Here are your update notes for 5 October 2010: EVERQUEST 2 EXTENDED Bronze members will now be able to view chat channels (Silver or higher is still required to participate in chat). You can now purchase Gold memberships directly in game. MARKETPLACE You can now buy extra character slots in the marketplace! You can now redeem station cash cards directly in game by going to: Marketplace – Add Funds – Station Cash Card. You can now add a credit card to your file directly in game by going to: Marketplace – Add Funds – Credit Card – Add New...
Game Updates & Maintenance
SmokeJumper just announced some changes to the bronze level chat channel restirctions on the EQ2X Forums: As of Tuesday, October 5th, the chat restrictions for Bronze players will be eased somewhat. Bronze players will now be able to *see* the chat that’s occurring in broadcast chat channels (like /auction, /Level 1-9, etc.). However, they will still be unable to *send* chat in those channels. In theory, this allows Bronze players to hear what’s going on in the world, and opens up a huge pool of potential customers for Silver and Gold players that are /auctioning items in chat. (Bronze players...
EQ2Players.com has a news item up announcing the new 7 year veteran reward, your very own Mistmoore Crag Estate! It looks like it’s going to be quite impressive. More pictures are available at EQ2Players.com. There was quite an amusing thread with several devs posting screenshots and info over the past week about this new housing. All of it false of course but pretty humerous. Definately worth a read. It includes comments like this from Haohmaru like this: Hey all! We’ve decided to give a sneak peek of the Mistmoore Crag Estate. After much deliberating and rock paper scissors, we decided...
The folks over at Massively.com have posted an interview with SmokeJumper. In it, he talks about F2P, comparisons to other MMOs, the possibility of a dungeon finder, and the class balance manifesto. Interesting read.
I remember several years ago preparing to raid Deathtoll. The first thing I did was ride a cloud up on Bonemire and jump off at just the right spot so I could land on the floating island containing Arbiter Selek. But before I could talk to him, I had to speak Draconic. That’s right, first I had to do the quest Speak as a Dragon that started with a raid and then sent me all over Norrath looking for items.
Here are your update notes for 28 September 2010 (since we cover EQII Live and EQ2X, the link is to the EQ2X forums where the full update notes are posted): EVERQUEST 2 EXTENDED Going to Battlegrounds on EQ2 Extended should no longer cause your items to set to 1c sell value. UNDERFOOT DEPTHS There is now a new respawn location right by the entrance to the Underfoot Seal chamber where Master Yael spawns. In order to activate this new respawn location, players will need to defeat fire elemental encounter “Saalax” before it can be accessed.
Domino posted this heads up for the test update notes on the official forums. This is scheduled to go live with GU58: The fuel that I’ve made since joining the team has had more standard names that I hoped would give some direction as to the level range, but the old fuel names were not easy to guess the appropriate level from the name. Although I realize it’s going to require some work updating notes, web sites, and habit, I think it’s worth while in the end to rename the fuel to a standard so that it all uses the same...
Here are your update notes for 21 September 2010: ITEMS Torrent and Pestilential Rain no longer gain damage from attributes. PALACE OF ROEHN THEER Roehn Theer will now lock you into your rune choice should you lower his health below 75%.
Here are your update notes for 15 September 2010: GENERAL Fixed a bug causing some zones to not be available for zoning. Fixed a bug were Experts and Masters of the previous tier could be automatically overwritten in your hotbar by an Apprentice spell. TRAVEL The Stonebrunt temporal pathfinder will now properly zone you into Sundered Frontier instead of leaving you high and dry in the middle of the sky. ITEMS Ykeshan Spellbears and Warbears can be used below level 80 and no longer can be combined below level 80.
The 9/14 patch notes contained the following note: Fixed a bug with and re-enabled new spells replacing old spells in the hotbar if the new spell is more powerful. Apparently, there was more than one bug. There are reports that it is now replacing the existing spells regardless of whether they are more powerful or not. The good news is that they also snuck in a flag to turn it off. Rothgar posted this on the official forums: We are looking into the issue, it shouldn’t be replacing more powerful spells with weaker ones. In the meantime, you have...
Some people trying to load the game after this morning’s update have been experiencing DirectX errors. Rothgar has posted a temporary fix for this on the official forums and says that an updated file should be pushed to the patcher soon: After this morning’s hotfix we’ve had reports of a few different issues. So far, the issues that we’ve tracked down are related to an upgrade that we performed internally to bring our development environment up to a newer version. Some players have reported a DirectX error when launching the game client. This appears to be caused by systems...
