Update Notes: Thursday, January 15, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Thursday January 15, 2015 at approximately 7:00AM PST. Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Thursday, January 15, 2015 at approximately 7:00AM PST. (Approx. 3:00PM London Time on January 15, 2015)
Estimated downtime is 2 hours.

and:

HEROIC CHARACTERS
Heroic characters now start at level 90 with 320 AAs!

For more information:
https://forums.station.sony.com/eq2/index.php?threads/heroic-characters-level-up-to-90.556133/

GENERAL

  • New sleep emotes have been added! You can find these in the Socials window or use /sleep01 and /sleep02.
  • The reset time and completion status for certain missions (eg: Altar of Malice heroic daily, Tradeskill daily) is now displayed in the new Mission Timers section of the journal.
  • Added a new option; Bag Options, “Skip during Deposit All.” Items in a bag with this option enabled will not be deposited into a depot using the Deposit All functionality.
  • SOE Live Request: Players may now save their house access list to a local file, and load said file as well. Please note that loading is non-destructive, ie: when loading an access list file into a house, existing access settings will remain.
  • Fixed an issue where commands sent using /pet would not persist.

HOUSING

  • Corrected an issue that prevented many guildhalls from having access to the Expanded Guild Hall Teleportation Network.
  • Scroll Depot has had its capacity increased to 5000.

POPULATION / ZONE PROGRESSION
General

  • Corrected an issue that prevented corpseloot from many high level encounters.

Tranquil / Phantom Seas

  • Named NPCs in Tranquil Sea and Phantom Sea now have multiple spawnpoints.
  • Named NPCs in Tranquil Sea and Phantom Sea are no longer aggro.
  • High Chieftain Kryx now spawns as fast as all of the other Named overland NPCS.

Ssraeshza Temple [Heroic]

  • The damage reduction buff, Veil of Darkness, can now be stripped from the Shades of Kavis with a fighter, priest and either a scout or mage.

Ssraeshza Temple: Taskmaster’s Echo [Event Heroic]

  • The Echo of Mikazha’s spell, Moonbeam, now has proper fail condition messaging.

Castle Highhold: No Quarter [Raid]

  • Spiderlings in the Grethah the Frenzied encounter should despawn if the encounter ends.
  • The trophy of Grethah the Frenzied should now be named appropriately.
  • When Grevog the Punisher is killed any characters with the Flaming Cocktail spell still applied should not trigger the failure condition.

Ossuary: Cathedral of Bones [Raid]

  • When Sacrificer Aevila is killed any characters with the Sanguine Splash spell still applied should not trigger the failure condition.

Ossuary: Sanguine Fountains [Heroic]

  • The Embodiment of Gore should no longer summon his Bone Fiends quite as often.
  • Adds in the Embodiment of Gore encounter should now despawn when the encounter ends.

Ossuary of Malevolence [Contested]

  • Teleporters to get to the balcony will now correctly be up when there is a boss spawned on the balcony.

Resonance of Malice

  • Fixed an issue where Valdimus V’Derun choir wouldn’t always despawn immediately after he was killed.

ABILITIES / ALTERNATE ADVANCEMENT
Swashbuckler

  • Marauder’s Vaunt no longer thinks it is version VIII.

Conjuror

  • Enhance: Summon Spells now correctly grants damage absorption to Earthen Avatar IX.

ITEMS

  • Dark Hanging Vines can now be properly placed in houses.
  • Fixed a bug where Guktan Guard Leather Shoulders were missing their appearance.
  • Fixed a bug where Survival Accord Leather Shoulders were missing their appearance.
  • Fixed a bug where Clan Grobb Leather Shoulders were missing their appearance.
  • Bilgewater now has stats appropriate for it’s duration.
  • Focused Energy III now properly applies its effects.
  • Discord conversion charm will now correctly add a pvp adornment slot to the following items: Firemage’s Mantle of Magmatic Fury, Lavacrafter’s Mantle of Magmatic Fury, Lavacrafter’s Mantle of Flashfire, Baneful Greaves of Hate.

