Here are today’s update notes from the EQ2 Forums: GENERAL Fixed a placement issue with certain moveable objects (for instance, the portals will now place properly during the Zynos fight in Anchor of Bazzul). ACHIEVEMENTS Characters who have completed “Your Eternal Reward” should now receive the “Agent of Freeport” achievement. MERCENARIES Shaman mercenaries should no longer continue to think they are in combat when it comes to casting wards on their group. They will still cast their out of combat preward spells.
Game Updates & Maintenance
Raiders continue to wait for a fix to the double-casting of AoEs first reported shortly after the release of Game Update 61 in August 2011. This issue has been discussed here here and recently here. We got a We’ll look into it from Kander on October 27, 2011 but have received no further communication on the issue. Meanwhile, there are a few tweaks coming to the difficulty of Drunder Raid Zones. These changes are currently on Test will likely go live next Tuesday. ZONE PROGRESSION / POPULATION Vallon’s Tower x4 (Tower of Tactics) [Challenge] Ambassador Grindstone will no longer...
Here are your update notes for today, January 19th: GENERAL Fixed a bug with house item tooltips that would sometimes show incorrect housing restrictions. Group Friend spells should once again work on warders and pets. MERCENARIES Blurt Grasplung should now cure detrimental spells on groupmates.
Here are your update notes for today, January 17, 2012: ANNOUNCEMENTS Extra Dungeon Mark Days are here from 17 January until 30 January! Dungeon Maker dungeon players and creators will receive 25% MORE tokens during this time period. To create and see listings of available dungeons, select Dungeon Maker from your EQ2 Menu button in game. Visit the Dungeon Maker category in the Marketplace to spend your tokens on items to equip your play character, as well as items to enjoy and build more dungeons. Prepare to get your dungeoneering on! GENERAL Fixed a UI bug on the mini-map...
Think of the cookies! Ever since Monday’s ~30 minute SOE Forum Maintenance, players have been unable to stay logged into any SOE forum. This is causing headaches for players and SOE staff alike. If you remember your login information, you may participate in the discussion here. and an update from Amnerys who, if you have been following her twitter, know that she is back working after maternity leave: We are borked. We are working on it. It’s frustrating for all of us and we’ll have it fixed asap. Sorry for the inconvenience!
image courtesy Jayne of Kithicor Over the last month, a growing number of players have reported missing Quest Feathers and Quest Books. The feather and book icons are invisible, leaving only the yellow or white wisp appearing above each NPC’s name. People have reported the occurrence of the problem after updating DirectX, while others have reported temporarily alleviating the problem by /camping their characters. This issue is being discussed on the EQ2 Forums.
Here are your update notes for January 10, 2012 from the EQ2 Forums: GENERAL Fixed a bug where you would have to recast buffs on group members every time you zone. Fixed random lighting bugs on characters and environments. Players will now receive achievement credit for earning hall of fame status if they are offline when awards are processed. ACHIEVEMENTS Sense of Urgency: Debone Bonewing should correctly update when defeating the zone boss in under 30 minutes from zone in. DUNGEON MAKER Dungeon Maker creatures will no longer temporarily reappear when defeated while under the effect of a tier-adjusting...
First I’d like to wish a Happy New Year to all of you. No doubt many took advantage of the Double XP weekend and squeezed in the last bit of Frostfell magic. In the coming weeks, we should be hearing more from EQ2 developers and their work on the upcoming Game Update 63 coming in February. This update is expected to include new Destiny of Velious content, including dungeons, raids, and more. Here are some issues we’re tracking this week, some of which got a nod from a developer or community: Character Lighting EQ2Players Invisible Mercenary Healers Timorous Deep...
Here are your Update Notes for January 5, 2012: GENERAL Fixed an issue where the client could get stuck trying to load a character into Mok Rent. PLAYER HOUSING The City of Freeport: The Magical Academy housing portal should no longer vanish after being placed in a house. Fixed a bug where loading a layout of an invalid file could cause the house zone to crash. DUNGEON MAKER Mystic Guardian avatar for Dungeon Maker has had the zombie scare attack changed. Fixed an issue with Dungeons being put into the Housing hall of fame.
Although the much lauded Dungeon Finder was quickly abandoned by all but mid-level players thirsty for a dungeon crawl, SOE seems confident they can breathe life into this feature with the announcement of upcoming improvements. However none of the announced changes address the core problem, which we will address after the jump. From the EQ2 Forums: Come check out the all-new changes to Dungeon Finder! As of last Wednesday, we announced two new features for the Dungeon Finder system. This should help game play by giving more options for available dungeons and more incentive to use it. So go...
Test Update Notes from the EQ2 Forums: DUNGEON MAKER Mystic Guardian avatar for Dungeon Maker has had the zombie scare attack changed. Fixed an issue with avatar power consumption rates. (also on Live as of Dec 22nd) MERCENARIES Ten new mercenaries can be found within the major cities of Norrath. This includes Freeport, Qeynos, Neriak, Gorowyn, New Halas, and Kelethin! Gaeri Tallspire [Warlock] and Firus Scorchtouch [Wizard] have returned to their normal hangout and can once again be hired! They have been rebalanced a bit to do less spike damage but in some cases might do more DPS on...
Here are your Update Notes for December 21, 2011 from the EQ2 Forums: DUNGEON MAKER Fixed an issue with avatar power consumption rates. QUESTS Beastlord Epic Ralissk should now properly speak to beastlords on all steps of the quest “One Door Closes, Another Door Opens”.
Here are you last scheduled update notes for 2001, from the EQ2 Forums: GENERAL You may now use the command “/republish_house” to update the name of your currently published dungeon or house. Note: The ability to update your currently published image using this command may not be functioning at the time of this update. BEASTLORD The warder granted Primal “Silent Talon” is now level 30. DUNGEON FINDER Adventuring in a DF group for 20 minutes will now grant you a reward once a day!
