Now thru 8/2. #EQ2 https://t.co/fWwGeKMRr1 pic.twitter.com/1MbIsAVoOq — Nathan McCall (@kaitheel) July 20, 2017 and from EverQuest2.com: Like clockwork, Tinkerfest has returned! Take up your favorite wrench and celebrate all things gnomish, be they metal, combustive, mathematical, experimental, or a combination thereof! Adventures, rewards, buyables and crafted items await you, both new and familiar. You won’t want to miss all of the fun at Gnomeland Security, your headquarters for all things Tinkerfest, in Steamfont Mountains. This year’s event runs through Tuesday, August 8, 2017 at...
Until we get a new Community Manager for EQ2, it looks like Caith is posting the downtime notices: All EverQuest II Servers will be brought offline on Thursday, July 18th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours. From the EQ2 Forums: SUMMER ETHEREALS Increased the maximum Ethereal reward chances from 3 to 4. Added a forced description to the Ethereal cloak merchant lists to correct an issue where it did not always display the purchase requirements on the upgraded cloaks. Two new [Heroic] daily missions that each reward a...
All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours. From the EQ2 Forums: NEW KUNARK ASCENDING HERITAGE QUEST Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting! FAMILIARS Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power. You can access the Familiar window via a tab in your character UI. PROVING GROUNDS This update includes...
Feldon
December 5, 2016 6:16 pm
Two days ahead of schedule, Frostfell seems to be going live tomorrow morning after the patch. From Kaitheel on the EQ2 Forums: Due to scheduling issues Frostfell is now going to be activated on Tuesday, Dec. 6, instead of Thursday Dec. 8 on the live servers, which means everyone will have two more days to enjoy it! From Kaitheel on the EQ2 Forums: Join us in celebrating this Deepice holiday! Whether you are an adventurer or tradeskiller you’ll find something new awaits you! Step through the Magic Closet within your city to enter the Frostfell Wonderland Village, an enchanting...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Lost City of Torsis: Reaver’s Remnants [All Versions] You should no longer be able to kill the Spirit Flames in the Tzirathk encounter. Kaesora: Tomb of the Venerated [Advanced Solo] Icicle Storm no longer reduces potency.
Feldon
November 16, 2016 10:34 pm
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Obulus Frontier Sarnak Infiltrators are no longer quite as hearty. Players who have not completed “Kunark Ascending: Opportunity ‘Noks” will now evac inside the Crusaders’ Cave. Banker, broker, collector, and other service NPCs in the Greenmist Crusader caves no longer require you to speak sathirian.
From the EQ2 Forums: KUNARK ASCENDING Norrath remains in danger from Lanys T’Vyl, God of Malice, and her pursuit of power! Return to Kunark and adventure through unexplored lands full of strife as a powerful force of iksar plan to overthrow the lich emperor, Venril Sathir. Uncover dungeons long sealed or lost, amassing power and piecing together the history long buried, in an attempt to keep the last Chaos Stone out of Lanys’ evil clutches! It will take great courage to stand against the coming darkness and stop her from ushering in a new age of dominance by the...
From the EQ2 Forums: PUBLIC QUESTS You’ll find new limited time Public Quests throughout Norrath. Just check your map for these unique battle regions! Damage inflicted against public quest encounters scales to allow public quest fights to be relevant for players of all gear levels. FABLED ZONES New Fabled content to explore from The Fallen Dynasty! The Fabled Nizara, City of the Nayad [Heroic] The Fabled Nizara, City of the Nayad [Advanced Solo] The Fabled Cavern of the Crustaceans [Raid] x2 The Fabled Xux’laio’s Roost [Raid] x4 The Fabled Antechamber of Fate [Raid] x4 These new Fabled dungeons can...
* fan-made logo From the EQ2 Forums: THE SIEGE OF ZEK The Orcish Wastes have been invaded! The Green Hood and Deathfist clan have been routed by a new breed of orc, The Scourge, who are preparing their armies to advance beyond the wastes. They must be stopped, or Norrath will be ruled by the tyrants of The Hounds of War! Zek, the Scourge Wastes [Heroic]: Story Progressed Heroic Overland Zone Zek, the Scourge Wastes [Solo]: Story Progressed Solo Overland Zone Signature Quests – Special quests for max level Adventure players! Check your mail for how to get started!...
