End of August LoN & XP Pot Marketplace Sale, LoN Pack Redeeming Issues

Written by Feldon on . Posted in Daybreak Cash, EQ2, Time-Locked Exp Servers


Legends of Norrath hasn’t had a development team at SOE/DGC for a couple of years now, and the LoN forums were blown away by RadarX earlier this year without explanation, however the game continues to have diehard fans (including EQ2Talk’s Dellmon). This weekend, a Marketplace sale is being held for Legends of Norrrath booster packs and bundles as well as XP and Vitality potions for EQ2.

One problem: Legends of Norrath players are running into an issue where they are blocked from redeeming more than a few Legends of Norrath card packs after having purchased them.

From Daybreak Games Content & Social Media Manager Dexella on the EQ2 Forums:

Hail Norrathians!

The heat of summer is slowly beginning to dissipate. Before we know it, the rustle of leaves and the chill of Nights of the Dead will fill the air, and soon after, the jingle of Santa Glug’s sleigh will be heard…

But summer has not left us yet! And to savor the last bits of August, there is a SALE this weekend in the Marketplace.

From 12:00PM (Noon) Pacific on Friday, August 28, 2015 through 12:00PM (Noon) Pacific on Monday, August 31, 2015 the following will be available at deep discounts:

  • Legends of Norrath booster packs
  • Legends of Norrath booster bundles
  • XP Potions (including Vitality Potions on Stormhold & Deathtoll!)

EQ2 player Blade Parker reported the issue with being unable to redeem packs:

“You have been blocked from redeeming loot. Please contact support if you have any questions.”

I am receiving this error when trying to redeem my LoN loot. Is there any chance I can have my ticket addressed and be unblocked before the sale is over? I don’t really want to buy anymore if I’m not allowed to claim the loot. Thanks.

Alas Customer Service ticket response times are in the 5-7 days range, and all of Daybreak Games’ Community team are currently in Seattle at PAX Prime, so there’s zero chance this will be resolved before the sale ends.

Poll Results: No Desert of Flames for TLE Servers in September

Written by Feldon on . Posted in Game Updates & Maintenance


From the EQ2 Forums:

Thanks to all on the TLE servers who participated!

DEATHTOLL: Voted “NO” on the expansion. The 2/3rds requirement was not met by a long shot.

STORMHOLD: Voted “NO” on the expansion. The 2/3rds requirement was not met by an even longer shot.

We will re-run the Desert of Flames Expansion vote again on Sept. 20 – 27 for one week!

Norrathian Vault Releases Bunch of $25 Mounts Until Sept 8th

Written by Feldon on . Posted in Daybreak Cash, EQ2

The Disney Norrath Vault is open and some 36 mounts which were previously only available from Legends of Norrath and other rare means are now available in the EQ2 Marketplace (most are also available on the Time-Locked Expansion servers) for just two weeks or until September 8th.

From the EQ2 Forums:

New Marketplace mounts are now available on all servers (INCLUDING the Time-Locked Expansion servers) for a limited time.


Look for these under the “Limited-Time Mounts” tab in the Marketplace. These can be purchased for 2499 Daybreak cash. Don’t hesitate, because all of these mounts will be retired to the Norrathian vault at noon PDT on Tuesday, September 8, 2015!

Which of these mounts are you most excited for?

Disappointed by a single screenshot? So were we, so we took screenshots of all of them….

Update Notes: Tuesday, August 25, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/Battlegrounds, Raiding, Time-Locked Exp Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:


  • (Full Install only) For those having trouble validating an existing assetslib.vpl file on startup, you can now add ‘cl_force_paklib_create 1’ to your eq2.ini file to force re-creation of this file.

PvP General

  • Fixed a bug where some guards would get confused when pets start attacking Exiles.

Precipice of Power [Raid]

  • Heart Stutter should no longer hit players outside the raid engaged with Cazic-Thule.


  • Fixed a crash issue related to Charm abilities [on Deathtoll PvP TLE server]
  • Focus Aim should no longer spam requires time locked server.


  • Chakram of Souls will now work correctly with thrown item abilities such as Mantis Star.


