From the EQ2 Forums: ZONES / POPULATION Lowered the hit points of monsters in Level Agnostic dungeons. The Siege [Raid] Durtung should no longer be immune to the same damage types as his adds are immune to. Required resolve for all bosses have been lowered to compensate for duplicate classes in raid makeup. Sanctifier Goortuk should no longer kill players when logging in from a linkdeath due to assumed low power level. Scourge Keep [Both Versions] Some things required to spawn something are now stackable. Qulkor’s dungeon key should be much more visible.
Grouping
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Zek, The Scourge Wastes Killing Warrider Steeltusk before killing his lackeys will no longer result in them attacking you while invisible. Shard of Love The non-agnostic version of the zone has been re-added to the zone entrance in Everfrost for those who do not want to run the Agnostic version. The health of the creatures found in the Agnostic version of the zone have been slightly lowered. Fabled Chamber of Immortality The door in Thundering Steppes now allows more than 2 players to zone in. Fabled Sanctum of Fear The door...
From Laylaih on the EQ2 Forums: The moment we’ve been talking about for months has finally arrived: it’s the launch day for GU100! Are you ready to voyage to the Scourge Wastes and take on terrifying new adversaries? Will you be scouting for shinies to complete over forty new collections? Is your heart ready to connect itself to its true mate? All this and more awaits you with the launch of GU100! Access to special zones is one of the perks of having an All Access membership. In GU100 we’ve added Zek, the Scourge Wastes and Scourge Keep. Also, Fabled...
* fan-made logo From the EQ2 Forums: THE SIEGE OF ZEK The Orcish Wastes have been invaded! The Green Hood and Deathfist clan have been routed by a new breed of orc, The Scourge, who are preparing their armies to advance beyond the wastes. They must be stopped, or Norrath will be ruled by the tyrants of The Hounds of War! Zek, the Scourge Wastes [Heroic]: Story Progressed Heroic Overland Zone Zek, the Scourge Wastes [Solo]: Story Progressed Solo Overland Zone Signature Quests – Special quests for max level Adventure players! Check your mail for how to get started!...
Game Update 100 “The Scourged Wastes” has been under invite-only beta for the last three weeks and tonight it will hit the Test server to allow for a bit of public testing prior to its April 28th launch. Bugs should be reported on the EverQuest II Bug Tracker. The full Test Update Notes can be read here, but we’re going to cherry pick a few interesting points… This update is heading to test later tonight, ETA ~10pm PST. GENERAL GU 100 is now available on Test server. Level 100 players should expect to receive an in game mail directing...
From the EQ2 Forums: STORMHOLD The travel bells in Greater Faydark and Sinking Sands are now restricted to the city zones, Antonica,and Commonlands. POPULATION / ZONE PROGRESSION Antechamber of Fate Adds in the Cheldrak encounter should no longer break with a full raid force. Maldura: Forge of Ashes [Raid] Overwhelming Azure Light and Overwhelming Golden Light should no longer trigger a failure condition if the respective Captain is defeated before it wears off.
From Laylaih on the EQ2 Forums: We’re getting close to the launch of GU 100! This Members-Only content is planned to be released on Thursday, April 28th, and we’re continuing to preview the exciting new and updated content that will be available in it. If you missed the first two, you can read them here and here. Now it’s time to venture in to Scourge Keep! From Chris “Chrol” Garlick on the EQ2 Forums: Deathfist Citadel. It was once the stronghold of the great orc emperor, Fyst, and his savage Deathfist clan, who held sway over all the lands known as Zek, the Orcish Wastes. But...
From Carlos “Gninja” Mora on the EQ2 Forums: Remember going into Ruins of Varsoon and making that leap into one of the side tunnels? Lace up your boots, as this is one of the zones we are giving the “Fabled” treatment this time around. The dungeon will be leveled up to current content of level 95+ and given new and exciting loot to chase. Chamber of Immortality, Temple of Cazic-Thule, and Sanctum of Fear are also being made available as “Fabled” versions. This new content should have some of your favorite parts of the dungeons made appropriate for the most seasoned adventurers. Even Venekor himself...
