Niami Denmother over at EQTraders has posted a new article about new Hua Mein furniture added with yesterday’s Hotfix. Today, one new furniture item was added to the hua’mein faction vendor in the Sundered Frontier (the hua mein artisan). In addition, however, 12 furniture items were added to the Stonebrunt Mountains pandas, the Disciples of Circling Destiny. Check out the screenshots and faction details on them here! images courtesy EQTraders
Tradeskill
Earlier this week, we commented on a change to Research Assistants which would have an effect on Scholars (Sage, Jeweler, and Alchemist). Namely, it allowed players to Research a spell all the way from Adept to Master without needing the assistance of a crafter to make the Expert first. Some players have downplayed the ramifications of this change, pointing out that most players will not want to wait for the Adept -> Expert upgrade, as with a 28~30 day Master, it adds another 13~15 days wait. After the jump, SmokeJumper has posted his own thoughts on this change and...
First mentioned just after the introduction of Guild Halls, many players have been hoping to place tapestries in their guild halls which display the guild’s chosen heraldry. At Fan Faire, we were told that the artwork was essentially done. Domino on the EQ2 Forums has indicated: If all goes well, you can expect to see this around February… Also, apparently merchant Nin Yung in the Stonebrunt Highlands was supposed to offer furniture items for players with Ally faction. Domino informs us: Seems that at some point between Sentinel’s Fate beta and launch, a shipment of Hua Mein furniture intended...
It looks like some unexpected changes to Research Assistants have hit the Test server. Spell and Combat Art upgrades are now possible without any involvement by a Sage, Jeweler, or Alchemist. And instead of hailing an NPC, Research is being folded into the interface. From the Test Copy notes: RESEARCH The Research window has been moved in to the Knowledge window. Journeyman through Master spell tiers can be researched. You are no longer required to speak with a Research Assistant to start/change/claim research.
Today’s hotfix notes include the ability to relocate your City Bind Point to any city you are aligned with, more crafted Marks of Manaar equipment, and other changes to live events and raids.
The EQ2 Community Team is hosting a unique decorating challenge for Nights of the Dead this year. Â You create a new character on the Test Copy server in Neriak and post a response in this thread on the official forums. Â The EQ2 Community Team will then give you supplies to work with and PM you when you have your supplies. Â Use the provided supplies to purchase a house at 1 Walk of the Dead and purchase items from a special merchant just outside the house. Â You then have until the 25th at 6pm PDT to finish decorating your new...
If you have been /feedbacking to the EQ2 team for years that you would be ready, willing, and eager to sell family members, limbs, or just pony up a few extra bucks to increase your house item limit, then I have some great news. If, however, you hate StationCash and everything it stands for, and SOE will never get a penny of your money over the $14.99 (or less depending on your subscription plan), then I have some bad news. But first, let’s look at some cool changes to housing in Game Update 58. 😉
Prior to GU58, totems didn’t stack. If you wanted to sell large quantities of these, you could get a Jewelry Box and stuff a bunch of them in there to sell. With GU58, new totems now stack up to 100 (old ones remain the same). Because of this, they no longer fit into Jewelry Boxes, they go in Potion Cabinets. DominoDev explained this on the official forums: Due to the new format of the totems (essentially acting like potions, and stacking) they are now considered potions by the sales crates and would now fit into a potion cabinet instead...
Amnerys has posted the complete Game Update Notes for Game Update 58: Arcanum Revealed on the EQ2 Forums. Here they are after the break:
Game Update 58 is looking to be a massive update, not so much in content, but in changes large and small to the game, and its User Interface. Game Update 58 includes: A level 90 dungeon – Zraxth’s Unseen Arcanum New bosses in the Vasty Deep dungeons with new loot Spell Animation and Sound Effect tweaks Click-to-Cure Mounts and Currency tabs Numerous UI tweaks Outdoor Balconies have been added to 6+ room houses, making them feel a part of the city they belong to. House item limits have been increased, and Moving Crates now count independently of house item...
Niami Denmother over at EQ2 Traders has put together some excellent previews of some upcoming crafting updates. Check out the Game Update 58 Crafting, Housing and Event Preview and the Nights of the Dead 2010 Crafting Preview.
