From Laylaih on the EQ2 Forums: We’re getting close to the launch of GU 100! This Members-Only content is planned to be released on Thursday, April 28th, and we’re continuing to preview the exciting new and updated content that will be available in it. If you missed the first two, you can read them here and here. Now it’s time to venture in to Scourge Keep! From Chris “Chrol” Garlick on the EQ2 Forums: Deathfist Citadel. It was once the stronghold of the great orc emperor, Fyst, and his savage Deathfist clan, who held sway over all the lands known as Zek, the Orcish Wastes. But...
Itemization
From Carlos “Gninja” Mora on the EQ2 Forums: Remember going into Ruins of Varsoon and making that leap into one of the side tunnels? Lace up your boots, as this is one of the zones we are giving the “Fabled” treatment this time around. The dungeon will be leveled up to current content of level 95+ and given new and exciting loot to chase. Chamber of Immortality, Temple of Cazic-Thule, and Sanctum of Fear are also being made available as “Fabled” versions. This new content should have some of your favorite parts of the dungeons made appropriate for the most seasoned adventurers. Even Venekor himself...
From the EQ2 Forums: GENERAL Changed the time between changing your last name from 7 days to 15 minutes. Fixed the /namingpolicy command to show the proper webpage. Language You can now enable multi language fonts on your client. Open options, and go to User Interface, Game Windows, Multi Language Fonts. NOTE: you will need to restart your client for the changes to take effect. Doing this will switch the default fonts to ones that support multiple languages like Russian and Japanese. You can now enable or disable your cl_allow_ime setting in your eq2.ini file. Currently, only players wishing...
Yesterday’s EverQuest II Spring Update Livestream is now viewable on YouTube. You can learn about Zek, The Scourged Wastes, the new Signature quest, the three heroic instances, and the x4 raid zone all coming on April 28th. From the EverQuest II YouTube channel:
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Thalumbra All collectibles within the Glittervein Mines should be reachable now. Icy Keep Retribution The Icy Sledge is no longer Appearance only, and can once again break past the ice barrier. ABILITIES / ALTERNATE ADVANCEMENT Reduced the damage Devastation of War deals to named heroic encounters. ITEMS “Aura of Immolation” no longer resets the ability “Transfer Contagion” or “Divert Breach”. Spiked Dragonscale Aegis and Draconic Deflector shields have had block chance added to them. Corrected stats on the Dwarven ringmail Tunic.
From the EQ2 Forums: US & EU EverQuest II Live Servers will be brought offline on Wednesday, March 9, 2016 at 7:00AM PST* for an update. Estimated downtime is approximately one hour. From Caith on the EQ2 Forums: POPULATION / ZONE PROGRESSION Halls of Seeing [Raid] The Enforcer of Captivity is once again epic x4. Maldura: Forge of Ashes [Raid] The Forge Golem should now spawn correctly when getting a flawless kill on Cronnin/Dellmun, Kiernun, Bereth, Htardlem/Amzzem/Uigirf, and one of the Captains. The Forge Golem has had new items added as an additional drop to his loot table. Bereth...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Maldura: Forge of Ashes [Raid] [eq2u]Signet of Pure Terror[/eq2u] now correctly requires a Stone of Ashenfell Power or Stone of Greybeard Power as a purchase requirement. ITEMS Psionist Crowns can now be upgraded through crafting using either original crowns or newly dropped crowns. Required component is now any crown of that armor type. Psionist Helms that were previously upgraded using the Mindstone Crystal can now be crafted into the new version of the crown. The recipe book has had the new recipes added. New armor drops* now have a descriptor added...
The purpose of New Content in any MMORPG is to provide additional length to the “treadmill” so that players who revisit heroic dungeons or raids always have new things to do. New zones provide new rewards that raise the bar and keep that loot chase going. It is totally expected that when a new content update or expansion is released that previous items will be trumped by new ones. However we’ve seen something new and unexpected since the release of the Terrors of Thalumbra expansion. In an update on January 20th, existing Weapons and Jewelry items were removed from the...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Maldura: The Forge of Ashes [Raid] Changed the message given when triggering the Forge Golem. LIVE EVENTS The Erollisi Day “Lovely Lacquer” achievement can now be updated by crafting the passionate and romantic filigree rugs. QUESTS The Wind of Strife Blows Fickle – The update is now found in the truck at the foot of the bed in Viktor T’Hoth’s room, to better fit the description. Restoring the Underfoot Cathedral – Each of the tormented Serilian spirits can now only be seen by players on the appropriate step of the quest,...