TRADESKILLS

  • Expert Spell Recipes will now accept refined rares as a primary component.
  • Tap Essence VII (Grandmaster) is now located in the correct recipebook and uses the correct components.
  • The grandmaster recipe for Evade IV has been fixed.

QUESTS

  • Aerakyn characters should now be able to receive that quest Scout Free Swamp.
  • The broken barrel for the quest From Sea to Sea should always be visible for characters on the quest.
  • Rumdum in The City of Freeport will now offer the heritage quest, “The Stein of Moggok: It Can Be Rebuilt…” if you are level 100 and have not already started or completed it.
  • The Event Heroic weekly mission, Intruders Alert, now has the correct targets displayed in the description.

Editor’s Note: Using refined rares does not actually improve the crafted Spell or Combat Art, however some players mass-refine rares and being unable to use them was frustrating!

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Comments (17)

  • Dane

    |

    Someday, they’ll fix the GPU shadow problem in the game. Fortunately, the game looks pretty good with shadows turned off.

    Reply

    • Argoes

      |

      Is the game still down or is it my computer? I’m from antonia bayle and could not find any threads or forums on the status of EQ2 it is 17:00 Mt time zone right now.

      Reply

      • Feldon

        |

        Login servers are struggling due to H1Z1 launch today.

        Reply

        • Sychocharley

          |

          So is this why the EQ2 site cant even be opened?

          Reply

  • Ohnix

    |

    Nothing about in-game mail issues… this appeared to happen after Monday’s patch…

    Reply

  • Brax

    |

    Hmmm forum says 5 AM PST

    Reply

  • Oldschool

    |

    so they fixed Ssraeshza Temple to be doable without either mage or scout, yet Brokenskull still requires a mage cure.. pftt…

    Reply

  • Eric T Lewis

    |

    well making the overland mobs non agro is a good fix, moving them around is a knee jerk reaction. Hopefully they stop at that and don’t go screwing around with the merc going afk

    Reply

    • Kruzzen

      |

      Guess it depends on if people are still camping them and not allowing others to get kills.

      Reply

      • Maddog

        |

        Depends on why a person is camping the name. If they are camping the name because they want to complete a quest such as the weekly I do not see anything wrong with that. Just to camp the name to camp them I agree is annoying. I think the real camping problem began when the names started dropping exquisite chests with malice gems in them. I was and am happy getting those but I only kill the names for the weekly or if they happen to be up while I am passing by them. I want everybody to have a chance to kill them. Maybe if they had a timer like a Dungeon and you could only kill then once a day.

        Reply

        • Liftik

          |

          Maddog, the overland names DO have a timer. You can only see/kill each one every 2 hours.

          Reply

  • azgard

    |

    Maybe they should just change the weekly mission to killing the mobs inside one of the Advanced Solo zones instead of the named mobs in Tranquil Sea and Phantom Sea, that would probably remedy this whole situation.

    Reply

    • Loredena

      |

      No, the overland mission is the Solo mission. there are already weekly kill x mobs in the Adv Solo zones as well.

      Reply

  • Palandrel

    |

    What benefits do you get from an expert spell crafted with refined rares?

    Reply

    • Feldon

      |

      None, but at least if you happen to have a spare refined rare, you can use it to make spells/CAs.

      Reply

  • GriffonLady

    |

    Added a new option; Bag Options, “Skip during Deposit All.” Items in a bag with this option enabled will not be deposited into a depot using the Deposit All functionality.
    SOE Live Request: Players may now save their house access list to a local file, and load said file as well. Please note that loading is non-destructive, ie: when loading an access list file into a house, existing access settings will remain.
    Fixed an issue where commands sent using /pet would not persist.
    HOUSING

    Corrected an issue that prevented many guildhalls from having access to the Expanded Guild Hall Teleportation Network.
    Scroll Depot has had its capacity increased to 5000.
    Dark Hanging Vines can now be properly placed in houses.

    One of the most beautiful patches from my point of view. Muchly appreciated, and decently fast fix, when you think of all there is they have to do. ^_^

    Reply

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