From the EQ2 Forums: Sleeper’s Tomb, Chapter 1 Begins! Norrathian’s will find Jorlak, an aged Dracurion chronomage, outside of the Sleeper’s Tomb in Velious’ Eastern Wastes. He will launch a quest that gives adventurers access to world-changing events in Norrath’s history, including the rituals of the heralded warders who kept the great prismatic dragon, Kerafyrm, asleep for many ages. Start Your Chains of Eternity Adventure! Level 92 players should be on the lookout for a message from Erus Dal’viv, the Swordbearer. He has a mission for adventurers that will help the Duality’s research into the Age’s End Prophecy… a...
Grouping
Thanks to Polish EQ2 player Kinya who has provided us with some screenshots of the visually stunning Sleeper’s Tomb group zone. The EQ2 Art Design team have really outdone themselves this time. UPDATE: The Sleeper’s Tomb, which opens next Tuesday, offers two variations: Sleeper’s Tomb: The Awakening (group) Sleeper’s Tomb: A Temporal Leap (raid)
If I was a bit harsh in my “Let the Sleeper’s Tomb Testing Begin! Group & Raid Zone” article, it’s only because I believe content should be thoroughly tested before it is pushed to the Live servers. Players have memorized every pixel in Skyshrine and are thirsty for new enemies to “punch and take their stuff”, so it seems smart to get Sleeper’s Tomb so bug-free, balanced, and itemized smoothly that players feel the wait for new content was worth it. Holly “Windstalker” Longdale has posted a news update about when we can expect Sleeper’s Tomb, and the first...
This month will see the introduction of the Sleeper’s Tomb group and x4 raid zones. So when can players test these zones? Oh, really any time. Some astute players noticed late last week that the EQ2 Beta server was accessible from the Launchpad. We received confirmation last week that the Test Copy server was morphing into the Beta server. That’s great, but there was no clarification or announcement of whether anything was ready to be tested. Until today… From Gninja: Currently the beta server has the next update on it (Prelude). It has been getting some focused testing in...
From EverQuest2.com: Death is rampant across Norrath. Citizens are suddenly falling dead as their spirits are torn from their bodies. No one on Norrath seems to understand why the souls are being pulled from the mortal plane, but all signs point to a massive disturbance within Ethernere, the realm of the dead. The heroes of the world must travel to Ethernere to find the cause of the unbalance in the Grey Wastes, and discover what has become of its caretaker – the mysterious being known as Drinal. If the heroes can return balance to Ethernere, the siphoning of souls...
From Holly “Windstalker” Longdale on the EQ2 Forums: Greetings Norrath! The time has come! We are very proud to announce our next expansion, EverQuest II: Chains of Eternity! The team is hard at work developing our ninth – yes, our ninth – expansion and implementing the finer details, several of which I will go into here. When the expansion launches, Norrathians will pass into Ethernere, the realm of the afterlife, where all spirits pass after death on their way to their final resting place. Recently, something has gone horribly wrong in Ethernere and it is bleeding through in the mortal plane. ...
As was hinted last month, players will see new raid content in the month of September, specifically the Sleeper’s Tomb. It’s our understanding that the difficulty of this zone will stop short of the Plane of War. Meanwhile, there have been sightings of new ETHEREAL Charms over the long weekend. It’s unclear if the charms have replaced or simply augmented the ETHEREAL weapons which first appeared in August. Remember folks, Ethereal items have an equal chance of dropping from any enemy — they do not have a higher chance of dropping from named encounters. From the EQ2 Forums: It’s...
From the EQ2 Forums: GENERAL The Auto attack Timing window can now be resized. POPULATION / ZONE PROGRESSION Withered Lands Talapatook’tei should no longer get in a state where he is completely damage immune if damaged too quickly. ABILITIES The effectiveness of riposte damage now diminishes as it gets higher and is now a rating stat rather than a direct percent increase. ITEMS Solidified Blood of Rallos Zek now grants 50 crit bonus instead of 100 Multi-attack. Focused Will of the Warlord now grants 50 crit bonus instead of 100 Multi-attack. QUESTS The Crushbone Water should now have its...
