7 thoughts on “Game Update 58: Arcanum Revealed ~ Update Notes

  1. Thanks for posting the note up.

    Scavinator loot change is welcome, but T2 helm? talk about redundant, if people can kill scavinator they would have maalus on farm a long time ago, less hitpoints, smaller ae’s and no need for critmit.

    Would have been better off with a T1 legs drop instead (T2 legs probably to much to hope for).

    Rogue AA changes also welcome, but probably going to get ignored until Velious. It’s not like they need another low damage attack, and though the extra multi-attack is probably useful for characters below lvl 90 the SF gear gives you 6-10% on a per item basis (and situationally the doubleatatck/critbonus jewelry are arguably the best overall jewelry items for a 50% dps autoattack scout).

    “Coule” aa change will need to be a % based de-buff to have any use what-so-ever (especially with it being a frontal! attack), can’t see a raidboss missing many attacks, or missing the opportunity to AE-melee a cheeky rogue that’s standing next to the tank. DPS mod de-buffs are available to at least 4 classes.

    Possess Essence change for coercers is handy, but the pet will still get instakilled by AoEs, and getting a new pet still requires possessing an add mid-fight (can’t remember the cast time but it would need to be fairly fast to beat the group/raids focused on most encounter spawns). It still needs a re-summon/re-tether previous essence function.

    Can’t wait to see these new 2-handed sublime weapons though (got an SK willing to torture someone for a decent DPS weapon).

  2. Looks like they are putting the mechanic for multiattack in now but won’t be able to function more than it already is doing with the cap being set to 100%. With velious I’m sure they will remove the cap.

  3. If you are crashing after the patch, per rothgar:
    The crash is related to having a UI without the Mount tab. We will have a fix for it as soon as possible but in the meantime, you can delete your eq2ui_mainhud_persona.xml file from your custom directory and revert back to the standard Character window.

    Also, if you manually install profit to the correct directory, it should solve the issue if you use profit.

    See this thread here: http://forums.station.sony.com/eq2/posts/list.m?start=45&topic_id=488418

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