EQ2U Adds Gear Reports for Characters, Guilds, and Alliances
Written by Feldon on Friday, May 17, 2013 at 3:37 pm

Imagine the ability to view a spreadsheet of your characters, your friends' characters, your guild, or your guild alliance, all with their most valuable stats and gear scores (Stamina). Now imagine being able to sort this view by columns, add characters, hide certain guild ranks based on participation or perhaps if you have a main or alt raid force. Or imagine you've just joined a group and want to see what gear they've got, what upgrades they'll be rolling for, or what areas you could help them improve on.

Today, EQ2U is happy to announce the introduction of the Gear Report!

We've heard from a number of guilds that hand-maintain such a spreadsheet, but there has been a growing desire to be able to automate such a view. Errrorr was the catalyst for this feature as he showed me a screenshot of the stats that their guild tracks for each character. Then I stumbled upon Soresha's EQ2 Data site where she has built quite a bit of this functionality for her guild. But we wanted to expand this idea outside of Guilds and allow any group of characters, even Guild Alliances, to build lists of characters and view their stats at a glance.

So how do you access this Gear Report feature?

Read More»

EQ2 Data & EQ2U

On Test: Housing Leaderboards, Moonlight Enchantments, Quest Fixes, and Recipe Clutter?
Written by Feldon on Friday, May 17, 2013 at 8:00 am

The Test server was updated last night with a number of tweaks, fixes, and improvements.

First up, the Housing and Leaderboards windows have been merged into a new megawindow. From Ahma:

We've added a new window: Housing and Leaderboards. This UI element, which can be accessed via the EQII menu and from the Housing and Leaderboards buttons to the right of the EQII menu, combines some old windows and allows easy access to many housing related features. It allows you to manipulate all your current houses, browse and buy new houses, visit houses associated with the current zone you are in, and view the current housing leaderboards. Please check it out and give us your feedback!

Next, the monthly Moonlight Enchantments event is gaining 2 new quests and 23 new item rewards:

  • "Comforting Confections" - Speak with Shasta Evergreen in the Enchanted Zygomyd Grotto
  • "Blooming Good Tea" - Speak with Odeyana in the Enchanted Fay Grotto

Read More»

Art, Appearance, Housing | SOE Wants Feedback | Tradeskill

Drinal’s Steward Tier 2 Heroic Armor and Jewelry
Written by Feldon on Thursday, May 16, 2013 at 8:20 pm

With Game Update 66 and the introduction of Siren's Grotto, it's now time to bump up the quality of heroic gear a bit. To do that, Drinal's Steward as started offering Tier 2 heroic armor. From Amnerys on the EQ2 Forums:

Good news! The Steward of Drinal now has Tier 2 Heroic gear available. Platinum prices on the Tier 1 Steward gear have been lowered. Greater Spirits and essences have also had their drop rates increased.

This is indeed good news, as there is certainly room for growth and a need to provide an obvious upgrade over the Advanced Solo rare drops.

However there are a few hiccups too. On the EQ2 Forums, players have renewed their objections to needing to run the 15 hour Chains of Eternity Solo Signature Quest line on each of their alts in order to shop Drinal's Steward's wares. While we've been able to buy a Steward's Key to share the Obol and Spirit love with our alts, this key has never unlocked the ability to buy from the Merchant. Thus far, the workaround for buying armor has been to swap characters around and trade it through the Shared Bank. However this won't work with Tier 2 gear upgrades.

Read More»

Game Updates & Maintenance | Grouping | Itemization

Dislodging Adornments on a Budget
Written by Feldon on Thursday, May 16, 2013 at 6:26 am

Despite protestations from Raid and Group Leaders, it seems the current itemization strategy of crazy-gluing desirable Yellow and Red Adornments to equally desirable items and leaving it to players to divide the child is here to stay.

An eternal optimist might say that leaving it up to players to decide whether to destroy the item to salvage the adornment is part of a longer term strategy to bring choice and hard decisions back to EQ2 itemization after years of streamlining.

While a growing number of Adornment Dislodgers have become available since the Chains of Eternity expansion launched, their cost has kept them out of reach for many players. Especially the obscenely expensive Superb Prismatic Adornment Dislodger which is one of the few types which preserves the item AND a choice of one adornment.

With today's update, the aforementioned Superb Prismatic Adornment Dislodger will drop from 1,000 plat to 250 plat. Further, EQ2 designers have posted that some cheaper adornment removers are on the way.