Daalilama started a thread on the EQ2 Forums asking what we can expect as far as filling gaps in itemization as a result of the player power growth of the recent Terrors of Thalumbra expansion. Points of specific concern are Cyan Adornments, Quintessences, White Adornments, Food & Drink, and Poisons all of which remain largely untouched since 2015’s Altar of Malice expansion. EQ2 Lead Designer Kander has had some interesting responses suggesting that we’ll see a content release this spring that addresses many of these issues. From the EQ2 Forums: We’re saving a lot of this stuff for the...
Along with other line items in today’s Update Notes, it seems a number shifted on the damage ratings of Ranged Weapons in EQ2. For example, the popular Fai Thiss, The Ravager bow saw its Damage Rating drop from 298.5 to 158 with similar changes to the damage range (minimum – maximum). According to Caith on the EQ2 Forums, this is an unintentional bug rather than a planned change: Ranged weapons are using the incorrect formula for calculating DPS currently, they are calculating themselves as dual wield weapons instead. The bug should be fixed in the next hotfix.
From the EQ2 Forums: TIME-LOCKED EXPANSION Made adjustments to most NPCs to make lower level encounters less punishing. POPULATION / ZONE PROGRESSION General Fixed an issue where actors being killed could set the zone lockout in persistent dungeons. Kralet Penumbra: The Master’s Chosen [Heroic] Servitor of Yothshaval’s spell “In Service of the Master” damage has been reduced, but a power drain component added. Kralet Penumbra: Tepid Depths [Agnostic] Updated an encounter of Aberrants within the Tepid Depths to be of the appropriate agnostic challenge. MERCENARIES Increased the time before a mercenary auto suspends. ABILITIES / ALTERNATE ADVANCEMENT Summoners Summoned Pets will...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Persistent Instances Removed 30 minute lock-out when first entering a persistent instance. Killing any NPC in a persistent instance will now commit the lock-out. Kralet Penumbra: The Master’s Chosen [Heroic] The Chosen Curse and the Yothshaval Curse should no longer kill players if it wears off after Golguth is slain. Health of bosses have been adjusted. Xal’Gilah’s Disrupting Tutor add should no longer disappear during his encounter. Maldura: Bar Brawl Mages disarmed by Dalkuhm can now re-equip their weapons outside of a priest’s cure curse.
Terrors of Thalumbra has been out for over two months, and some players may just now be coming back to the game after a break, or have been playing the expansion but want to get better. With Terrors of Thalumbra, the token grind to add colored gems to gear has given way to dungeon dropped-armor, jewelry, accessories, and weapons which are then upgraded through Infusing. Add that to Reforging, Adorning, and other game systems and there is quite a lot of “homework” just to play EQ2 these days. Before we go any further, I do not hold myself up...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION General Charmed creatures in agnostic zones will no longer be supercharged. Bonemire Corpse Candles can no longer be charmed. Kralet Penumbra: Rise to Power Bone Crushing Swings and Pressure of the Deep no longer effect Dissonance of Savagery. MERCENARIES Mercenaries will now suspend after a period of player inactivity. Mercenaries no longer have any initial hiring fees.
Update from Caith: Looks like a large part of the patch didn’t make it to the live servers in this morning’s hotfix, so this is still currently bugged. We’re working on getting it out asap. and from Gninja: We are working to get the parts of the patch that did not make it to live servers remedied asap. We are working on it as we speak. Thanks… Here’s what got patched (from the EQ2 Forums), including that frustrating bug affecting the progression of numerous Zones such as Castle Highhold… POPULATION / ZONE PROGRESSION General Corrected an issue that prevented interaction with many...
Like previous expansions, Terrors of Thalumbra includes shiny “collections of collections” or meta-collections. A number of the expansion’s collections reward a piece which is part of a larger collection. When the expansion launched however, some of these pieces were not being rewarded. This week, Caith went through game logs to award the correct items to the players who had completed the quests but didn’t receive the pieces. From Kander: We have started reimbursing these missed meta collection pieces. If you haven’t been reimbursed for missed metas, Please email me. KVALLEE@daybreakgames.com Email me if you have collections you have completed...
