Although the much lauded Dungeon Finder was quickly abandoned by all but mid-level players thirsty for a dungeon crawl, SOE seems confident they can breathe life into this feature with the announcement of upcoming improvements. However none of the announced changes address the core problem, which we will address after the jump.
From the EQ2 Forums:
Come check out the all-new changes to Dungeon Finder!
As of last Wednesday, we announced two new features for the Dungeon Finder system. This should help game play by giving more options for available dungeons and more incentive to use it. So go out there and get adventuring!
We’ve added Contested Dungeons to Dungeon Finder! This includes Contested Dungeons from levels 20 to 89 (level 90 Contested Dungeons are not being added to Dungeon Finder at this time because of itemization concerns). You should see a lot more dungeons available to you now at various levels of play.Rewards
We have added a daily quest that pays out after you play with a Dungeon Finder group for 20 minutes or more. The Mystery Crates offered as rewards are the same type of crated offered as rewards in the Dungeon Maker Marketplace category, so the rewards are really awesome!
We hope that you enjoy using the new features to Dungeon Finder. We are constantly improving our game to make it better and more enjoyable for you, the player. And with more people playing EverQuest II, it’s a great time to use Dungeon Finder!
As you probably noticed, neither of these changes address the core issue with Dungeon Finder:
Destiny of Velious dungeons require a certain amount of gear to even attempt. And thus far, Dungeon Finder doesn’t measure player equipment when putting together a group. With the current implementation, you’d pretty much have to hand out free Master spells just to get people to try it.
This isn’t elitist “you must have raid gear to group with us” nonsense. Even with the reduction or removal of Critical Mitigation checks from all but Drunder dungeons, what didn’t change was the DPS checks, the Mitigation checks, and the Crit Chance checks (via Critical Avoidance).
Destiny of Velious dungeons have an obvious progression, and skipping ahead with lacklustre gear is neither advisable nor fair to other groupmates. Dungeon Finder needs to consider this, and until it does, it will be DOA for all but level 1-80 dungeons.
A player named Raffir had this comment:
Half the fun of DF “is” the dice roll. Can you do this with the team or partial team you’ve zoned in with? Everyone doesn’t have to be uber geared, nor do you have a fully functional and balanced group. The challenge is to do it.
DF won’t replace a good guild. But it might add some spice and challenge to your gameplay..if you let it.
To which SmokeJumper responded:
This attitude is what we hope to bolster with the current random item incentive you get each day. This kind of “see if you can overcome the challenges with what’s at hand” attitude is what DF is kind of all about. The incentives are reward for those that want to face that kind of game.
However, it’s become obvious that although that works for 1-89, and even in SF, it doesn’t work in Velious because of the difficulty of those dungeons. We’re discussing potential fixes after the new year. Expect a staged solution so that DF becomes more what you’re looking for.
We’ll be working on it after the new year.
But in the meantime, the new incentives are pretty sweet. You might consider trying it once a day just for the daily reward…
It’s worth pointing out that according to SmokeJumper‘s Twitter, he is going on a 2 week vacation. So changes would likely follow that.
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