EverQuest II Insider #1 on Twitch — Early Access to Quests/Zones, EQ2 Roadmap, What’s Coming Soon!

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Live Events, Player Studio, Raiding, SOE Wants Feedback

eq2insider_ep1

On Wednesday, April 2nd, 2014 at 2:00 PM PDT, EQ2′s new community manager Margaret “Luperza” Krohn (aka PurrfectStorm), hosted the first EverQuest II Insider livecast on Twitch. This 1 hour broadcast included EQ brand manager Adam Key, Holly “Windstalker” Longdale, Akil “Lyndro” Hooper, Chris GarlickGary Daugherty, and Nathan “Kaitheel” McCall.

Alas, a recording of the livecast was not preserved either by SOE or Twitch (due to a settings glitch), so this episode joins Doctor Who and other vital shows as missing presumed wiped.

That said, a few resourceful players who watched the Livecast were good enough to take notes and so we can paraphrase them below:

  • Holly and Akil talked about current topics including Bristlebane Day, as well as previewing some Player Studio items that will be coming soon, including a very nice looking yacht or fishing boat with oars and other gear. Luperza mentioned that Player Studio topics will be covered in their own livesteam.
  • We got to hear the ‘April Fool’s intro music’ (archived for posterity on Zam) and the new meatbeast vid was also shown (if you haven’t seen it then look here).
  • Holly talked a little about All-Access (subscription, Krono, or Prepaid cards)
    • All Access players will get access to new zones / heritage quests 1-2 weeks earlier than other players.
    • Those with new All Access account will have double xp weekends.
    • More All-Access exclusive items on the loyalty merchants.
  • The schedule for updates will be more public so that we can see how Smokejumper’s weekly/monthly update idea is working.
  • EverQuest II Roadmap/Blueprint — Upcoming plans for EQ2 with feedback from players.
  • Contested HighKeep Previewed
    • new skeleton models like crawling, one legged and some even use their head as weapon [IMG]
    • quests: drop quests, quests from items, daily missions for etyma (2 mission givers: 1 at entrance, 2nd at the entrance to picklaw part)
    • plunderable loot which you can place in your house
    • some items might be marked with our name (there is special achievement for marking all of them: Vandal title)
    • achievement for killing all nameds in the zone
    • hidden rare trophies in the trash – if you gather all you get Body Snatcher (?) title
    • new armor appearances
  • New High Keep Guild Hall
  • Player Studio will open up (later this year) to submissions from Germany, UK, France for players with an SOE Station account.
  • Developer picks for Housing Leaderboards – returning soon.
  • New Raid zone (ToV Wing 3) — Next Month
  • 10 More AA points (requires level 95)– next week.

Thanks to Sambril, Kinya of Babagra Polish EQ2 fansite, and Errrorr for their note-taking!

Introducing the Raid Council

Written by Feldon on . Posted in EQ2, Raiding, SOE Wants Feedback

From Kyle “Kander” Vallée on the EQ2 Forums:

We are opening a new area here on the forums for the sole purpose of getting raid feedback quickly and easily in order to assist us to make changes, tweaks quicker and more effectively and vastly improve future raid content.

This area will be by invite only and will be for raid leaders and raiders who are participating in the upper echelon of raid content. This is area will be a direct link to the development team. We want it to feel open and constructive.

The goal is to have a limited amount of participants so we can moderate it and post frequently without having to dig through tons of threads and posts. So we will have limited slots.

If you are interested in participating in this forum and wanting to contribute to the betterment of all raid content, please contact me directly with your in-game name, guild, raid position and current raid progress.

kvallee (at) soe.sony.com

Commentary

You may ask why a raid council like this is needed. Raid guilds tend to be guarded about their strategies, as for them, competition is important. And game developers tend to not want to give away entire strategies of fights, as players are supposed to be figuring this out. Such an invite-only forum will allow a level of honesty and brainstorming not possible on a public forum.