Former SOE/DGC CEO John Smedley to Start New Company

Written by Feldon on . Posted in Commentary


In 1998, John Smedley co-founded Verant Interactive with current Daybreak Games CEO Russell Shanks. Riding on the overwhelming success of EverQuest, the company was purchased by Sony Pictures Entertainment in 2000, which saw the company renamed to Sony Online Entertainment. Fast forward 15 years to February of this year: Sony Online Entertainment was sold to investment group Columbus Nova after a two month search for a suitable buyer. In the American corporate world, it is nearly standard practice that a CEO will typically remain with the company for a six month transition period after a buyout, after which they depart with a healthy golden parachute. However a group of ne’er-do-wells based in Scandinavia Northern Europe had other plans.

One year ago, a group of “hackers” took SOE’s games offline for several days. They then proceeded to call in a bomb threat on a commercial airliner on which Smedley was a passenger, attempt murder-by-cop by Swatting his family, and otherwise invade his life by sharing personal and financial information about him and his family on the internet. After one of the responsible teenagers received a slap on the wrist by a Finland-based court with the equivalent of deferred adjudication probation, Smedley went on the attack, engaging in a very public spat with this individual (and the group) on Twitter, Facebook, and in the gaming and mainstream Press. This escalated into a media circus which led the group to once again attack Daybreak Games, bringing them offline for nearly 72 hours.

Last month, John Smedley stepped down from his position as CEO of Daybreak Games. We can only assume that this very public debate between Smedley and this group accelerated our purported six month transition timetable, leading CN to request an early departure. While the official press release released by Daybreak promised that he was “transitioning to a different role” within the company, his Facebook commentary on the departure posted on the same day, which I am not permitted to repost here due to Facebook etiquette preventing the publication of Friends-only posts, made it unambiguously clear that he was leaving the company for good.

John Smedley is clearly restless as, less than a month into his unexpected vacation, he has updated his Facebook profile teasing the formation of a new company:


Few CEOs are universally loved, and John Smedley has certainly instilled powerful emotions in his customers. It will be interesting to see what the next phase will be.


EverQuest II “Prison Server” Draws Widespread Media Attention

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance


The announcement that EverQuest II will experiment with banishing players for cheating or other egregious bannable offenses to a “prison server” has been met with mixed reactions. Some have described the idea as bold and a potential money maker as well as providing a petri dish for game bugs and exploits to be discovered and fixed. Others have derided the plans as a waste of development resources. Some went so far as to describe it as the “dumbest idea ever”.

UPDATE! CNN Money has now picked up the story. We’re up to 21 media sites covering this news:

Now it looks like the joke may be on those naysayers. In exchange for a few hours of development time and the relatively low cost of additional server space, this announcement has garnered unprecedented media attention and coverage from no less than a dozen major gaming news sites!

It is my understanding that the “prison server” has been idea in discussion for years and that it was intended to solve a real problem. According to Holly “Windstalker” Longdale, Executive Producer for EQ and EQ2, this was not a publicity stunt. It’s certainly possible that marketing wasn’t involved in this at all.

Update Notes: Thursday, August 20, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Time-Locked Exp Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums (posted today at 12:30pm PDT):


  • Players may now claim [eq2u]a D’Morte insignia band[/eq2u] from the entrance to The D’Morte Burial Chambers if they do not currently possess one.
  • Players may now claim [eq2u]a darkened azure shard[/eq2u] from a gnollish terraporter if they do not currently possess one.


  • Players may once again visit published houses from anywhere.


  • Darkruned Blood Iron armor now has both str andwis.


Still Having Launchpad Issues? Solutions Inside

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

Yesterday, the EverQuest II launchpad was updated. This caused numerous issues but most were resolved and most players are now able to connect. If you’re still having issues, here are some further solutions:

Q: You get a black screen when you open the Launchpad. Now what?

A: From Caith on the EQ2 Forums:

Open Start -> Settings -> Control Panel > Internet Options
Click on the Advanced tab on the far right.
Scroll down the Settings pane to Security.
Enable the “Do not save encrypted pages to disk” setting.
Make sure “Use TLS 1.0” is checked.

Again you should only apply these changes if you are getting a black screen. I do NOT personally have these settings checked and am able to play EQ2 just fine. I’d even suggest reverting these changes after you get EQ2 to successfully patch once.

