From the EQ2 Forums here and here and here: Attention players: we will perform maintenance beginning at 4:00 AM PDT* on Tuesday, August 5, 2014. We expect this maintenance to take at least four hours. This will impact the following SOE services: Game servers will be down for the following games: DC Universe Online EverQuest II Landmark PlanetSide 2 Commerce functions, including purchases for all games Game, web and forum logins for all games Thank you for your patience as we complete this maintenance. Time Zone Conversions PDT: August 5 @ 4:00am ~ 8:00am EDT: August 5 @ 7:00am ~ 11:00am...
Itemization
From the EQ2 Forums: Attention players: we will perform maintenance beginning at 3:00 AM PDT* on Tuesday, July 29, 2014. We expect this maintenance to take approximately two hours. This will impact the following SOE services: • Commerce functions, including purchases • Game, web and forum logins Thank you for your patience as we complete this maintenance. and: ALL EverQuest 2 Servers will come down on July 29th, 2014 at 7:00 AM Pacific Time* for an update. The expected downtime is approximately two hours. Time Zone Conversions PDT: July 29 @ 3:00-5:00am & 7:00-9:00am EDT: July 29 @ 6:00-8:00am &...
Looks like all servers are coming down today, even though Tinkerfest will not be activated until Friday. From the EQ2 Forums. ALL EverQuest 2 Servers will come down on July 22nd, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hours. WEEKLY FEATURE Tinkerfest begins 7/25! POPULATION / ZONE PROGRESSION General Corrected an issue that prevented Aerakyn body drop treasure from dropping if the victim was below level 100. Zordakalicus Ragefire – The target lock cast by Ragefire’s adds, Shock, has been changed. It should cast much less often, is no longer a curse or...
Feldon
July 16, 2014 10:43 pm
Today’s EQ2 Insider Episode #3 is now available for watching on YouTube. You can read our summary of the webcast here.
When nobody is happy, that means you’ve reached a successful compromise, right? Some players are upset at the announcement that the Age’s End prophecy, which has dominated EverQuest II’s storyline for almost a decade, will not be directly experienced by solo players. Others are incredulous that it will not be a difficult 24-person raid. EQ2 Lead Designer Kyle “Kander” Vallee took to the forums to give the thinking behind why Age’s End: The Final Chapter is a x2 (12 person) raid and to encourage players to playtest the content: So a few things. We opted to make this an...
From Bunji on the official forums WEEKLY FEATURE Lore and Legend: Awakened Aerakyn is now available. HOUSE ACTORS House Actors will now save changes made to their greeting distances between loading and reloading a house. ITEMS Colcatoth, Spine of the Leviathan can now be used by all priests PVP and BATTLEGROUNDS Ethereal and Artifact weapons may be obtained via victory daily missions in Battlegrounds. Ethereal and Artifact weapons now grant PvP statistics.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Temple of Veeshan: Dreadscale’s Maw New items in the Dreadscale’s Maw are now correctly usable by all classes. DUNGEON MAKER Fixed an issue related to experience gain. ITEMS Ethereal Scythes have been changed to crushing weapons. [eq2u]Scythe of the Sun[/eq2u] is now a crushing weapon. [eq2u]Warblister, Scythe of Fury[/eq2u] is now a crushing weapon. Corrected a bug that was preventing the Greater and Superior Redemption of Failure from resurrecting allies outside of the targeted group. QUESTS A new shiny collection ? in Vesspyr Isles is no longer obscured by the giant...
EQ2Wire is providing a running transcript of today’s EQ2Insider Developer Q&A with questions posed by players on the EQ2 Forums, Facebook, Twitter, and even Google Plus. Present on the panel are EQ2 Community Manager Margaret “Luperza” Krohn, EQ2 Producer Holly “Windstalker” Longdale, EQ2 Game Designer Mike “Xelgad” Ganz, and EQ2 Lead Designer Kyle “Kander” Vallee. Today’s livecast started with a hilarious 2D animation of the Age’s End story thus far. Announcing the winners of the EQ2 summer contest. After the jump, the Dev Q&A…
From the EQ2 Forums: WEEKLY FEATURE New Ethereal or Artifact weapons can now be found within Tears of Veeshan mission Crates. GENERAL Fixed a bug where dev picks would temporarily disappear from the housing leaderboards. POPULATION / ZONE PROGRESSION The Fabled Deathtoll Cruor Alluvium’s Aqueous Attunement spell will now allow players to cast spells and use skills while moving. Cruor Alluvium’s Waning Skill debuff will no longer trigger off of pet deaths. Temple of Veeshan: Dreadscale’s Maw Several new accessories have been added to the treasure tables in Dreadscale’s Maw. Bosses slain within the zone should now reward status....
