Coming Soon: New Flavor of Red Gemstone for Raiders

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding

Shining Red Gemstones, the gems required to upgrade the Tears of Veeshan tier 1 raid gear, are very hard to come by. However the EQ2 team have shied away from making them drop more frequently, likely due to their conversion to purple gemstones.

Today, a solution has been announced by Kyle “Kander”  Vallée on the EQ2 Forums:

Coming soon, we will be issuing Fractured Red Gemstones for raid gear that will be purchasable with Draconic Etyma and Craft-able for a lesser amount Draconic Etyma. These will be heirloom and they will NOT be usable to create Mystical Purple Gemstones. Mystical Purple Gemstones will only be attainable from the current dropped Shining Red Gemstones.

These new stones, Fractured Red Gemstones, will upgrade red armor slots the same as the Shining Red Gemstones and will also have a % chance to drop off of bosses in Accursed Sanctum only.

Coming soon.

   

Update Notes: Tuesday, December 17, 2013

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

From the EQ2 Forums:

QUESTS

  • The Channeler Epic Quest is now available for all level 95 Channelers.

POPULATION / ZONE PROGRESSION
Vesspyr Isles

  • Zaszae’s Armor Exchange in the Falinpol area of Vesspyr Isles will allow you to convert any Cryptic, Arcane, or Potent armor that has not been upgraded with a gemstone into a Token specific to that tier and slot. Seven of these tokens can then be used to purchase a piece of armor from Zaszae.
  • Anex and Onerind Fe’Dhar in Vesspyr Isles no longer turn toward players hailing them.

Accursed Sanctum (Raid)

  • The tomes unlocked around the zone should be available again after the player using the ability leaves the zone.
  • The Legionnaires should more predictably cast their respective curses.
  • The legionnaire curses now persist through death.

Temple of Veeshan: Guardian’s Edifice

  • Kigara and Kelana should no longer summon players when they are able to chase them.
  • Derig’s adds have had their health reduced but also must now be killed in a timely manner.
  • Fireshots in the Grendish encounter have had their outgoing damage reduced and now hover closer to the ground.
  • Winter Juggernauts in the Grendish encounter must now be killed in a timely manner.
  • When Grendish is defeated the door to the second wing should be opened!

Update Notes: Thursday, December 12, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Temple of Veeshan: Guardian’s Edifice [Raid]

  • Derig Cinderaxe’s adds will now despawn if he is defeated.

The Nexus Core [Advanced Solo and Heroic]

  • The Maligned Gyro’s spiral ripper adds now move more slowly.

High Keep: The Pickclaw Depths

  • You can escape from prison much sooner after being captured by Bigz the Big.
  • Bigz the Big no longer becomes immune to damage when drinking his potion.

More after the jump…

Update Notes: Tuesday, December 10, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Temple of Veeshan: Vulak’Aerr’s Dominion

  • Adjusted overall damage spread. In most cases the incoming damage per second did not change but the maximum hits did.
  • Failure effects used in the boss encounters are now more deadly!
  • Corrected an issue with the barrels in the Aegragis the Engineer encounter that caused them to not become destroyed.
  • Getiar’s Glacier Smash ability now properly functions.
  • Loot tables have been adjusted to give better rewards on the final boss.
  • The plundered house item should now correctly be a tiny castle. The plunder has been moved to a more appropriate location.

Temple of Veeshan: Halls of the Betrayer

  • Fherin’s damage output has been adjusted.

Temple of Veeshan: Laboratory of Mutation

  • Gangel should no longer retain his Rallying Cry buff once his adds are destroyed.

Temple of Veeshan: Guardian’s Edifice

  • Derig Cinderaxe’s “Scales of Justice” spell should now be recast after it wears off rather than staying on the player indefinitely.
  • The radius of Derig’s ability “Pass Judgment” has been reduced to 5 meters, and he will now call out who he is passing judgment on.

Update Notes: Tuesday, December 3, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

The US EverQuest 2 Servers will come down on Tuesday, December 3rd at 7:00AM Pacific Time* for an update. The expected downtime is approximately one hour.

All EU Servers will come down at 5:00 PM PT (2:00 AM CET) on December 4th for a brief update. Downtime is anticipated to be approximately 2 hours

GENERAL

  • AA events should now have an icon in the guild events window.

PLAYER HOUSING
Prestige houses, which previously had a max item limit of 800 or lower, have been raised to 900.
Players may now own up to 25 houses per character.
The following houses now allow mounts / flying:

  • Ethernere Enclave
  • Tenebrous Island Refuge
  • Vale of Halfpint Delight
  • Storm Tower Isle
  • Dimensional Pocket

Update Notes: Thursday, November 21, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

From the EQ2 Forums:

MEMBERSHIP

  • Now until Feb. 25th, Gold members earn DOUBLE on all alternate currencies!