From Content & Social Media Manager Dexella: On Thursday, April 28, EverQuest II will be launching GU 100! This members-only content, designed for highest-level players, will include new zones, content, features, and items. Today, we’re going to journey into the first new zone: Zek, the Scourge Wastes! From EQ2 Senior Designer Nathan “Kaitheel” McCall on EverQuest2.com and the EQ2 Forums: Ravaged by the horrors of war, the vast majority of the island of Zek has been unsuitable for habitation by anyone, ever since the Deathfist clan of orcs took control of the entirety of the island. They reduced the once-sprawling Jaggedpine Forest to...
Yesterday’s EverQuest II Spring Update Livestream is now viewable on YouTube. You can learn about Zek, The Scourged Wastes, the new Signature quest, the three heroic instances, and the x4 raid zone all coming on April 28th. From the EverQuest II YouTube channel:
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Thalumbra All collectibles within the Glittervein Mines should be reachable now. Icy Keep Retribution The Icy Sledge is no longer Appearance only, and can once again break past the ice barrier. ABILITIES / ALTERNATE ADVANCEMENT Reduced the damage Devastation of War deals to named heroic encounters. ITEMS “Aura of Immolation” no longer resets the ability “Transfer Contagion” or “Divert Breach”. Spiked Dragonscale Aegis and Draconic Deflector shields have had block chance added to them. Corrected stats on the Dwarven ringmail Tunic.
From the EQ2 Forums: US & EU EverQuest II Live Servers will be brought offline on Wednesday, March 9, 2016 at 7:00AM PST* for an update. Estimated downtime is approximately one hour. From Caith on the EQ2 Forums: POPULATION / ZONE PROGRESSION Halls of Seeing [Raid] The Enforcer of Captivity is once again epic x4. Maldura: Forge of Ashes [Raid] The Forge Golem should now spawn correctly when getting a flawless kill on Cronnin/Dellmun, Kiernun, Bereth, Htardlem/Amzzem/Uigirf, and one of the Captains. The Forge Golem has had new items added as an additional drop to his loot table. Bereth...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Maldura: Forge of Ashes [Raid] [eq2u]Signet of Pure Terror[/eq2u] now correctly requires a Stone of Ashenfell Power or Stone of Greybeard Power as a purchase requirement. ITEMS Psionist Crowns can now be upgraded through crafting using either original crowns or newly dropped crowns. Required component is now any crown of that armor type. Psionist Helms that were previously upgraded using the Mindstone Crystal can now be crafted into the new version of the crown. The recipe book has had the new recipes added. New armor drops* now have a descriptor added...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Maldura: The Forge of Ashes [Raid] Changed the message given when triggering the Forge Golem. LIVE EVENTS The Erollisi Day “Lovely Lacquer” achievement can now be updated by crafting the passionate and romantic filigree rugs. QUESTS The Wind of Strife Blows Fickle – The update is now found in the truck at the foot of the bed in Viktor T’Hoth’s room, to better fit the description. Restoring the Underfoot Cathedral – Each of the tormented Serilian spirits can now only be seen by players on the appropriate step of the quest,...
From the EQ2 Forums: TIME-LOCKED EXPANSION Made adjustments to most NPCs to make lower level encounters less punishing. POPULATION / ZONE PROGRESSION General Fixed an issue where actors being killed could set the zone lockout in persistent dungeons. Kralet Penumbra: The Master’s Chosen [Heroic] Servitor of Yothshaval’s spell “In Service of the Master” damage has been reduced, but a power drain component added. Kralet Penumbra: Tepid Depths [Agnostic] Updated an encounter of Aberrants within the Tepid Depths to be of the appropriate agnostic challenge. MERCENARIES Increased the time before a mercenary auto suspends. ABILITIES / ALTERNATE ADVANCEMENT Summoners Summoned Pets will...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Persistent Instances Removed 30 minute lock-out when first entering a persistent instance. Killing any NPC in a persistent instance will now commit the lock-out. Kralet Penumbra: The Master’s Chosen [Heroic] The Chosen Curse and the Yothshaval Curse should no longer kill players if it wears off after Golguth is slain. Health of bosses have been adjusted. Xal’Gilah’s Disrupting Tutor add should no longer disappear during his encounter. Maldura: Bar Brawl Mages disarmed by Dalkuhm can now re-equip their weapons outside of a priest’s cure curse.