From Kyle “Kander” Vallee on the EQ2 Forums: So everyone knows, we are adding a good amount of new items to Dreadscale’s Maw. These will be similar in quality to the items we put in Deathtoll. Practiced and Uplifting effects, etc. We are shooting to have this stuff in as soon as possible, we’ve been working on it for a couple weeks. No solid ETA yet. Soon. Happy 4th!
From the EverQuest II twitter: Summer Ethereal Weapons are coming SOON! Check out this sneak peek! [Luperza] — EverQuest II (@everquestii) July 3, 2014
It’s been just over a week since Fabled Deathtoll, a level 95 x4 raid zone opened in Norrath. While the zone and enemies may be familiar territory for Kingdom of Sky veterans, the boss battle strategies have gained a few twists. But perhaps most surprising about this revisited zone is the way loot is awarded. The EQ2 team seem to tried out several new approaches, and so far, the response has been mixed. Instead of the typical drops off each named, certain names drop one-use recipe books that create powerful items. Other enemies drop new cyan-colored adornments. I won’t try...
From the EQ2 Forums: All US EverQuest 2 Servers will come down on July 1st, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hours. EU servers will come down beginning at 9:00 PM PT (6:00 AM CET July 2nd, 2014) for the same update. Downtime is anticipated to be approximately two hours. WEEKLY FEATURE The city status merchants now have many new items for sale, including special house guests, as well as many upgraded adventuring items. Consumables purchased from the status merchant are now stackable items. Status merchants no longer require players to...
If you feel that the amount of Adorning and Reforging necessary every time you receive a new piece of gear has reached levels of insanity, well you’re not alone. Having freedom of choice and customization of stats is great, but there is a limit and we’ve probably reached it. Adornment Dislodgers are pricey and players who need 3 of the same type of adornment must run adv solo, group, or raid zones ad nauseum until the one they want drops and they win a Need roll. In the Destiny of Velious expansion, once a character looted a War Rune...
Feldon
June 25, 2014 6:42 am
From EQ2 Buildmaster Bunji on the EQ2 Forums: POPULATION / ZONE PROGRESSION The Fabled Deathtoll Fabled Deathtoll’s minimum lockout timer has been reduced to 18 hours. [eq2u]Secrets of the Doomwing, Volume IV[/eq2u] no longer has a chance to drop from Yitzik the Hurler and Fitzpitzle. Temple of Veeshan: Dreadscale’s Maw Adds in the Telkorenar encounter should now despawn when he is defeated. ITEMS Corrected an issue with Primordial Vengence and Voracity that prevented the effects from stacking. Many one-handed weapons have been made usable by more classes. PVP Bruiser Wild Beating should now correctly trigger Vicious Combination in PvP combat....
Kinya, webmaster of the Polish multi-game fansite Babagra, has posted a summary and notes of the second EQ2 Insider webcast which was held last Wednesday. What happen recently in EQ2: – weekly updates; – dreadscale maw – new raid; – high keep contested; – June promotion Gear Up, Level UP; – heroic characters are on sale; – discount on expansion if bought in June; – new Loyalty items added to MarketPlace. Team is focused mostly on the things which are coming to EQ2: – fabled Deathtoll (around 20 July); – big unnamed event in July; – new challenge duo...
