June 4th, 2015 Livestream Notes — EoF Fabled Zones June 23rd, Summer Ethereals, Campansion 12 Info!

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization

Today Robert “Caith” Fouts, Nathan “Kaitheel” McCall, and Kyle “Kander” Vallee were joined by EQ2 Community Manager Ry “Roshen” Schuller to talk about upcoming changes in this fall’s expansion-sized Campaign, or as the EQ2 team has been calling — the Campansion. Here are my rough notes, subject to my interpretation and these are mostly not direct quotes. Any mistakes are my own!

Amplifying Infusing

Players have be able to upgrade armor through Gems and adding Essences to change the Damage type on Weapons. However this has been very limited as it requires the devs to create hundreds of items for each boost/change. A new feature is coming with this fall’s Campansion #12 (Expansion-sized Campaign) called Amplifying Infusing which will allow items to be customized and upgraded on a more detailed level. Not all items in the game will be upgradeable, as this will be limited to items in the expansion and perhaps a few AoM/RC items. For example, you might get a bauble from a zone that allows you to boost stats or add a totally new stat to an item. You will be able to change the Weapon Delay (1, 2, 4, 6, 8) and Damage Type (Mental, Fire, Noxious) on Weapons.

20150604-livestream-amplifying

current prototype of Amplifying

Amplifying Infusing requires a dropped material (which could be rare) to boost an item. We’re not sure what it costs just to change the stats, delay, or damage type on an item. The prototype shown just costs plat, but the finalized version will use a material. This will work alongside but not replace Reforging which will largely remain in its current form. The plan is to have a longer expansion Beta test this year so that more feedback can be collected on this feature.

   

Update Notes: Thursday, June 4, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Thursday, June 4, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately one hour.

EU EverQuest II Live Servers will be brought offline on Thursday, June 4, 2015 at 7:00AM PDT* for an update. (Approx. 3:00PM London Time on June 4, 2015). Estimated downtime is one hour.

Alle deutschsprachigen Server werden um 16:00 CET am 04.06.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 1 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 16:00 CET le 04-06-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 1 heure.

and from the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Precipice of Power [Raid]

  • Samhain adds in the Cazic-Thule encounter have been removed.
  • The zombie effect should no longer spam from the spell “Heart Stutter”. It should only play once the spell is applied.
  • Duration between adds has been increased in the Cazic-Thule Encounter.
  • Duration between “fear” increments has been very slightly increased.
  • Judicators and Bailiffs should now despawn when Tribunal has been defeated.

June 4th Livestream Will Talk New Ethereals, Fabled EoF Dungeons

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping

UPDATE: Here’s the official announcement:

We’ll be streaming on Thursday, June 4, 2015 starting at 1PM Pacific* on the EverQuest 2 Twitch channel.

[IMG]

Join Holly “Windstalker” Longdale, Robert “Caith” Fouts, Kyle “Kander” Vallee, and Ry “Roshen” Schueller for this stream as we show off just a few of the things coming up for EverQuest 2, and chat with players live via Twitch chat.

Join us for this stream, and log into Twitch to chat with us and other players. We look forward to talking with YOU during this stream!

From Holly “Windstalker” Longdale on twitter:

Update Notes: Wednesday, May 27, 2015

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Wednesday, May 27, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately one hour.

EU EverQuest II Live Servers will be brought offline on Wednesday, May 27, 2015 at 9:00PM PDT* for an update. (Approx. 5:00AM London Time on May 28, 2015). Estimated downtime is one hour.

Alle deutschsprachigen Server werden um 6:00 CET am 28.05.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 1 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 6:00 CET le 28-05-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 1 heure.

and from the EQ2 Forums:

POPULATION / ZONE PROGRESSION
F.S. Distillery: Stowaways [All Versions]

  • The barrels used against Sir Wharfie should always respawn and be visible should the encounter against the armored rat reset.

F.S. Distillery: Distill or Be Killed [Heroic]

  • The achievements, Like a Bull in a Pirate Shop and Crowd Control, are now achievable.