Tonight is the last night of Frostfell until later this year, while tomorrow sees the unlocking of Kingdom of Sky on the Time-Locked Expansion servers. Meanwhile on live servers, in addition to a number of content fixes, we will also see a potentially significant change to AAs. Abilities that used to grant Crit Bonus will now grant Potency instead. Finally we must say goodbye to a feature that has worked inconsistently at best for many years but must have proven too difficult to fix. With tomorrow’s update, the PvP Arena feature will be disabled in EverQuest II, with the rewards...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Maldura: Forge of Ashes [Raid] The respawn point for Bereth’s Overlook should no longer be an available option for reviving unless Bereth has been defeated. Maldura: Bar Brawl [All Versions] Priest can now cure themselves of Dalkuhm’s “Borrow Weapons” debuff. Kralet Penumbra: The Hive Mind [Raid] The Psionists will now correctly react to those who attempt to drain their well of power. ITEMS Wrist of the Great Forge is now correctly named Ring of the Great Forge. Ethereal Onslaught will now correctly reset Sniper Squad. Primordial Burnout will now trigger on...
From the EQ2 Forums: GENERAL The /summon_chest command can no longer be used while on a transport. POPULATION / ZONE PROGRESSION Maldura: Palace Foray [Heroic] Dragoon Z’Koz will always drop a treasure chest. Kralet Penumbra: Temple of the Ill-Seen [Advanced Solo] Should now spawn shinies properly. Kralet Penumbra: The Master’s Chosen [Heroic] Necromantic Concentration buff can now appropriately be dispelled.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Maldura A Far Seas Trading Company representative has arrived in Maldura and will now sell Age of Malice blank runes in exchange for Coin of the Grand Artificer (they are still also available for far seas tokens from the original sources). She can be found in the Mushroom Bar and Grill. Maldura: Algorithm For Destruction [All Versions] The electro-charged battery is now automatically placed in your inventory, when appropriate, during the encounter with X-O Arachmech. Kralet Penumbra: Uzulu Deep [Event Heroic] Urzzra-Uzulu’s Thought Graze now drains more power. Urzzra-Uzulu’s Thought Overload...
Fr0m the EQ2 Forums: POPULATION / ZONE PROGRESSION Kralet Penumbra Reduced the random chance to get multiple scouts in Kralet Penumbra encounters which will reduce the overall amount Dark Assault is being cast. Kralet Penumbra: Tepid Depths Reduced the damage on Mental Detonation and Aberrant Assault. Lowered spell dps on Mind-Rippers and Spell-Eaters. Maldura: Algorithm For Destruction [Agnostic] Electro-charged reinforcements now drop electro-charged batteries. X-O Arachmech now drops an X-Electro-charged battery. Maldura: Bhoughbh’s Folly [x2 Raid] When speaking to Bhoughbh to turn in his requested items the quest “G.W.A. Gnemlin With Attitude” should update for all members of the...
From the EQ2 Forums: CENSUS Added infusion stats to census output. Added prestige flag to census output. Added infusable flag to census output. Added relic flag to census output. POPULATION / ZONE PROGRESSION General Beastlord and Channeler Trainers have returned to Freeport and Qeynos.
Table of Contents So what’s new in the expansion? How do I get started with the new expansion content? What do I get for completing ALL the quests in the expansion not just the Signature line? What is there to know about Tradeskills in the expansion? What’s up with the new Harvesting materials/rares? Help! There was some really important information on the Terrors of Thalumbra beta forums but they’ve disappeared! What itemization changes have there been in the ToT expansion? What are RELIC and PRESTIGE items? What’s up with Weapon Delays this expansion? What is the new Deity window...
From the EQ2 Forums: GENERAL Fixed an issue causing houses to think you have less house vault slots than you should. Fixed a bug where the three center deity window abilities would overlap slightly with the gold rings around them. The stack count now shows on infusers in the infusion window. POPULATION / ZONE PROGRESSION Thalumbra Aberrants in Thalumbra no longer drop Amygdalan loot.