The Prison Server Experiment — Drunder

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

HMS Jersey Prison Ship circa 1782

From Windstalker on the EQ2 Forums:

Good day Norrathians!

We are very busy here on the EQII team and we have something coming up we wanted to make you aware of — a little experiment.

Later this week we plan to release a server we are calling “Drunder,” which is a “prison server.” What does that mean, exactly? Ultimately, players who are caught breaking our rules and disrupting EQ2 live server gameplay will be flagged for this server, and no others — ever. Characters on these accounts will be copied to Drunder (the “prison server”) and can never leave or transfer to another server.

This is a server our Customer Service Game Masters have requested over the years in order to manage disruptive players. They will determine who goes there. As gamers, we recognize there are some players who like to step outside our rules.

Moonlight Enchantments Return (20th-21st)

Written by Cyliena on . Posted in EQ2, Guide, Live Events

Moonlight Enchantments BannerThe monthly Moonlight Enchantments event begins tonight! The grottos open up on the 20th at 12:01am PT and close on the 21st at 11:59pm PT. The time applies directly with no conversion for all servers.

Grotto Zone & Location Collection Quest(s)
Brownie Darklight Wood
/loc 14, -32, -238
Tree Bark Festive Flowers
Strong Brew Root Beer
Zygomyd Nektulos Forest
/loc -363, 0.42, -682
Mushroom Spores Earthly Tasks
Comforting Confections
Naiad Enchanted Lands
/loc -278, 5, 18
Naiad Scales Naiad Aid
Dryad Antonica
/loc -696, -4, 621
Dryad Leaves Pollution Problem
Fay Greater Faydark
/loc -132, -44, -771
Flower Petals Seasonal Blooms
Blooming Good Tea

Achievement: Shinies Beneath the Moonlight
Merchant Items: See on EQ2 Furniture | EQ2 Traders Corner | EQ2 Design Gallery

Upcoming Server Consolidations – Vote on YOUR New Server Name!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/Battlegrounds

We have more details now about the upcoming Server Consolidation for EQ2 live servers, specifically which servers are merging where. To avoid confusion or “TL;DR”, we’ve prepared this handy guide to exactly what the server landscape will look like after this change.


There’s no word on how character names will be reserved, as that is probably still being hammered out, but the most notable news today will likely be that Nagafen is merging into Freeport and Permafrost. This is not really surprising given how few players were logged in even at peak hours (maybe 30-40?). Deathtoll has shown that PvP can be very popular in EQ2, if the ruleset is right and there are limits on travel convenience.

Here’s the announcement from Holly “Windstalker” Longdale on the EQ2 Forums:

Launchpad Issues Prevent Patching, Accessing EQ2 – August 18th UPDATED WITH FIX

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

We’ve got another UPDATE from EQ2 Technical Director Jenn Chan:

Update: The fix is currently being pushed out for this issue. Also some more information from the LaunchPad team.

LaunchPad will automatically update itself and when doing that there are a few things to call out:

- Launchpad will lose the saved information for “Remember Me” username and password. It will also lose the saved locale (this data was cookied in the old LP4). Once the old launchpad has been updated to the new version, you can re-set these options.
- We are not moving any of the file locations for current users so if they used the default location, the game files will still be in the \Sony Online Entertainment folder.
- If you were previously set to “Full Download” you will need to re-enable that once LaunchPad has updated. If you do not have the “Full Download” option then you were previously running the “Full Download Only” version will automatically stay in “Full Download”.

In short:

  • Your Logins/Passwords/Accounts have been forgotten by the Launchpad. You’ll need to reenter them.
  • Your launcher may have been switched from Full Download to Streaming. If so, click on Game Version and choose “Full Download”, close, and reopen the launcher. Otherwise you’ll download the entire 18GB game again.

Original article appears after the jump…

TLE Adventure Pack Poll Results and Upcoming Expansion Vote

Written by Feldon on . Posted in EQ2, Time-Locked Exp Servers

Believe it or not, it’s almost time for the first vote for whether the first EQ2 expansion “Desert of Flames” will go live next month or be held back. Players already voted on the first two Adventure Packs “Splitpaw” and “Bloodline Chronicles” and they will go live this August 20th. Remember it’s a Time-Locked Expansion Server, so it’s up to popular vote for how quickly the server progresses, not one raid guild clearing content.

