From EQ/EQ2 Executive Producer Holly “Windstalker” Longdale‘s twitter: @Cyliena @everquestii nope, next week. Rare bosses added to AoM. — Holly Longdale (@WindstalkerEQ2) February 18, 2015
Itemization
From Holly “Windstalker” Longdale on the EQ2 Forums: Hello, Norrathians! As you’ve likely heard by now, there’s been some changes around here in staff. I want to assure you though that this team is still in full-time dev and operation mode, and we continue to have awesome plans for EQ2. We’re shuffling a few things about, but our goals in delivering fun stuff won’t change. For example, in a couple of weeks we’ll be releasing rare bosses for the AoM dungeons and more. We’re tinkering a bit so I apologize for the silence and certainly any concerns or worry...
More than a few players have looked at my EQ2 character‘s vacant adornment slots with incredulity. Why have I been so slack on adorning? The answer has multiple parts: I never knew when I will replace a piece of gear and thus be out the cost of the adornments or worse unable to carry those adornments forward. War Runes have been by-and-large out of reach of my casual heroic gameplay style. The purple adornments I really want have been drops behind an unfavorable RNG. Green adornments for the most part have lacked significant growth, or just haven’t been worth...
From the EQ2 Forums: GENERAL Map Fog has been removed. ABILITIES / ALTERNATE ADVANCEMENT General Expert Spells of a higher tier will now do more damage than the same spell Master previous tier. For example: Level 91 Faith Strike (Expert) will now do more damage than level 81 Faith Strike (Master). ITEMS Bound transmutation stones purchased from the loyalty merchant may now be transmuted correctly. Corrected an issue where some pvp adornment added red gem armor lost its ability mod. QUESTS Altar of Malice and Tears of Veeshan Weekly Missions are now classified as Weekly Missions in the Quest...
From the EQ2 Forums: US EverQuest II Live Servers will be brought offline on Tuesday, February 10, 2015 at approximately 4:00AM PST for an update. Estimated downtime is 1 hour. The Nagafen server will be undergoing additional maintenance during this time. Estimated downtime for Nagafen is 4 hours. EU EverQuest II Live Servers will be brought offline on Tuesday, February 10, 2015 at approximately 9:00PM PST for an update. (Approx. 5:00AM London Time on February 11, 2015) Estimated downtime is 1 hour. Alle deutschsprachigen Server werden um 6:00 CET am 11.02.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa...
So far, at least from the in-game comments I’ve seen, Altar of Malice has been well-received. Not everyone agrees about the difficulty of the heroic zones, but there’s a clear progression that players can strive towards. With any expansion, there will always be balance tweaks needed and a bug fix or two. We saw such a fix just last night with the missing textures in Zavith’loa zones turning parts of the zone black or white. This has been addressed with a client patch. Some other fixes and features coming up soon: Scout Poisons overwriting each other Weekly Heroic/Raid Gems...
There’s a certain logic in most of the scout weapons coming from a land of Dinosaurs, Pterodactyls, and tar pits being clubs. However less-than-enthused players have been looking daggers at the EQ2 team and pointedly commenting about how there just aren’t enough piercing weapons to go around. Worse, the few piercing weapons available to scouts have stats like Ability Recovery Speed and Reuse Speed which scouts acquire in spades from other item slots. A quick look at Item Discoveries of scout-usable weapons on EQ2U bears out our concerns. Fortunately, the EQ2 team intend to deliver an update in February that should solve this...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION General Raid encounters that dropped 2 armor patterns and 1 accessory or 1 armor patterns and 2 accessories will now always grant 2 armor patterns and 1 accessory. Ossuary: Cathedral of Bones [Raid] Sacrificer should once again react to players who have the “Sanguine Spray” effect on them. The Marrow Sapper has had its health decreased. Ossuary: Choir of T’Vyl [Event Heroic] Legion of Many should no longer retain his increased damage when he resets.
From the EQ2 Forums: US EverQuest II Live Servers will be brought offline on Thursday January 15, 2015 at approximately 7:00AM PST. Estimated downtime is 1 hour. EU EverQuest II Live Servers will be brought offline on Thursday, January 15, 2015 at approximately 7:00AM PST. (Approx. 3:00PM London Time on January 15, 2015) Estimated downtime is 2 hours. and: HEROIC CHARACTERS Heroic characters now start at level 90 with 320 AAs! For more information: https://forums.station.sony.com/eq2/index.php?threads/heroic-characters-level-up-to-90.556133/
In addition to the Solo and Advanced Solo dungeons in Altar of Malice, there is actually quite a lot that soloers can do each day and each week to acquire armor and [eq2u]Far Seas Ferrin[/eq2u], this expansion’s currency. If you use the popular EQ2MAP UI modification, then the location of nearly all of these mission starters can be found there. There’s also some info on the EQ2 Forums. Thanks to Oakmiser for his assistance in composing this article!
