From the EQ2 Forums: POPULATION / ZONE PROGRESSION Lost City of Torsis: Reaver’s Remnants [All Versions] You should no longer be able to kill the Spirit Flames in the Tzirathk encounter. Kaesora: Tomb of the Venerated [Advanced Solo] Icicle Storm no longer reduces potency.
Raiding
Feldon
November 16, 2016 10:34 pm
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Obulus Frontier Sarnak Infiltrators are no longer quite as hearty. Players who have not completed “Kunark Ascending: Opportunity ‘Noks” will now evac inside the Crusaders’ Cave. Banker, broker, collector, and other service NPCs in the Greenmist Crusader caves no longer require you to speak sathirian.
From the EQ2 Forums: KUNARK ASCENDING Norrath remains in danger from Lanys T’Vyl, God of Malice, and her pursuit of power! Return to Kunark and adventure through unexplored lands full of strife as a powerful force of iksar plan to overthrow the lich emperor, Venril Sathir. Uncover dungeons long sealed or lost, amassing power and piecing together the history long buried, in an attempt to keep the last Chaos Stone out of Lanys’ evil clutches! It will take great courage to stand against the coming darkness and stop her from ushering in a new age of dominance by the...
From the EQ2 Forums: ZONE POPULATION / PROGRESSION Veeshan’s Peak [Raid] Adjusted Silverwing’s script to account for charmed targets in regards to memwipes. BATTLEGROUNDS Fixed a bug that allowed some players to enter with a mount activated. Handcrafted food and drink no longer give blue stats in Battlegrounds. ITEMS Fixed the DPS amount on several Rise of Kunark era weapons.
Players on the subscription-required Race to Trakanon and Stormhold (Time Locked Expansion) servers have been requesting changes to itemization which would bring Heroic and Raid gear (specifically the iconic Mythical weapons that conclude the Kunark storyline) above the level of Solo and Crafted gear. We got an answer of sorts on that question today from RadarX on the EQ2 Forums: You are taking a few liberties with this statement but to reiterate Kanders post and to ensure there aren’t concerns this hasn’t at least been communicated, there are no plans to do further itemization on current content. As with each...
Feldon
August 23, 2016 4:59 pm
From EverQuest2.com: Hail, Norrathian! Are you seeking an adventure? One that both feels somewhat familiar, but also offers exciting challenges? Then today is your day! With today’s update, the following have been added to EQII: Fabled Fallen Dynasty A portal awaits you in The Village of Shin that will take you to new fabled versions of dungeons from The Fallen Dynasty. You must be Level 100 and have a membership to access these zones. Public Quests New, limited-time Public Quests are available throughout Norrath. Check your map to find these battle regions!
From the EQ2 Forums: PUBLIC QUESTS You’ll find new limited time Public Quests throughout Norrath. Just check your map for these unique battle regions! Damage inflicted against public quest encounters scales to allow public quest fights to be relevant for players of all gear levels. FABLED ZONES New Fabled content to explore from The Fallen Dynasty! The Fabled Nizara, City of the Nayad [Heroic] The Fabled Nizara, City of the Nayad [Advanced Solo] The Fabled Cavern of the Crustaceans [Raid] x2 The Fabled Xux’laio’s Roost [Raid] x4 The Fabled Antechamber of Fate [Raid] x4 These new Fabled dungeons can...
From EverQuest2.com: New adventures await you, Norrathains! GU101 is scheduled to release on Tuesday, August 23, 2016, and there’s something in this update for players of all levels. New Fabled Content to Explore From The Fallen Dynasty! These new Fabled dungeons can be accessed through a portal just off the docks in The Village of Shin. This content is intended for level 100 characters, and a membership is required to enter these zones. The Fabled Fallen Dynasty is made up of The Fabled Nizara, City of the Nayad which will have both Heroic and Advanced Solo versions! Also available will be...
The EverQuest II team are working full steam ahead on the thirteenth expansion due to hit this November, but in the meantime, they’re getting ready to drop a whopper of a Game Update which should keep us plenty busy this summer. First up, the much beloved Public Quests first introduced in Destiny of Velious are making a return in current tier content. The EQ2 team have been given new tools to create PQs in weeks instead of months. In addition to faster development, the new tools promise to exhibit less server and client lag as the battles are underway....