Also, all the information will be in one place, so it will require less digging by developers and so should result in a net gain in development time on raiding AND other forms of gameplay.

This is not an elevation of one playstyle over others, as these days, the raid content is adapted so that soloers and groupers get to experience it, rather than entirely separate content being developed for all 3 play styles. Even so, I predict people will flippantly ask for a Solo Council, Tradeskill Council, or Group Council in the comments.

On Test: Tears of Veeshan Heroic Exchange Merchant

Written by Feldon on . Posted in EQ2, Grouping, Itemization, SOE Wants Feedback

One of the most intriguing things about the recent Tears of Veeshan expansion is, there are at least seven different “Stat Packages” for quested and dropped gear. Not only are these items intended to have their stats fiddled with through Reforging, but most restrictions on equipping items have been dropped, save for the armor’s material (Cloth, Leather, Chain, Plate). This plethora of choice has been a blessing for most, but a curse for some with unlucky dice.

When an Advanced Solo or Heroic mission is completed, each player receives an Ornate Chest with an item having one of the following “stat packages”:

DPS with AoE Spec, DPS with MA Spec, DPS with Haste Spec, Main Tank Spec, Off Tank Spec, Potency/Reuse (Caster), Potency/Ability Mod/Health (Melee Caster)

Depending on your luck with the magical dice, some players are positively swimming in gear that does not fit their stat and growth needs, especially tank/mitigation items for Clerics and Druids, caster items for Scouts, and, melee battle priest type gear for healers who prefer to go the spell route.

This has been a frequent topic of discussion on the EQ2 Forums, with a chorus of players asking for a Heroic Equipment Exchange Merchant. Great idea, but putting in one-for-one exchange merchant would completely short circuit the progression of the expansion and let players run just 7 zones to get a full set of Arcane or Potent gear.

tov_exchangemerchant

Rewards for Beta Testing Tears of Veeshan – Flying Sokokar, More

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, SOE Wants Feedback

This was posted last week, but better late than never. ;)

From the EQ2 Forums:

Testing for EverQuest II’s 10th expansion, Tears of Veeshan, is in full swing on the Beta server. Not only can you get a preview of what’s to come by heading over to take a look, but also earn rewards that you can claim on your live character!

There are three separate rewards that you can earn for testing different facets of the expansion:

[eq2u]Blessed of Veeshan Reward Bundle[/eq2u] is for testing overland quests in Vesspyr Isles.

[eq2u]Thread Jumper’s Reward Bundle[/eq2u] is granted for testing and completing all of the Heroic dungeons.

[eq2u]Indomitable Reward Bundle[/eq2u] is granted for raid testing with a member of the development team.

So head on over to the beta server and join the fun!

Sokokars Take Flight

flying_sokokar

First ever flying Blessed Sokokar mount. (heroic version)

[eq2u]Fuzzlecutter’s Bottled Brilliance[/eq2u]

Update Notes: Tuesday, October 22, 2013

Written by Feldon on . Posted in EQ2, Grouping, SOE Wants Feedback

From the EQ2 Forums:

BETA TESTING REWARDS

  • If you’ve earned a Beta reward bundle, you may now claim them on live (via /claim under the ‘Beta Reward’ section). Note: You may only have one of each beta bundle reward in your claim window at a time. Once you claim that bundle, you may then earn another of that same bundle.

GENERAL

  • Fixed a bug causing you to not be able to research your spells if you have a lower level player targeted.

ABILITIES / ALTERNATE ADVANCEMENT
Paladin

  • Fixed a situation where a Paladin’s Marr’s Favor could critically heal them.

LIVE EVENTS
Nights of the Dead

  • A Nights of the Dead merchant has been convinced to part with the “[eq2u]Dedicated Jack-o-Lantern[/eq2u]” for 50 candy corn.

QUEST

  • Printing Pressganger: Now correctly offers a forearm reward for priests.
  • Fire and Ice: King Drayek should no longer break his script if damaged too quickly.