USER INTERFACE

  • Fixed a bug where some attribute values were exceeding the maximums displayable in the UI.

TRADESKILLS

  • The recipe for Smite Corruption II (Grandmaster) may now be crafted.
  • The recipe for Unflinching Will V (Grandmaster) will now correctly return Unflinching Will V (Grandmaster) when crafted.

ABILITIES / ALTERNATE ADVANCEMENT
Conjuror

  • Plane shift will now grant chance to proc pet’s primary quick attack.

Necromancer

  • Undead Knight IX appearance is now that of a Jun’Rah.

Update Notes: Thursday, May 7, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Phantom Sea

  • Werner Thunderleg can now be found hanging out in Kithicor Forrest in the Phantom Sea.

F.S. Distillery: The Rum Cellar [Solo]

  • Fixed a crash in the Rum Cellar solo instance.

ABILITIES / ALTERNATE ADVANCEMENT
Scouts

  • Scout Offensive stances will no longer spam requires level 96 when zoning.

Warden

  • Dawnstrike Strike, Icefall Strike and Whirl of Permafrost now do more damage.

Inquisitor

  • Strike of Flames, Invocation Strike, Strike of Corruption now do more damage.

Druid

  • Howling with the Pack will now heal mercs.

Update Notes: Tuesday, May 5, 2015

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Phantom Sea

  • T’Kaela should no longer have an incorrect Rum Cellar requirement.

F.S. Distillery: The Rum Cellar [Solo]

  • At no time will death result in being stuck in the storeroom.
  • The damage inflicted by Aerial Attack has been slightly increased.

F.S. Distillery: Distill or Be Killed [Heroic]

  • The cannon used against The Red Corsair will no longer be stuck in operation by another member of your party when it shouldn’t be.
  • Charanda will no longer be stuck immune in either the normal or challenge mode encounters.
  • Brokenskull Rum Party – No more than 20 Brokenskull pirate zipliners should spawn when the mission starts, and they should all remain on the Rum Run should they not be added to anyone’s hate list when they land.
  • Pets or mercs can no longer be targeted by Portia Rumuffin.

Rum Cellar Launches Today – 28 April 2015

Written by Dethdlr on . Posted in Expansion News, Game Updates & Maintenance, Grouping, Raiding

rum_cellar_logo

Update: “Unlocking US live servers now.” – Bunji

Update: Downtime is now expected to extend until Noon Pacific time.  However, the link to purchase the Rum Cellar Campaign is now active, so we can pretend that’s the pre-order time window.  🙂

Today marks the launch of the Rum Cellar Campaign which can be purchased here.

For those that haven’t been following along, the Rum Cellar Campaign is the first attempt at delivering Downloadable Content (DLC) for a price, rather than through traditional expansions (not counting the old Adventure Packs that were meant to be in addition to expansions, not a replacement for expansions).  It contains the “Far Seas Distillery” with 1 Solo, 1 Event Advanced Solo, 1 Heroic, 2 Event Heroics and a large Raid version for $15 ($13.50 for All Access).  Altar of Malice is required and should be available as a bundle for those that have yet to purchase AoM.  There will be another large Campaign this fall around the usual expansion release time.  The content released throughout the year in these Campaigns should add up to what we might have traditionally seen in a yearly expansion.

Roshen posted this on the EQ2Forums:

US EverQuest II Live Servers and website will be brought offline on Tuesday, April 28, 2015 at 7:00AM PDT* for the Rum Cellar Campaign Patch. Estimated downtime is approximately three hours.

Players will NOT be able to play this campaign until after this patch has completed, even if they purchase the campaign prior to this maintenance.

EU EverQuest II Live Servers will be brought offline on Tuesday, April 28, 2015 at 7:00AM PDT* for this update. (Approx. 3:00PM London Time on April 28, 2015). Estimated downtime is three hours.

Alle deutschsprachigen Server werden um 16:00 CET am 28.04.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 3 Stunde(n) betragen

Le serveur de langue française sera arrêté à 16:00 CET le 28-04-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 3 heures.

*Time Zone Converter

Update notes for this downtime can be found in the Game Update Notes forum once they’re available.