From the EQ2 Forums: ALTERNATE ADVANCEMENT SYSTEM CHANGES Up to 280 AAs will be granted as part of leveling up. Every level after 10 until level 90 characters will receive 3 AA points. Every 5th level characters will receive an additional 2 AA points, for a total of 5. Once a player reaches 280 AAs, all AA grants will cease. If characters are not at 280 AA points upon reaching level 90, they will receive additional points to reach 280. All existing characters will be grandfathered their missing additional AA points. For example, in the new system a level...
Given the choice between cold hard facts and the mystery of not knowing, I will almost always choose the facts. Guesswork and lack of information are the root of many misunderstandings in this life, and EQ2 is no exception. To date, EQ2 does not publish loot table data to Census, thus we have no official data from the game as far as who drops what. Fortunately, it has been possible to monitor loot and which mobs it drops from using Advanced Combat Tracker (ACT). Today, we’re happy to announce that Dedith of Dragon’s Armory developed his own ACT plugin which...
Have you taken the EverQuest II: Altar of Malice expansion survey? If not, head here: Personally as someone who has dedicated some time to writing good survey questions, this has to be one of the most generic surveys I’ve seen. On one hand, there is an entire page dedicated to the six raid zones in the expansion, yet the entirety of the tradeskill and heroic content are each distilled down to a single 1-10 rating question. What if you love the zones, animations, populations, humor, and the music, but you dislike difficulty, how would you rate that? It’s pretty...
Here are your update notes this week. Of course the biggest change is Dungeon Maker being nerfed into oblivion. Also don’t forget that there will be a 3 hours of e-commerce and voice chat maintenance today coinciding with the patch. From the EQ2 Forums: GENERAL Corrected an issue where coin would vanish when deposited into the shared bank as an exile. DUNGEON MAKER The Dungeon Maker feature is now available to all players. Dungeon Maker dungeons no longer grant experience or rewards. Players can still spend existing tokens in the Marketplace. Most avatars and toolbox objects are available to...
It’s Bug Bash (and Altar of Malice heroic zone rebalancing) time! From the EQ2 Forums: GENERAL — BUG BASH WEEK Fixed an issue where you could lose your grandmaster spell if you betrayed. The tooltip and examine window information will now correctly display the damage type of missile weapons. Rejoice! Exiles can now use the shared bank! Exiles can now change suffix titles! SOE Live Request: Added the command /dump_items_to_log, which, true to its name, will write the contents of your inventory to your log. Please note that only items known to your game client will be logged; as...
From the EQ2 Forums: US EverQuest II Live Servers will be brought offline on Wednesday, December 3, 2014 at approximately 7:00AM PST. Estimated downtime is 1 hour. EU EverQuest II Live Servers will be brought offline on Wednesday, December 3 , 2014 at approximately 9:00PM PST. (Approx. 5:00AM London Time on 12/04/2014). Estimated downtime is 2 hours. From the EQ2 Forums: GENERAL Fixed a bug where mercenary names would show as gibberish on non-english servers. POPULATION / ZONE PROGRESSION Zavith’loa: The Lost Caverns [Advanced Solo and Heroic] Fixed a bug that caused Beastmaster Kau’mua to heal for more than intended. Fixed...
In order to institute Quality of Life tweaks and changes to Itemization, Class Balance, and overall gameplay, the EQ2 team launched Focused Feedback threads a few weeks back on a number of topics. We still have time to post our comments in these threads: Focused Feedback – Fighters Focused Feedback – Priests Focused Feedback – Mages Focused Feedback – Scouts Focused Feedback – Tradeskills Focused Feedback – Itemization Focused Feedback – UI and General Gameplay Focused Feedback – PvP From Caith on the EQ2 Forums: Update: We will be keeping all focused feedback thread open until January 5th, 2015...