POPULATION / ZONE PROGRESSION
Vesspyr Isles

  • Delvakin in Falinpol now sells an item that can be used to turn fully upgraded Cryptic, Arcane, or Potent armor into an upgrade gemstone. Cryptic armor converts into a Brilliant Blue gemstone, both Arcane and Potent armor convert into a Deep Green gemstone.

Update Notes: Tuesday, November 19, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

Some good updates tomorrow. White Critical Chance adornments will now work in nearly every equipment slot, allowing players to boost their crit chance until they can get ToV gear replacements. Also, lots of little fixes to zones which players have been reporting.

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Challenge Duo zones will now drop purple adornments instead of red adornments.
  • City Sages are now willing to put a price to A Thexian Log Book, Clockwork Chirurgeon User Manual, and Day Log of R.F. for those that completed the accompanying quest.

Cobalt Scar

  • Cobalt Scar tradeskill harvestables no longer spawn under the world.

Fabled Djinn Master’s Prism

  • Instruments should no longer lose their “move” or “inspect” verbs when the encounter resets.
  • Instruments will no longer reset once a valid song has been played but they will still reset once the Djinn Master’s threshold has been passed.

Ssrez’Ras: Chamber of Stasis

  • Deviator Yothsra will no longer get stuck immune to damage.
  • Casting Verdict on Ziskaya will no longer prevent her from fleeing combat.

EQ2Wire’s Tears of Veeshan Frequently Asked Questions

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding

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Here are some of the most Frequently Asked Questions we are seeing about the new EverQuest II expansion Tears of Veeshan. This article will be updated as more details are found!

How do I get started in Tears of Veeshan?

The Tears of Veeshan expansion begins with the Tears of Veeshan: The Eternal Broodlands Signature quest, which you will receive an in-game mail about, and which you can pick up in either Qeynos or Freeport. Once on the quest, you will begin a path that takes you to the Vesspyr Isles.

How to travel directly to the new zones without doing the quest lines?

  • If you are in a guild hall, you may travel by Druid Ring to Vesspyr Isles. Player-summoned druid rings may or may not show Vesspyr Isles as a travel option. This has been reported as a bug. Tinkerers may also craft a [eq2u]Wormhole Generator: Obol Plains[/eq2u] and then fly to the druid ring there to travel to Vesspyr Isles.

Update Notes: Tuesday, November 12, 2013 “Tears of Veeshan”

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, Tradeskill

Tears-of-Veeshan-logo-550px

Here are the Update Notes for the Tears of Veeshan expansion (ie Game Update 68) from the EQ2 Forums:


TEARS OF VEESHAN

After rediscovering Yelinak, now the steward of Vesspyr Isles alongside other fallen and familiar dragons, players learn of the time/space powers behind the Tear of Veeshan stolen by prismatic dragon Kerafyrm the Awakened. With Kerafyrm’s fearsome power looming over Norrath, players are called upon to shine light into the darkness brought on by the Awakened’s draconic army, and set the stage for a new Age to begin!

Features:

  • New class – Channeler!
  • New Dragon-themed AAs
  • AA limit increased to 340
  • New overland area, Vesspyr Isles – Adventure, amenities, quests, collections, and more!
  • Nine new dungeons
  • Two new raid zones
  • More Tradeskill and Tradeskill Apprentice Items
  • New PvP item tier

EQ2Wire Tears of Veeshan Interview: Turning the Corner on Itemization

Written by Feldon on . Posted in EQ2, Expansion News, Grouping, Itemization, Raiding

kerafyrm_over_qeynos_ant2

After six years attending gaming conventions, namely Fan Faire and then SOE Live, one learns to carry a healthy dose of skepticism into any keynote or panel. The Age of Discovery (2011) and Chains of Eternity (2012) panels dazzled us with glitzy new features, beautiful new zones, and tweaks to itemization and mechanics. But by and large, these nips and tucks to itemization have remained in the well-worn rut of “Stamina + Main Stat increasing on a straight line” introduced with the Destiny of Velious expansion.

In Kyle “Kander” Vallée‘s interview with EQ2Talk this spring, he candidly shared his frustrations with Stat Consolidation and his plans to bring back Player Choice and Variety in itemization. But while I had reason to be excited for the Tears of Veeshan Itemization and Mechanics panels at this year’s SOE Live, I wasn’t fully prepared for the daring long-term plan for Itemization with which we were presented. I observed a confident, unified development team laying out their vision for a future in which choice is put back into player hands, and where the complexity that has always set EQ2 apart from more “accessible” games such as WoW is embraced rather than smoothed over.