From the EQ2 Forums: GENERAL An Auto Attack timing window has been implemented into the default UI. You can enable / disable this feature under User Interface – Game Windows – Show The Autoattack Timing Bar. Fixed an issue with the age slider for male / female humans. Fixed some customization issues with Darkelves. Fixed an issue with skirts on humans and elves.
From the EQ2 Forums: DUNGEON MAKER Corrected an issue that caused some buff objects in Dungeon Maker to reduce NPCs hit points by too much. POPULATION / ZONE PROGRESSION Withered Lands Daerlina and Swampmaw will now return to battle more frequently after a defeat. Plane of War x4 Raid Commander Goreslaughter and Corpsemaul – The diaku war riders will spawn near commander goreslaughter instead of on top of random players. Commander Corpsemaul no longer has Unbridled Fury of the Shadows. Mauler’s Affliction no longer interrupts casting. QUESTS The quest “Etch the Stone” is now properly repeatable.
After the last two week blitz of news about Dungeon Maker, including the winners of the Poet’s Palace Dungeon Maker contest, the addition of more Dungeon Maker items, and this week’s “Play As Yourself” feature introduction, there were a couple of glitches affecting DM dungeons.
We’ve been remiss on reporting this but wanted to give credit to the designers who put a ton of time and effort (despite some bugs including proximity-activated text not working) into the new Poet’s Palace Dungeon Maker layout. The winning entries: SCARS OF LOVE Created by Pixiewrath on Freeport (See the video trailer!) THE LOVELY BONES Designed by Severiss on Oasis AREA 51 Constructed by Raferty on Unrest (See the video trailer!) COLLECTION OF RECOLLECTIONS Devised by Jamisia (and Luvil) on Butcherblock
Feldon
July 13, 2012 4:52 pm
Play As Your Own Character was released on live servers yesterday, allowing you to zone into Dungeon Maker dungeons with your own characters, rather than DM avatars, but somehow this feature didn’t make it to the Storms and Valor servers. According to Bunji this is now being remedied: We’re looking into the issue where ‘play as yourself’ is not working on international servers. and at 3pm: International patchers are being updated (pushing out the missing file). I’ll reply when it’s done. Yesterday’s Dungeon Maker News also included some new items that can be bought (or earned) and placed in...
First mentioned by SmokeJumper shortly after the Age of Discovery expansion was released, SOE has now introduced the ability to Play as Yourself in player-made Dungeon Maker dungeons. The secret is an advanced auto-mentoring system which allows for Level Agnostic play. That functionality will also roll out this month with a revamp to Battlegrounds that brings players of different tiers together. We have commented in the past on the extreme limitations of designing Dungeon Maker content, which rarely rises above placing enemies strategically and hoping for the best, but being able to play as your own character instead of...
Feldon
July 11, 2012 4:57 pm
From the EQ2 Forums: DUNGEON MAKER You can now play as your character in Dungeon Maker dungeons! Furthermore these dungeons are “Level Agnostic” meaning that anyone of any level can group together and do them together! While the dungeons will be a bit more difficult for a lower level character than a higher level character, they will still be able to play together. POPULATION / ZONE PROGRESSION Skyshrine: Betrayal in the Underdepths In the challenge mode Dozekar fight the Magmatic Elemental and infernal assassin adds will not spawn as frequently as before.
Feldon
July 6, 2012 1:00 am
From the EQ2 Forums: GENERAL Updated Awesomium browser files to fix some compatibility issues. Fixed potential crash on exit. POPULATION / ZONE PROGRESSION Plane of War x4 Raid Commander Goreslaughter and Corpsemaul ? The crystals of death and destruction now have unique appearances and spawn close to the commanders, in 2 sets of 2. There are only 3 diaku war riders per wave and they no longer knockback.
Feldon
July 6, 2012 12:09 am
For those preferring a more descriptive rendition of just what we can expect in the upcoming Game Update 64 (previously presented as a bullet point list), Holly “Windstalker” Longdale has posted the July Update Plans for EQ2 which largely mirror what we know about GU64. From the EQ2 Forums: Summer is finally here and the team is toiling away! We’ve got a few new faces added to the team and we’re going to introduce them with some awesome headshots. On to what we’re working on… QEYNOS RISES JULY 24 The new Qeynos is rife with intrigue and conflict as...