From the EQ2 Forums:

Good day, Stormhold and Deathtoll inhabitants!

I’ve received a lot of questions about the shape of things to come on the TLE servers, so here’s a few answers.


We sent out a vote for the Adventure Packs — “Splitpaw” and “Bloodline Chronicles” – asking if you’d like us to release them before the first expansion release, Desert of Flames. The final tally was YES with 80% of the votes.

Both of the Adventure Packs will release this Thursday, August 20 during an update and will be live approximately 9am PDT.

Update Notes: Tuesday, August 18, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Time-Locked Exp Servers

US & EU Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET

From the EQ2 Forums:


  • Fixed an issue where renaming a guild would revert after a server restart.

TLE General

  • Fixed an issue where players could visit published houses from anywhere.


  • Villainy – Corrected a bug that granted more mitigation than intended below level 80.


  • Hunter’s Instinct – Corrected a bug that granted more mitigation than intended below level 80.

VentureBeat: It’s Hard to Keep Secrets From EQ2 Players — Unraveling the Isle of Refuge and Far Journey Boat Tutorial

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Time-Locked Exp Servers

Popular tech blog VentureBeat has dropped a lengthy interview with members of the EverQuest II team to retrace how the Isle of Refuge newbie zone and Far Journey boat tutorial were resurrected, and then the ensuing shenanigans as the team tried to maintain the secret even as players stumbled upon more clues that what had once been deemed “impossible” was in fact going to launch just hours later.

While it was a team effort, ultimately we have EQ2 designer Carlos “Gninja” Mora to thank for performing archaeology on parts of EQ2 that hadn’t been seen in eight years, and for then recognizing that what at first seemed to be insurmountable roadblocks preventing the zones from running properly could be fixed. Months of hard work by a dedicated group (most of the EQ2 team has continued working full blast on this fall’s Campansion) led to an overwhelmingly successful launch of two Time-Locked Expansion Servers for PvP and PvE. We’ll never have the game as it was at launch, and how many would truly want that (spirit shards and subcombines anyone?), however enough changes and limits have been applied that thousands of characters have been created and played on the new TLE servers just in the last few weeks.

Without further ado, a few quotes from the VentureBeat article, which is a great read and can be found here:


Game companies don’t often get to play a happy trick on their customers.

“Malicious Threat” Prelude Event is Now Live Until September 16th!

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Live Events

Early this morning, the “Malicious Threat” prelude event was activated on all EQ2 live (non-TLE) servers. This event will undoubtedly tie current events into this fall’s upcoming expansion, while giving some hints of what we can expect later this year. The prelude event was tested on the Test server and is now live until September 16, 2015.

Good players can start the “Malice in the Glade” quest in Greater Faydark while Evil players should start the “Malice in the Woods” version in Darklight Wood. Both quests start in Greater Faydark. These quest writeups are by Sigrdrifa. When the quest is completed, you may continue defeating Primordial Malice mobs to get arcane Malice baubles which are a currency to buy special House and Appearance items. Niami Denmother of EQ2Traders has posted a Guide to the event and screenshots of all the in-game items which may be purchased.

From the EQ2 Forums:

Will you confront malice in Norrath?


The mage house of Kelethin’s House of Falling Stars and Neriak’s Disciples of Innoruuk have both felt something disturbing a nearby location. They are looking for adventurers willing to investigate and help them uncover a threatening campaign being carried out. Players welcome in Neriak should speak with Virun D’Xyafin in Darklight Wood, while those that are welcome in Kelethin should speak with Miriel Tawnyglade in Greater Faydark.

This in-game event runs until Wednesday, September 16, 2015.


Update Notes: Thursday, August 13, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/Battlegrounds

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:


  • Fixed a client issue with animations taking too much memory after running the game for a long time and zoning around a lot.
  • You no longer get an experience penalty if you are unable to get a hit in on an NPC that your group kills.


  • Fixed a bug where PvP KvD stat [a new leaderboards stat] was not exporting with decimal places to census.


  • Harvesting time has been reduced by 50% for players who are adventure level 10 or above.


