From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor Raids Code has been put in place to prevent players from entering any version of the zone while still locked to a previous zone and/or not passed the minimum lockout time. Players will be banished from the zone if they fail this check regardless of any lockouts displayed on their lockout window. This applies to Vaedenmoor: Heart of Nightmares [Raid] and Vaedenmoor: Realm of Despair [Raid]. Any previously saved zone instances have been reset. Chamber of Rejuvenation [Raid] Noxious Attuned can no longer be resisted. Trakanon should now call out...
TLE/Prestige Servers
Feldon
August 8, 2017 2:31 pm
From the EQ2 Forums: The Fallen Gate and Stormhold Servers will be brought offline on Tuesday, August 8th, 2017 at 4:00 PM PT (23:00 UTC) for an update. Estimated downtime is less than 1 hour. From the EQ2 Forums: TIME-LOCKED SERVER CONTENT RELEASE The Sentinel’s Fate mid year content releases on Stormhold. Unseen Arcanum Underfoot Depths Icy Keep The Shattered Lands mid year content releases on Fallen Gate. The Bloodline Chronicles The Splitpaw Saga
Feldon
July 30, 2017 7:33 pm
Continuing our new pattern of out-of-band TLE server updates, here are some update notes posted just a few minutes ago (Sunday July 30th @ 5:30pm EDT, 2:30pm PDT): TIME-LOCKED SERVER POPULATION / ZONE PROGRESSION The Isle of Refuge: Darathar’s Flight Reduced the amount of melee damage dealt by Darathar on Time-Locked servers. Increased the amount of ability damage dealt by Darathar on Time-Locked servers. The Crypt of Vox Reduced the amount of melee damage dealt by The Fragments of Vox on Time-Locked servers. Increased the amount of ability damage dealt by The Fragments of Vox on Time-Locked servers.
Feldon
July 29, 2017 10:08 am
This was an emergency patch yesterday. From the EQ2 Forums: TIME-LOCKED SERVER POPULATION / ZONE PROGRESSION The Isle of Refuge: Darathar’s Flight Reduced the amount of bonus hit points Darathar gains on Time-Locked servers. The Crypt of Vox Reduced the amount of bonus hit points The Element of Vox gains on Time-Locked servers. Reduced the amount of bonus hit points The Spirits of Vox gains on Time-Locked servers. Reduced the amount of bonus hit points The Fragments of Vox gains on Time-Locked servers. Spirits of the Lost Reduced the amount of bonus hit points Venekor gains on Time-Locked servers.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION General Fracture, the Inheritance Merchant has returned to Freeport and Qeynos. Vaedenmoor: Heart of Nightmares [Raid] Terris-Thule’s “Drain Life” ability should no longer hit the entire raid. It should work the same way as it does in Vaedenmoor: Realm of Despair[Raid]. The allowable deaths in the Summoned Foes encounter has been increased. The platforms in the Summoned Foes encounter no longer randomize colors beyond the first time.
From the EQ2 Forums: PUBLIC QUESTS It should be much harder for mercenaries to hold aggro against The Omen Feeder. PROVING GROUNDS The reward for completing a checkpoint in a heroic proving ground has been increased from 1 to 2 Marks of Glory. The reward for completing a the final checkpoint in a heroic proving ground has been increased from 5 to 10 Marks of Glory.
From EQ2 Twitter: The Fallen Gate server launch at Noon PT has been delayed for a bit. We'll update you as we have more information! — EverQuest II (@everquestii) June 27, 2017
From EverQuest2.com: Need a swift kick to get motivated for leveling? For the next 14 days, any player who reaches level 10 on the Fallen Gate server will earn the Pedipowered Posterior Punter mount, which can be claimed on any server! Don’t wait too long to get this mount, as this offer ends Tuesday, July 11 at 11:59PM PDT. This Leaper mount will let you get the jump on traveling and moving quickly around the map. If you want even more upgrades, any player hitting level 30 (no time limit on this one!) will receive Mirgaul’s Familiar Tonic which...
Feldon
June 26, 2017 8:38 pm
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor: Heart of Nightmares [Raid] Territus should no longer cause the spell “Mark of Nobility” to damage ally pets. Baliath should now take longer to start regenerating after he leaves the playable area and returns. Corrected an issue where if you had the Golden Recognition spell on, you could not execute that part of the script the spell implies. Chamber of Rejuvenation [Raid] Trakanon no longer forces a tank swap. Swapping tanks is now fully up to the fighters engaged in the encounter. Detonators should now auto-engage the raid instead of...
From the EQ2 Forums: What is a Time Locked Expansion server? A TLE server has a special ruleset which restricts content and allows players to revisit exciting adventures from previous eras of EverQuest II. Every 12 weeks, content from the next expansion will unlock allowing progression through much of the original game content over time. Who can play on a TLE server? All Access Membership is required to create characters and play on the Fallen Gate server. How will content unlocking work? Every approximately 12 weeks, a new expansion and it associated content will unlock on the server. Adventure...
We’re going to assume: From the EQ2 Forums: PROVING GROUNDS General The “All Hands on Deck” and “Nature’s Fury” incrementing buffs cast by many of the non-boss NPCs in Battle upon the High Seas and Battle for Felwithe now apply 5.0% strikethrough per increment. Battle upon the High Seas Corrected an issue that granted extra hit points to human Brokenskull pirate’s on the blue side. The number of pirates answering Cap’n Ketch’s calls has been reduced. Turbulent spirits (drakes) will no longer attack groups not engaged in combat. FAMILIARS Five new familiars are now available from different merchants...
