Rothgar took a moment to respond to almost universal derision of the new Adornments display scheme introduced in Game Update 60:
Thanks for your feedback on the adornment changes.
However, from some of the feedback it certainly sounds like you’re not seeing everything based on an out-of-date UI. I do understand that some of you are using Default and still have issues with the changes, but before we can have a rational discussion about it, we need to make sure people are seeing the changes how they were intended and not looking at broken UI windows.
Not seeing the adornment name in the tooltip is a valid concern that we will talk about. The main reason for going to an icon-based system was to make the examine description more visual and to reduce the overall amount of space required for adornment information now that items can receive multiple adornments of the same slots. You’ll start to see items with more adornments, especially two-handers, and the examine description was getting awfully long. You’ll see we’ve done other things to try to reduce the compexity of the examine window like converting “+10 crushing, +10 piercing, +10 slashing” to just “+10 weapon skills”.
Also, with the old system, all you could see was the adornment name. Now, with the new system, when you mouse over the adornment icon, you get the full tooltip associated with that adornment, which should be an improvement by itself because you can see all the restrictions and bonuses associated with that adornment.
If the adornment icons are confusing, we can definitely look into more changes in the area. What we are trying to do is make the icons have meaning by using a variety of shapes and colors to represent different things. We want you to be able to recognize the adornment by the icon, and we can continue to add new icons to make them more visually different.
Regarding bugs, it definitely sounds like we have problem with some temporary adornments. We will look into that issue and get it fixed asap.
Thanks again for providing your feedback!
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