Game Update 100 “The Scourged Wastes” has been under invite-only beta for the last three weeks and tonight it will hit the Test server to allow for a bit of public testing prior to its April 28th launch. Bugs should be reported on the EverQuest II Bug Tracker. The full Test Update Notes can be read here, but we’re going to cherry pick a few interesting points… This update is heading to test later tonight, ETA ~10pm PST. GENERAL GU 100 is now available on Test server. Level 100 players should expect to receive an in game mail directing...
Feldon
February 8, 2016 9:58 pm
From the EQ2 Forums: TIME-LOCKED EXPANSION Made adjustments to most NPCs to make lower level encounters less punishing. POPULATION / ZONE PROGRESSION General Fixed an issue where actors being killed could set the zone lockout in persistent dungeons. Kralet Penumbra: The Master’s Chosen [Heroic] Servitor of Yothshaval’s spell “In Service of the Master” damage has been reduced, but a power drain component added. Kralet Penumbra: Tepid Depths [Agnostic] Updated an encounter of Aberrants within the Tepid Depths to be of the appropriate agnostic challenge. MERCENARIES Increased the time before a mercenary auto suspends. ABILITIES / ALTERNATE ADVANCEMENT Summoners Summoned Pets will...
Feldon
February 8, 2016 10:39 am
Erollisi Day went live on Thursday, February 4th and will run until Wednesday, February 17th. From Roshen on the EQ2 Forums: Love is in the air, fair Norrath, and with good reason – it’s time for Erollisi Day! And this year, our hearts are bursting because we’ve got NINE new achievements, two new quests, and a new tradeskill book full of delightful new things to craft! From Thursday, February 4th through 11:59PM PST on Wednesday, February 17th, you can experience the fun and frivolity of the Erollisi Day holiday! Enjoy your favorite returning quests (how IS your romantic reputation doing?) and try your hand at...
Feldon
January 25, 2016 10:12 pm
From the EQ2 Forums: POPULATION / ZONE PROGRESSION General Charmed creatures in agnostic zones will no longer be supercharged. Bonemire Corpse Candles can no longer be charmed. Kralet Penumbra: Rise to Power Bone Crushing Swings and Pressure of the Deep no longer effect Dissonance of Savagery. MERCENARIES Mercenaries will now suspend after a period of player inactivity. Mercenaries no longer have any initial hiring fees.
Tonight is the last night of Frostfell until later this year, while tomorrow sees the unlocking of Kingdom of Sky on the Time-Locked Expansion servers. Meanwhile on live servers, in addition to a number of content fixes, we will also see a potentially significant change to AAs. Abilities that used to grant Crit Bonus will now grant Potency instead. Finally we must say goodbye to a feature that has worked inconsistently at best for many years but must have proven too difficult to fix. With tomorrow’s update, the PvP Arena feature will be disabled in EverQuest II, with the rewards...
Feldon
December 22, 2015 11:14 am
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Maldura: Forge of Ashes [Raid] The respawn point for Bereth’s Overlook should no longer be an available option for reviving unless Bereth has been defeated. Maldura: Bar Brawl [All Versions] Priest can now cure themselves of Dalkuhm’s “Borrow Weapons” debuff. Kralet Penumbra: The Hive Mind [Raid] The Psionists will now correctly react to those who attempt to drain their well of power. ITEMS Wrist of the Great Forge is now correctly named Ring of the Great Forge. Ethereal Onslaught will now correctly reset Sniper Squad. Primordial Burnout will now trigger on...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Maldura A Far Seas Trading Company representative has arrived in Maldura and will now sell Age of Malice blank runes in exchange for Coin of the Grand Artificer (they are still also available for far seas tokens from the original sources). She can be found in the Mushroom Bar and Grill. Maldura: Algorithm For Destruction [All Versions] The electro-charged battery is now automatically placed in your inventory, when appropriate, during the encounter with X-O Arachmech. Kralet Penumbra: Uzulu Deep [Event Heroic] Urzzra-Uzulu’s Thought Graze now drains more power. Urzzra-Uzulu’s Thought Overload...
Table of Contents So what’s new in the expansion? How do I get started with the new expansion content? What do I get for completing ALL the quests in the expansion not just the Signature line? What is there to know about Tradeskills in the expansion? What’s up with the new Harvesting materials/rares? Help! There was some really important information on the Terrors of Thalumbra beta forums but they’ve disappeared! What itemization changes have there been in the ToT expansion? What are RELIC and PRESTIGE items? What’s up with Weapon Delays this expansion? What is the new Deity window...