Terrors of Thalumbra has been out for over two months, and some players may just now be coming back to the game after a break, or have been playing the expansion but want to get better. With Terrors of Thalumbra, the token grind to add colored gems to gear has given way to dungeon dropped-armor, jewelry, accessories, and weapons which are then upgraded through Infusing. Add that to Reforging, Adorning, and other game systems and there is quite a lot of “homework” just to play EQ2 these days. Before we go any further, I do not hold myself up...
Some of you may be snowed in or, in my case sleeted in. If you were hoping for some promising news about Norrath, Kander has this brief take on Twitter: Currently working on new Fabled dungeons for this year. We'll be doing something different this time around. — Kyle Vallée (@EQII_Kander) January 22, 2016
Update from Caith: Looks like a large part of the patch didn’t make it to the live servers in this morning’s hotfix, so this is still currently bugged. We’re working on getting it out asap. and from Gninja: We are working to get the parts of the patch that did not make it to live servers remedied asap. We are working on it as we speak. Thanks… Here’s what got patched (from the EQ2 Forums), including that frustrating bug affecting the progression of numerous Zones such as Castle Highhold… POPULATION / ZONE PROGRESSION General Corrected an issue that prevented interaction with many...
Like previous expansions, Terrors of Thalumbra includes shiny “collections of collections” or meta-collections. A number of the expansion’s collections reward a piece which is part of a larger collection. When the expansion launched however, some of these pieces were not being rewarded. This week, Caith went through game logs to award the correct items to the players who had completed the quests but didn’t receive the pieces. From Kander: We have started reimbursing these missed meta collection pieces. If you haven’t been reimbursed for missed metas, Please email me. KVALLEE@daybreakgames.com Email me if you have collections you have completed...
Tonight is the last night of Frostfell until later this year, while tomorrow sees the unlocking of Kingdom of Sky on the Time-Locked Expansion servers. Meanwhile on live servers, in addition to a number of content fixes, we will also see a potentially significant change to AAs. Abilities that used to grant Crit Bonus will now grant Potency instead. Finally we must say goodbye to a feature that has worked inconsistently at best for many years but must have proven too difficult to fix. With tomorrow’s update, the PvP Arena feature will be disabled in EverQuest II, with the rewards...
From the EQ2 Forums: GENERAL The /summon_chest command can no longer be used while on a transport. POPULATION / ZONE PROGRESSION Maldura: Palace Foray [Heroic] Dragoon Z’Koz will always drop a treasure chest. Kralet Penumbra: Temple of the Ill-Seen [Advanced Solo] Should now spawn shinies properly. Kralet Penumbra: The Master’s Chosen [Heroic] Necromantic Concentration buff can now appropriately be dispelled.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Maldura A Far Seas Trading Company representative has arrived in Maldura and will now sell Age of Malice blank runes in exchange for Coin of the Grand Artificer (they are still also available for far seas tokens from the original sources). She can be found in the Mushroom Bar and Grill. Maldura: Algorithm For Destruction [All Versions] The electro-charged battery is now automatically placed in your inventory, when appropriate, during the encounter with X-O Arachmech. Kralet Penumbra: Uzulu Deep [Event Heroic] Urzzra-Uzulu’s Thought Graze now drains more power. Urzzra-Uzulu’s Thought Overload...
Fr0m the EQ2 Forums: POPULATION / ZONE PROGRESSION Kralet Penumbra Reduced the random chance to get multiple scouts in Kralet Penumbra encounters which will reduce the overall amount Dark Assault is being cast. Kralet Penumbra: Tepid Depths Reduced the damage on Mental Detonation and Aberrant Assault. Lowered spell dps on Mind-Rippers and Spell-Eaters. Maldura: Algorithm For Destruction [Agnostic] Electro-charged reinforcements now drop electro-charged batteries. X-O Arachmech now drops an X-Electro-charged battery. Maldura: Bhoughbh’s Folly [x2 Raid] When speaking to Bhoughbh to turn in his requested items the quest “G.W.A. Gnemlin With Attitude” should update for all members of the...
From the EQ2 Forums: CENSUS Added infusion stats to census output. Added prestige flag to census output. Added infusable flag to census output. Added relic flag to census output. POPULATION / ZONE PROGRESSION General Beastlord and Channeler Trainers have returned to Freeport and Qeynos.