From the EQ2 Forums: POPULATION / ZONE PROGRESSION Temple of Veeshan: The Dreadscale’s Maw Zoning a raid force into the zone should no longer put players into their own separate instances. Izshrah’Khar: Stratum of the Protectors Shazzak now only spawns five Fragments per phase in order to address an issue that was causing certain characters to crash to character select. The Fragments’ damage has been increased to compensate for fewer Fragments. ITEMS Experience gain on the Tear of Veeshan Spiritstones [ed. note — green adornments] has been tripled.
Raiding
Servers will be coming down for an update – from the forums: The US EverQuest 2 Servers will come down on May 13th, 2014 at 7:00 AM Pacific Daylight Time for an update. The expected downtime is approximately one hour. EU servers will come down beginning at 9:00 PM PT (6:00 AM CET May 14th, 2014) for the same update. Downtime is anticipated to be approximately 2 hours. Patch notes after the jump.
Reddit, that last bastion of 1990’s internet look-and-feel, hosted an “Ask Me Almost Anything” with the EQ2 developers and designers this morning and Cyliena of EQ2 ZAM has summarized the most interesting questions which received responses from the team. Here are a few of the more interesting responses: Q: “Any hints on the next expansion’s theme? Will the level cap finally raise to 100 with it?” A: “You may want to tune into the next EQ2 Insider livestream on http://www.twitch.tv/everquest2. 😉 It’ll be May 7th, 2014 at 2PM PDT! (We’ll have a YT vod up if you can’t watch it...
Coinciding with today’s transition of all Gold subscribers (either Krono, 30-day Game Cards, or with recurring credit card) to All Access, there are also a number of update notes for EQ2: HIGH KEEP High Keep: The Bloodless Incursion [Contested] is now live and offers new challenges for groups of heroes brave enough to explore its halls! This contested version of High Keep can be accessed through the portal on Karak Peak in Vesspyr Isles. This zone is exclusively available to [All Access] members until May 13 2014. Heritage Quest Blood lines the hallways of High Keep, much of it...
On Wednesday, April 2nd, 2014 at 2:00 PM PDT, EQ2’s new community manager Margaret “Luperza” Krohn (aka PurrfectStorm), hosted the first EverQuest II Insider livecast on Twitch. This 1 hour broadcast included EQ brand manager Adam Key, Holly “Windstalker” Longdale, Akil “Lyndro” Hooper, Chris Garlick, Gary Daugherty, and Nathan “Kaitheel” McCall. Alas, a recording of the livecast was not preserved either by SOE or Twitch (due to a settings glitch), so this episode joins Doctor Who and other vital shows as missing presumed wiped. That said, a few resourceful players who watched the Livecast were good enough to take notes and so we can...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Temple of Veeshan: Guardian’s Edifice Klandicar should no longer cast Chaos Bolt more than intended. Temple of Veeshan: Halls of the Betrayer Corrected an issue that would sometimes cause the doors behind Grendish to not open when they should. PvP Converting a mount to a house item must be done within a house on PvP servers.
From the EQ2 Forums: WEEKLY FEATURE Bristlebane Day event starts on 3/28! POPULATION / ZONE PROGRESSION Tears of Veeshan Corrected an issue that was causing some spells to ignore wards. Temple of Veeshan: Guardian’s Edifice Klandicar and Zlandicar should no longer heal from non-player kills. Zlandicar’s spell “Necrotic Evisceration” can now trigger reactive spells. Klandicar’s spell “Cognitive Evisceration” can now trigger reactive spells. Klandicar’s spell “Chaos Storm I” has been changed to “Chaos Bolt I” and can no longer be area effect blocked. Klandicar’s spell “Chaos Bolt I” can now trigger reactive spells. Merig, Harin, Gerid’s spell “Commanding Leadership”...
