From the EQ2 Forums: GENERAL Fixed an issue where Aerakyn’s would sometimes show mirrored particle effects at their feet. Fixed a UI related crash in the client. Event Server: Race To Trakanon Tinkering trainers are now available on the Race to Trakanon server! ZONES / POPULATION Lesser Faydark Tunare’s Battleweary ability should not trigger as quickly allowing more time to complete the encounter. Sundered Splitpaw Encounters within Sundered Splitpaw will set a zone lockout timer when killed. Agnostic Dungeons Adjusted difficulty scaling in agnostic dungeons that can scale to level 100. ITEMS Scourge Watchman’s Quiver is now 36 slots....
Itemization
As of midnight, it appears that Wave Two of Summer Ethereals have begun! As we wrote about earlier this year, rather than weapons, the new Ethereals are Jewelry and Charms. Here’s a post from two weeks ago giving today’s date from Kander: Wave two starts July 15th. Yes, each wave drops a different item. We will be doing double Ethereal tokens here some time in future also. When asked if we’d still be able to buy Wave One items after Wave Two starts, he answered in the affirmative (quoted for posterity): Yes, With an overnight change in the items...
From the EQ2 Forums: GENERAL Fixed an issue causing the command /loadui to hang. ZONES / POPULATION Agnostic Dungeons Reduced the damage on several attacks from mobs in agnostic Kralet Penumbra zones. Zek, The Scourge Wastes: The Siege [Raid] Fergul’s Dust Blind spell no longer requires line of sight to Fergul to be cast. AMENITIES The druid ring hireling is now available in the Highhold Guild Hall.
From the EQ2 Forums: ZONES / POPULATION General Veeshan’s Peak, Chamber of Destiny, and Venril’s Lair no longer require flagging to enter if on a non-TLE server. Stygian Threshold [Heroic] and [Agnostic] Killing either of the two fairies, Diurna or Nocturna, while they are casting their shield spell will no longer keep the remaining fairy invulnerable for the remainder of the fight. Maldura: District of Ash [All Versions] Gavitzle will always retreat regardless of the rate of damage inflicted upon him. Kunark Raid encounters in Kunark which were previously invulnerable can once again be damaged.
Update from RadarX: A few technical issues have delayed this update an additional 2 hours. We’ll update you if an additional delay is necessary! From the EQ2 Forums: ZONES / POPULATION Scourge Keep: The lockout timers for Scourge Keep [Heroic] and Scourge Keep [Advanced Solo] have been reduced to 3 hours. Zek, The Scourge Wastes: The Siege [Raid] Santifier Goortuk should no longer increase his resolve values as if he was in challenge mode without Fergul the Protector being present. QUESTS Justice for JoJo? – Coltang will appear even if your mercenary or pet helps you along the way....
Some nice updates today. Fixes for Amenities placed in the Premium Highhold Guild Hall. The Scourge Keep daily mission has been made less painful (no longer requires 100 kills). Spellbook resetting should come to an end. And those who use Jesdyr’s Layout Editor for arranging items in their houses and guild halls will no longer require a workaround step for loading and saving layouts. From the EQ2 Forums: ZONES / POPULATION Scourge Keep [Both Versions] The damage shield component of Banshee Skin cast by Rinis the Everslaved can now be bypassed by pets and mercenaries if their owners meet...
We already posted an article about them, but here’s the official announcement. From EQ2 Brand Manager Roshen on the EQ2 Forums: Summer Ethereal Items are here! During the event players will be able to pick up Ethereal missions from the mission NPC’s in Thalumbra, the Ever Deep. These missions will grant you [eq2u]Umbrite Ethereal Coin[/eq2u]s, and a chance at the current accessory reward or an Ethereal Rune. Umbrite Ethereal Coins may be used to purchase any of the available rewards from the Lylleia, the Ethereal Merchant. In addition, over the course of the event there will be several periods of time...
With tomorrow’s update, the Summer Ethereals event goes live for 2016. In the past, I have come to view these events a mixture of excitement and dread. Yes, it becomes easier to find groups, however you have to be lottery-lucky to acquire these game-changing items as [eq2u]Phelony, Deathbringer[/eq2u], [eq2u]Fai Thass, The Ravager[/eq2u], and ability resetting items such as Essence of Duality. With the focus on weapons shifted to later this year, the Summer Ethereals this time around are jewelry — Necklaces, Bracelets, and Earrings. In addition, some of the very popular but exceedingly rare Ethereal Runes are now also...