Domino posted this heads up for the test update notes on the official forums. This is scheduled to go live with GU58: The fuel that I’ve made since joining the team has had more standard names that I hoped would give some direction as to the level range, but the old fuel names were not easy to guess the appropriate level from the name. Although I realize it’s going to require some work updating notes, web sites, and habit, I think it’s worth while in the end to rename the fuel to a standard so that it all uses the same...
The fine folks over at Zam have recently published several really nice guides to make your life in Norrath a bit more pleasant: The Alternate Advancement Guide explains everything a new player needs to know about how Alternate Advancements work, what the trees are, what the slider does, etc. A very good resource for new players. The Lore and Legend Hot Spots is a very nice hunting guide for where to go to kill mobs for L&L pieces. 42 L&Ls are listed in alphabetical order to make it easy to find the best place to hunt these creatures. The...
One of the changes in today’s hotfix was that some Mastercrafted items now also show a Fabled or Legendary tag. Domino gives us further explanation.
It seems that ever since the new Inquisitor trainer in Qeynos prematurely offered the ability to reset any class to Inquisitor, players have let their imaginations run wild with the possibilities of switching between classes without losing their AAs, completed quests, etc. Imagine a character who has completed all 24 epic weapon quests! Just to nip this idea in the bud, EQ2 Lead Designer Rich Waters has clarified further the purpose of this quest — to aid Tradeskillers who made a hasty choice on their adventure class and have not significantly advanced that character.
Players logging this morning after Game Update 57 went live discovered an NPC in North Qeynos that allowed them to change adventure class from Illusionist to Inquisitor. This NPC has been pulled out, but here’s the explanation of what we can expect here, from the EQ2 Lead Designer Rich Waters: Actually, at one of the Fan Faire Q & A panels we agreed we’d look into letting players reset their adventure class on high level crafters. This will likely work the same way high level adventurers can reset their crafting profession now. So, crafters can expect to be able...
Although Niami has advised that she is still working on adding more information to her Game Update 57 article, if you are up early and want to keep up on everything EQ2 Tradeskills, by all means check out her Game Update 57 Tradeskill Preview @ EQ2Traders!
Today marks the introduction of Game Update 57 to the live servers. Key features of this update include: The EQ2 User Interface has received a facelift, with a new toolbar, a refresh of various windows, and a merged Character/Inventory/Profile window. The default theme is red, but easily switchable to blue by typing /loadui and choosing the Blue graphic set. More character classes are now neutral and may start in either good or evil cities. Spell animations and effects have been revamped. Intrazone travel now supports path linking. Travel within Kingdom of Sky has been improved. Erudin group instances (level...
The team over at EQ2 ZAM have buckled down and delivered complete documentation to the new Tradeskill quests being added in Game Update 57. These quests now fill out the entire level 10-90 range in EQ2 with at least a few Tradeskill quests on each tier so you have some options other than discovery XP from new combines and grinding Rush Order writs. Of course these quests provide new rewards, including a 25% runspeed mount which, for some players who have low level adventurers but high level tradeskillers, will be quite useful. These new level 10-30 tradeskill quests will...
Emily “Domino” Taylor, Tradeskill developer for EQ2 has been fielding some intense comments from players regarding the first ever Tradeskill Heritage Quest coming to EverQuest II: Destiny of Velious, specifically the Coldain Prayer Shawl quest. This was previously an adventure quest in EQ1 so some players have expressed their concerns about this being a tradeskill quest rather than for adventurers. You can follow this discussion of the Coldain Prayer Shawl Quest on EQ2 Forums.
Here is the 6-part Question & Answer panel for EQ2 from Saturday at Fan Faire 2010. [EQ2Wire] Fan Faire 2010 – EQ2 Q&A Saturday Panel (playlist)
Here are the EQ2 Tradeskill Panel slides. The last picture is folks lining up to ask questions…
Apologies for any typos. They jacked up the AC in here!! Remember folks, lots of EQ2 t shirts, hoodies, and polos.
The EQ2 Tradeskill panel…. Note: I have gone back and cleaned up these notes with additional details from memory as of 2:15AM PDT.
Live blog from Fan Faire with q&a on EverQuest II.