Keep an eye on the EverQuest II forums for news if additional downtime is needed.

EDIT: Approx downtime is now three hours.

EDIT 2: This downtime will affect the website as well.

Update: As part of the launch festivities, Daybreak Games will be livestreaming as well:

Don’t miss today’s EverQuest 2 stream! To celebrate the launch of the Rum Cellar Campaign, we’ll be streaming today, Tuesday, April 28, 2015 starting at 11AM PDT* on twitch.tv/EverQuest 2

Rum Cellar Highlights: What You Need to Know

Written by Feldon on . Posted in EQ2, Grouping, Itemization, Raiding

From Roshen on the EQ2 Forums:

rum_cellar_logo

Earlier this month, the EverQuest II team unveiled plans for campaigns! The first new campaign, Rum Cellarwill be available on Tuesday, April 28, 2015. Rum Cellar comes with six new instances (solo, heroic, and raid content) with lots of loot, collections, and achievements.

rum_cellar_announce1

Here’s a list of the features that are included in the Rum Cellar campaign:

  • 2 Solo Zones (1 Solo and 1 Advanced Solo)
  • 3 Heroic Zones (1 Heroic, 1 Event Heroic, 1 Event Heroic-Challenge)
  • Raid Zone with 10 Bosses
  • Lots of Loot, including drops of a Rare Elite Mercenary and a Zeppelin Mount
  • New Achievements and Titles
  • New Gems for Armor
  • New Collections
  • Merchant who accepts Far Sea Ferrin (who also sells a Zeppelin Mount!)

Rum Cellar Preview Livecast Video Now on YouTube

Written by Feldon on . Posted in EQ2, Grouping, Itemization, Raiding

This week’s Rum Cellar preview livecast on Twitch with EQ/EQ2 Executive Producer Holly “Windstalker” Longdale, EQ2 designer Chris “Chrol” Garlick, and EQ2 Community Manager Roshen has now been posted on YouTube. Note that it cuts off at the 59 minute mark as they ran up against the 1 hour scheduled timeslot and never came back from it. We are hoping to get a brief summary of the key points from the webcast here on EQ2Wire sometime today.

 

Test / Beta Update Notes: Friday, April 3, 2015

Written by Feldon on . Posted in DGC Wants Feedback, EQ2, Game Updates & Maintenance, Grouping, Itemization, Tradeskill

Normally we don’t list complete Test / Beta Update Notes so as to avoid confusion with Live notes, but in this case, we’re going to make an exception as players have been clamoring for signs that development continues on EQ2 from bug fixes to performance tweaks to mechanics and class balance changes, and this update has all of that!

From the EQ2 Forums:

PERFORMANCE IMPROVEMENTS

  • Reduced frequency of UI updates being sent to clients from the server lowering server/client and bandwidth load, specifically during combat.
  • Improved server memory use.
  • Various client crash fixes.
  • Several minor performance improvements on nearly every system in game.
  • Lowered server/client and bandwidth load for the warder and construct windows.
  • Lowered the server load caused by player pets in and out of combat.
  • Made improvements to performance hits caused by census exports.

GENERAL

  • Guildhall Harvesters have had their dialog list shortened.

ACHIEVEMENTS

  • The triumphs for Drunder have been reset to clear any issues with them not updating. Some players will be granted this automatically upon logging in.
  • Achievements related to Sevelak of Storms have been fixed.
  • Achievements related to youtube uploads have been removed as this feature is no longer available.

Announcing the Rum Cellar Campaign DLC for $15 [NOT A JOKE]

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Raiding

EQ2_000887

If you told me last November that nearly one third of Altar of Malice expansion purchasers would opt for the never discounted $89.99 Collector’s Edition, I’d have suggested therapy or possibly drug treatment. If you read the comments here on EQ2Wire and on the official EQ2 forums when the pricing was announced, the universal response was howls of protest.  Yet to this day, the expansion not only continues to show good sales numbers, but fully one third spring for the Collector’s Edition. Perhaps we ARE the vocal minority.

