From EverQuest2.com: All of your favorite features from GU103: The Menagerie are getting bigger and better than ever! GU104: Sol’s Summer brings new additions to Familiars, Proving Grounds, and Expert Raids as well as a host of balance changes and more! Familiars: Season 2 New Familiars have found their way to Norrath and Season 2 includes 30 more Familiars to collect! Familiars are unique pets that grant their masters powerful buffs. Some of these new Familiars will be dropped in-game and others will be available to purchase in the Marketplace. Not to mention, all Rare and Ultra Rare Familiars will now be worth status,...
Raiding
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor Raids Code has been put in place to prevent players from entering any version of the zone while still locked to a previous zone and/or not passed the minimum lockout time. Players will be banished from the zone if they fail this check regardless of any lockouts displayed on their lockout window. This applies to Vaedenmoor: Heart of Nightmares [Raid] and Vaedenmoor: Realm of Despair [Raid]. Any previously saved zone instances have been reset. Chamber of Rejuvenation [Raid] Noxious Attuned can no longer be resisted. Trakanon should now call out...
From the EQ2 Forums: GENERAL Added “Camera Shake” option under Display (advanced) “Camera” to enable / disable camera shakes. POPULATION / ZONE PROGRESSION Chamber of Rejuvenation [Raid] The reaction time for Prescient Gaze has been slightly increased. The range for applying Noxious Attuned has been removed. The duration of Noxious Attuned has been increased.
Our new Community intern Roxxlyy posted this: All EverQuest II Servers will be brought offline on Tuesday, August 1st, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours. and here are our update notes: POPULATION / ZONE PROGRESSION Vaedenmoor: Heart of Nightmares [Raid] Terris-Thule will no longer speed up her casting of her AE spells with the removal of the “Daydream” spell. Corrected an issue that would occasionally cause Saryrn and Terris-Thule to become immune to all damage.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Arcanna’se Spire: Order and Chaos [Raid] Shanaira the Prestigious should now give slightly more time to react to the combo elements of her encounter. Vaedenmoor: Heart of Nightmares [Raid] Terris-Thule will no longer stoneskin while rampaging. Corrected an issue that would cause the Gatekeepers to think pets were not allowed to damage them if their owner challenged them. Terris-Thule no longer casts the “Daydreamer” spell. The spells “Touched by Nightmares” and “Touched by Torment” now persist through death. The adds in the Saryrn encounter should now despawn if Saryrn leaves the...
Until we get a new Community Manager for EQ2, it looks like Caith is posting the downtime notices: All EverQuest II Servers will be brought offline on Thursday, July 18th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours. From the EQ2 Forums: SUMMER ETHEREALS Increased the maximum Ethereal reward chances from 3 to 4. Added a forced description to the Ethereal cloak merchant lists to correct an issue where it did not always display the purchase requirements on the upgraded cloaks. Two new [Heroic] daily missions that each reward a...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION General Fracture, the Inheritance Merchant has returned to Freeport and Qeynos. Vaedenmoor: Heart of Nightmares [Raid] Terris-Thule’s “Drain Life” ability should no longer hit the entire raid. It should work the same way as it does in Vaedenmoor: Realm of Despair[Raid]. The allowable deaths in the Summoned Foes encounter has been increased. The platforms in the Summoned Foes encounter no longer randomize colors beyond the first time.
From the EQ2 Forums: PUBLIC QUESTS It should be much harder for mercenaries to hold aggro against The Omen Feeder. PROVING GROUNDS The reward for completing a checkpoint in a heroic proving ground has been increased from 1 to 2 Marks of Glory. The reward for completing a the final checkpoint in a heroic proving ground has been increased from 5 to 10 Marks of Glory.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor: Heart of Nightmares [Raid] Territus should no longer cause the spell “Mark of Nobility” to damage ally pets. Baliath should now take longer to start regenerating after he leaves the playable area and returns. Corrected an issue where if you had the Golden Recognition spell on, you could not execute that part of the script the spell implies. Chamber of Rejuvenation [Raid] Trakanon no longer forces a tank swap. Swapping tanks is now fully up to the fighters engaged in the encounter. Detonators should now auto-engage the raid instead of...
From the EQ2 Forums: GENERAL Platinum amounts over 1 million should be displayed better. PROVING GROUNDS Fixed an issue with proving grounds where loyalty points could be reset. The Underdepths [Proving Ground] Corrected an issue with damage variance on several Skyshrine Guardian and Skyshrine Infiltrator abilities that allowed them to hit for higher then intended amounts.
From the EQ2 Forums: PUBLIC QUESTS Item rewards from Shade of the First Brood, Battlement Bound, Ill Omen, and Long Live the Emperor are now only acquired by looting a chest that spawns near the public quest. You will have 5 minutes to loot your rewards from these chests after the public quest ends.
From the EQ2 Forums: PROVING GROUNDS Defiler Crystallized Soul, Necromancer Dark Heart, Conjurer Shard of Essence and all priest summoned resurrection baubles should now function in Proving Grounds. POPULATION / ZONE PROGRESSION All Raids Minor adjustments to incoming damage to players in raid boss encounters Chamber of Rejuvenation [Raid] Corrected a situation where the ritual barrier did not block the “Basilisk Bite” spell. Vaedenmoor, Realm of Despair [Raid] Vhaksiz the Shade should no longer wipe out the raid if the “panic” script is triggered. Vaedenmoor: Heart of Nightmares [Raid] Corrected an issue with Baliath’s enrage timer causing the duration...