Game Updates & Maintenance | Itemization

StationCash: Instant Travel — Click Map to Zone (on Test)
Written by Feldon on Thursday, May 16, 2013 at 5:55 am

A few years ago, travel within EQ2 was only slightly arduous. Players often had to travel to Nek Forest, Thundering Steppes, or Moors of Ykesha to then bounce off to places farther afield. EQ2Wire even published a World Travel Map (and gave away copies at Fan Faire) which suggested the easiest means of travel.

Then over time, recast times on Guild Hall and Call Home spells got shorter, and travel restrictions lessened. Then came a major streamlining which eliminated all bells (and carpets) in favor of a single universal World Travel Bell on almost every dock which will take you almost anywhere in Norrath.

Eventually, players were able to purchase stacks of five Portable Globe of Swift Travel that allow us to summon a World Travel Bell anywhere. If you thought the streamlining was finished, you'd be wrong. It looks like those portable globes are about to undergo "point of need" streamlining. On Test, you can now click on your Map and travel, for a fee.

From the EQ2 Test Forums:

Greetings Testers,

Today's Test update brings instant travel! You can now click on your map, click on the Quick Access Teleport button in the upper-right corner, and choose where you want to go.

This feature will cost Station Cash once it hits the other servers but it is currently free for you to check out on Test. Please play around with it and give us your feedback!

Thank you.

EQ2Wire Comment: Undoubtedly, the introduction of this feature will coincide with the removal of those Portable Globes, so I'd stock up now.

UPDATE from Ahma:

To clarify this, instant travel will only allow you to go to existing travel locations (druid rings, wizard spires, and bells). Beyond those, you will not be able to choose a specific location within a zone.

SOE Wants Feedback | StationCash

Update Notes: Thursday, May 16, 2013 — Cost Adjustments!
Written by Feldon on Thursday, May 16, 2013 at 5:43 am

Hopefully today's update will finally and completely put the EQ2 Platocalypse to bed:

COST ADJUSTMENTS

  • Drinal’s Steward has significantly reduced the Platinum price to purchase his wares.
  • Superb Green Adornment Dislodgers have been reduced in cost to 25p.
  • Superb Prismastic Adornment Dislodgers have been reduced in cost to 250p.
  • Trichromatic Adornment Dislodgers are now created with common materials instead of rares.
  • All reforging costs have been reduced by 33%.
  • Might Elixirs no longer use dropped components and use common materials instead. Completing a combine now rewards 1/5th as many elixirs.
  • Acerbic Elixirs no longer use dropped components and use common materials instead. Completing a combine now rewards 1/10th as many elixirs.
  • The plat costs for purchasing and upkeeping a guild hall have been reduced.
  • Mercenary hire and upkeep costs have been reduced.
  • Guildhall Amenity plat costs have been reduced by 50%.

Read More»

Game Updates & Maintenance | Grouping | Itemization | Raiding

Update Notes for May 14, 2013
Written by Feldon on Monday, May 13, 2013 at 8:09 pm

From EverQuest2.com:

GENERAL

  • Click-to-cure should now use the robust remedies that are in your bags.
  • Pet back off will now remove auto-assist.

MERCENARIES

  • Quest mercenaries should no longer overwrite your hired mercenary if they die.

ACHIEVEMENTS

  • The Triumph "Destiny of Velious Over Achiever" should once again be awarding to players who have already killed the required bosses.

GUILD HALL AMENITIES

  • Bells should no longer require a 6 person group to zone to Cobalt Scar.

Read More»

Game Updates & Maintenance | Grouping | Itemization

SOE Live Player Panel Submissions Open until May 31st
Written by Feldon on Thursday, May 9, 2013 at 9:16 pm

From EverQuest2.com:

Calling All Player Panelist Hopefuls!

SOE LIVE Player Panel submissions are OPEN!

The biggest hit of SOE Live last year was the inclusion of player panels for the first time. We loved 'em, YOU loved 'em, and they'll be back for 2013! We'll have panels on Friday, Saturday, and now Sunday as well!

We are looking for panels on any subject that will be of interest to SOE Live attendees. Here are some suggestions to get you started:

  • Managing a Guild
  • Guild Leaders Support Group
  • How to run a raid without losing your mind
  • L337 gameplay tactics (in any SOE game!)
  • How to win in PvP
  • Roleplay in the 21st century
  • Running an in-game event
  • Cosplay tips and tricks
  • Why SKs are overpowered (just kidding!)
  • Player Studio
  • Fan Sites
  • Livestreaming - how to!
  • Making videos
  • Fan Art and/or Fan Fiction
  • Mastering the art of... ?
  • Another amazing topic that we've never thought of!