So with that background comes today’s Marketing-driven blitz (yes on April Fool’s Day for some reason) of how EverQuest II’s content will be released going forward. First up, here are the Press sites that participated in Round Tables with the EQ2 team this week:

TL;DR Summary

  • Coming on April 28th, we will see a purchasable “Campaign” or what most people would call DLC/Adventure Pack for $15 ($13.50 for All Access)
  • The new DLC introduces a new instance called the “Far Seas Distillery“, with 1 Solo, 1 Event Advanced Solo, 1 Heroic, 2 Event Heroics, and large Raid versions. The new zones have rare loot, collections, achievements, a new drunken monk mercenary, and a dropped Zeppelin flying mount.
  • We’ll see another large Campaign this fall around the usual expansion release time. The content released throughout the year in these Campaigns will add up to what we might have traditionally seen in a yearly expansion.
  • Cross-Server Dungeon Finder is coming “later this summer”.
  • New Deity Revamp this fall with purchasable AA abilities.
  • Level cap will remain 100 for the time being.

Update Notes: Tuesday, March 24, 2015

Written by Feldon on . Posted in EQ2, Grouping, Itemization, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Tuesday, March 24, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately one hour.

EU EverQuest II Live Servers will be brought offline on Tuesday, March 24, 2015 at 9:00PM PDT* for an update. (Approx. 4:00AM London Time on March 25, 2015). Estimated downtime is one hour.

and from the EQ2 Forums:

GENERAL

  • Corrected an issue that was preventing achievements for Avatars from showing up in Census.

POPULATION / ZONE PROGRESSION
Ossuary: Altar of Malice [Raid]

  • Ritual Keeper V’derin has had his health adjusted.
  • Malicious Sentry adds in the Ritual Keeper encounter have had their health adjusted.

Castle Highhold [Solo] and [Advanced Solo]

  • Sa’Dax Senshali should no longer remain invulnerable should multiple platforms become active simultaneously.

Update Notes: Tuesday, March 10, 2015 & 4 Hour Downtime

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Tuesday, March 10, 2015 at 4:00AM PDT* for an update. Estimated downtime is four hours.

EU EverQuest II Live Servers will be brought offline on Tuesday, March 10, 2015 at approximately 4:00AM PDT* for an update. (Approx. 11:00AM London Time on March 10, 2015). Estimated downtime is four hours.

Alle deutschsprachigen Server werden um 12:00 CET am 10.03.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 4 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 12:00 CET le 10-03-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 4 heures.

and from the EQ2 Forums, in addition to the usual types of fixes, it looks like a new type of scaling White Adornment is coming out which will be crafted with materials from super-rare nodes or a satchel purchased from the Marketplace. We’re not going to jump to any conclusions until we see the mechanic of how this all works. Not surprisingly, Dethdlr, who just spent weeks redoing his Adornment Calculator, is now having a conniption fit.

Full update notes after the jump…

Update Notes & Extended EU Downtime for March 3, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From Roshen on the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Tuesday, March 3, 2015 at 7:00AM PST for an update. Estimated downtime is one hour.

There will be extended maintenance for European servers.

EU EverQuest II Live Servers will be brought offline on Tuesday, March 3, 2015 at approximately 9:00PM PST for an update. (Approx. 5:00AM London Time on February 27, 2015). Estimated downtime is 4 hours.

Alle deutschsprachigen Server werden um 6:00 CET am 04.03.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 4 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 6:00 CET le 04-03-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 4 heures.

and from buildmaster Bunji on the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Brokenskull Bay: Bildgewater Falls [Heroic]

  • The “Barnacle Burst” spell has been made to hit slightly less often and should no longer grow over time.
  • The “Whirling Daggers” spell has been made to hit slightly less often and should no longer grow over time.
  • The “Dangerous Flirtation” spell has been made to hit slightly less often and should no longer grow over time.
  • The “Pirate Spin” spell has been made to hit slightly less often and should no longer grow over time.
  • The “Boatman’s Grasp” spell has been made to hit slightly less often.
   

Altar of Malice Mission Givers Are Back!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

scrooge_mcduck

From Gninja on the EQ2 Forums:

Mission givers have returned in AoM zones. Enjoy!

