After the last two week blitz of news about Dungeon Maker, including the winners of the Poet’s Palace Dungeon Maker contest, the addition of more Dungeon Maker items, and this week’s “Play As Yourself” feature introduction, there were a couple of glitches affecting DM dungeons.
First up, the Dungeon Maker Mystery Crates which can be purchased from the StationCash Marketplace with either StationCash or Dungeon Maker Tokens were removed.
From Duxella on the EQ2 Forums:
The Dungeon Maker Mystery Crates are being temporarily removed from the Marketplace. We are also adjusting the number of tokens received from dungeons.We recognize that there are some issues with these items, and they’re being reviewed.
We will let you know once these items are available again. Thanks!
The reason for this change was sussed out by Zaigno of Nagafen:
The reason they pulled them is because the rewards were able to be sold to a merchant for 2-5p, and it requires a hotfix to slap to no-value tag on them.
People were getting tons of money (which I reported would be an issue in private a long time ago — and I know a few people who actually did exploit this) and a few days prior to this new system going live they stripped the merchant value of all the existing items. Then this went live, they added new rewards and forgot to slap no-value on them.
As a temporary fix, they made all the station cash purchased items at a value of 1cp instead, but because of the way mystery crates worked, they weren’t counted as station cash items once consumed. Thus they were pulled, and Lyndro’s post is accurate that they could safely restore the value of tokens now.
In order to prevent this token-for-plat exploit, an overlapping change was temporarily made this weekend, a 70-80% reduction in the number of Tokens earned for running Dungeon Maker dungeons.
From Lyndro on the EQ2 Forums:
The reduction to the tokens earned in DM is temporary. We hope to have token values restored early next week. We’ll update you as we have more information.
Zatozia stated that the reduction in tokens was intentional, but the additional information above (that the change is temporary) totally changes the context of the change. Dungeons which were awarding 200 tokens now award something like 30-40 tokens. A further update from Lyndro:
Here’s that more info I promised: Token values will be fully restored.
This should all be fixed next Monday or Tuesday.
“Working as intended”
After some heated discussion from players and dungeon makers alike on the forums it seems the tokens were restored as of 10pm pacific time they seemed to be working properly again although the mystery crates are still gone.
I was wondering why I received 80 tokens for a 500 token dungeon… sigh
I was confused to see a 400 token dungeon give me 30. :/
The token rewards seem to be giving 1/6th as many…every other run.
Oddly, the low-token runs are also giving more XP.
FUBAR as usual.
Yep as usual they spend valuable development time on improving a system to get people to use it and then the next day they remove any incentive people had to use it.
As always one step forward and then an uncoordinated stumble backwards.
The only ones i sold were the LORE To-TRADE items i couldn’t use – these should have been heirloom imo so i could put in sharebank for alt.
I suspect when I didn’t get reward from crate it was because of the LORE NOTRADE still in my bag (prob got a second one and being lore -lost it)
Several peeps in Chat reported “no reward” given occasionally from mystry crate – i suggested the LORE items may be the cause
Agee
There is no bug
The dungeon-maker content is seriously broken. Unless they fix it fast, the gameplay is going to be seriously devalued.
Just another useless POS from our friends at EQ. Wont devalue my game play Kale..never played it..never will.
Okay look ppl, i have been selling gear for plat and gettin plat but not near as much plat as i get when i sell adornments but anyways the thing is there has 2 be some plat reward for the dungeon else noone will run them, why waist time on them when u can get good loot in the real dungeons and by the way thats a very bad loser style 2 report that ppl are gettin paid by runnin DM my god get a life! but anyways while he gets a life soe will —- up the dungeon maker and do so noone will play them. —-ty gear and —-ty store no —- 2 buy thats any good!
Managed to make a dungeon that can be run with a default avatar in around 8 minutes for 80k xp (without xp buff so 240k with vit and 100% potion) and 800 tokens so i dont see any issues :p
I’m pretty happy with the 70,000+ tokens I’ve earned from other people running my dungeon over the past week. Now they just need to add more stuff to spend them on…
@ Melpheos
I’d like to try you dungeon out – can you list the name/sever?