From the EQ2 Forums: Sony Online Entertainment (SOE) and ProSiebenSat.1 Games Group will be furthering their partnership with the launch of EverQuest® II on or around June 20, 2013. As we approach the transition, we want to clarify some final points. We have put together an updated FAQ that further addresses some of the most common concerns and questions from our online player community. Importantly, we want to address up front the most common concern that players have had, which is server accessibility. SOE and ProSiebenSat.1 Games have determined that it is in the best interest of the players...
EQ2
A tip of the hat to Kinya who pointed out to us this morning that EverQuest II forums have appeared in English, French, and German on the Alaplaya forums.
From the EQ2 Forums: Important: We will perform maintenance beginning at 7:00 AM Pacific* on June 18, 2013. This will impact the following services: Account management will be unavailable for 30 minutes. Commerce transactions, including purchases on our websites and in-game marketplaces, will fail until 7:30 AM Pacific Time* Pay Pal and SMS Transactions will fail until 9 AM Pacific Time* Login for all SOE forums may be affected. You may lose permissions and experience occasional disconnects from 7 AM Pacific until 9 AM Pacific* Login for all SOE games may be affected from 7 AM Pacific until 9...
From the EQ2 Forums: GENERAL Fixed an issue with pet auto assist related to click-through targeting. POPULATION / ZONE PROGRESSION Siren’s Grotto: Dissension [Raid] Gen’ra: Stinging urchins spawn less frequently in the Gen’ra fight. You are no longer able to use the Conch of Reverberating Echo if Gen’ra has been killed in either version. Using the Conch of Reverberating Echo no longer despawns Diviner Gelerin. Normal progression will still need to be maintained as if the zone were a new zone for any bosses after Gen’ra. Challenge Duo Zones You must be grouped with your partner when fighting the...
From the EQ2 Forums: We are pleased to announce our next Game Update titled “Darkness Dawns” coming on July 30! For our 67th game update we have great stuff in store for you! We are really excited about a new story quest line that will pick up from our last game update in April (GU66: Scars of the Awakened). We can tell you that there is an EPIC event brewing in Cobalt Scar that could turn the world on its head and YOU are the catalyst. SPOILER: At the end of GU66, players uncovered an artifact of power —...
EQ2Wire Mockup — not indicative of how these will appear in-game If you haven’t read last night’s EverQuest “What’s Next” Show transcript, then you missed out on a number of announcements for EQ2’s as-yet-unannounced Game Update 67. Two items of note: Character Advancement Templates — For players who don’t want to spend 320 AA points one-at-a-time, there will be certain templates which are recommended AA setups for each class. You can click a button and have it spend the points for you, and if you don’t have enough points to get everything suggested by the template, it will remember and...
EQ2U Gear Report V1.1 I’m happy to report that the next version of the EQ2U Gear Report has just been pushed live and we have some new features that hopefully folks will appreciate! First up is Crit Bonus and Potency have had an amicable breakup and are now just going to be friends in their own separate columns. This should help melee-focused Priests and Mages going forward. Previously, only one of these stats was shown, biased towards certain Archetypes. Second, we’ve got a new Tooltip when you mouseover the White, Yellow, Red, and Green adornment summaries which shows you...
From Curse (who are also a sponsor of SOE Live): With SOE Live coming up in a couple short months, we want to know what EQ and EQ II mean to you, personally. With such a long, rich history for the legendary MMORPGs, players worldwide have forged alliances and relationships with guilds and friends, both smacked down and lost horribly to bosses, explored countless miles of terrain in-game, and were a part of epic GM events that have been remembered and retold fondly ever since. Do you have memories that make you feel warm and fuzzy? We want you...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Siren’s Grotto: Dissension [Raid] Gen’ra Challenge Mode: The Phantasmal Conduit adds near the end of fight do less damage, and have less health. The Lost Village of Kugup Players should now be able to use the portal stone at the zone start to exit out the village at any time. QUESTS Lost in the Woods – Field Marshal Vishra will now complete the quest, even if you have already accepted or completed “The Voice in theForest.”