If you’ve developed tunnel vision when shopping for item upgrades, glancing only at Stamina and Main Stats (Int/Wis/Str/Agi), you’ll likely do a double take when first encountering Tears of Veeshan items.

Tears of Veeshan beta opens — 9 Heroic zones, 2 raids, Testing Rewards

Written by Dethdlr on . Posted in DGC Wants Feedback, Expansion News, Grouping, Raiding

Kander posted this on the EQ2Forums:

Greetings and welcome to the Tears of Veeshan open Beta!

First, let me thank you all for choosing to come and help us. We are grateful for your time, and will see that you are justly rewarded!

We have a lot to test with this expansion, and we appreciate all of you who are helping us.

You can access Vesspyr: the Eternal Broodlands via the dragon rings or druid rings.

All heroic and advanced solo content is accessible directly from specialized entrances in the overland.

Here is the zone list:

  • Nexus Core [Heroic]
  • Nexus Core [Advanced Solo]
  • The Fractured Hive [Heroic]
  • The Fractured Hive [Advanced Solo]
  • High Keep[Heroic]
  • High Keep[Advanced Solo]
  • High Keep: The Pickclaw Depths [Heroic]
  • High Keep: The Pickclaw Depths [Advanced Solo]
  • Izshrash’Khar: Stratum of the Protectors [Heroic]
  • Izshrash’Khar: Stratum of the Protectors [Advanced Solo
  • Ssrez’Ras: Chamber of Stasis [Heroic]
  • Ssrez’Ras: Chamber of Stasis [Advanced Solo]
  • Temple of Veeshan: Halls of the Betrayer [Heroic]
  • Temple of Veeshan: Halls of the Betrayer [Advanced Solo]
  • Temple of Veeshan: Laboratory of Mutation [Heroic]
  • Temple of Veeshan: Laboratory of Mutation [Advanced Solo
  • Temple of Veeshan: Vulak’Aerr’s Dominion [Heroic]

EverQuest II: Tears of Veeshan Beta Opening October 15, 2013

Written by Feldon on . Posted in Art, Appearance, Housing, DGC Wants Feedback, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, Tradeskill

Tears-of-Veeshan-logo-550px

From the EQ2 Forums:

Open Beta for EverQuest II: Tears of Veeshan will open tomorrow, on Tuesday, October 15, 2013. This is a great chance for players to check out the new Channeler class and new dragon-themed Alternative Advancement (AA) systems for each archetype. We’d love your feedback on these features, as well as other parts of the expansion! Beta will last until the launch of Tears of Veeshan onTuesday, November 12, 2013!

How to copy your Live and/or Test character over to the Beta server:

  • You can click the ‘Beta Copy’ button on the character create screen to copy the currently selected character.
  • You can log in your character and then use the /beta command.

Update Notes: Tuesday, September 24, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, Raiding

From the EQ2 Forums:

GENERAL

  • Resolved a common issue that would cause Call of Veteran (and other travel methods) to think players were still in combat when they were not.

POPULATION / ZONE PROGRESSION
The Dreadcutter: The Pirate Kings [Raid]

  • The encounter should no longer occasionally reset when witchdoctors spawn.

BATTLEGROUNDS
Gears of Klak’Anon

  • Damage from the relic will no longer be attributed to the player holding it.

Update Notes: Tuesday, September 10, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Siren’s Grotto: Dissension

  • Pysllon’Ris’ abyssal titan and kelp fiend adds have had their health reduced by 30%.
  • Pysllon’Ris’ abyssal titan and kelp fiend adds should no longer automatically kill certain classes.

ABILITIES / ALTERNATE ADVANCEMENT

  • It is now possible to cast abilities whose mana costs have been reduced to zero (either via AAs, the Enchanter ability “Channeled Focus”, or similar modifications) when the caster has zero mana.

ITEMS

  • [eq2u]Swallowed Helmsman’s Compass Needle[/eq2u] has been returned to its correct stats.
  • The potency on Perpetual Lamentation now properly stacks with other effects.
  • The potency on Enduring Temperance now properly stacks with other effects.
  • The crit bonus and health on Scrutiny of the Hounds now stacks with other effects.

PLAYER HOUSING

  • Players should no longer incorrectly receive messages when paying upkeep on houses with personal housing depots.

DEPOTS

  • Hide Unusable functionality has been added to the Lore & Legend Depot window.

