Note: This article will be periodically bumped to the top of EQ2Wire. UPDATED: JUNE 18th, 2011 If you miss the pre-Expansion Zone Previews, Interviews with Artists, Animators, and Developers, as well as the quarterly Question & Answer , Developer Chats, and ‘What Bugs You Most?‘, you’ve got company. We’re not sure that 20 minute Stickam videos fully replace all those forms of communication. That said… There have already been several hotfixes tackling some of the bigger issues introduced by Game Update 60, but there are others which have yet to receive confirmation from developers. We delve into this category...
game update 60
Rothgar took a moment to respond to almost universal derision of the new Adornments display scheme introduced in Game Update 60: Thanks for your feedback on the adornment changes. However, from some of the feedback it certainly sounds like you’re not seeing everything based on an out-of-date UI. I do understand that some of you are using Default and still have issues with the changes, but before we can have a rational discussion about it, we need to make sure people are seeing the changes how they were intended and not looking at broken UI windows. Not seeing the...
Lemilla of Permafrost have done some research to confirm what appears to be an undocumented nerf to Casting Speed which is resulting in significantly slower results. This is not the only thread on the EQ2 forums on the topic. One originally about Swashbucklers also investigated the Casting Speed issue.
Feldon
June 1, 2011 6:03 am
From SOE’s Facebook page: This Thursday at 4PM PDT the SOE webcast is going to host members of the EverQuest II development team as they talk about Game Update 60: The Children of War. Find out about the Crystal Cavern, Fortress of Drunder, PvP changes and more! Also, members of the EverQuest Team will be in attendance to talk about Hardcore Heritage and why you’ll want to revisit some of your favorite places!
Feldon
June 1, 2011 5:53 am
From EverQuest2.com: Available today, May 31, 2011, The Children of War is the 60th game update for EverQuest II. This update will automatically install the next time you run the Launcher before logging in. Several updates were made to the game; here’s a quick look at some of the highlights! Game Update 60: The Children of War The Crystal Caverns The Fortress of Drunder Read more at EverQuest2.com.
Feldon
June 1, 2011 5:51 am
From EverQuest2.com: The Children of War update brings changes to the Player versus Player gameplay style available on our PVP servers, a new battlegrounds lobby, as well as a new battleground scenario. Read more at EverQuest2.com.
Feldon
June 1, 2011 5:49 am
From EverQuest2.com: The Children of War continues the storyline introduced to players in the recently released EQII: Destiny of Velious expansion pack as part of the Age’s End Prophecy saga.
Destiny of Velious provides many options for solo and duo players wishing to gear up without stepping into a heroic dungeon. For starters, the Othmir and Snowfang quest lines reward gear that was unheard of except for raiders in Sentinel’s Fate. Public Quests offer sets of gear, weapons, and more, with or without joining a group or raid provided enough players are present and successful. A largely unknown solo/duo dungeon Crystalline Breaks provides additional gear up options. And finally today sees the introduction of a Velious Solo Shard Quest to fill out player options for gearing up without a...
Multi-attack Not Working on Offhand Weapons In a two different forum threads, players reported that Offhand Weapons are not multiattacking unless their timing is staggered (use a combat art to interrupt one, or use weapons with two different delays). Zoltaroth‘s response: We found what is causing this and are working on a fix. Most likely the fix will be in the next hotfix after tomorrows (ie: not tomorrow). Battlegrounds Tokens for 2 Gold For testing purposes, Battlegrounds Tokens were placed on the PvP Vendor for 2 gold a piece on Test Copy. Unfortunately, these cheap tokens made their way...
Battlegrounds Disabled, Characters Stuck in Lobby From the in-game EQ2 MOTD: The Battlegrounds are temporarily unavailable. Attempting to zone into the BG lobby will cause your character to become stuck. Please refrain from going to Champion’s Respite until the battlegrounds are available once again! If you are currently stuck, please petition a GM. We apologize for the inconvenience. Battlegrounds Tokens 2g on PvP Players are reporting a bug that made it to the PvP servers (Nagafen and Vox) from Test causing Battlegrounds tokens to cost just 2 gold pieces on PvP servers. Who knows how many players will transfer...
After the jump, your full Game Update 60 Notes for today, May 31st, 2011…
Today, arguably the largest Game Update we’ve seen in years hits the live servers. Game Update 60 adds 4 new dungeons, 4 new raid zones, more crafting, more quests from a solo shard quest to a Heritage Quest, major changes to PvP from gear to itemization to mechanics, not only a new Battlegrounds lobby, but a 4th Battleground 18 vs. 18. We are still waiting for the full list of Game Update Notes, but in the meantime, here’s just a quick bullet point list of what we can expect: New Level 90 Dungeons and Raid Zones The Crystal Caverns...
From EverQuest2.com: The Children of War, or Game Update 60, will go live on Tuesday, May 31, 2011. The US servers will be offline at the usual Tuesday update time of 7:00 am PDT and are expected to be back online around 10:00 am PDT. The update notes will be available in the Update Notes forum, and a feedback thread will be unlocked once the update has been completed on the US servers. We’ll post any downtime updates in the Official News and Announcements “Server Downtime for the Children of War” thread.