Feldon
July 11, 2016 8:01 pm
From the EQ2 Forums: GENERAL Fixed an issue causing the command /loadui to hang. ZONES / POPULATION Agnostic Dungeons Reduced the damage on several attacks from mobs in agnostic Kralet Penumbra zones. Zek, The Scourge Wastes: The Siege [Raid] Fergul’s Dust Blind spell no longer requires line of sight to Fergul to be cast. AMENITIES The druid ring hireling is now available in the Highhold Guild Hall.
From the EQ2 Forums: ZONES / POPULATION General Veeshan’s Peak, Chamber of Destiny, and Venril’s Lair no longer require flagging to enter if on a non-TLE server. Stygian Threshold [Heroic] and [Agnostic] Killing either of the two fairies, Diurna or Nocturna, while they are casting their shield spell will no longer keep the remaining fairy invulnerable for the remainder of the fight. Maldura: District of Ash [All Versions] Gavitzle will always retreat regardless of the rate of damage inflicted upon him. Kunark Raid encounters in Kunark which were previously invulnerable can once again be damaged.
Feldon
June 6, 2016 10:27 pm
There was no downtime notice, but… From the EQ2 Forums: SUMMER ETHEREAL EVENT Summer Ethereal Items are here! Characters may pick up a new mission that will grant an Ethereal Coin with a chance at an Ethereal item. Ethereal coins may be used to purchase Ethereal rewards at a new merchant in Thalumbra: the Ever Deep. Ethereal daily and weekly heroic missions are now available in Thalumbra! Speak to Holstin Coresprock for the daily mission and VV.E.E.K.I_.Y IIIissi0N5 for the weekly mission. ZONES / POPULATION Collectibles near Monolith of Woe and Ember Hive in Kylong Plains are no longer...
From the EQ2 Forums: ZONES / POPULATION The Siege [Raid] Sanctifier Goortuk should now have lower resolve when fought in normal mode. Barren Sky The 3 Princes have had their encounter level lowered ITEMS [eq2u]Spine of Ancient Terror[/eq2u] now has the correct 14 resolve. and… MARKETPLACE Legends of Norrath loot card packs are now available on the marketplace. Specific campaign packs will be available for a limited time and will alternate after a set period. When opened, each Legends of Norrath loot card pack will grant a single tradeable reward bag. Once that bag has been opened the item...
MMOs like EverQuest II can’t help but include a loot chase. While EQ2 offers many different styles of gameplay from crafting to decorating to soloing, those players who elect to group or raid find themselves on the loot treadmill and want to be able to point to forward progress. In recent years, the EQ2 team have scattered a few best-in-slot items throughout the content so that crafters and soloers get some “Whoa!” items. Still, most Progression items come from extremely difficult content that requires substantial coordination. There’ll always be that one ridiculously difficult heroic zone. There’s always that Wing...
EverQuest II players have a long memory. The unpopular Critical Mitigation stat was removed from the game over four years ago, yet player suspicion towards progression stats seems to have hardly faded in the intervening years. Buried amongst the update notes for GU100: The Siege of Zek came a new stat, Resolve. Even though the stat is thus far confined to the five strongest raid targets and does not affect Heroic content at all (at least until this fall’s expansion), players have responded strongly. Over the years, Crit Mit, Crit Avoidance, and Resists have all been used to stratify...
On April 28th, EverQuest II launched its level 100 content release “The Siege of Zek“. The update takes us back to Zek, the Orcish Wastes and a lot has changed in 12 years. While the original level 35-appropriate zone can still be accessed, players may now choose to travel to the new level 100 Scourge Wastes. The update contains updated versions of classic Zek zones in Advanced Solo, Heroic, Event Heroic, and Heroic Contested versions as well as a Raid zone. Rather than a simple up-tiering of existing zones, the Designers and Art Team have put a lot into...
Feldon
May 16, 2016 11:01 pm
From the EQ2 Forums: GENERAL Fervor will no longer apply twice when damage is being duplicated from another source. ZONES / POPULATION The Siege [Raid] The Weapon of War’s “War” buff can now be properly removed. Hardened By War remains unable to be removed. Scourge Keep [Both Versions] Prime Vigoth Ansleborg’s flanking order should be less strict to follow for fighters.