From the EQ2 Forums: All EverQuest 2 Servers will come down on March 20th, 2014 at 7:00 AM PDT for an update. The expected downtime is approximately two hours. WEEKLY FEATURE Two new Heritage Quests are now available for players to pursue: Speak to Loremaster Dorondal in icy Thurgadin. He has many treasures to offer, and among the most valuable lies Zlandicar’s Heart. If you can find what he’s looking for, the Heart will be yours! High among the cliffs of Steamfont, a gnome sits, wondering at his fate. Unable to descend the sheer rock wall, he puts pen...
From the EQ2 Forums: All EverQuest 2 Servers will come down on March 11th, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hour. Time Zone Conversions PDT: March 11 @ 7:00am ~ 9:00am EDT: March 11 @ 10:00am ~ Noon GMT: March 11 @ 14:00 ~ 16:00 CET: March 11 @ 15:00 ~ 17:00 AEST: March 12 @ 12:01am ~ 2:00am From the EQ2 Forums: WEEKLY FEATURE Weapon Damage Bonus and Spell Weapon Damage Bonus are now displayed under the Autoattack category in the character sheet window. Max Health % is now...
From the EQ2 Forums: GENERAL Fixed an issue where gaining AA experience could display an invalid message. Temple of Veeshan: Guardian’s Edifice Spirit of Malice adds in the Zlandicar encounter should no longer hit players once for each player they hit with their “Bone Slice” spell.
From the EQ2 Forums: All EverQuest 2 Servers will come down on March 4th, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hour. Time Zone Conversions PST: March 4 @ 7:00am ~ 9:00am EST: March 4 @ 9:00am ~ 11:00am GMT: March 4 @ 15:00 ~ 17:00 CET: March 4 @ 16:00 ~ 18:00 AEST: March 5 @ 12:01am ~ 2:00am Here are the update notes: WEEKLY FEATURE Channelers can now be made Heroic! Brewday event begins March 6th!
From EQ2’s new community manager Luperza: The US EverQuest 2 Servers will come down on February 27th, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately one hour. EU servers will come down beginning at 9:00 PM PT (6:00 AM CET February 27th, 2014) for the same update. Downtime is anticipated to be approximately 2 hours. JP servers will come down beginning at 5:00 PM PT (10:00 AM JST February 28th, 2014) for the same update. Downtime is anticipated to be approximately 2 hours. And no I didn’t add all those time zones. They...
Oh hey, there was an update today. A big one for PvPers. Got some personal stuff going on but will be back to 100% soon enough. From the EQ2 Forums: WEEKLY FEATURE – NEW TUNARIA WARZONE This PvP server contested zone is accessed by right-clicking the discord portal from any city zone, the same portal that is used to access champion’s respite/battleground servers. Zone information New Tunaria Warzone has been set to have around 36 players, any more then that and it will spin up another copy of the zone and new players will be placed there. Upon entering...
From the EQ2 Forums: WEEKLY FEATURE Loyalty Merchant Noble Tark Validus has a new item to assist gold members who wish to change their city alignment or betray their adventure profession. Noble Toowik Mclure has new adventuring equipment available for sale. POPULATION / ZONE PROGRESSION The Fabled Halls of Fate Knockbacks should occur much less frequently. Temple of Veeshan: Guardian’s Ediface [Raid] Corrected a bug in the Pyrelord and Controller fight in which the same target was selected every time for the red and blue ground AEs. Targets are now selected randomly, as intended. TRADESKILLS All Player crafted Round...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Fabled Laboratory of Lord Vyemm Fanning the Flames should no longer hit quite as hard when hitting 24 players. PVP PvP charms can once again be used within PvP zones.
From the EQ2 Forums: GENERAL New Achievements available for dedicated collection hunters! Health Percentage will now show with the Detailed (Arrows) version of the target window if you have the option turned on. Players’ preferred auto attack mode will now be restored after their possession of a target has concluded.
