Have you accidentally attuned a piece of armor, jewelry, or weapon to a character? On first thought, this might seem a perfectly reasonable Customer Service request to Unattune items and move them to desired characters. But, this is one of those innocent requests which is subject to abuse. Recent unconfirmed boasting suggests that players have successfully transferred attunable gear from one character to another via CSR requests. While the idea of transferring gear that’s no longer available (Those few T7 or T8 avatar items which are still valuable) is a tempting one, the thought that someone might be contacting...
Itemization
Here are your update notes for 21 September 2010: ITEMS Torrent and Pestilential Rain no longer gain damage from attributes. PALACE OF ROEHN THEER Roehn Theer will now lock you into your rune choice should you lower his health below 75%.
For a while now, there have been items that give a bonus to mitigation. These bonuses are shown as the blue stat on gear that says +x% Mitigation Increase. Apparently, for a long time now, there has been a bug with how this bonus is calculated which has been granting more of an increase than intended. A fix for this has crept its way onto the test server which is lowering the mitigation of most tanks. So, on the test server, if you have any of this gear and yesterday you were barely able to survive during a given...
Here are your hotfix notes for September 1, 2010 after the break:
What’s on Test this weekend? Here are just a few items: UI: The XP bar will now stay put between logins. UI: Designers of custom UIs can now set the XP bar to not “snap” to top/bottom. UI: The Character window has seen multiple improvements. UI: The Implied Target arrow now reflects the ‘con’ color of the enemy, and can have its opacity adjusted. Items: 2-handed Weapons and Ranged Weapons have had their damage ratings increased. Ranged weapons will also have a bit of a damage penalty in PvP to compensate. The Guardian class has had over 25 changes...
Xelgad has posted a flurry of responses to specific class issues today. This one, in regards to Critical Heals which have been removed from all fighters. For some fighter classes, critical heals might have been overpowered, but for Paladins (joshingly referred to as Healadins), losing all crititical heals has had class altering effects not only in solo situations (which this nerf was intended to fix) but in group and raid setups.
We’ve been hearing about some ranger love for about 3 expansions now, but at Fan Faire, we heard the first concrete info. Xelgad has elaborated on just what we can expect in an update falling between GU57 and GU58 (hopefully 4-6 weeks from now: Greetings, Mighty Forces! AE Auto-Attack and Flurry are indeed on the way for bows. We’re also removing the 20% damage penalty for bows, and we’re increasing the damage rating on all 81-90 bows (along with throwing weapons) by about 10%. The intent is to allow you guys to get full benefit from buffs and gear,...
Marks of Manaar are the heroic armor/jewelry/weapon-buying “currency” of Sentinel’s Fate. Much like the Void Shards of The Shadow Odyssey, Marks of Manaar allow players to buy baseline armor, jewelry, weapons, charms, cloaks, etc. although those players should continue to run dungeons in the hopes of finding rarer, more powerful items.
Today marks the introduction of Game Update 57 to the live servers. Key features of this update include: The EQ2 User Interface has received a facelift, with a new toolbar, a refresh of various windows, and a merged Character/Inventory/Profile window. The default theme is red, but easily switchable to blue by typing /loadui and choosing the Blue graphic set. More character classes are now neutral and may start in either good or evil cities. Spell animations and effects have been revamped. Intrazone travel now supports path linking. Travel within Kingdom of Sky has been improved. Erudin group instances (level...
Here is the 6-part Question & Answer panel for EQ2 from Saturday at Fan Faire 2010. [EQ2Wire] Fan Faire 2010 – EQ2 Q&A Saturday Panel (playlist)
Apologies for any typos. They jacked up the AC in here!! Remember folks, lots of EQ2 t shirts, hoodies, and polos.
Live blog from Fan Faire with q&a on EverQuest II.
No doubt the best part of Fan Faire is talking to the developers. So far I’ve gotten to ask Rothgar both serious and geeky questions about the new UI, server upgrades, guild halls, and of course free-to-play. I’ve made no secret of my concerns about the logistics of free to play seemingly cutting off the flow of new players to the live subscription side of EQ2.
Procs. We’ve all seen them. “On a successful healing spell.” “On a successful attack.” “On a successful melee attack.” (this one makes Rangers cry) But how often do they really trigger? How big a part do they play in actual healing, spell damage, combat art damage? Aidis, newly minted EQ2Wire contributor has crunched the numbers and found that one such special effect — Flash of Intuition — isn’t so special: After a review of several healing procs, and how important base is for healers, many items that proc a temporary increase to base [for the players next ward or...
We’ve got Today’s Hotfix Notes straight from the Patcher for you. They include the aforementioned changes to various instances in Desert of Flames and Kingdom of Sky, some itemization fixes, and tweaks to raid mobs in Underfoot Depths and Icy Keep.