From SmokeJumper on the EQ2 Forums: Merry Frostfell, Norrath! The team is about to fly off to their families, great food, and probably a hangover after the new year. But before we go, we wanted to leave you all with a couple more updates (today and tomorrow) with some really good stuff in it. Here’s the goodies, broken down by feature. Dungeon Finder We are adding Contested Dungeons to the Dungeon Finder feature from levels 20 to 89. (Level 90 contested dungeons are *not* being added to DF because of itemization concerns.) You should see a lot more dungeons...
Here are your Update Notes for December 20, 2011 from the EQ2 Forums: DUNGEON / PLAYER HOUSING RATINGS The house and dungeon leaderboards have now been converted from the previous 5-star rating system to a new “Like” system. When visiting a house or completing a dungeon maker zone you now have the option to “Like” the zone in either of the two categories. The leaderboards are now based on the accumulation of likes. Awards continue to work as before and are given to the players at the top of the leaderboard.
From SmokeJumper on the EQ2 Forums: Starting in the next couple of days (on Test server only) you’ll be able to play any of your characters in a player-created Dungeon Maker instance. This doesn’t invalidate playing as an Adventurer, but you can also play as your regular characters, regardless of level. (Well, okay, you still have to be at least level 20 to play a DM instance, but you can play any characters from 20-90.) We have still code to create, but we’re excited enough about getting this to work that we’re putting it on Test over the holidays...
The Vox and Bazaar server merges have been rescheduled. From the EQ2 Forums: We have an update for players on Vox, Nagafen, The Bazaar and Freeport servers! Originally, we had planned to start server merges on Friday, December 16, 2011. In order to minimize complications as much as possible, we have decided to delay the merges. Below is a schedule of the planned server merges: Vox will be going down on December 18, 2011 at 11:59 PM PST. Nagafen will go down on December 19, 2011 at 5:00 AM PST. The Bazaar and Freeport merge is scheduled for December...
From the EQ2 Forums: UPDATE: Although not included in the notes, some of the Scout war runes have now been flagged to support Beastlords as per this post. GENERAL All Membership levels may now claim Veteran rewards. Fixed a bug where expertise AAs would not load properly from a mirror. When using an AA mirror to switch profiles you will no longer be spammed with onscreen messages or having icons autopopulate into your hotbars. Fixed a bug where the character tree would not show in the respec window when attempting to purchase AA respecs. PLAYER HOUSING Prestige house portals...
A few bits and bobs we wanted to bring attention to… Throwing Weapons Cyliena took the lead on some random changes with Game Update 62 affecting a variety of thrown weapons (sheaths, pouches, bandoliers, and satchels) which use throwing daggers, shuriken, and other such ammo. Some items were flagged Beastlord-only, some flagged anything-but-Beastlord, and yet others flagged Fighter, Priest, and no Scouts at all. After some communications with Rothgar and Silius, this is going to be ironed out in the next update: Just a heads up I that I have fixed the thrown items. Should be live with the...
From Omougi on the EQ2 Forums: As Olihin stated on the AoD launch webcast, I will be taking over the development of PVP in EQ2. Now that the dust of AoD’s launch has (mostly) settled, we can start working on what’s next for EQ2 PVP. The ultimate goal here is to give all PVPers a sick update with GU63. I’ve read through most of your feedback on these forums (including this thread, all 25 pages of it ) and we plan to act on it. We’re in the plan iteration phase now, and I hope to start implimentation of...
From the EverQuest2 Facebook page: The LaunchPad is not currently working! We apologize for the inconvenience and are trying to fix it as soon as possible. Thank you for your patience. [Isulith] UPDATE: The Launchpad came back up after approximately 30 minutes.
From the EQ2 Forums: GENERAL Fixed a bug with the 48 hour grace period for trade for some no-trade and heirloom items. Magic Carpet guild hall amenity now has Fens of Nathsar as a destination. Fixed a bug where loading a profile from your Mirror of Reflected Achievements would reset your AAs instead of loading the profile.
Here are the known issues we’ve seen or heard about so far with Age of Discovery/Game Update 62. Beastlords cannot use War Runes. Players with Mercenaries cannot be switched between Raid groups. If a player joins a Raid and their Mercenary gets split up into another group, that player will be unable to dismiss the Mercenary. The only solution is to entirely disband and reform the raid. The “Chardok” dungeon maker layout included in the Age of Discovery Collector’s Edition isn’t added to the Dungeon Maker layout choices. Trying to Assign Loot by Leader Only is difficult/impossible as the...
Thursday’s Game Update 62 introduces new social media features called EQ2 Share. Players have already had the ability to post Youtube videos from inside EQ2 for several months now. With the new features, players can also post Achievements, text updates, and now screenshots directly to Facebook or Twitter from within EQ2. From SmokeJumper on the EQ2 Forums: Good news! You can now take screenshots of the game and have them posted to Facebook or Twitter without leaving the game! So show off the really cool armor you just found or the particularly evil-looking boss mob that your group just...
Here are your Update Notes for Friday, December 9th, 2011 from the EQ2 Forums: GENERAL Characters created before 12/6/2011 no longer have class or race pack restrictions. Characters created after that date are still subject to your current membership restrictions, if applicable. Fixed a crash that could be caused by doing a raid with a large number of mercenaries. Fixed a bug that was preventing mentoring on PvP servers. Dungeon maker items in the marketplace that contain house items will now display previews in the paperdoll window. Fixed issues with Shader 3.0 causing client crashes. The complete Update Notes after...