Update Notes for January 5, 2012

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping

Here are your Update Notes for January 5, 2012:

GENERAL

  • Fixed an issue where the client could get stuck trying to load a character into Mok Rent.

PLAYER HOUSING

  • The City of Freeport: The Magical Academy housing portal should no longer vanish after being placed in a house.
  • Fixed a bug where loading a layout of an invalid file could cause the house zone to crash.

DUNGEON MAKER

  • Mystic Guardian avatar for Dungeon Maker has had the zombie scare attack changed.
  • Fixed an issue with Dungeons being put into the Housing hall of fame.

POPULATION / ZONE PROGRESSION

The City of Freeport

  • There is now only a single patrolling wraithguard within the passage way of the Overlord’s Plaza. The static wraithguards that were blocking the entry way from North, East, West Freeport have been removed.

Throne of Storms: Hall of Legends [Both Challenge and Normal]

  • Legatus Prime Mikill should wait longer before unleashing his Killing Blow if he is stationary.

Elements of War [Challenge]

  • Terrinon Bloodclaw has had his flurry chance removed. Health and damage has been slightly adjusted and adds should come a little less frequently.

Thundering Steppes

  • Griffin flight between docks and the rest of the griffin tower stations should be working properly now.

LIVE EVENTS

Goddess Risen

  • Love’s Golden Defense and the Bow of the Loving Huntress are now heirloom.

QUESTS

The City of Freeport

  • It should no longer be possible to get the quest “Arcane Science Versus Dark Faith” if you are below level 40.
  • The Shadow Odyssey quest “Chapter 4: History Repeating” will once again update properly when breaking into Nasin Manor.
  • On a Boat: The zone ‘The Salty Lass II’ should properly instance now.

Steamfont

  • Caustic Action now requires fewer updates, and Mazkeen witch doctors are easier to find.

Qeynos

  • Good-aligned Beastlords can now speak to Ian Cathlan in Qeynos Harbor to begin their level 20 class armor quest line.
  • As Ian Cathlan in Qeynos Harbor is now offering level 20 armor quests to beastlords, Selwyn Oakheart in South Qeynos will not.  Oh Selwyn, beastlords are a scout class!

Beastlord Epic

  • The Path to Understanding: Dagoranon, Deep Protector’s frontal, Breath of Frost should now be much less punishing and allow 6 seconds to be cured.  Mercenaries are no longer immune to Breath of Frost.

ITEMS

  • Pouch of Flaying Stars should now offer agility along with its other stats.
  • Toxic Bow of Execution should now consume arrows instead of throwing ammo.
  • Drammind’s Bat Whistle, Mystic Armwraps, Tiara of Thorn, Vigorus Darkpaw Tailisman, Chained Pants of the Fearless, Intrepid Chestguard, and Fearless Boots should now be able to be used by beastlords.
  • Shoulder slot items from dungeon maker should now be correctly restricted to the appropriate classes that can use the armor type of the item.

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Comments (15)

  • Szah

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    Where’s the change to the Provisioner research recipes? Their food & drink sans colossal reactant?

    Reply

  • Mike

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    Still nothing to fix weapon/range/charm yellow adornments for beastlords!

    Reply

  • Snowdarc

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    Kinda hard to feel sorry for Beastlords atm..saw one not even Rygorr geared drop 100k dps.

    Reply

  • Kwill

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    Smokejumper is on vacation, so I wouldn’t expect big fixes for a couple of weeks.

    Reply

  • Caela

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    I hope they realize the TD zoning issue is not just in Mok Rent – I experience it going from the guild hall, my house, or zoning in from the bell. I crash nearly every time I zone in TD with numerous restarts, validation of files, etc before it lets me in. I avoid TD now.

    Reply

  • Leaperhater

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    Still no PVP gear offered for Beastlords… sad.

    Reply

  • Necromancer

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    Beastlords are ridiculously OP. I imagine it’s just a matter of time before SOE nerfs them hard and renders them obsolete.

    Reply

  • Kwill

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    Mine is level 40, I have not upgraded any spells and have quested gear, much of which is 10 levels below me .. in spiritual stance with a bard merc I can solo most of Runnyeye. Yep, overpowered, but it’s fun while it lasts.

    Reply

  • Landiin

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    I wouldn’t expect a nerf any time soon for the BL. Look how long they left SK’s grossly OP just to get people playing them. Don’t expect anything less for the BL.

    Reply

  • Evolt-Splitpaw

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    Guildie did 300k+ today in raid on Drunder trash in x2 and legendary gear… so no they are not overpowerd those Beastlords 😉

    Reply

  • Lejoni

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    a good Ranger or Assasin will easy out dps a good Beastlord in equal gear.
    So dont get why people keep saying BL is OP.

    Reply

  • Vortix

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    @Lejoni pics or it didnt happen

    Reply

  • Lempo of Everfrost

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    Wow! The Executive Producer of the game with so much of the content in a half-broken or totally broken state is on vacation. I guess as long as the SC shop is generating a certain level of revenue then his performance is ok.

    If your ship is in order fine take a vacation, the holidays are over though, and the ship is far from being in order and someone really needs to get back to work and start focusing on fixing things that are broken.

    Reply

  • Kwill

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    Why do you think an extra two weeks of work is going to make a difference? There’s months of content to fix. Hopefully he comes back and gets his team in order.

    Reply

  • Lempo of Everfrost

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    That extra 2 weeks is 2 weeks longer, that is a bad way to look at it, that is what they seem to do ‘next week we will fix that’ but next week never comes. It is the image it portrays, there is little left to the imagination at this point though. I have 4 quests now that I am in a holding pattern on because of content that is broken, some for several months. EQ2players still not up and not a word said since they have came back about the status. The level of disconnect amongst that team is baffling, no one has a clue as to what the other is doing, saying or fixing.
    They really need to do some priortizing based on level of impact of gameplay.
    The non-stop influx of station cash trash needs to stop, I know the animators are not coders, but they can sure as hell do some testing because it is apparent that they are either not testing things or whoever is testing them is ‘phoning it in’ there is just no other explanation.

    Reply

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