If you firmly believe that all races and classes should be playable in all cities, today we are one step closer. Starting with Game Update 60 on May 31st, Ratonga will be tolerated welcomed in Qeynos and Kelethin. From EverQuest2.com: Celebrate With the Ratonga: May 31 – June 6, 2011 Word is spreading fast among the citizens of Qeynos and its allies: ratonga have begun to openly enter the cities, and the guards are no longer turning them away at the gate. With Game Update 60: The Children of War, ratonga will now be considered a neutral race and may...
Feldon
May 24, 2011 5:02 pm
It’s hard to believe that it’s been a week and a half since EverQuest II service was restored, and harder still that EQ2 was offline for 12 days, an exceptional operational gap for a game modeled on “sticky” customers who login daily to check in on and advance their characters. During the downtime, EQ2Wire wanted to give the EQ2 team an opportunity to come out from behind the bushes and share a bit of what they’ve been working on and maybe break some of the tension. After all, the EQ2 team had only just taken the wraps off 3...
While SOE and by extension EQ2 were offline during the 12 day downtime, what were the devs doing? Scrapbooking? Needlepoint? Actually, they continued work on Game Update 60 (now slated for a May 31st debut according to SmokeJumper) as well as looking ahead to Game Update 61 and beyond. While players were not able to test Game Update 60, the developers have continued to polish it up and add new things while the servers were down, as well as addressing the feedback from players during the short testing period.
We’ve been hearing about a new Adornments System in Game Update 60. System is perhaps too strong a word for what we’ve seen on Test. But the changes indeed help to visually distinguish adornments from other items which makes finding them in bags a lot easier. Item Examine windows have seen a change, as adornment text has been replaced by subtle Adornment “badges” for each color the item supports. Adornments themselves have been given bold new icons which are unique, color-coded, and stand out from other items in both recipe books and inventory bags. Your Feedback Does this go...
Now that EQ2 has been resurrected, some players have had issues with the mandatory password resets. Others who have gotten into the game noticed issues with Research Assistants. Some EQ2X players at the Bronze and Silver levels feel there should be compensation. EQ2X players at Gold and Platinum already have a compensation package. Finally, players are curious about when Game Update 60 will hit, since we are just 3 days away from the original announced launch date, and there had only been a couple days of testing. Details after the jump…
Game Update 60 has finally reached Test and there is a lot of content here, including 3 new heroic dungeons, 3 new x4 raid zones, and a new x2 raid zone, a new Battleground, as well as major changes to PvP. Also look out for several changes and tweaks to classes, as well as a hard-to-miss huge nerf to Dirges, with Chimes/Cacophony of Blades no longer interrupting. “The Children of War” The Fortress of Drunder has emptied of Rallos Zek and his armies as they pass into the Plane of War to prepare for their eventual march on the...
Feldon
April 28, 2011 11:37 am
It is our understanding that Game Update 60 will be hitting Test and Test Copy today. Domino‘s post is not a confirmation, but taken with other posts, strongly suggests it: Most likely early afternoon (PST) but times may vary depending on a variety of factors. There will be an in-game broadcast to warn you.
Feldon
April 28, 2011 4:51 am
According to Frizznik on the EQ2 Forums (when answering a question about why certain tradeskill materials wouldn’t go into the Harvest Depot), indicated that GU60 is now locked and thus should be hitting Test soon. With a live date of May 17th, I wouldn’t want to take the odds on 3 raid zones, 3 dungeons, and all the other content of Game Update 60 being bug-free. It looks like the classifications on the Rough Pearl and Rough Nacre should work for recipes that require those ingredients so I flagged those so they can go into the depot. May have...
Dethdlr
April 27, 2011 2:12 pm
For me, since DoV came out, the “hot zone” hasn’t seemed to be very “hot”. I’ve said this in a few threads and have seen others chime in with different theories on why they seem that way. There may be fixes to this coming our way in GU60. Details after the break.
Continuing last week’s news that Harvesting is being changed to have a faster speed, Frizznik has posted a new thread with a summary of the changes coming to Harvesting Tools: The other thread was getting long, so I wanted to create a new one so folks could easily find the changes to them, and to let you know some new developments. Woodworker made tools are changing. There are no longer seperate tools for each harvesting type. There is now one tool at each tier that gives harvest time reduction and double harvest chance. 20: Ash Harvesting Kit: 2% Double...
Frizznik is putting forth some changes to crafting in Game Update 60. Due to the loss of pristine bonuses when crafting new items that came with Velious, players have discovered a range of levels from 17-20 where there are no tradeskill quests to do, and XP has become a slow grind. So new tradeskill writs are being added from level 15-20 to resolve this issue. Meanwhile, harvesting speed is getting a boost for low levels, with the base harvesting time dropping from 5 seconds to 3 seconds. If you’re concerned that harvesting will be too fast at high levels,...
Feldon
April 15, 2011 4:15 am
According to Xelgad, we can look forward to some class improvements/tweaks with Game Update 60. Here’s what we know so far: Re: the Berserker class issues thread post Velious thread: These changes should hit Test with GU60. There should be plenty of time to give feedback on them while they’re on the Test Servers. Re: Persistent Buffs- Post-DoV Abilities thread: Unfortunately, we won’t be able to push these changes through until GU60 Re: Manaburn / Lifeburn Immunities thread: These have been removed for GU60.