Update Notes: Wednesday, August 28, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Siren’s Grotto: Dissension [Raid]

  • During the Hydra fight mages & priests can now damage the kelp fiend adds, while fighters/priests and scouts can damage the abyssal titan adds.

The Fabled Djinn Master’s Prism

  • The Djinn Master now allows multiple scepters to be active during his fight. He will no longer ignore scepter effect when it is on more than one player.

ITEMS

  • Level 90+ regenerating ward adornments will now disable if the owner mentors below level 90.
   

VIDEO from EQ2 Panel #2: Tears of Veeshan Expansion

Written by Feldon on . Posted in EQ2, Expansion News, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, Tradeskill

Join members of the EverQuest II team including Akil “Lyndro” Hooper, Carlos “Gninja” Mora, Nathan “Kaitheel” McCall, Michael “Xelgad” Ganz, Nandy “Zoltaroth” Szots, Kyle “Kander” Vallée, and Holly “Windstalker” Longdale as they talk about EverQuest II’s upcoming 10th expansion — Tears of Veeshan.

Watch the EverQuest II: Tears of Veeshan expansion panel recorded on Friday, August 2nd at SOE Live 2013!

EQ2’s Avatar Spawn System Detailed

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Raiding

After some less-than-pleasant debate about how the Avatar Spawn System in EQ2 was changing sans discussion, EQ2 lead designer Kander has now laid the cards on the table, spelling out exactly how (and when) Avatars will spawn in Norrath. This is a continuation of the transparency we first heard about in Kander’s interview on EQ2Talk, and is much appreciated.

Sure there are a few folks out there who prefer everything be mysterious, but when you are analyzing what’s fair and what’s not, what’s broken and what’s just maddeningly rare, having some numbers goes a long way to defusing arguments and reaching clarity instead.

SOE Live 2013 EQ2 Q&A Audio Recording

Written by Feldon on . Posted in EQ2, Expansion News, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

When Kander told me that Sunday’s EverQuest II: Q&A panel from SOE Live 2013 had some good questions raised, I despaired that nobody had recorded it. That was, until I found a post on the EQ2 forums from Zictor (who I got to meet at SOE Live!) who had recorded the audio from this panel!

Download the SOE Live 2013 – EverQuest II Q&A panel Audio

Read Zictor‘s transcript of the SOE Live 2013 — EverQuest II Q&A panel

I provide a backup of Zictor‘s transcript of the Q&A panel after the jump…

VIDEO from EQ2 Panel #1: Systems (Mechanics)

Written by Feldon on . Posted in EQ2, Expansion News, Grouping, Itemization, Raiding, Tradeskill

Join members of the EverQuest II team including Michael “Xelgad” Ganz, Brian “Omougi” Ferguson, Nandy “Zoltaroth” Szots, and Kyle “Kander” Vallée as they talk about upcoming mechanics and systems changes in EQ2.

Watch the EverQuest II: Systems (Mechanics) panel recorded on Friday, August 2nd at SOE Live 2013!

Watch the EverQuest II: Tears of Veeshan Keynote

Written by Feldon on . Posted in Daybreak Live (SOE Live/Fan Faire), EQ2, Expansion News, Grouping, Raiding, Tradeskill

If you didn’t see the EverQuest II keynote live on Twitch or on the replays, you can watch it on Youtube. I’ve set the video to start at 27:30 which is right after Holly “Windstalker” Longdale gives ladies man Mark Tuttle a well-earned hard time and launches into the keynote. 😉

EQ2 Panel #3: Itemization Evolves SLIDES

Written by Feldon on . Posted in Daybreak Live (SOE Live/Fan Faire), EQ2, Expansion News, Grouping, Itemization, Raiding, Tradeskill

Welcome to the EverQuest II: Itemization Evolves panel from SOE Live 2013. Panelists are Michael “Xelgad” GanzBrian “Omougi” Ferguson, and Kyle “Kander” Vallée.

Slide1

Disclaimer: All things discussed about the expansions are subject to change!

Slide4

More slides after the jump…

EQ2 Panel #3: Itemization Evolves (Friday, August 2 @ 5pm)

Written by Feldon on . Posted in Daybreak Live (SOE Live/Fan Faire), EQ2, Expansion News, Grouping, Itemization, Raiding, Tradeskill

Welcome to the EverQuest II: Itemization Evolves panel from SOE Live 2013. Panelists are Michael “Xelgad” GanzBrian “Omougi” Ferguson, and Kyle “Kander” Vallée.

This is a LIVE BLOG hosted by Blyve:
http://blyve.com/event/5138f951143e787b3a000000


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