Feldon
November 25, 2014 12:27 am
First up, starting at 10:00am PST tomorrow (1:00pm EST, 18:00 GMT, 19:00 CET), Free-to-Play EQ2 players will be able to buy and start playing the Altar of Malice expansion. Now for the downtime announcement… US EverQuest II Live Servers will be brought offline on Tuesday, November 25, 2014 at approximately 7:00AM PST. Estimated downtime is 1 hour. EU EverQuest II Live Servers will be brought offline on Tuesday, November 25, 2014 at approximately 9:00PM PST. (Aprox. 5:00AM London Time on 11/26/2014) Estimated downtime is 2 hours. All accounts will also be able to purchase and play our new expansion, Altar of...
From the EQ2 Forums: US EverQuest II Live Servers will be brought offline on Wednesday, November 19, 2014 at approximately 7:00AM PST. Estimated downtime is 1 hour. EU EverQuest II Live Servers will be brought offline on Wednesday, November 19, 2014 at approximately 9:00PM PST. (Aprox. 5:00AM London Time on 11/20/2014) Estimated downtime is 2 hours. and from the EQ2 Forums: POPULATION / ZONE PROGRESSION Altar of Malice Experience for defeating NPCs in Altar of Malice Solo and Advanced Solo zones has been increased. ITEMS Expendable items can no longer be transmuted. Refining common harvests can no longer return...
From the EQ2 Forums: US EverQuest II Live Servers will be brought offline on Tuesday, November 18, 2014 at approximately 7:00AM PST (15:00-16:00 GMT). Estimated downtime is 1 hour. EU EverQuest II Live Servers will be brought offline on Tuesday, November 18, 2014 at approximately 9:00PM PST (19th Nov 5:00~7:00 GMT). Estimated downtime is 2 hours. From the EQ2 Forums: GENERAL Elite mercenaries Kenny, Matri Dut, and Perrin should now despawn after 5 minutes of being first hired. Fixed an issue where Kylong Plains was at the wrong location on some Fast Travel Maps. Removed the Burned Woods entrance from the...
EQ2Wire was fortunate enough to interview EQ2 Lead Designer Kyle “Kander” Vallée for today’s Altar of Malice expansion launch to talk about a broad spectrum of topics including: The building blocks of MMORPG content design and how collaboration between artists, animators, musicians, and designers makes it possible for a cohesive expansion with a strong theme and storyline. The new Altar of Malice zones as they fit into Solo, Adv Solo, Heroic, Event Heroic, and Raid playstyles How Altar of Malice builds on the Itemization bedrock laid by Tears of Veeshan A hint of what we can expect in next year’s content-focused...
From the EQ2 Forums: US EverQuest II Live Servers will be brought offline on Wednesday, November 12, 2014 at approximately 7:00AM PST. Estimated downtime is 1 hour. EU EverQuest II Live Servers will be brought offline on Wednesday, November 12, 2014 at approximately 9:00PM PST. (Aprox. 5:00AM London Time on 11/13/2014). Estimated downtime is 2 hours. and from the EQ2 Forums: POPULATION / ZONE PROGRESSION Castle Highhold [Solo and Advanced Solo] Va’Tak Telaris’ relic of power can always be seen once it spawns.
Table of Contents So what’s new in the expansion? How do I jump into the new expansion content? Why am I not gaining levels?! Are the new overland zones and dungeons re-skinned/re-textured versions of existing zones like we got in the past? Is there a new harvest tier for the expansion, or does level 90-100 become a tier? What material do I use to make Grandmaster spells? Are there new Alternate Advancements (AA’s) or Prestige Points in the expansion? What’s up with the new Ancient spells? How much better than Grandmasters are they? What new Contested Heroic zones can...
Shortly after the Skyshrine Gu-spansion (a game update that raised the level cap, added a new overland zone, 3 advanced solo zones, 4 heroic zones, and 2 raid zones), a reward was added to the advanced solo versions of the Skyshrine zones — Research Time Reducers. Previously these had only been available as a reward from completing Dungeon Maker zones. Research Time Reducer items reduce the time it takes to research a player Spell or Combat Art to its next quality tier, such as from Adept to Expert or from Expert to Master. They ranged from a savings of 6 hours...
It looks like Double Etyma and Bonus XP Promo expired today (2014-10-11), rather than expansion day (2014-11-10). Players reported this issue on the forums. Update from Afista last night at 3:11pm PDT: Thank you all for reporting the issues with the Etymas. Everything should now be working properly with the promotion 🙂 Happy adventuring to everyone!