From the EQ2 Forums: GENERAL The Target Window now has an optional Health Percentage numerical display that can be toggled in Options > User Interface > Name and Chat Bubble > Show Health Percentage of Target. The bonuses granted to Spell Doublecast and Flurry chance obtained by exceeding the Ability Casting Speed and Attack Speed caps will now be displayed in the tooltips for the relevant stats in the character sheet window. Added option User Interface > Game Features > Default Double Click to Examine Effects to allow you to bring up the examine window of effects by double...
From Dave “SmokeJumper” Georgeson on the EQ2 Forums: Hail, Fellow Norrathians! We’d like to talk to you about how we’re delivering new adventures and new features into your worlds in both EQ and EQII. We’ve listened to you on the forums, across social media, and face-to-face at our many events. There have been some common topics that come up about the things you like and don’t like with what we’ve been doing, and we’re using that information to customize our new direction.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Temple of Veeshan: Guardian’s Edifice Corrected an issue that would occasionally prevent Tavekalem’s buff, Relentless, from decrementing to zero and wearing off. Added messaging explaining the bloodlust ability for Harin, Merig, and Gerid. Harin, Merig, and Gerid should give slightly longer time to react to their bloodlust ability. In the Harin, Merig, and Gerid encounter “Bloodlust” has been made more damaging. In the Harin, Merig, and Gerid encounter “Advanced Tactics” should no longer be quite as damaging. Orbs of Lethality in the Harin, Merig, and Gerid encounter should no longer require...
From the EQ2 Forums: NEW FABLED ZONES Contested The Fabled Sanctum of the Scaleborn Group The Fabled Den of the Devourer The Fabled Halls of Fate The Fabled Vaults of El’Arad Raid The Fabled Laboratory of Lord Vyemm The Fabled Mutagenic Outcast The Fabled Three Princes GENERAL Updated sorting order of the Guild Event Filters in the guild window. A “Reset All” button has been added to the Persistent Instances tab of the Zones window.
Looks like today’s press embargo dropped around 1:30pm EST as ZAM, Massively, MMORPG, and a number of other sites dropped their articles about what we can expect from EverQuest and EverQuest II in the first 3 months of 2014, as well as a pointlessly brief tease of EQNext Landmark. Despite being just NINE days from SOE President John Smedley’s self-imposed “end of January” deadline for EQNL Alpha to begin, the team remains coy about what the actual day will be. We’re banking on January 31st, which is also the day when hundreds of players will fly in from around...
Holly “Windstalker” Longdale recorded (along with the Producers for EverQuest and EverQuest Next Landmark) a video talking about upcoming features this year. After the jump, our bullet-point list of what Holly talked about.
From the EQ2 Forums: MERCENARIES In response to player feedback, we have revised the Mercenary user interface in the Character panel to add summon/suspend functionality and clarify the features overall. As a reminder, mercenaries (normal and rare) may be resummoned after 60 seconds from when they were last suspended. POPULATION / ZONE PROGRESSION Vesspyr Isles Fixed an issue that was preventing Draazak from being spawned when the correct items were turned in. The red shinies on Aeterna Gardens have been moved a bit further away from Wuoshi. Underfoot Depths Regulus and Regulas should no longer reset a few seconds...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Veteran Rewards Corrected an issue that prevented items from being purchasable on the Loyalty Merchant. Temple of Veeshan: Guardian’s Edifice [Raid] In the Andreis the Culler encounter, the spell “Bone rot” should no longer continue to get stronger after 60 seconds and wear off. Adds in the Andreis the Culler encounter have had their health adjusted. In the Gerid, Merig, and Harin encounter, the spell “Commanding Leadership” has been reduced in damage. Lowered the agro radius on the Aerakyn Recruits for the ring event in the west wing. Lowered melee damage...
From Kyle “Kander” Vallée on the EQ2 Forums: We are opening a new area here on the forums for the sole purpose of getting raid feedback quickly and easily in order to assist us to make changes, tweaks quicker and more effectively and vastly improve future raid content. This area will be by invite only and will be for raid leaders and raiders who are participating in the upper echelon of raid content. This is area will be a direct link to the development team. We want it to feel open and constructive. The goal is to have a limited...