There was no downtime notice, but… From the EQ2 Forums: SUMMER ETHEREAL EVENT Summer Ethereal Items are here! Characters may pick up a new mission that will grant an Ethereal Coin with a chance at an Ethereal item. Ethereal coins may be used to purchase Ethereal rewards at a new merchant in Thalumbra: the Ever Deep. Ethereal daily and weekly heroic missions are now available in Thalumbra! Speak to Holstin Coresprock for the daily mission and VV.E.E.K.I_.Y IIIissi0N5 for the weekly mission. ZONES / POPULATION Collectibles near Monolith of Woe and Ember Hive in Kylong Plains are no longer...
From the EQ2 Forums: ZONES / POPULATION The Siege [Raid] Sanctifier Goortuk should now have lower resolve when fought in normal mode. Barren Sky The 3 Princes have had their encounter level lowered ITEMS [eq2u]Spine of Ancient Terror[/eq2u] now has the correct 14 resolve. and… MARKETPLACE Legends of Norrath loot card packs are now available on the marketplace. Specific campaign packs will be available for a limited time and will alternate after a set period. When opened, each Legends of Norrath loot card pack will grant a single tradeable reward bag. Once that bag has been opened the item...
MMOs like EverQuest II can’t help but include a loot chase. While EQ2 offers many different styles of gameplay from crafting to decorating to soloing, those players who elect to group or raid find themselves on the loot treadmill and want to be able to point to forward progress. In recent years, the EQ2 team have scattered a few best-in-slot items throughout the content so that crafters and soloers get some “Whoa!” items. Still, most Progression items come from extremely difficult content that requires substantial coordination. There’ll always be that one ridiculously difficult heroic zone. There’s always that Wing...
From the EQ2 Forums: Happy Springtime, Norrathians! Time is zipping by as usual! I wanted to drop in and let you know what we’ve been up to. As you continue with the Terrors of Thalumbra expansion and take part in GU100, the team has been toiling away on future plans. And what are those? Well…. By the end of June we are going to introduce two new servers! We wanted to hear what kind of servers the community wanted so we recently ran an in-game survey. Given the results, we decided to launch two servers, each with different rules. There...
From the EQ2 Forums: ZONES / POPULATION Encounter [enemy] resolve buffs have been reallocated to take stacking resolve buffs into account. Kralet Penumbra: The Hive Mind [Raid] The Penumbran Chanter should no longer spawn in unreachable areas in the Kraletus encounter Thalumbra, the Ever Deep Koolor Ironblood has moved to within the Abandoned Fungus Farm to avoid Vanlith’s wrath
EverQuest II players have a long memory. The unpopular Critical Mitigation stat was removed from the game over four years ago, yet player suspicion towards progression stats seems to have hardly faded in the intervening years. Buried amongst the update notes for GU100: The Siege of Zek came a new stat, Resolve. Even though the stat is thus far confined to the five strongest raid targets and does not affect Heroic content at all (at least until this fall’s expansion), players have responded strongly. Over the years, Crit Mit, Crit Avoidance, and Resists have all been used to stratify...
On April 28th, EverQuest II launched its level 100 content release “The Siege of Zek“. The update takes us back to Zek, the Orcish Wastes and a lot has changed in 12 years. While the original level 35-appropriate zone can still be accessed, players may now choose to travel to the new level 100 Scourge Wastes. The update contains updated versions of classic Zek zones in Advanced Solo, Heroic, Event Heroic, and Heroic Contested versions as well as a Raid zone. Rather than a simple up-tiering of existing zones, the Designers and Art Team have put a lot into...
From the EQ2 Forums: A “Merchant of Rarities” has rare heroic drops from Terrors of Thalumbra dungeons available to players that are looking to pick up an item that has been eluding them, or to get a character caught up to adventure in Thalumbra and beyond! Are you looking for awesome new Green Adornments? Koolor Ironblood has them! Koolor Ironblood can be found in Thalumbra: the Ever Deep. He has items to purchase for status, for platinum, and for Coin of the Eternal Queen. What items are YOU most excited for? UPDATE from Kander: We missed the rare raid...