Hirofortis has posted a thought-provoking thread on the EQ2 Forums regarding Critical Mitigation on raid gear and pondering just how much Crit Mit is needed to proceed in raiding. Just looking at the Tier 1, Tier 2, and Tier 3 raid gear available in-game, a player can acquire critical mitigation amounts of 110%, 127.8%, and 141% respectively, not including any critical mitigation achieved by having high numbers in the necessary stats. Critical Mitigation from Raid Armor Sets T1 T2 T3 Head 10.00% 12.00% 15.00% Chest 20.00% 20.00% 20.00% Shoulders 10.00% 12.00% 15.00% Forearms 5.00% 9.60% 12.00% Hands 5.00% 9.60%...
Here are your June 22, 2010 Update Notes: DRUID RING EVENT The druid rings in Feerrott and Loping Plains are now safe destinations for newbies to zone in. Kurista, Elwe, Dalarim and Tolla Clorto no longer change appearances every time they zone. The Defender of Growth guards are now much more powerful, to better protect the druid rings. A couple harvest nodes near the Stonebrunt Highlands druid ring were left floating when the terrain was adjusted. This has been fixed. PVP WARFIELDS Antonica will once again broadcast the call to arms. PVP ITEMS Fallen Foe Charms can now be...
Xelgad has created a thread on the EQ2 Forums laying bare some of the mechanics that go into stats, resistances, and gear.
Today’s Hotfix (Patch) fixes a bug in the Druid Ring Live Event, and includes tweaks to itemization, the new PvP Warfields, and numerous bugs in the Icy Keep raid zone. We also include the hotfix notes from May 27, 2010 which somehow got left out. May 27th’s hotfix notes make mention of a change to Procs which were not working on spells. However, this change resulted in certain procs, specifically Pestilential Rain and Torrent, no longer working properly for melee. You can read more about this issue on the EQ2 Forums. Xelgad has responded: Thanks for all of the...
It was only a matter of time. Ballads has reported in from EQ2Flames that the Reinforced Slippers of Balance ( \aITEM -1095264150 2115375301:Reinforced Slippers of Balance\/a ) have been nerfed with Game Update 56. Despite being level 70 items, these were the best foot items in the game for tanking certain encounters due to the possible number of stoneskins this item could generate. We had already heard from developers that this item would not be replaced and that the effect would not be copied to other items. Indeed, a nerf was anticipated by players in fall 2009. Current Description:...
Over two years after the introduction of Mythical weapons, Furies and Mystics logging after today’s Game Update 56 will notice a change in their mythical weapons which has neither been documented in any Update Notes, nor commented on publicly by any EQ2 developer. Previously, the Mystic and Fury mythical weapons have added 10% of the character’s Wisdom to the character’s Potency. With today’s stealth change, furies and mystics will instead receive Ability Mod from their mythical weapon. The result of this change, as per several players who have experienced the changes on Test and have thoroughly documented the results...
After the jump, we’ve got the complete Game Update 56 Notes for May 25, 2010:
The notes for upcoming Game Update 56 included this notation: Many rare drops from the heroic Sentinel’s Fate Zones are now available by speaking to Kaliba Des’Sers in Moonfield Hamlet! Once Game Update 56 was patched onto the Test Server, we were provided screen shots of some of this loot: New Fabled Loot Vendor on Test What’s on the Menu? While a similar vendor was available during the Shadow Odyssey expansion, 150 void shards only gave you access to the most common Fabled drops from each zone (with the exception of the Mistmoore Battle Drums). So this time around,...
The Promise of Battlegrounds The promise of Battlegrounds has been the opportunity to meet players from other servers and challenge them in meaningful PvP combat. It has been a great time-killer while attempting to form up groups. It has been a fun exercise for guilds from different servers wanting to face off in battle. And it has been an opportunity (perhaps too good of one) to gear up. However this promise has largely gone undelivered to the European community. Aside from localization issues (language, number and date formats), European servers almost always undergo software upgrades at a different time...
Lessing (known on EQ2Flames as mafoe) has taken screen snapshots of the FABLED loot offered by the new Vendor being added in Game Update 56. Here are links to these screen snapshots: http://lh3.ggpht.com/_XvWh6xG4qE0/S9LAenf-rcI/AAAAAAAAAKQ/2KuKWlshkgY/EQ2_000868.jpg http://lh6.ggpht.com/_XvWh6xG4qE0/S9LAe1IsMHI/AAAAAAAAAKU/Ttdtjvu6500/EQ2_000869.jpg http://lh3.ggpht.com/_XvWh6xG4qE0/S9LAfTEriRI/AAAAAAAAAKY/MaEJl-oV8RM/EQ2_000870.jpg http://lh3.ggpht.com/_XvWh6xG4qE0/S9LAfsymb7I/AAAAAAAAAKc/HmsbcyoJvm0/EQ2_000871.jpg http://lh4.ggpht.com/_XvWh6xG4qE0/S9LAgXpQbpI/AAAAAAAAAKg/0g0DOHH5GSk/EQ2_000872.jpg