Here are your hotfix notes for September 1, 2010 after the break:
EVERQUEST II EXTENDED
- Classes can now be purchased individually off the Marketplace and through character creation.
- Armor crates have been added to the Marketplace selling sets of armor for all levels.
- You can now purchase Broker Credits from the marketplace!
- Broker Credits can be used for a one-time purchase or sell action on the broker for Bronze and Silver members.
- Selling and purchasing stacks of items count as a single broker credit so use them wisely!
USER INTERFACE
- The XP bar will now stay put through relogging.
- The bonus xp from max level characters now displays properly at character select.
- Your UI settings should now be restored after using the /loadui command.
- The mini-map zone name will now display correctly after using /loadui.
- Fixed a bug where using /loadui while banking would keep you from using the banker until you zoned or logged out.
- Fixed a highlight bug on the city selection page of character create.
- Parts of the achievement interface and all of the paperdoll windows that were red will now be blue when loading the “Default Blue” skin.
- The background color of the paperdoll is now exposed to the UI files via the PaperdollBackgroundColor property.
- Fixed a bug causing coin to not be draggable to the coin section of the Character window.
- The Character window has undergone a few changes:
- The Auto-Inventory area has returned.
- The stats dropdownbox has been replaced with buttons
- The main tabs were moved back to the top of the window, sub-tabs were moved to the bottom.
- Your character’s name was moved to the titlebar.
WELCOME WINDOW
- The item of the week will display the item of the week description rather than a copy of the message of the day.
- The Sentinel’s Fate Daily Mission now appears on the Welcome screen.
QUESTS
- Adventurers looking to worship Anashti Sul and on the quest “Gathering Feathers” should now be able to locate the necessary scroll within Gorowyn’s Grand Atheneum.
- Darklight Wood: You can now defeat ghoulish Nerian to update your quest.
- Feral Citizenry: Ghoulish Nerians should no longer remain in an “unattackable” state after being exposed to the Strobe of Innoruuk.
- The statue of Razorwing Steeldown within “Ascent of the Awakened” will now grant a replacement “Totem of Aaryonar” to anyone who has lost it and completed the quest “The Riddle of Razorwing.”
- The “Totem of Aaryonar” is no longer removed upon completion of the quest “Feeding the Flames.” It is now removed upon completion of the quest “A Final Froglok Word.”
ITEMS
- Troubadors who have completed the quest “An Ayonic Journey” can now read all of the pages within the book, “The Case of the Lost Lute.”
- The wicked wand of malice has been altered. The effect attached to the wand is now an on equip effect. The 10% cast speed on hostile spells has been changed to a generic 10% cast speed mod attached to the item.
- Roehn Theer: Godslayer Breastplate rewards have been made more in line with the challenge.
- Shroud of the Faithful is now claimable one per character.
- Fixed a rendering issue with Dendroxa the Envenomed.
- Stigmatic Frenzy now correctly triggers on the caster’s group.
ABILITIES
- Damage Reflection abilities can no longer do more than 300% of the max health of the caster before Crit Bonus and Potency.
Inquisitor
- Chilling Invigoration is now correctly modified by the Inquisitor’s stances.
POPULATION
- Stonebrunt Highlands: NPC Combatants found outside of Quel’ule should no longer fly up into the sky.
ASCENT OF THE AWAKENED
- Drop rate of the “Ornate Winged Eye” has been increased and should now drop even if mobs are grey.
THE VIGILANT: INFILTRATION
- There should now be a new respawn area in the beginning section once the first two groups of Zeklings have been defeated, thus keeping the circle of death from occurring.
ICY KEEP: RETRIBUTION
- Kastus & Odaufe should no longer one shot players with their respective frostbite damage shields. It is still recommended players not hit them with the wrong damage type however as they can still easily kill players with them.
- Kastus & Odaufe should no longer regain their damage shields if not killed quickly enough after being hit with the ice axe.
UNDERFOOT DEPTHS
- Mosaasus now has a smaller hitbox area.
PERAH’CELSIS’ ABOMINABLE LABORATORY
- Players now have more time to get to the platforms to prevent his adds from coming to life.
PALACE OF ROEHN THEER
- Zone-in issue has been fixed.
No fix or roll back to the hotbar spells overwriting unrelated spells issue?
No Flurry etc changes either – no love for the rangers..
its the assassins that will benefeit most from ranged atatck flurry, not the rangers (at least for now).
any idea when this is landing on the uk servers?
My coercers kinda desperate for that anashti sul void beast pet. :p
And the pera/theer changes would be handy as well.
There was also a +mit nurf that was stealthed in with this test patch.
Xelgad wrote:
You may have noticed that currently on test mitigation numbers seem lower. There was no notes in the Test Update notes because it was pushed to Test a little sooner than we expected.
We’ve been evaluating all of the systems in the game to find out what is working and what is not working correctly. During this investigation, we found that there was a bug with the blue stat “Mitigation Increase” causing it to give noticably more than the listed amount of mitigation. This bug has been fixed and is currently on the test servers.
A mitigation increase of 10% was increasing plate mitigation by about 30% and leather mitigation by about 54%. This has been fixed so that the mitigation increase that says 10% will increase your mitigation by 10%. The addition of mitigation to the brawler self buffs was to be in tandem with this bug fix. This change is important because reaching the cap on mitigation causes some abilities, advancements and gear options to become irrelevent. That is obviously detrimental to gameplay and it can be detrimental to balance as well. If some classes have been balanced around having abilities to boost their mitigation and players end up capping out that stat then that element of balance is lost.
This bug has been in the game for a long time so the fix will reduce the mitigation of most tanks. For the sake of being able to balance the tanks in the future, we needed to correct the formula that was used to calculate the effectiveness of “Mitigation Increase.”
We’ll try to address questions and concerns regarding this fix and we aren’t in a rush to get this change to Live. If it looks like there may be problems with it, we’ll take the time to get it working right.
@Silzin: That’s on test, not live. This is the update notes for live.
Also no mention of Spell FX rollbacks!