Read More»

SOE Live (Fan Faire)

StationCash: 50 Slot Bags This Weekend Only
Written by Feldon on Thursday, May 9, 2013 at 9:08 pm

If the 48 slots afforded [eq2u]metallic reptile hide backpack[/eq2u]s just doesn't cut it and you need a full 50 slots to carry your worldly possessions, then head to the Marketplace this Mother's Day weekend where you can acquire 50 slot bags. This offer is only valid for THIS weekend.

From EverQuest.com.

StationCash

Item Unattuners Come to the Marketplace!
Written by Feldon on Wednesday, May 8, 2013 at 1:19 pm

At long last, Item Unattuners have come to the Marketplace.

In 2010, these became available in a three-pack from an ultrarare Legends of Norrath loot card. Prices on trading websites were upwards of $100 for the opportunity to unattune three pieces of armor, weapons, or jewelry and pass it on to another character.

Then with the introduction of the Goblin Games last August, players could play the repetitious games (which were necessitated by anti-Gambling laws) for tokens which could be exchanged for individual gear unattuners.

Today, players are able to purchase these items directly from the Marketplace:

  • [eq2u]Item Unattuner[/eq2u] -- 350SC
  • [eq2u]Item Unattuner Bundle[/eq2u] (7) -- 1,960SC

Read more about the Item Unattuners, as well as Siren Plushies on EverQuest2.com.

StationCash

Update Notes: Tuesday, May 7, 2013
Written by Feldon on Tuesday, May 7, 2013 at 6:56 am

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Siren's Grotto: Alluring Embrace (both versions)

  • Shyneera will no longer become unkillable.

Oakmyst Forest

  • Using escape in Oakmyst now places the player at the Oakmyst Forest dock.

Steamfont

  • Mort Gimblesquee, an ammunition merchant, has set up shop in Gnomeland Security in the Steamfont Mountains.

Read More»

Game Updates & Maintenance | Grouping | PvP/Battlegrounds | Raiding

EverQuest II, EverQuest Next Teams Looking for Coders!
Written by Feldon on Tuesday, May 7, 2013 at 6:50 am

From Nandy "Zoltaroth" Szots on the EQ2 Forums:

Hey guys! Good news! We are going to be hiring more programmers for EQII. We have already made a hire from the community and having people that are passionate about our game working on it is good for everyone!

Below you will find links to the job posting on SOE's webpage. If you have any questions feel free to PM me. Even if you have not programmed C++ in some time but have a programming background and are passionate about EQII you should apply!

Also please include a cover letter that clearly states that you play this game and a little bit about your play style.

Read More»

Uncategorized

Marketplace: Equipment Unlocker Packs Go Away Tomorrow (May 8)
Written by Feldon on Tuesday, May 7, 2013 at 6:46 am

With Chains of Eternity, Research Reducer potions/totems were removed from the Marketplace in favor of an "Upgrade Now" button directly on the Research tab. While there has been some debate about slight changes in pricing, the end result of being able to peel days or weeks off of Spell Research right from within the Research tab has been a simpler, more streamlined experience.

The old way -- digging through the Marketplace to find the correct consumable with the right duration that best matches the number of hours/days left on your research -- was less than intuitive. Further, consuming a Research Reducer without the Research window open didn't provide much feedback of what was actually happening.

With Game Update 66, the ability to Unlock gear on Free-to-Play accounts right from within the Equipment tab by right-clicking items and unlocking item-by-item or choosing to "Unlock All" was added. Tomorrow (May 8th), this will become the only way to unlock gear as the [eq2u]Equipment Unlocker Pack[/eq2u]s are being removed from the Marketplace.

Once again, the fine details of cost are being debated on the forums. For players who wish to unlock all their gear (up to 22 equipped items), this is clearly a more streamlined approach. But those players who prefer to individually manage gear unlocks, this takes away those options. Some players have also pointed out that the individual unlocks through the interface are 35SC each, while the Equipment Unlocker 5-packs worked out to 30SC each. Streamlining is good, but longer term, players wonder if the new "built-in Unlock" feature will enjoy the periodic discounts and rebates that the Unlocker packs used to.

Read More»

StationCash

Commentary: The Attack of the Rage Quest
Written by Feldon on Sunday, May 5, 2013 at 12:05 pm

With Game Update 66: Scars of the Awakened, it's clear that the EQ2 team are trying to do some new things with quests. I've done I guess about 1/2 of the Othmir questline in Cobalt Scar and have had to do some interesting tasks under certain conditions which go way beyond the usual "kill 10 rats" quests. Of course the problem with more complex quests is, there are so many more places where they can break, and I haven't encountered this many breaks in a single quest in a long time.

I'm talking about the quest Gifts from Prexus. If you don't want the quest spoiled, then skip this article.