Sony Online Entertainment is at E3 Wednesday, Thursday, and Friday. Most of the news is about Planetside 2, Dragon’s Prophet, and DCUO, but we’ve noticed another event on the schedule which could prove interesting. EverQuest Franchise Takes a Look Back and Forward The EverQuest franchise will be looking at its rich development history of EverQuest and EverQuest II and will be discussing what’s coming up for the franchise as a whole. Make sure you tune in to the livestream featuring Dave “Smokejumper” Georgeson for more details. Also, if you’re at E3, you can visit our My EQ Story booth...
From the EQ2 Forums: GENERAL Pets with auto assist on should correctly follow the player’s lead. MERCENARIES Mercs will now only display their first name in raid / group UIs. POPULATION / ZONE PROGRESSION Sanctum of Fear The zone bosses in Sanctum of Fear once again drop loot and give exp. Thundering Steppes “The Cove of Decay: A Treaty for Treasure” instance should now be accessible again without getting kicked out after zoning in. Charasis: Maiden’s Chamber The gate opened after slaying Sandstorm will now stay open even if you leave the zone and return at a later time....
When EverQuest II added the StationCash Marketplace, beside all the discussion and debate about the merits of Subscriptions vs. Pay-as-you-Go gaming, slippery slopes, and so forth, I had another question on my mind: If SOE is betting the future on microtransactions in the Marketplace, shouldn’t EverQuest2.com’s flagship feature be an online catalogue of every item up for offer? But year after year, we have yet to see any such website materialize, likely due to the work required to build and then maintain such a site. Dethdlr and I have been very fortunate to be involved in Census right from...
The Potent Potable quest in Cobalt Scar, which required keeping 5 Othmir alive by using healing items on them (which had to be repeatedly picked up from an NPC) has stymied a number of players. For them, this one quest has completely bottlenecked/stopped their progress in the Cobalt Scar quest lines. I personally was able to do the quest, but only solo (if I was grouped, then I got credit for any Othmir that died on my groupmates’ watch too 🙁 ). Not everyone grew up playing Castlevania and Mario, so I can see how it would be tricky...
From EverQuest2.com: POPULATION / ZONE PROGRESSION Cobalt Scar Aerial collections in Cobalt Scar should no longer spawn in unreachable locations. Salton the Undying in Cave of Anguish will no longer wake and attack if player is on the tradeskill quest, “Hope Reborn” where the item, “Othmir Scouting Potion” is applied to the player’s character. The Court of Al’Afaz Evac will now take you to the start of the instance instead of zoning you to Pillars of Flame. Lesser Faydark Grand Master, Lu Sun will no longer meditate beneath the rock once you have returned to complete the quest given...
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Cobalt Scar End line collection rewards have been slightly improved and now have an additional effect. CLASSES Mage Absorb Magic will no longer be outright resisted. Brigand Cuss will no longer be outright resisted. Swashbuckler Tease will no longer be outright resisted. Druid Serene Symbol will no longer be outright resisted. Shaman Scourge will no longer be outright resisted. Templar Unswerving Hammer’s damage now properly applies to epic targets. Coercer Mind’s Eye is now a toggle ability and will grey out when active.
For several days now, Verizon FIOS users have been experiencing connection issues with EverQuest 2. These problems seemed to have been resolved but have returned today. More as we have it…
We’re a tad late on this one, but if you miss the Qeynos and/or Freeport neighborhoods which were gobbled up by last year’s Revamps and wish you could make a home of them, there’s an in-game poll you might want to give your input on.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Cobalt Scar Kelorek’Dar no longer stuns or interrupts players as a damage shield. He will instead damage player’s power pools slightly at the same frequency. Collections – Collectibles in Cobalt Scar should be more readily available Chelsith Kuom’Ziki will no longer continue to speak when he is dead. Jarsath Wastes Fixed a spawn point for collectible shinny that was below the surface at location -1619 183 1116. Blackburrow The “Sabertooth Champion” should start spawning again. The respawn for him is around 20 minutes. Sleepers Tomb Sleepers tomb raid – challenge mode...