All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours. From the EQ2 Forums: NEW KUNARK ASCENDING HERITAGE QUEST Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting! FAMILIARS Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power. You can access the Familiar window via a tab in your character UI. PROVING GROUNDS This update includes...
From the EQ2 Forums: Greetings Fellow Norrathians! Just stopping by to give everyone some information on what we have coming this year and some insight on the direction we are going. Cooperative Competition: Co-opetition!
From EverQuest2.com: Greetings, fair Norrathians! The team has been busier than a pack of Brownies in a bag of catnip! There’s plenty coming up this year, so let’s get right to it, shall we?! First, on Tuesday, May 2nd we are launching the first of our Level 100 Co-opetition Challenges in the Proving Grounds! What the heck is “co-opetition”? Well…Cooperative Competition, of course! In teams, you can compete side-by-side with other groups – and even sabotage their progress – as you mow through baddies so you can win! Why win? For new loot and bragging rights! We will start...
Feldon
April 17, 2017 10:39 pm
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor: Realm of Despair [Raid] The number of adds in the Raenha, Sister of Remorse encounter should no longer grow for each successful threshold passed. The number of adds in the Raenha, Sister of Remorse encounter required to be killed if the script is failed should no longer grow. Deaths in the Raenha, Sister of Remorse encounter still affect add numbers. Respawn speed on adds in the Raenha, Sister of Remorse encounter are no longer affected by reuse debuffs (in players’ favor). All adds in the Raenha encounter now count toward...
Feldon
April 17, 2017 10:37 pm
From the EQ2 Forums: The votes are in and tallied! 65% of players voted to unlock Sentinel’s Fate which will become available in early May.
Feldon
April 10, 2017 4:38 pm
EverQuest II: The Shadow Odyssey expansion unlocked on the Stormhold Time-Locked Expansion server on January 12th. Now it’s time for the first vote about whether EverQuest II’s sixth expansion “Sentinel’s Fate” should unlock! From the EQ2 Forums: It’s that time again for the Time Locked Expansion server! The vote is happening right now so if you want to experience The Sundered Frontier or forge your way into Paineel, voice your opinion! Voting will remain open until April 14th. Venser has posted an epic video championing the unlock and asking for your vote:
Feldon
March 28, 2017 10:15 am
From the EQ2 Forums: ZONES / POPULATION Kaesora: Xalgozian Stronghold [Solo, Heroic, Expert Heroic] Over-General Vihgoh should no longer path into the walls when idle and not being attacked. ITEMS Monk and Bruiser TSO raid set 6-piece bonus (riposte chance) now stacks properly with their class focus effects. Warlock TSO raid set 2-piece bonus now grants some additional damage to Apocalypse. Several TSO tradeskill items that had a required level of 82 have been correctly set to level 80. Several items in Kurn’s Tower have had their stats upgraded slightly to match items from Ward of Elements. QUESTS Vanishing...
Feldon
February 25, 2017 10:58 am
EverQuest II’s fifth expansion The Shadow Odyssey unlocked on the Stormhold [Time-Locked Expansion] server on January 12th. Now, players are being asked whether they want to see TSO’s post-expansion content unlocked. From the EQ2 Forums: Now is the time to make your voice heard! Vote now on whether you would like to unlock Kurn’s Tower, Charasis, and 4 raid zones in The Shadow Odyssey expansion. This vote will remain open until next Friday so vote now!
Feldon
February 8, 2017 9:53 pm
From the EQ2 Forums: Trakanon will close at 4:00 AM PT (Noon UTC) February 9th. Migrations to Stormhold will take at least a few hours.
Feldon
January 24, 2017 10:36 am
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor: Realm of Despair [Raid] High end difficulty encounters have had their “Panic” mechanic made a bit more lenient toward the beginning of the encounter. Vhaksiz the Shade has had his health adjusted. Ruins of Kaesora: Ancient Xalgozian Temple [Raid] Xalgoz has had his health adjusted. Xalgoz’s Staff of Control should now correctly be able to be used on Xagloz but is still not a required item to defeat his encounter. The Strathbone Runelord should no longer remain immune to damage at low health for an extended amount of time.
Downtime notice from the EQ2 Forums: All EverQuest II Servers will be brought offline on Thursday, January 19th, 2016 at 7:00AM PT (3 PM UTC) for an update. Estimated downtime is approximately two hours. The EU EverQuest II Server will be brought offline on Thursday, January 19th, 2016 at 9:00PM PT for an update (Approx. 5:00 AM UTC January 20th). Estimated downtime is two hours. From the EQ2 Forums: ABILITIES / ALTERNATE ADVANCEMENT Fixed an issue with Ethershadow Assassin that was granting it two points of base damage per point of power spent. Smoothed out the curve for obtaining...
From RadarX on the EQ2 Forums: The vote is complete and 64% of the server voted to unlock the next expansion, The Shadow Odyssey. This content is scheduled to unlock on January 12th. It seems this vote got a little help as the original rules indicate the vote shall be a supermajority of 2/3 or 66%. Players will have the option to vote to unlock content every 30-days. The voting period will last a week, and it will take a majority vote of 2/3 (or more) of the server votes to unlock the next expansion. The time-locked Stormhold server...
Feldon
December 19, 2016 9:13 pm
From the EQ2 Forums: GENERAL Values for current and max character Health and Power are now on separate lines in the character UI to better fit the values. Time-Locked Servers: Corrected an issue with players not being able to fill out the Shadow Odyssey expansion unlock poll.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Lost City of Torsis: Reaver’s Remnants [All Versions] You should no longer be able to kill the Spirit Flames in the Tzirathk encounter. Kaesora: Tomb of the Venerated [Advanced Solo] Icicle Storm no longer reduces potency.