Further clarification from Kander:

Mission givers are back up. We will be running a double Ferrin weekend this weekend for all.

Sorry guys, the back end stuff we have been doing for the DB changes coming, messed with the OS time and caused a few problems. We are glad we caught it quickly too.

Also from Holly “Windstalker” Longdale’s twitter yesterday, we might see a Double Ferrin event this weekend!

Update Notes: Thursday, February 26, 2015 — UPDATE: Includes NPC Fix!

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization

We’re still dead in the water as far as Altar of Malice daily and weekly missions for Overland, Solo, Adv Solo, Heroic, Event Heroic, and Raid content, however there are some other updates happening tomorrow which will be great when we get our NPCs back.

Update from Gninja last night:

This update does include the fix to the missions but they will not immediately be turned on after the servers come back up. The mission givers should return shortly after all the servers are back up and we have double checked them on live servers.

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Zavith’loa: The Hidden Caldera [Advanced Solo]

  • Pterotrainer Yu’Lua’s adds will no longer stifle.

Brokenskull Bay: Fury of the Cursed [Raid]

  • Increased the leash range of the Barin and Morin encounter.

Ossuary: Resonance of Malice [Advanced Solo]

  • Elder Senistus’ “Persecute” spell has had its damage lowered.

Ossuary of Malevolence [Contested]

  • Ostiophobe will no longer cast Toxic Ruin constantly. Toxic Ruin may now be interrupted.

Altar of Malice Mission Givers Fix in the Works

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

pandabear1

We are anxiously awaiting a fix and a return of the Altar of Malice mission givers. Until that time, it is not possible to pickup Solo, Adv Solo, Heroic, Event Heroic, Contested, or Raid missions on either a Daily or Weekly basis, not to mention timed overland Solo Missions. A fix seems unlikely today, but we’ll keep hanging on until the solution is found and applied.

Here’s Gninja with a couple of updates to say the team are working on it:

It is getting fixed and it is getting fixed right. We would rather get it right the first time and take an extra day to put in the needed testing than to rush it out and potentially make things worse. Sorry for the inconvenience.

and:

It is a new bug and we are getting it fixed asap. It is top priority. We know it sucks that they are missing and we want them to not be missing as well! We will get it resolved as quickly as we can with putting in the testing time to make sure its fixed right so we don’t have to bring them right back down.

Update from Windstalker on Twitter:

Still looking at some funk with the missions givers for #eq2. We’re planning a Double Ferrin weekend assuming we fix it (and we should).

All Daily and Weekly Mission Givers for Tradeskill, Solo, Adv Solo, Heroic, Event Heroic, and Raid Currently MIA

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

EQ_2_Altar_of_Malice_keyart

Out of an abundance of caution, all Altar of Malice mission quest givers have been despawned on all EQ2 servers. This started earlier this evening with Skrit, the Tradeskill daily mission giver but is now affecting all mission givers of all gameplay styles.

Update: The in-game MOTD has been updated with this message:

A bug has caused an issue with mission givers in Altar of Malice. All mission givers have been removed from the game. We will have them back as soon as possible.

More as we have it…

Update Notes: Tuesday, February 24, 2015 and Daybreak-wide Maintenance

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

OssuaryofMaliceEntrance

From the EQ2 Forums:

Attention players: we will perform a general maintenance beginning at 7:00AM Pacific* on Tuesday, February 24th. The current estimated downtime for this maintenance is up to three hours.

This maintenance may impact the following Daybreak services across all games:

  • Commerce functions, including purchases, for all games
  • Game logins
  • Web and forum logins for all Daybreak sites, including account creation

Time Zone Conversions

  • PST: 7:00am ~ 10:00am
  • EST: 10:00am ~ 1:00pm
  • GMT: 15:00 ~ 18:00
  • CET: 16:00 ~ 19:00

and from the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Altar of Malice [Heroic] Dungeons now have a chance to spawn an extra encounter once the zone boss has been defeated.
  • Hit points for all Altar of Malice Solo, Heroic, and Contested zones have been slightly reduced.