Tomorrow is the launch of Terrors of Thalumbra, EverQuest II’s twelfth expansion! From the EQ2 Forums: All EverQuest II Live Servers will be brought offline on Tuesday, November 17, 2015 at 7:00AM PST* for the Terrors of Thalumbra expansion update. Estimated downtime is approximately five hours. EverQuest II: Terrors of Thalumbra is scheduled to unlock to players at noon pacific** on Tuesday, November 17, 2015. Time Zone Conversions PST: November 17 @ 7:00am – Noon EST: November 17 @ 10:00am – 3:00pm GMT: November 17 @ 15:00 – 20:00 CEST: November 17 @ 16:00 – 21:00 and your Update Notes from...
From Robert “Caith” Fouts on the EQ2 Forums: We’re getting closer to Terrors of Thalumbra. So far, we’ve shared two zone previews (Thalumbra and City of Maldura), and we’ve talked about what’s in store for Tradeskillers. Now, here’s an introduction to two new systems that will be introduced with the expansion: Deity Abilities Delving into the depths of Norrath has awoken a deeper connection between the gods and the physical realm, allowing them to channel power more directly through their chosen instruments in the form of powerful new miracles. As you gain adventuring experience you will also gain tithe experience, and tithe points. Tithe...
From Emily “Domino” Taylor on the EQ2 Forums: The City of Maldura is an ancient dwarven outpost that predates even Kaladim. Over the centuries it has grown into an imposing citadel whose fortifications have repelled many assaults from the outside. However, in more recent years a threat that is neither living nor undead has begun to emerge in the deep sublevels. Relentless, furious, and almost unstoppable, the immolated have no mercy and cannot be controlled by any known type of magic. The worried residents of Maldura have been forced to seal off entire areas of the city to contain...
Feldon
October 16, 2015 4:15 pm
From Emily “Domino” Taylor on the EQ2 Forums: In the Terrors of Thalumbra expansion, crafters who have reached tradeskill level 100 will receive a letter from Captain Ethan of the Far Seas Trading Company. You’ve assisted him in the past, and he’d like your assistance once again as the FSTC investigates reports of strange elemental attacks that have been occurring all around Norrath. Where did these elementals come from, and why do they appear to have mechanical parts inside them, made of a type of ore you’ve never seen? Your investigation will bring you in contact with old friends and new,...
In its eleven year history, EverQuest II has accumulated a large cache of Tradeskill content. Over the years, various Spreadsheets have been created to track player progress in these quest lines. Even with these tools, a lot of tedious back-and-forth between the in-game Quest Journal and sites like EQ2 ZAM and Wikia is necessary to ensure that every quest has been completed. Until now. For the last two days, EQ2 decorating maven “Jazabelle” of Homes and Tomes and I have developed a new Tradeskill Report feature which allows crafters to track the progress of all their characters on over 270 tradeskill quests at...
Cyliena
September 1, 2015 8:34 am
From the EQ2 Forums: GENERAL TLE Servers The ‘Restore Items’ tab on the character window is now available. POPULATION / ZONE PROGRESSION Altar of Malice [Raid] Tserrina should once again cast her Malicious Shadows and Malicious Strife spells. Ritual Keeper V’derin should more reliably cast his Rain of Malice ability. Precipice of Power [Raid] Once spawned, avatars should now respawn if they sense they have not been defeated and reset for any reason. Teleporters to avatar islands no longer deactivate when an avatar is engaged. ABILITIES / ALTERNATE ADVANCEMENT Summoner Flash Cast no longer references Empower Servant, as summoner...
From the EQ2 Forums: GENERAL Fixed a display issue where starting equipment was not showing correctly during character create. Fixed an issue where some nameplates would show incorrect names. Time-Locked Servers Fixed an issue where the house item edit mode wheel was not responding. Time-Locked PvP PvP kills will now reduce faction with city guards. Guards in city zones will now assist citizens in PvP if that citizen is attacked while in proximity of the guard. POPULATION / ZONE PROGRESSION PvP General Guards in City Zones will now come to players’ aid in PvP combat more often. If a...