  • [eq2u]Dire Balm IV (Adept)[/eq2u] and [eq2u]Dire Balm IV (Master)[/eq2u] will once again drop.




Using the DGCIssueTracker to Improve EverQuest II!

Written by Feldon on . Posted in DBG Wants Feedback, EQ2


Since the launch of EverQuest II, players have been able to submit bug reports and feedback through the in-game /bug and /feedback commands. It’s nice and integrated, but they are essentially a black hole. Players have no idea when or if their issue has been tested, confirmed to be a bug, or a timeframe when it might be addressed. Players have speculated that /bug and /feedback might not even be read (they are!). Over the years, other methods of bringing bugs and feedback to the EQ2 team’s attention have arisen, each with strengths and weaknesses.

Break On Through to the Other Side

In 2004, EverQuest II entered beta with Forums (EQ2Wire offers an extensive EQ2 Forum Archive of over 2.3 million posts) which has allowed players to share their thoughts and, more importantly, bring issues to the attention of developers. Unfortunately, forums tend to have a poor signal-to-noise ratio, especially if insufficient sections are made available to corral conversations into useful categories. Those who aren’t stakeholders tend to embrace the “active posts per week” metric to chase elusive “engagement” statistics, but this usually diminishes forums as an effective communications platform.

While the EQ2 team diligently reads the forums on a daily basis, these days posting a thread on the EQ2 Forums in the hope of getting an issue onto the radar of the right developer has become a hit-or-miss affair. The chaos of forums also invites off-topic blather and petty arguments which discourage the kind of fact-based discussion necessary to handling bugs and feedback in a professional manner.

Update Notes: Tuesday, August 11, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds, Time-Locked Exp Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:


  • Addressed an issue causing some client performance issues. [as discussed here]
  • Fixed an issue where consumables could give incorrect bonuses after zoning.


  • Added total kills and KvD to census data for characters. [additional PvP Leaderboards]

PvP General

  • The payments made by the exiles to buy off non-city guards have expired. Non-city guards will no longer assist exiles in PvP combat.
  • Ravens’ Roost has hired a few high level guards.

Ssrez’Ras: Chamber of Stasis [Heroic]

  • Deviator Yothsra can once again be slain.


  • Summoner pets will no longer apply state effects in PvP combat.


  • Woven Rawhide armor has had its tint corrected.


Winds of Obol adornments have been rewritten to grant a flat 25% Potency for each group member who has one adorned. They can be used alongside Truespirit’s Legacy. This replaces the old buff which granted +25% potency but only to offensive spells and combat arts. The old effect frequently dropped on zoning and was the subject of numerous bug reports.

Daybreak General Maintenance: Tuesday, August 11, 2015 @ 7am PT

Written by Cyliena on . Posted in EQ2, Game Updates & Maintenance

Attention players: we will perform a general maintenance beginning at 7:00AM PDT* on Tuesday, August 11. The current estimated downtime for this maintenance is two to four hours, depending on the service.

This maintenance may impact the following Daybreak services across all games:

  • Game logins for all Daybreak games
  • Forum & Web logins for all Daybreak games
  • Commerce and account management for all Daybreak games

PLEASE NOTE: This is not a game-specific maintenance. There will be no update or patch notes.

Thank you for your patience as we complete this maintenance.

~The Team at Daybreak

Time Zone Conversions (assuming 4 hours)

  • Tue Aug 11 @ 7:00am ~ 11:00am PT
  • Tue Aug 11 @ 10:00am ~ 2:00pm ET
  • Tue Aug 11 @ 15:00 ~ 19:00 BST
  • Tue Aug 11 @ 16:00 ~ 20:00 CET

Update Notes: Thursday, August 6, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds, Time-Locked Exp Servers, Tradeskill

From the EQ2 Forums:


  • Fixed a display issue where starting equipment was not showing correctly during character create.
  • Fixed an issue where some nameplates would show incorrect names.

Time-Locked Servers

  • Fixed an issue where the house item edit mode wheel was not responding.

Time-Locked PvP

  • PvP kills will now reduce faction with city guards.
  • Guards in city zones will now assist citizens in PvP if that citizen is attacked while in proximity of the guard.