Read More»

Game Updates & Maintenance

Login Server Issues – May 3 @ 10:35am
Written by Feldon on Friday, May 3, 2013 at 12:46 pm

Login servers for all SOE games appear to be down.

Posted at 10:36am:

Update at 11:39am:

Game Updates & Maintenance

Update Notes: May 3, 2013 — Enough About the D*mn Plat!
Written by Feldon on Thursday, May 2, 2013 at 8:33 pm

From the EQ2 Forums:

PLAYER HOUSING

  • Fixed an issue where the moving crate sometimes wouldn't show up when moving houses.

POPULATION / ZONE PROGRESSION

General

  • Coin rewards for Advanced Solo zones have been increased.
  • Minimum coin rewards for Heroic zones have been increased.

ABILITIES / ALTERNATE ADVANCEMENT

Warrior

  • Reversal should no longer periodically reapply its visual.

QUESTS

  • The recipe "Circle of Flames" should now correctly appear in the recipe book for those who have scribed it.
  • Meru should no longer mysteriously die during the quest Gifts From Prexus.
Art, Appearance, Housing | Game Updates & Maintenance

EQ2U Adds Class Focuses, Racial Traits, More Item Searches
Written by Feldon on Thursday, May 2, 2013 at 4:13 pm

Today we're happy to add Class Focuses and Racial Traits to EQ2U. This is something we've wanted to add for a while, but it took a little while longer to do as the spells and icon positions for each class and race required data entry. Please let us know if you find any stray icons or missing info.

Read More»

EQ2 Data & EQ2U

Update Notes: Thursday, May 2, 2013
Written by Feldon on Wednesday, May 1, 2013 at 8:23 pm

From the EQ2 Forums:

GENERAL

  • Fixed a bug where not all of your points spent would load from an AA mirror.
  • Granted a free respec on all trees to all players.

POPULATION / ZONE PROGRESSION
Sirens Grotto Raid

  • Caella the Pearl encounter - Siren Controllers are slower to react after spawning and have less health. Entrancer Lisha now waits a while after casting Numb Senses to cast her Consume Vitae AOE.
  • Entrancer Lisha will no longer charm pets with Siren’s Melody.

Siren’s Grotto: Alluring Embrace [Heroic]

  • Health has been reduced on a number of NPCs.

Drinal’s Castle Raid

  • Fitzpitzle should now properly advance to his rooms when defeated.

Read More»

Game Updates & Maintenance | Grouping | Itemization | Raiding

Commentary: Putting Plat in Perspective
Written by Feldon on Wednesday, May 1, 2013 at 8:52 am

For the latter part of last year and into this year, I've been raiding Saturday mornings in mostly x4 EM content. Outside of that, I've done mostly Advanced Solo content and just a smattering of group zones. From that gameplay, via selling shinies, masters, drops, crafting spells for other players, etc. I've been able to accumulate more than enough Plat for my character needs.

I am currently the co-owner of a Tier 1 level 62 guild hall with max amenities. I also have five level 95 characters (although my Ranger will always be my main). Between Reforging and Adornments, there are certainly some expenses to be considered, but I've always managed to make do without grinding Protector's Realm, Shard of Hate, etc.

Read More»

Commentary | Game Updates & Maintenance

Game Update 66 Known Issues
Written by Feldon on Wednesday, May 1, 2013 at 8:51 am

For the most part, issues being reported on the EQ2 Forums about Game Update 66: Scars of the Awakened have not included show-stopping bugs, but rather a few issues that can be worked around.

Sometimes, quests bug out due to mercenary <-> NPC actor interaction, and that can be resolved by temporarily suspending mercs or setting them not to defend you or themselves.

Known Issues

  • Illusionist AA Resetting
  • Druid Rebirth Power Cost
  • Siren's Grotto Abyss
  • Conjuror & Warrior Casting Animations
  • Fitzpitzle Raid Bugged

Illusionist AA Resetting

In the course of changing the AA "Enhance: Cure Arcane" to "Enhance: Cure Magic", it looks like the way the points are calculated for this ability was changed. This is causing at least a partial reset in AAs for all Illusionists who spent points in that line.

From Maevianiu:

Did you have the AA Enhance: Cure Arcane? It looks like that was changed in max tier and points per tier which could invalidate your arrangement.

and:

Fix will go out with a hofix early Thursday morning. Along with a free respec for everyone.