Tears of Veeshan beta opens — 9 Heroic zones, 2 raids, Testing Rewards

Written by Dethdlr on . Posted in Expansion News, Grouping, Raiding, SOE Wants Feedback

Kander posted this on the EQ2Forums:

Greetings and welcome to the Tears of Veeshan open Beta!

First, let me thank you all for choosing to come and help us. We are grateful for your time, and will see that you are justly rewarded!

We have a lot to test with this expansion, and we appreciate all of you who are helping us.

You can access Vesspyr: the Eternal Broodlands via the dragon rings or druid rings.

All heroic and advanced solo content is accessible directly from specialized entrances in the overland.

Here is the zone list:

  • Nexus Core [Heroic]
  • Nexus Core [Advanced Solo]
  • The Fractured Hive [Heroic]
  • The Fractured Hive [Advanced Solo]
  • High Keep[Heroic]
  • High Keep[Advanced Solo]
  • High Keep: The Pickclaw Depths [Heroic]
  • High Keep: The Pickclaw Depths [Advanced Solo]
  • Izshrash’Khar: Stratum of the Protectors [Heroic]
  • Izshrash’Khar: Stratum of the Protectors [Advanced Solo
  • Ssrez'Ras: Chamber of Stasis [Heroic]
  • Ssrez’Ras: Chamber of Stasis [Advanced Solo]
  • Temple of Veeshan: Halls of the Betrayer [Heroic]
  • Temple of Veeshan: Halls of the Betrayer [Advanced Solo]
  • Temple of Veeshan: Laboratory of Mutation [Heroic]
  • Temple of Veeshan: Laboratory of Mutation [Advanced Solo
  • Temple of Veeshan: Vulak'Aerr's Dominion [Heroic]

EverQuest II: Tears of Veeshan Beta Opening October 15, 2013

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Wants Feedback, Tradeskill

Tears-of-Veeshan-logo-550px

From the EQ2 Forums:

Open Beta for EverQuest II: Tears of Veeshan will open tomorrow, on Tuesday, October 15, 2013. This is a great chance for players to check out the new Channeler class and new dragon-themed Alternative Advancement (AA) systems for each archetype. We’d love your feedback on these features, as well as other parts of the expansion! Beta will last until the launch of Tears of Veeshan onTuesday, November 12, 2013!

How to copy your Live and/or Test character over to the Beta server:

  • You can click the ‘Beta Copy’ button on the character create screen to copy the currently selected character.
  • You can log in your character and then use the /beta command.

Channeler class also on EQ2 Beta Server During SOE Live 2013 — Friday Noon

Written by Feldon on . Posted in Expansion News, SOE Wants Feedback

So Kinya from the Polish EQ2 fansite Babagra.pl caught something during the SOE Live 2013 keynote specifically the EverQuest II segment — that the Channeler class will not only be playtested here on Saturday in a 4 hour open workshop/panel, but that the class will be available on the EQ2 Beta server. The Beta server is currently down, but hopefully it is brought up at least for Friday-Sunday:

[Beta] Game Update 67 Notes: Monday, July 8, 2013

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Wants Feedback

Game Update 67: Darkness Dawns has now hit the EQ2 Beta server and here are the Update Notes. Game Update 67 is expected to go live July 23, 2013.

Fabled Dungeons

  • Fabled Clefts of Rujark (accessed from Sinking Sands)
  • Fabled Scornfeather’s Roost (accessed from within Fabled Clefts of Rujark)
  • Fabled Djinn Masters Prism (accessed from the ‘Fabled Dungeon Portal’ in Pillars of Flame)
  • Fabled Pedestal of Sky (accessed from the ‘Fabled Dungeon Portal’ in Pillars of Flame)
  • Three New Contested Avatar Raids: Pit yourself against three new contested avatars in the overlands – Prexus, Solusek Ro, and Drinal!

Arena of the Gods

  • The Arena of the Gods is a raid instance that allows 24 players to challenge any of the 9 avatars that are in game (includes the new contested avatars released in this GU). Once you kill an avatar and are rewarded, you can continue to practice the encounters as much as you want (there is a 3-day lockout timer for rewards).

