If you’re a Scout, a Fighter, and maybe even a Cleric, Druid, Enchanter, or Mystic in EQ2, and you push yourself to play the absolute best (even if you’re not geared the best), you’re probably already familiar with the concept of Autoattack. Game Update 61 introduced a new type of Autoattack called Spell Autoattack for Mages and Priests. You might be tempted to jump on the DPS bandwagon, but before you run out and equip a Wand, there are some things you really ought to know! UPDATE: This article has been updated thanks to feedback from Ferk, Anaogi, Barx!
game update 61
Progression is a funny thing. Funnel players into too strict a progression path of gear, of levels, of dungeons, and you take away player choice and limit options. Provide too many options or no clear path, and you have player confusion about what they’re supposed to do next in the line of progression. The Shadow Odyssey had a straightforward (if restricting for developers) progression, with 3 and later 4 tiers of armor from Heroic through to x4 Raiding. This is not to mention the open-to-all Shard of Hate raid zone which had internal progression from a named encounter that...
From the EQ2 Forums: GENERAL Fixed an issue with Guild Halls. Fixed an issue causing the streaming client to use old assets. Fixed an issue which could cause the streaming client to crash on startup. Fixed a disconnect bug where some characters would get dropped to character select upon login. Players will now be prompted for a one-time, free item unattuning: If you answer yes, all items will be immediately unattuned. Any equipped items will be popped into overflow. If you answer no, items will not be unattuned and you will not be asked again.
I could write 50,000 words about the disappointing Game Update 61, with referenced links to the nearly 100 forum discussions about its flaws, plus countless player and developer quotes. But what difference would it make? Despite a 2-day delay, and despite pushback from both Developers and Testers warning that the update still needed weeks, possibly a month of work to meet any reasonable measurement of build quality, Game Update 61 was released Thursday, August 25th. It was clear on Monday the 22nd that there was no way the Reitemization of EQ2 would be completed in time for Game Update...
Due to the widespread changes to Itemization in Game Update 61 for level 20-90 items (including Sentinel’s Fate and Velious gear which were rushed for inclusion), a complementary Global Unattune was provided. This was supposed to include every item including Equipment, Appearance, Inventory (bags), and your Bank. However this did not quite work out that way, at least not permanently. Players have discovered that when they login for the first time, most or all of their items are Unattuned, but if they log out that character and log back in, all Bank items get Reattuned. Why? Rothgar explains: The...
After weeks of testers reporting getting stuck in their Guild Halls, or being unable to zone into their Guild Halls, especially Tier 2 halls in South Qeynos, this bug went live with Game Update 61, and was not corrected with today’s update. Your only recourse is to file a Petition with Customer Service with a status of “Stuck” and see if they will Reset your Guild Hall instance. Good luck!
Apparently, two additional days wasn’t adequate to fully test everything coming in with GU61. Who could have guessed? There are reports that gear is randomly re-attuning itself when you zone or log off. There is also some strangeness going on with AAs. Rothgar has posted this on the official forums: We will be hotifixing this bug tomorrow. The downside is that all of your items will become unattuned again and we will refund adornments applied to any equipped gear. After this runs tomorrow, the items should remain unattuned until you decide to attune them again. Tomorrow’s hotfix will also...
Feldon
August 26, 2011 3:00 am
Note that the trailer mentions the Dungeon Finder which is not currently available. When the Dungeon Finder goes live, it will be specific to each server/realm at first, and won’t be cross-server, which may take months/years to implement.
Feldon
August 26, 2011 2:04 am
After some issues with extended downtime (6 hours, but it took 3 hours for any explanation) on the EU servers, Game Update 61 has officially launched. From EverQuest2.com: The time is near for the great Fortress of Drunder to reveal its true purpose to all. The very bedrock of the Eastern Wastes shudders as a massive portal rips itself open within the fortress walls. The sounds of battle echo through its halls as the God of War himself prepares his innumerable armies to march across the frozen face of Velious and seize control of the lands of Norrath for...
Feldon
August 25, 2011 10:31 am
ZAM’s Cyliena, who has taken a larger role handling in-depth coverage of EQ2 and specifically Game Update 61, took a moment to appear on the Jethal Silverwing Show this week. She joined Jethal and Elquinjena to talk about EverQuest II’s Game Update 61 and more. Download Jethal Silverwing Show for August 23, 2011 featuring Cyliena
Game Update 61: “The War of Zek” UPDATE NOTES A GENERAL SUMMARY OF WHAT’S IN GAME UPDATE 61: All dungeon and overland loot items have been re-itemized. What does this mean? It means loot everywhere should be legitimate for the level it drops for, no matter where you go now. Go explore some nooks and crannies you haven’t seen for a long time and get off the Golden Path! The loot’s good again. The Velious saga continues as you journey past the Citadel of Drunder to the Plane of War itself in a new dungeon and raid, and a...
The War of Zek, or Game Update 61, will go live on Thursday, August 25, 2011. The US servers will be offline at the usual update time of 7:00 am PDT and are expected to be back online around 10:00 am PDT. UK worlds will be updated at 3:00 PM London Time. The estimated downtime will be 3 hours. Pacific Daylight Time (PDT): 7:00am-10:00am Eastern Daylight Time (EDT): 10:00am-01:00pm British Summer Time (BST): 03:00pm-06:00pm Central Europe Time (CET): 04:00pm-07:00pm We will post the Game Update 61: Update Notes as soon as we have them.