Read More»

Game Updates & Maintenance

EQ2Wire Asks: How Much Plat Are You Seeing?
Written by Feldon on Tuesday, April 30, 2013 at 3:34 pm

photo courtesy knowledgehi.com

With Game Update 66, we saw a lot of changes, including "Quality of Life" changes to a number of classes. Summoners now see their dumbfire pets share their stats and now spawn behind the enemy, greatly increasing their chance of survival. Scouts especially Rangers have seen a lot of distance and positioning restrictions loosened or removed altogether. Crusaders can now cast on the run. This is not to mention the new overland zone as well as the Adv Solo, Group, and Raid zones.

However the most controversial issue in this update was the change in how Platinum (coin) is awarded in group and raid zones, particularly in outdated content. Kyle "Kander" Vallee went on the record on the EQ2Talk podcast to say that the changes were meant not to try to "balance" the economy or reduce the amount of coin coming into the game, but simply to fix the silliness of so many players farming 5 year old content just to fund their current activities.

So now that the update has gone live, what's the verdict?

How much are you seeing from doing old and current level content?

Is it enough to finance your gameplay?

Game Updates & Maintenance

Game Update 66: Scars of the Awakened Trailer
Written by Feldon on Tuesday, April 30, 2013 at 1:42 pm

From EverQuest II's Youtube:

Game Updates & Maintenance

GU66 Downtime Running a bit Long – Crushbone Still Down
Written by Feldon on Tuesday, April 30, 2013 at 12:42 pm

SERVER STATUS UPDATES

1:01pm PDT: Crushbone seems to be up.

1:00pm PDT: Crushbone is now offline. 2 hours 20 minutes.

12:10pm PDT: Despite being told that Crushbone is up, the server is still locked.

11:40am PDT: Crushbone server is now up still DOWN, 40 minutes behind the others.

11:27am PDT: Ahma and Holly have tweeted that all servers are up, but Crushbone is still down.

11:25am PDT: Crushbone server just crashed.

11:22am PDT: Guk, Everfrost, Butcherblock, and Unrest are up.

11:00am PDT: Looks like some servers are up, but Guk, Everfrost, Butcherblock, and Unrest are still locked.


Looks like today's Game Update 66: Scars of the Awakened update is taking a bit longer to go live. So to pass the time, Wirewhisker posted a cat video.

We know you have content in there. Give it up.

Game Updates & Maintenance

EQ2Traders: Game Update 66 Crafting/Housing Preview
Written by Feldon on Tuesday, April 30, 2013 at 12:27 am

Niami Denmother has come through with another set of previews on her EQ2Traders site for tomorrow's Game Update 66: Scars of the Awakened.

Here's a master list of the reading material I have put together for folks regarding the crafting/housing side of things. The Crafting/Housing Preview contains links to all of the other pages mentioned below, but this should help if you want to shortcut to something specific.

Niami's previews go into some of the new features in Game Update 66 such as Pitch and Roll for house items, pictured below:

And you don't have to memorize the command to hide/show the Housing control wheel above (I personally dislike it, but it's how you must access Pitch and Roll commands), as a new Housing sidebar has been added:

Art, Appearance, Housing | Game Updates & Maintenance | Tradeskill

Zam Previews GU66: Adventuring in the Scar
Written by Feldon on Tuesday, April 30, 2013 at 12:20 am

From EQ2 Zam:

Game Update 66Scars of the Awakened, launches on Tuesday, April 30, 2013. In this update players visit the vastly changed Velious land of Cobalt Scar and its dungeon, Siren's Grotto.

Adventurers over level 90 can speak to Joren Kalth in any major city or on the Thurgadin docks in the Great Divide to be sent on their way to Cobalt Scar. Players once again work with Osh, who is trying to save his brethern from a corruption that has twisted their native land. After the othmir problem is addressed, the famed Field Marshal Vishra sends word, and the work to assist the New Combine with their various minor issues begins.

Cobalt Scar offers players 45 new quests, four daily missions, and one weekly group mission. Missions will send players who have completed most of the Cobalt Scar quests into Siren's Grotto, but access to Siren's Grotto itself has no requirements. The Scar has several contested heroic and epic creatures, which may drop the Obol currency for adventurers who have completed the Chains of Eternity signature quest series. New collections can be found in both new zones.

While owning the Chains of Eternity expansion will ease the combat difficulty of GU66, it is not required (the Destiny of Veliousexpansion is required). We recommend that your adventurer at least be equipped in Withered Lands or Skyshrine armor before diving into this update.

Game Updates & Maintenance
Older Posts »
Chains of Eternity
Guide & Zones

...
Dethdlr's
Adornment
Calculator

...
Drinal's Steward
Heroic Armor
...
Beastlord Guide
...
BL Warder Guide
EQ2 Server Status
Go to SOE.com Status.