EverQuest II: Super Secret Testing Feedback Panels on Fri, Sat, and Sun

Written by Feldon on . Posted in SOE Live (Fan Faire), SOE Wants Feedback

There have been some changes to the SOE Live 2013 schedule, including some reshuffling of LoN, DCUO, and Dragon’s Prophet panels. Most notably, the addition of 3 2 new panels:

  • Friday 5-6pm – EverQuest II: Super Secret Testing Session 1
  • Saturday 2-6pm – EverQuest II: Super Secret Testing
  • Sunday Noon-1pm — EverQuest II: Super Secret Testing Feedback Panel

On Test: Housing Leaderboards, Moonlight Enchantments, Quest Fixes, and Recipe Clutter?

Written by Feldon on . Posted in Art, Appearance, Housing, SOE Wants Feedback, Tradeskill

The Test server was updated last night with a number of tweaks, fixes, and improvements.

First up, the Housing and Leaderboards windows have been merged into a new megawindow. From Ahma:

We’ve added a new window: Housing and Leaderboards. This UI element, which can be accessed via the EQII menu and from the Housing and Leaderboards buttons to the right of the EQII menu, combines some old windows and allows easy access to many housing related features. It allows you to manipulate all your current houses, browse and buy new houses, visit houses associated with the current zone you are in, and view the current housing leaderboards. Please check it out and give us your feedback!

Next, the monthly Moonlight Enchantments event is gaining 2 new quests and 23 new item rewards:

  • “Comforting Confections” – Speak with Shasta Evergreen in the Enchanted Zygomyd Grotto
  • “Blooming Good Tea” – Speak with Odeyana in the Enchanted Fay Grotto

StationCash: Instant Travel — Click Map to Zone (on Test)

Written by Feldon on . Posted in SOE Wants Feedback, StationCash

A few years ago, travel within EQ2 was only slightly arduous. Players often had to travel to Nek Forest, Thundering Steppes, or Moors of Ykesha to then bounce off to places farther afield. EQ2Wire even published a World Travel Map (and gave away copies at Fan Faire) which suggested the easiest means of travel.

Then over time, recast times on Guild Hall and Call Home spells got shorter, and travel restrictions lessened. Then came a major streamlining which eliminated all bells (and carpets) in favor of a single universal World Travel Bell on almost every dock which will take you almost anywhere in Norrath.

Eventually, players were able to purchase stacks of five Portable Globe of Swift Travel that allow us to summon a World Travel Bell anywhere. If you thought the streamlining was finished, you’d be wrong. It looks like those portable globes are about to undergo “point of need” streamlining. On Test, you can now click on your Map and travel, for a fee.

From the EQ2 Test Forums:

Greetings Testers,

Today’s Test update brings instant travel! You can now click on your map, click on the Quick Access Teleport button in the upper-right corner, and choose where you want to go.

This feature will cost Station Cash once it hits the other servers but it is currently free for you to check out on Test. Please play around with it and give us your feedback!

Thank you.

EQ2Wire Comment: Undoubtedly, the introduction of this feature will coincide with the removal of those Portable Globes, so I’d stock up now.

UPDATE from Ahma:

To clarify this, instant travel will only allow you to go to existing travel locations (druid rings, wizard spires, and bells). Beyond those, you will not be able to choose a specific location within a zone.

Out: Farming 5 Year Old Zones; In: Platinum From Current Content

Written by Feldon on . Posted in SOE Wants Feedback

After years of anticipation, nail-biting, and player feedback on both sides, the day has finally arrived. With Game Update 66, the way that Platinum is awarded from Group and Raid zones will change to a per-player amount rather than a total that is split between players. In addition, Platinum will be added to current zones in Skyshrine, Chains of Eternity, and Scars of the Awakened.