Buried in the update notes for the forthcoming Game Update 64 (and reiterated in the GU64 Webcast) was an interesting detail: Elemental, Noxious, and Arcane Resists would be folded into player-selected Character Traits, but Physical Mitigation would not. These days, most players select Physical Mitigation as a Character Trait choice rather than Resists. Physical Mitigation usually works out to be a better bang for your buck. Further, a number of players have already reached the hard limit on resists and so don’t benefit from it at all. So the idea that players would login after Game Update 64 and...
Game Update 64 “Qeynos Rises” has arrived on Test and Test Copy and the Notes for this update have been posted on the EQ2 forums. GU64 is expected to hang around on Test for about a month before going to the Live servers. Among a number of other changes, GU64 sees Qeynos rebuilt as two zones. North and South Qeynos become the Capital District, Elddar Grove and Qeynos Harbor become the Provinces. Changes to Battlegrounds, PvP, and Fighters are all headlines, with the curious change that Plane of War has been opened to all.
Xelgad (by way of Ashlanne) has posted some additional information about the upcoming Fighter changes that come with Game Update 64. But first, Piestro has some comments about rushing to judgment: Obviously this is a change that we knew people would be passionate about. Of course until people see the actual changes any evaluation of their impact is premature. The best way to move forward is to write down your concerns, and then formulate a test plan based on those concerns. That will give you the best possible start to actually testing the changes, and seeing what their actual...
Feldon
June 21, 2012 3:35 pm
From the EQ2 Forums: GENERAL The in-game browser files have been updated. If you experience any problems with the in-game browser, help UI, or customer service petition functions please post your details here: http://forums.station.sony.com/eq2/posts/list.m?topic_id=519345
From the SOE Forums: Changes are coming to PVP and fighters class for EverQuest II. Host Dave “Smokejumper” Georgeson (Executive Director of Development) is going to discuss the upcoming changes with Akil “Lyndro” Hooper (Lead Designer), Mike “Xelgad” Ganz (Associate Game Designer), and Brian “Zuglash” Ferguson (Associate Game Designer). They have lots of details to share about PVP, fighters and more. EverQuest II fans do not want to miss this webcast. Join us on Thursday, June 21, 2012, at 4:00 p.m. US Pacific Time* on Twitch TV! The webcast is expected to last about 20 minutes. For PVP fans and fighters...
Dungeon Maker “Play as a Character” has arrived on Test for the second time, but with a totally new Level Agnostic mechanic that turns the concept of Mentoring on its ear, by interactively adjusting the damage and heals of grouped characters in real time. The claim is, that a level 30 and level 92 will be able to group together, heal, buff, and do DPS effectively. And careful reading of the June Update indicates that Battlegrounds will soon inherit the same Level Agnostic mechanic, so proper testing of this functionality on Test is a good idea. From Maevianiu on...
From Holly “Windstalker” Longdale on the EQ2 Forums: Another month has zipped by already! We wanted to wait until after E3 to share a few more details about what we’re up to and what’s coming up this month. By now you may have heard about the SOE corporate initiative called SOEmote(tm) that will launch in EQII later this month. SOEmote uses a webcam and microphone to project your facial expressions, including talking and voice, onto your character in real time! It’s used in groups and also allows you to broadcast to your guild, almost like a webcast. We’re all...
In today’s update for June 13, 2012, EQ2 finally ditches its ancient Mozilla web browser in favor of the Awesomium browser, powered by Webkit (Safari/Chrome). EVE Online recently adopted this browser. This should resolve numerous problems with viewing complex websites in the in-game browser. Armor distribution in Skyshrine zones have been rebalanced to match group/raid distribution. Some Skyshrine group mobs will start dropping Primal Velium Shards, while Skyshrine raid encounters will hand out Pure Primal Velium Shards. And finally, today marks the introduction of Quest Target Icons. If you enable this setting, you will be able to see an...