Feldon
May 10, 2016 8:11 am
From the EQ2 Forums: GENERAL A new Prestige Server Poll has been launched, check your in game mail for details! ZONES / POPULATION The lizardmen in The Fabled Temple of Cazic-Thule will now drop Thulian Puzzle Boxes. Pork Chop should no longer barrel through walls when running in fear in Scourge Keep. The Fabled Sanctum of Fear [Heroic] Golem hearts are no longer needed to spawn Dread, Fright, or Terror.
From the EQ2 Forums: ZONES / POPULATION Fixed a bug where characters logged out in membership only zones would not be playable if your membership lapsed. Scourge Keep [Heroic] Added a gong to the arena which can be struck periodically after the arena starts to summon a single enemy combatant a time. Undead orc combatants will enter the arena at a slightly increased rate.
Feldon
May 3, 2016 8:10 am
From the EQ2 Forums: ZONES / POPULATION Lowered the hit points of monsters in Level Agnostic dungeons. The Siege [Raid] Durtung should no longer be immune to the same damage types as his adds are immune to. Required resolve for all bosses have been lowered to compensate for duplicate classes in raid makeup. Sanctifier Goortuk should no longer kill players when logging in from a linkdeath due to assumed low power level. Scourge Keep [Both Versions] Some things required to spawn something are now stackable. Qulkor’s dungeon key should be much more visible.
From Laylaih on the EQ2 Forums: The moment we’ve been talking about for months has finally arrived: it’s the launch day for GU100! Are you ready to voyage to the Scourge Wastes and take on terrifying new adversaries? Will you be scouting for shinies to complete over forty new collections? Is your heart ready to connect itself to its true mate? All this and more awaits you with the launch of GU100! Access to special zones is one of the perks of having an All Access membership. In GU100 we’ve added Zek, the Scourge Wastes and Scourge Keep. Also, Fabled...
* fan-made logo From the EQ2 Forums: THE SIEGE OF ZEK The Orcish Wastes have been invaded! The Green Hood and Deathfist clan have been routed by a new breed of orc, The Scourge, who are preparing their armies to advance beyond the wastes. They must be stopped, or Norrath will be ruled by the tyrants of The Hounds of War! Zek, the Scourge Wastes [Heroic]: Story Progressed Heroic Overland Zone Zek, the Scourge Wastes [Solo]: Story Progressed Solo Overland Zone Signature Quests – Special quests for max level Adventure players! Check your mail for how to get started!...
Game Update 100 “The Scourged Wastes” has been under invite-only beta for the last three weeks and tonight it will hit the Test server to allow for a bit of public testing prior to its April 28th launch. Bugs should be reported on the EverQuest II Bug Tracker. The full Test Update Notes can be read here, but we’re going to cherry pick a few interesting points… This update is heading to test later tonight, ETA ~10pm PST. GENERAL GU 100 is now available on Test server. Level 100 players should expect to receive an in game mail directing...
Feldon
April 12, 2016 10:48 pm
Because we have awesome devs, and through some game archaeology, the EQ2 team have been able to bring back one of the original Avatars to coincide with today’s unlocking of the Echoes of Faydwer expansion on the Stormhold Time-Locked Expansion server. If this devilishly difficult Avatar proves popular, additional avatars of that era might conceivably be brought back as well. The initial versions of these avatars were complex, requiring a tightly coordinated strategy. From the EQ2 Forums: Do YOU have what it takes to defeat the Avatar of Growth, Tunare? This contested raid is now available on Stormhold, our...
From the EQ2 Forums: STORMHOLD The travel bells in Greater Faydark and Sinking Sands are now restricted to the city zones, Antonica,and Commonlands. POPULATION / ZONE PROGRESSION Antechamber of Fate Adds in the Cheldrak encounter should no longer break with a full raid force. Maldura: Forge of Ashes [Raid] Overwhelming Azure Light and Overwhelming Golden Light should no longer trigger a failure condition if the respective Captain is defeated before it wears off.