Imagine the ability to view a spreadsheet of your characters, your friends’ characters, your guild, or your guild alliance, all with their most valuable stats and gear scores (Stamina). Now imagine being able to sort this view by columns, add characters, hide certain guild ranks based on participation or perhaps if you have a main or alt raid force. Or imagine you’ve just joined a group and want to see what gear they’ve got, what upgrades they’ll be rolling for, or what areas you could help them improve on. Today, EQ2U is happy to announce the introduction of the...
The Test server was updated last night with a number of tweaks, fixes, and improvements. First up, the Housing and Leaderboards windows have been merged into a new megawindow. From Ahma: We’ve added a new window: Housing and Leaderboards. This UI element, which can be accessed via the EQII menu and from the Housing and Leaderboards buttons to the right of the EQII menu, combines some old windows and allows easy access to many housing related features. It allows you to manipulate all your current houses, browse and buy new houses, visit houses associated with the current zone you...
With Game Update 66 and the introduction of Siren’s Grotto, it’s now time to bump up the quality of heroic gear a bit. To do that, Drinal’s Steward as started offering Tier 2 heroic armor. From Amnerys on the EQ2 Forums: Good news! The Steward of Drinal now has Tier 2 Heroic gear available. Platinum prices on the Tier 1 Steward gear have been lowered. Greater Spirits and essences have also had their drop rates increased. This is indeed good news, as there is certainly room for growth and a need to provide an obvious upgrade over the Advanced...
Despite protestations from Raid and Group Leaders, it seems the current itemization strategy of crazy-gluing desirable Yellow and Red Adornments to equally desirable items and leaving it to players to divide the child is here to stay. An eternal optimist might say that leaving it up to players to decide whether to destroy the item to salvage the adornment is part of a longer term strategy to bring choice and hard decisions back to EQ2 itemization after years of streamlining. While a growing number of Adornment Dislodgers have become available since the Chains of Eternity expansion launched, their cost has kept...
A few years ago, travel within EQ2 was only slightly arduous. Players often had to travel to Nek Forest, Thundering Steppes, or Moors of Ykesha to then bounce off to places farther afield. EQ2Wire even published a World Travel Map (and gave away copies at Fan Faire) which suggested the easiest means of travel. Then over time, recast times on Guild Hall and Call Home spells got shorter, and travel restrictions lessened. Then came a major streamlining which eliminated all bells (and carpets) in favor of a single universal World Travel Bell on almost every dock which will take you almost anywhere in...
Hopefully today’s update will finally and completely put the EQ2 Platocalypse to bed: COST ADJUSTMENTS Drinal’s Steward has significantly reduced the Platinum price to purchase his wares. Superb Green Adornment Dislodgers have been reduced in cost to 25p. Superb Prismastic Adornment Dislodgers have been reduced in cost to 250p. Trichromatic Adornment Dislodgers are now created with common materials instead of rares. All reforging costs have been reduced by 33%. Might Elixirs no longer use dropped components and use common materials instead. Completing a combine now rewards 1/5th as many elixirs. Acerbic Elixirs no longer use dropped components and use...
From EverQuest2.com: GENERAL Click-to-cure should now use the robust remedies that are in your bags. Pet back off will now remove auto-assist. MERCENARIES Quest mercenaries should no longer overwrite your hired mercenary if they die. ACHIEVEMENTS The Triumph “Destiny of Velious Over Achiever” should once again be awarding to players who have already killed the required bosses. GUILD HALL AMENITIES Bells should no longer require a 6 person group to zone to Cobalt Scar.