PvP General

  • Guards in City Zones will now come to players’ aid in PvP combat more often. If a guard, in a city zone, AKA carnage flag zone, witnesses any hostile act against a player of his or her city faction they will assist that player.
  • NOTE: Guards in non-city zones such as Antonica and Commonlands are not affected. Only in city zones like Halas and Darklight Woods.


  • Fixed a bug where all of your tradeskill abilities would be greyed out when you start tradeskilling.

Server Consolidation to be Character/Guild Name Reserving “Free for All”? UPDATED!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance


Everything in yesterday’s EverQuest II Producer’s Letter by Holly “Windstalker” Longdale was a home run, with one exception:

Note that I wrote, “server consolidation” [rather than server mergers]. That’s not evasive language, but our approach. We think our best path is to consolidate some lower population servers into a new server and build a brand new server community from those players.

When asked what this means for existing character and guild names, Ry “Roshen” Schueller doubled down with this comment:

This won’t be an issue, because low population servers are being merged into a NEW server.

No names will be taken on the new server, and player names will be available on a first come basis. It should be pretty easy to grab a name on the new server before a ‘non-active player.’

Not surprisingly, this news has lit off a firestorm of concern from players who have built up eleven years of history. If indeed the new server is a “free for all” for guild and character names, then this will be a radical departure from what has been done with past server merges. We can only hope that there are some crossed wires here or that we don’t have the whole picture. Until we receive some kind of update, I’m going to hold out hope that this is what has occurred, because as-announced, this plan seems destined to create hurt feelings and precious few good experiences.

12:15pm PDT Update:

Windstalker has just responded with a clarification that, while not clearing up the naming policy, does ensure that characters will not lose any of their stuff…

On the server consolidation, don’t worry. We haven’t written the process and we are investigating server populations. Part of this work will include determining if duplicate names of guilds and characters are going to exist and how many. We will continue our plans based on all the information we can gather that will make it as smooth and as simple as possible to move your characters and ALL YOUR STUFF.

Don’t worry…we aren’t going to ham-hand this…(I’ve always wanted to use that word…).

Update Notes: Tuesday, August 4, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Time-Locked Exp Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:


  • Mitigation will no longer display as debuffed (red) on the TLE servers due to the server mitigation reduction.
  • Repeatable quests will now give a reduced coin reward.

Time-Locked PvP

  • Server mitigation reduction will no longer effect PvP combat.


  • Chris Weathers is now selling the “Kelethin Mossy Table” for City Token, as intended.
  • The Tome of Tinkering – Quest is now listed in the World Event category in the quest journal.


  • Corrected an issue that prevented [eq2u]pyrorock dust[/eq2u] from dropping.

Producer’s Letter: August 2015 Updates

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Time-Locked Exp Servers

From the EQ2 Forums:

Greetings Norrathians!

Here’s a quick update on what’s coming up for EQ2.


Server Consolidation

EverQuest 2 is best with friends, and in August we’re working on bringing players from different servers together!

Our engineers have continued with database work that will allow not only cross-server dungeons and true cross-server battlegrounds, but also server consolidation. It’s a very complicated process, but we are targeting the end of August for US Servers to start testing at the very least.

Kelethin City Festival Returns (August 1-7)

Written by Cyliena on . Posted in EQ2, Guide, Live Events

city_festival_kelethinSet your sights on Greater Faydark because the Kelethin City Festival returns from August 1-7! Spend City Tokens on local specialties, generic festival goods, appearance clothing, or food & drink. Make sure all your characters have finished the Kelethin Postage Collection, speak to Kella Swampfoot to assist with festival quests, and achieve 94 seconds or less in the local Aether Race to earn the Bixie Barnstormer title.

There are new vendor items at the festival this month!

WHEN: 12:01am PT on August 1st – 11:59pm PT on August 7th
WHERE: Greater Faydark, Green Knoll, /loc 536, 44, 53
QUESTS: Special Delivery, Special Order Crafting, Special Order Gathering
ACHIEVEMENTS: Delivery Ahoy, Harvesting Hoopla, Kella Caffeinated, Requisition Acclamation
MERCHANT ITEMS: EQ2 Traders | EQ2 Furniture | EQ2 Design Gallery

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