The Protector’s Realm Plat Machine

For years, players have been able to complete the Kunark raid zones of the Protector’s Realm and the Shard of Hate, earning upwards of 170 Platinum each. These zones, once requiring 24 players, have been trivialized with level cap raises, the growth of player power, and the advent of Mercenaries, leading many players to Duo (or Solo) them twice a week on multiple characters. Farming Protector’s Realm went from a raider-only thing to a fringe thing to being totally mainstream. This has resulted in a flood of Platinum into the game and rampant currency inflation on the Broker.

Yet Developers had been gunshy about instituting sweeping changes to these old Kunark zones. They know how much things cost. In an attempt to staunch the flow of plat, they held off from adding plat to Velious and Skyshrine group and raid zones and didn’t put any on Chains of Eternity bosses. Further, they added in platinum sinks such as Adornment Dislodgers, the Skyshrine flag, and Drinal’s Steward teleporter. Yet clearly something had to change.

Article Tomorrow on Changes in PR/SoH Plat Chests

Written by Feldon on . Posted in SOE Wants Feedback

On Beta, Protector’s Realm, Shard of Hate, and other Kunark/SF zones are dropping a lot less plat. This has launched a 20 page thread with a lot of rage and arguments.

Well, I have just spoken to Kander and there is a lot more to the situation than just nerfing PR and SoH. People should be able to do CURRENT content and get more than enough plat to buy their consumables. People will be able to acquire plat from CURRENT solo, group, or raid zones.

Article tomorrow!!

Beta and Test Servers Up/Beta Copies and House Testing Soon

Written by Feldon on . Posted in SOE Wants Feedback

From Holly “Windstalker” Longdale‘s twitter:

On Beta: Game Update 66 Notes

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Wants Feedback, Tradeskill


Logo Mockup by EQ2Wire

In addition to the new content in Game Update 66, which hits Beta today and will go live on April 30th, there are numerous class tweaks. But instead of class balance (although there is some of that), the overriding theme of the class improvements in this update could best be summed up as “What Bugs Your Class Most?” All those things about your class that drive you crazy, like having to be directly behind the mob to use your biggest hits as a Dirge, or having to be exactly 5 meters from the mob to do both your Melee and Ranged CAs as a Ranger.

Read over the notes and give us your take. Are these great, long overdue changes, or does it almost go too far, making things a little too convenient? As a Ranger, I’m excited about the changes, but will I become even lazier now that I can stand pretty much anywhere in the room and do my maximum DPS? I certainly applaud a number of the changes which were things that “didn’t make sense” which have now been fixed.

After the jump, Game Update 66′s Beta Notes

EQ2 Team Seeks Feedback Class Spell/CA Improvements

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Raiding, SOE Wants Feedback

Even the most jaded player must admit that the EQ2 team have spent a lot of time in the last 18 months tweaking and balancing the classes, both in PvP and PvE situations. Every class in EQ2 now has a role to play, and the tools necessary to play that role, even if that role may not be the most engaging or fun to play.

On Friday, Mike “Xelgad” Ganz, EQ2′s Mechanics Lead, posted threads in each of the Class forums seeking feedback not for further balancing, but what tweaks could be done to make each class less tedious and more enjoyable to actually play. This message was posted on the EQ2 forums under the Priests, Mages, Scouts, and Fighters subforums:

We’re requesting focused feedback on the current state of each class. We’re particularly interested in suggestions on how to make the classes more enjoyable, such as improving tedious abilities to be more user-friendly. Balance issues are always a concern, but numbers tend to spotlight those issues, while it’s easy to overlook problems that simply make the classes less fun than they should be.

We do read your normal forum feedback, but we have had the most success with feedback during betas and in the testing forum. However, it’s difficult to address existing class issues when the focus is on new additions. The idea here is to put the focus on the classes as they exist on live, including everything from the new Prestige Abilities to the spells and combat arts granted at early levels. We’re going to close this thread at the end of next week, but we’ll do more focus feedback threads if they are successful. The goal is to get some improvements to live with the next game update.