From the EQ2 Forums: GEAR UP, LEVEL UP (June promotional program from June 3 to July 8) All Access members will receive the following bonuses and discounts: Double-Double Etyma in Tears of Veeshan (4x the rewards)! 25% XP Bonus Tears of Veeshan Expansion discount (15%) 25% Off Heroic Characters Free players receive the following bonuses: Double Etyma in Tears of Veeshan (2x the rewards)! Also eligible for a Tears of Veeshan expansion discount (15%). WEEKLY FEATURE Loyalty items have been added into the Marketplace to make searching and purchasing them more convenient. These items are still for sale on...
From the EQ2 Forums: WEEKLY FEATURE The first round of Battlegrounds matchmaker fixes is live! Teams will now be more fair numbers wise. No more 24 reds against 3 blues! NOTE: teams could be a little off if not everyone picked to be on your team accepts the match. However, backfills will go to the lowest team first so as more people queue to fill in the backfills it will work to even up the teams. The getting dropped into Champion’s Respite instead of going straight to your match from your home server is still not fixed. If you...
Feldon
May 14, 2014 9:29 am
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Temple of Veeshan: The Dreadscale’s Maw Zoning a raid force into the zone should no longer put players into their own separate instances. Izshrah’Khar: Stratum of the Protectors Shazzak now only spawns five Fragments per phase in order to address an issue that was causing certain characters to crash to character select. The Fragments’ damage has been increased to compensate for fewer Fragments. ITEMS Experience gain on the Tear of Veeshan Spiritstones [ed. note — green adornments] has been tripled.
Caela
May 13, 2014 8:49 am
Servers will be coming down for an update – from the forums: The US EverQuest 2 Servers will come down on May 13th, 2014 at 7:00 AM Pacific Daylight Time for an update. The expected downtime is approximately one hour. EU servers will come down beginning at 9:00 PM PT (6:00 AM CET May 14th, 2014) for the same update. Downtime is anticipated to be approximately 2 hours. Patch notes after the jump.
Looks like we can expect the Fabled Kingdom of Sky zones to be rounded out with Deathtoll some time this year. From Tuesday’s EQ2 Dev Team Ask Me Almost Anything… Q: “I have heard rumors about a fabled deathtoll, which I know you cant confirm or deny.” A: “RUMORS! You’re right. The design team is working on a fabled version of Deathtoll. :)” and for those who want to put 2 and 2 together about Deathtoll being this year… We won’t be doing a big Fabled release again this year, but at least one dungeon will be released. Further...
Reddit, that last bastion of 1990’s internet look-and-feel, hosted an “Ask Me Almost Anything” with the EQ2 developers and designers this morning and Cyliena of EQ2 ZAM has summarized the most interesting questions which received responses from the team. Here are a few of the more interesting responses: Q: “Any hints on the next expansion’s theme? Will the level cap finally raise to 100 with it?” A: “You may want to tune into the next EQ2 Insider livestream on http://www.twitch.tv/everquest2. 😉 It’ll be May 7th, 2014 at 2PM PDT! (We’ll have a YT vod up if you can’t watch it...
Coinciding with today’s transition of all Gold subscribers (either Krono, 30-day Game Cards, or with recurring credit card) to All Access, there are also a number of update notes for EQ2: HIGH KEEP High Keep: The Bloodless Incursion [Contested] is now live and offers new challenges for groups of heroes brave enough to explore its halls! This contested version of High Keep can be accessed through the portal on Karak Peak in Vesspyr Isles. This zone is exclusively available to [All Access] members until May 13 2014. Heritage Quest Blood lines the hallways of High Keep, much of it...
From Holly “Windstalker” Longdale‘s twitter: We are bundling High Keep Contested & Bloody Shank heritage quest for the 23rd update. No hotfix next week, but a major leap ahead… #EQ2 — Holly Longdale (@WindstalkerEQ2) April 11, 2014
Fairly large update notes from the official forums. Changes to taunts, 350 AAs, PvP updates, and mages say a fond farewell to carrying around a single, special arrow among other things. Read the full notes after the break. WEEKLY FEATURE Players at level 95 can now level up their Alternate Advancements to level 350! GENERAL Mounted combat pets now retain their illusion form after the player lands with a flying or gliding mount. POPULATION / ZONE PROGRESSION General Respawn and evacuate locations have been added to The Trembling Lagoon, Dythra’s Lair, and Cleansing of the Cove. Previously, respawning...