Presumably… From the EQ2 Forums: GENERAL You can now hide your ‘Not For Sale’ items when at a merchant. You can now filter the broker by Ascension Classes. PROVING GROUNDS Most cleric reactive heals have been increased in the Proving Grounds by 30-40%.
From the EQ2 Forums: PROVING GROUNDS Battle upon the High Seas Poxy can now be damaged. POPULATION / ZONE PROGRESSION Chamber of Rejuvenation [Raid] The Reet Ritualist should now despawn when encounter resets. The entrance door should no longer require 18+ players to enter. The exit door should now allow use. Basilisk Bite should no longer overwrite itself when attempting to apply it twice.
All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours. From the EQ2 Forums: NEW KUNARK ASCENDING HERITAGE QUEST Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting! FAMILIARS Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power. You can access the Familiar window via a tab in your character UI. PROVING GROUNDS This update includes...
From the EQ2 Forums: Greetings Fellow Norrathians! Just stopping by to give everyone some information on what we have coming this year and some insight on the direction we are going. Cooperative Competition: Co-opetition!
From EverQuest2.com: Greetings, fair Norrathians! The team has been busier than a pack of Brownies in a bag of catnip! There’s plenty coming up this year, so let’s get right to it, shall we?! First, on Tuesday, May 2nd we are launching the first of our Level 100 Co-opetition Challenges in the Proving Grounds! What the heck is “co-opetition”? Well…Cooperative Competition, of course! In teams, you can compete side-by-side with other groups – and even sabotage their progress – as you mow through baddies so you can win! Why win? For new loot and bragging rights! We will start...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor: Realm of Despair [Raid] The number of adds in the Raenha, Sister of Remorse encounter should no longer grow for each successful threshold passed. The number of adds in the Raenha, Sister of Remorse encounter required to be killed if the script is failed should no longer grow. Deaths in the Raenha, Sister of Remorse encounter still affect add numbers. Respawn speed on adds in the Raenha, Sister of Remorse encounter are no longer affected by reuse debuffs (in players’ favor). All adds in the Raenha encounter now count toward...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Raids Adds in most tier 4 encounters have had their combat mitigation reduced. Vaedenmoor: Heart of Nightmares [Raid] Adds in the Warden of Nightmare encounters have had their respawn timers corrected to intended values. Corrected an issue that occasionally caused 4 adds per round instead of the intended 3 in the Warden of Nightmares encounter.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Arcanna’se Spire: Forgotten Sanctum [Heroic] Sabellah’Xen, Keeper of Fire’s adds now despawn when he is defeated or when his encounter is reset. Caelan’Gael, Keeper of Growth’s adds now despawn when he is defeated or when his encounter is reset. Lachina, Defender of Magics’ adds now despawn when she is defeated or when his encounter is reset. Kaesora: Xalgozian Stronghold [Heroic] General Janosz’s adds now despawn when he is defeated or when his encounter is reset.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor: Realm of Despair [Raid] High end difficulty encounters have had their “Panic” mechanic made a bit more lenient toward the beginning of the encounter. Vhaksiz the Shade has had his health adjusted. Ruins of Kaesora: Ancient Xalgozian Temple [Raid] Xalgoz has had his health adjusted. Xalgoz’s Staff of Control should now correctly be able to be used on Xagloz but is still not a required item to defeat his encounter. The Strathbone Runelord should no longer remain immune to damage at low health for an extended amount of time.
A bunch of Update Notes, but the one you’ll probably be hearing the most about appears, at first glance, to rein in the incredible power of items such as Ethereal Onslaught, Ethereal Conduit, Ire-Dread (the hammer), Spine of Ancient Terror, Spine of the Deep One, which can Reset the Reuse of some or all of a character’s abilities sometimes several times a minute. This effect has been the subject of much debate on the forums for the last year and a half. From the EQ2 Forums: GENERAL Added Resolve as a searchable stat on the broker. Fixed a bug where switching your...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION General Fixed a bug that could cause some overland zones and popular dungeons to crash. Vaedenmoor: Realm of Despair [Raid] Raenha, Sister of Remorse should now allow a little extra time to defeat her. ASCENSION Adjusted the minimum time required to gain ascension levels to account for the four extra scrolls granted to all characters.
Servers were up after 1 hour 8 minutes. Woot! From the EQ2 Forums: POPULATION / ZONE PROGRESSION Obulus Frontier The shadeweave bud will no longer lock to the first person that starts to harvest. Lost City of Torsis: The Spectral Market [Heroic] The Algae Fiend should no longer target pets with his curse. Vaedenmoor: Realm of Despair [Raid] Raenha, Sister of Remorse should no longer cause the zone to crash. Raenha, Sister of Remorse will now reset her health triggers if the script is failed. MERCENARIES Fixed a rare case where gear would no longer load on a mercenary....
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Lost City of Torsis: The Spectral Market [Heroic] Adds in the Merchant Caniz encounter should respawn slightly slower. Crypt of Dalnir: Baron’s Workshop [Heroic and Solo] Placing the Main Valve Lever and pulling it to open the slime grate will no longer cause smaller races to be stuck with a MAIN VALVE LEVER IN THEIR HEADS. Kaesora: Xalgozian Stronghold Colonel Gozier should no longer port you out of the world. Lost City of Torsis: Ashiirian Court [Raid] Lord Ghiosk will now be guarding the library once again.