Here are your update notes for 14 September 2010 after the break:
Here are your update notes for Wednesday, 8 September 2010: EVERQUEST II EXTENDED Fixed a bug causing Platinum subscribers to not be able to use the shared bank. USER INTERFACE Fixed a bug that would cause your AA slider to reset to 50% upon zoning. Sort by current zone for the quest journal now properly puts the current zone quests at the top of the list. We have disabled the spells from replacing old ones in the hotbar until we can track down a bug regarding it. SHADER 3.0 Fixed an issue causing parts of some structures in Halas...
For a while now, there have been items that give a bonus to mitigation. These bonuses are shown as the blue stat on gear that says +x% Mitigation Increase. Apparently, for a long time now, there has been a bug with how this bonus is calculated which has been granting more of an increase than intended. A fix for this has crept its way onto the test server which is lowering the mitigation of most tanks. So, on the test server, if you have any of this gear and yesterday you were barely able to survive during a given...
Here are your hotfix notes for September 1, 2010 after the break:
What’s on Test this weekend? Here are just a few items: UI: The XP bar will now stay put between logins. UI: Designers of custom UIs can now set the XP bar to not “snap” to top/bottom. UI: The Character window has seen multiple improvements. UI: The Implied Target arrow now reflects the ‘con’ color of the enemy, and can have its opacity adjusted. Items: 2-handed Weapons and Ranged Weapons have had their damage ratings increased. Ranged weapons will also have a bit of a damage penalty in PvP to compensate. The Guardian class has had over 25 changes...
As we posted earlier this week, players have been experiencing an issue with hotbar icons being replaced in random ways as they level. Abilities on hotbars have been replaced with different spells entirely, for instance a group heal being replaced by an apprentice combat spell. After the jump, the latest update on this frustrating bug.
SmokeJumper posted on the EQ2 Forums: Hey, folks, Just wanted to let you know that we recorded all the sessions at Fan Faire, transcribed all the questions, and the team leads have spent the last couple of days pouring over the lists and prioritizing them for action. We’ll be spending several weeks making fixes and changes based on the feedback we got there and then update the game with those fixes in mid-October. We’ll post the list of what’s changing much closer to when we launch so that we don’t accidentally overcommit, but we think you’ll be pleased with...
When you target another player (say your group’s tank, or the raid Main Assist) to channel your damage through, it is sometimes helpful to not only see the Target Arrow (who you have selected), but the Implied Target Arrow (the enemy which your target has chosen). This can be especially important for scouts. So players have asked for a way to customize or more easily distinguish the color and opacity of the Implied Target Arrow. Rothgar’s comments after the jump…
From Silius on the EQ2 Forums: Hello again, I just wanted to update everyone on the situation. We will be unable to get this fix live until Tuesday. Once again I am sorry for the inconvenience but I offer some assistance. If you are unable to get into the same instance please do the following: 1. Have your raid leader petition so their is only one petition generated for the raid. 2. Place the petition in the stuck character category. The CS team is aware of this issue and they will do their best to promptly assist by pulling...
The hits keep coming for GU57, and we don’t mean critical heals. Some quick updates on GU57 from the overnight dev responses all in one handy post…
Players on a variety of servers (in two different threads) have reported that yesterday’s change to how players reach the Palace of Roehn Theer, requiring each player to individually click on the zone-in, instead of a raidwide zone-in, is resulting in multiple separate instances. Currently there seems to be no fix, as even players who zone in one-at-a-time are still ending up in separate instances and must wait 30 minutes before their timers reset.
From the EQ2 Forums: This is a notification that UK worlds will be updated at 5:00 AM London Time on the 08/25/2010. The estimated downtime will be 2 hours. – SOE Operations team then… Runnyeye and Splitpaw are being kept offline a little longer while the team inspects an issue that has, well…several NPC’s seem to have forgotten to get dressed when they woke up from the downtime! /blush We apologize for their indecency and the fact that the servers will take a little longer to be brought back online. and then: I don’t have an official up time...
Remember when Player-vs-Player was the red-headed stepchild of EQ2? Remember when there wasn’t even a PvP developer, but instead those tasks were delegated to developers who already had a full workload? Fast forward to today and one of the areas of the game getting the most attention is the PvP side, including those issues that extend into Battlegrounds. So let’s go down the list of responses so far from PvP developer Olihin…
Players on standard EQ2 accounts with more than 7 characters in a region, or players on Station Access accounts with more than 12 characters in a region were locked out of accessing these “hidden” characters with a change in Game Update 57. Although intended to close an exploit, the primary motivation for this change has been to protect the monetization of character slots, which are for sale on EQ2 Extended servers. Note: This change has been rolled back as of Tuesday, August 24th, to allow players to “get their house in order”. On Tuesday, August 31st, players who have...