Feldon
August 25, 2011 1:45 am
The Age’s End Prophecy So perhaps you’ve skipped a few quests, or clicked through the dialogue of yet another quest NPC standing between you and phat loots. Or you just haven’t gotten into the necessary groups or raids to experience the continuing storyline. Point is, there is an overarching storyline about the Swords of Destiny (the Qeynos Claymore and Lucan D’Lere’s Soulfire) that carries from Echoes of Faydwer. And leading up to Game Update 61, the EQ2 Lore designers have shared a comprehensive overview of what’s going on in case you missed it. Check out the writeup at EverQuest2.com.
From Amnerys on the EQ2 Forums: Hail, friends! In order to make sure that Game Update 61: The War of Zek gets ample testing time, we will be launching this update on Thursday, August 25th. We look forward to sharing the new features and content with you, and will have more specific information on the downtimes for the update later in the week.
Ready or Not, Game Update 61 is going live tomorrow, August 23rd, 2011 Thursday, August 25th, 2011.
Feldon
August 22, 2011 5:30 pm
From Domino on the EQ2 Forums: Just wanted to post a quick update since I know folks are looking forward to hearing whose houses we picked, and how. Due to the large number of submissions we couldn’t visit each house in-game, so we looked over all the linked screenshots that Amnerys compiled from the submissions in various places and made a short list of what we thought were the most outstanding houses, which we could then visit in game. There were some really fantastic submissions and it was a great to look through them all!
The EQ2 design and mechanics teams have been working nose-to-the-grindstone for at least 2 1/2 months Reitemizing EverQuest 2. That’s every weapon, cloak, charm, piece of jewelry, armor, etc. We’re talking 50,000 items — the sum total of 7 years of overland zones, dungeons, and raid zones. To do so and make no mistakes would be a statistical improbability. On June 24th, the first pass on reitemizing Mastercrafted gear appeared on Test. Silius (who has since moved up from “itemization guy” to Mechanics Lead) expressed appreciation for the bug reports that came in, but then 8 weeks of silence...
Feldon
August 22, 2011 4:56 pm
Cyliena of EQ2 ZAM has put in some serious hours documenting tomorrow Thursday’s Game Update 61. If you want the full details of what you can expect in Game Update 61, including walkthroughs, screenshots, and more, we suggest you not miss any of these articles: GU61 Preview: Beastlords Prelude Event GU61 Preview: AA Revamp & New Tradeskill Tree GU61 Preview: Dynamic Dungeons GU61 Preview: Fae and Arasai Take Flight GU61 Preview: Carpenters Get Crafty GU61 Preview: Velious Adventurer Quests
Feldon
August 19, 2011 6:04 pm
Cronyn, who designed and implemented the Beastlord Prelude Quest, has produced some hilarious MS Paint comic strips in the past, but this is the funniest yet. This was in response to a player request… Cronyn, can those of us who don’t want to go through the whole quest, get one of your legendary MS paint summaries of it?
With GU61 right around the corner (Tuesday, 23 Aug 2011), SmokeJumper has posted a note on the official forums warning players of some of the changes that will have an immediate impact on players. Read on to see what Smokejumper had to say and our commentary on ways to prepare.
After a growing silence about key parts of Game Update 61, specifically unexpected mechanics and itemization changes in high level gear, Salim “Silius” Grant, EQ2 Mechanics Lead, has stepped up and provided a detailed response to the issues as laid out so well by a determined player, Nevao in a thread entitled May we have a “State of the GU” post? Responses from Silius are in red: Itemization Changes Tier 3 to T8 revamp? Last time I checked there were still reports of items with insanely out of whack stats given the tier (mid-tier items with 40+ weapon skills...
Feldon
August 17, 2011 7:22 pm
Moments ago, we spoke with Gninja on Test, who has been working hard on spot-checking and fixing any gaps in the Reitemization of level 20-80 items. He’s also been talking to players, examining linked items, and checking bug reports. He also linked some of the loot from Dynamic Dungeons and some higher level items which have gotten new effects. From the EQ2 Forums: If you have specific examples [of itemization issues] please PM them to us. We can take alook at them on a case by case basis. I should also be available on the test server looking for...
As we reach August’s midway point, we are potentially in the “home stretch” on Game Update 61. If internal schedules hold true, we could see the next update pushed to live servers in 2 weeks. This is usually the point where player anxiety levels are highest, as what’s on Test seems incomplete and not ready for prime time. Although it’s a well-worn cycle, the question is always “Will it be ready?” Will 2 weeks of dev crunch time result in a solid Game Update 61? Level 20-80 Reitemization We’d caught hints, but Fan Faire brought confirmation that level 20-80...
Bunji posted this on August 11th at 5:54pm PDT on the EQ2 Forums: [Everyone having monk AAs] will be fixed tomorrow morning. We couldn’t get the fix in tonight for [because?] the next build includes the house rating system which requires us to update the server databases (needed more time to do the update than normal basically).
Feldon
August 11, 2011 4:47 pm
Peleş Castle, Sinaia courtesy Harvard.edu From Amnerys on the EQ2 Forums: Are you ready to show off your best house? When the house ratings system launches with Game Update 61, we’d like to have a few outstanding house examples ready to show off in the Hall of Fame, so we’re asking you for some suggestions!