New EQ2Stuff.com Fansite is One-Stop-Shop for Altar of Malice Info

Written by Feldon on . Posted in EQ2, Grouping, Itemization, Raiding, Tradeskill

EQ2 Player TrulyVexed has been working on a fantastic EQ2 fansite with information for players of all skill levels wanting to succeed in the Altar of Malice expansion. The new EQ2Stuff.com site includes a variety of guides, from Altar of Malice Heroic Zone strategies, to Altar of Malice gear and adornment selections, to lists of which shinies drop in which AoM instances, to useful (but not required!) ACT triggers, there is a lot of valuable information all in this one website. TrulyVexed announced the site on the EQ2 Forums a few weeks ago and we’ve been meaning to feature the site but some other news got in the way!

eq2stuff

Originally launched at www.mad-as-toast.co.uk, the site is now available at EQ2Stuff.com!

Notes from Today’s EverQuest II Twitch Livestream for Feb 18, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

eq2_twitch_2015-02-18

Members of the EverQuest II team took to Twitch today to reassure players about the direction and future of the game given last week’s stunning takeover and layoffs. While it was great to hear some of the team’s overall plans for the near future, it would have been great to start out with an acknowledgement of what happened, some high level broad strokes about how the team has pulled together to continue to give us content. I’d have also mentioned the expansion (Even if a date is unknown) as there is a doubt as to whether there will be one. For a monthly “here’s what we’re working on” this was perfectly fine, but with expectations as high as they were, we really needed a Home Run and this was more of a base hit.

The livestream included EQ/EQ2 Executive Producer Holly “Windstalker” Longdale, Lead Designer Kyle “Kander” Vallee, EQ2 Designer Chris “Chrol” Garlick, EQ2 Senior Designer Nathan “Kaitheel” McCall, and EQ2 Animator Tom Tobey.

First up, Holly talked about how the EnterpriseDB migration is still under way. This is a lot of back end work to upgrade EQ2’s game servers which will have huge benefits once it’s complete, including Cross-Server Dungeons. The servers have been getting updates this week (thus the 4 hour maintenance windows) with an OS upgrade which is part of this process.

Producer’s Letter: Quick Update on EQII & Livestream on Feb 18th

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From Holly “Windstalker” Longdale on the EQ2 Forums:

Hello, Norrathians!

As you’ve likely heard by now, there’s been some changes around here in staff. I want to assure you though that this team is still in full-time dev and operation mode, and we continue to have awesome plans for EQ2. We’re shuffling a few things about, but our goals in delivering fun stuff won’t change. For example, in a couple of weeks we’ll be releasing rare bosses for the AoM dungeons and more. We’re tinkering a bit so I apologize for the silence and certainly any concerns or worry it may have caused you.

We’ll have more news as we rip along here doing what we do and what we love – which is keeping our world busy and alive for our incredible community of players. Above all, we are grateful for your continued support and love of the game.

I would really like to hear from everyone and chat with you about all of this which is why we’ll be hosting a Twitch livestream on Wednesday, Feb. 18 at 3pm at twitch.tv/everquest2. The team looks forward to having you tune in so we can address any questions you may have.

Thanks and see you in game!

Holly Longdale
Executive Producer, EverQuest & EverQuest II

Let’s Get Serious About Adornments!

Written by Feldon on . Posted in EQ2, Grouping, Itemization

More than a few players have looked at my EQ2 character‘s vacant adornment slots with incredulity. Why have I been so slack on adorning? The answer has multiple parts:

  • I never knew when I will replace a piece of gear and thus be out the cost of the adornments or worse unable to carry those adornments forward.
  • War Runes have been by-and-large out of reach of my casual heroic gameplay style.
  • The purple adornments I really want have been drops behind an unfavorable RNG.
  • Green adornments for the most part have lacked significant growth, or just haven’t been worth the trouble to acquire.
  • White adornments haven’t kept pace with player power and barely increase stats with the exception of a few slots.

With Tears of Veeshan, Altar of Malice, and recent patches, nearly ALL of these issues have been resolved.


Powered by Warp Theme Framework