Thanks!

How Sleeper’s Tomb was Tested and Delivered On-Time

Written by Feldon on . Posted in Commentary, Grouping, Raiding, SOE Wants Feedback

In the weeks or months leading up to a new Game Update or Expansion, players have come to expect the familiar call to Testers to try out new Group or Raid content. Sometimes a specific schedule is posted, with developer chaperones to monitor player reaction to encounters, zone design, and so forth. At other times, testing as at-your-own pace. Either way, Bug Reports are collected and placed in a queue to be fixed at some future date.

If any “show stopping” bugs occurred during this Testing, such as a boss that would not spawn or could not be defeated, or a door or gateway which would not activate, the testing session would end prematurely with the feeble hope that players would return the next night to make another go of it. Even if many of those players could find time in their schedule to test again, this shortcoming has led to less enthusiasm for testing and a diminishing pool of testers.

Achievements Reporting Bug Stomp

Written by Feldon on . Posted in Game Updates & Maintenance, SOE Wants Feedback

Ok folks, let’s get those bugged Achievements fixed before the next expansion! If you have done all the tasks necessary to complete an Achievement, but it did not register, please visit the link below and post a report on the bugged achievement!

From Gninja on the EQ2 Forums:

I will be going throguh this list over the next few days in an attempt to get most of these fixed with the expansion release. If you know of any achievements that are not listed in this thread and are not currently updating please just post the name of the achievement in this thread. The less said in the post the better, I just need to know the name and I can investigate it from there.

Thanks again for everyone’s help with these!

SOE Asks: Supporting Returning Players and ideas for Refer-a-Friend?

Written by Feldon on . Posted in SOE Wants Feedback

From Windstalker on the EQ2 Forums:

Howdy Norrathians!

The team has been brainstorming ideas that would ease the re-entry back into the game and soften the learning curve for returning players as well as creative options for a Refer-a-Friend program.

  • What would float your boat if you are, or were, a returning player at some point? Creative suggestions?
  • And do you have ideas that would make you excited to not just refer a friend, but play with them too?

Post your thoughts and ideas here. Answer one or both if you like!

Quickies: Sleeper’s Tomb Bonus Named, White Shards, and Beta Copies

Written by Feldon on . Posted in Game Updates & Maintenance, SOE Wants Feedback

Some players exploring the heroic version of the Sleeper’s Tomb will encounter a chance named “The Overseer”. But instead of dropping armor or weapons, he drops equally valuable Tradeskill Raid materials. As posted by Kander:

The Overseer is a bonus named, if you spawn him. He only drops TS components.

As to why the Sleeper’s Tomb does not reward white Velious shards, Kander again:

This instance is linked to the storylines for Chains of Eternity. It will not have shards from Velious. It is 500 or 600 years in the past.
Lots of other instances to run to get shards.

Beta Copy

Finally if you tried to get a character copied over to Beta in the few days before Sleeper’s Tomb opened, you probably ran into difficulties. Turns out, this is because the old /beta copy function, which feeds a copy of your character into an hourly “transfer queue”, has been retired in place of a nearly real time transfer. Now, when you /beta copy, your character will appear on Beta in about 10-15 seconds.

Let the Sleeper’s Tomb Testing Begin! Group & Raid Zone

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Raiding, SOE Wants Feedback

This month will see the introduction of the Sleeper’s Tomb group and x4 raid zones. So when can players test these zones? Oh, really any time.

Some astute players noticed late last week that the EQ2 Beta server was accessible from the Launchpad. We received confirmation last week that the Test Copy server was morphing into the Beta server. That’s great, but there was no clarification or announcement of whether anything was ready to be tested. Until today…

From Gninja:

Currently the beta server has the next update on it (Prelude). It has been getting some focused testing in preparation for going live. If you would like to check it out feel free to log in over there copy a character over and check it out. You can find the entrance in the Pit of Awakened in Eastern Wastes. As far as expansion content that content has not been added to the beta server as of yet.

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