From the EQ2 Forums: GENERAL Fervor will no longer apply twice when damage is being duplicated from another source. ZONES / POPULATION The Siege [Raid] The Weapon of War’s “War” buff can now be properly removed. Hardened By War remains unable to be removed. Scourge Keep [Both Versions] Prime Vigoth Ansleborg’s flanking order should be less strict to follow for fighters.
From the EQ2 Forums: GENERAL A new Prestige Server Poll has been launched, check your in game mail for details! ZONES / POPULATION The lizardmen in The Fabled Temple of Cazic-Thule will now drop Thulian Puzzle Boxes. Pork Chop should no longer barrel through walls when running in fear in Scourge Keep. The Fabled Sanctum of Fear [Heroic] Golem hearts are no longer needed to spawn Dread, Fright, or Terror.
From the EQ2 Forums: ZONES / POPULATION Fixed a bug where characters logged out in membership only zones would not be playable if your membership lapsed. Scourge Keep [Heroic] Added a gong to the arena which can be struck periodically after the arena starts to summon a single enemy combatant a time. Undead orc combatants will enter the arena at a slightly increased rate.
From the EQ2 Forums: ZONES / POPULATION Lowered the hit points of monsters in Level Agnostic dungeons. The Siege [Raid] Durtung should no longer be immune to the same damage types as his adds are immune to. Required resolve for all bosses have been lowered to compensate for duplicate classes in raid makeup. Sanctifier Goortuk should no longer kill players when logging in from a linkdeath due to assumed low power level. Scourge Keep [Both Versions] Some things required to spawn something are now stackable. Qulkor’s dungeon key should be much more visible.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Zek, The Scourge Wastes Killing Warrider Steeltusk before killing his lackeys will no longer result in them attacking you while invisible. Shard of Love The non-agnostic version of the zone has been re-added to the zone entrance in Everfrost for those who do not want to run the Agnostic version. The health of the creatures found in the Agnostic version of the zone have been slightly lowered. Fabled Chamber of Immortality The door in Thundering Steppes now allows more than 2 players to zone in. Fabled Sanctum of Fear The door...
From Laylaih on the EQ2 Forums: The moment we’ve been talking about for months has finally arrived: it’s the launch day for GU100! Are you ready to voyage to the Scourge Wastes and take on terrifying new adversaries? Will you be scouting for shinies to complete over forty new collections? Is your heart ready to connect itself to its true mate? All this and more awaits you with the launch of GU100! Access to special zones is one of the perks of having an All Access membership. In GU100 we’ve added Zek, the Scourge Wastes and Scourge Keep. Also, Fabled...
* fan-made logo From the EQ2 Forums: THE SIEGE OF ZEK The Orcish Wastes have been invaded! The Green Hood and Deathfist clan have been routed by a new breed of orc, The Scourge, who are preparing their armies to advance beyond the wastes. They must be stopped, or Norrath will be ruled by the tyrants of The Hounds of War! Zek, the Scourge Wastes [Heroic]: Story Progressed Heroic Overland Zone Zek, the Scourge Wastes [Solo]: Story Progressed Solo Overland Zone Signature Quests – Special quests for max level Adventure players! Check your mail for how to get started!...
Game Update 100 “The Scourged Wastes” has been under invite-only beta for the last three weeks and tonight it will hit the Test server to allow for a bit of public testing prior to its April 28th launch. Bugs should be reported on the EverQuest II Bug Tracker. The full Test Update Notes can be read here, but we’re going to cherry pick a few interesting points… This update is heading to test later tonight, ETA ~10pm PST. GENERAL GU 100 is now available on Test server. Level 100 players should expect to receive an in game mail directing...
From the EQ2 Forums: STORMHOLD The travel bells in Greater Faydark and Sinking Sands are now restricted to the city zones, Antonica,and Commonlands. POPULATION / ZONE PROGRESSION Antechamber of Fate Adds in the Cheldrak encounter should no longer break with a full raid force. Maldura: Forge of Ashes [Raid] Overwhelming Azure Light and Overwhelming Golden Light should no longer trigger a failure condition if the respective Captain is defeated before it wears off.