MJ Guthrie of Massively Overpowered got a chance to talk to the EQ2 team about the music in the Terrors of Thalumbra expansion. After countless expansions scored by sought after composer Inon Zur, EverQuest II’s twelfth expansion received its soundtrack from longtime sound designer Mark MacBride who has been with SOE and Daybreak for many years. The music trades orchestral heft for an urgency and immediacy found in horror and other soundtracks. From Massively Overpowered: Music has been on my mind a lot lately. OK, so it is always on my mind! From skipping down the streets belting out...
Expansion News
From Ann “Cyliena” Hosler on MMORPG: The ancient kingdom of Maldura, not heard from since before the Shattering, has made a desperate call for help to those residing aboveground. Their messages, unclear by the time they reached the surface, prompt the heroes of Norrath—those who have achieved level 100—to take action and delve into the unknown. EverQuest II’s 12th expansion, Terrors of Thalumbra, introduces new content for level capped adventurers and tradeskillers. A plethora of new dungeons (13 Heroic, 6 Advanced Solo, and 1 Contested) and four raid zones can be found within the vast underland zone of Thalumbra, the...
EQ2 Lead Designer Kyle “Kander” Vallee is not usually one to tweet, but he dropped an interesting note this afternoon! For those thinking that the Time Locked Expansion servers would receive no attention going forward, you couldn’t be more wrong. Now that expansion 12 is out the door, work begins on the 13th expansion. We might also get a spring content update (fabled zones, perhaps?). Today we start planning for TLE tweaks, early spring content [hopefully] and Exp13. Anyone got ideas for where they want to go? I do… — Kyle Vallée (@EQII_Kander) December 1, 2015
Table of Contents So what’s new in the expansion? How do I get started with the new expansion content? What do I get for completing ALL the quests in the expansion not just the Signature line? What is there to know about Tradeskills in the expansion? What’s up with the new Harvesting materials/rares? Help! There was some really important information on the Terrors of Thalumbra beta forums but they’ve disappeared! What itemization changes have there been in the ToT expansion? What are RELIC and PRESTIGE items? What’s up with Weapon Delays this expansion? What is the new Deity window...
EverQuest II‘s twelfth expansion Terrors of Thalumbra is now LIVE and accessible to all who purchased it. We are currently working on updating EQ2Wire with an extensive Frequently Asked Questions as well as adding support to our EQ2U Players site for the new features which have been added. Some quick links while you are waiting: EQ2 Wikia: Terrors of Thalumbra EQ2Traders Guide to Terrors of Thalumbra Caith: Deity and Infusing Systems Guide Konofo’s Guide to Infusing A Zone map of Thalumbra created by player Amaitae Dungeon List: Stygian Threshold Dungeon List: Kralet Penumbra Dungeon List: Maldura Harvesting in Terrors of...
Feldon
November 17, 2015 3:00 pm
From the official EverQuest II Youtube channel:
Feldon
November 17, 2015 2:56 pm
First up we were pleased to note that today, EverQuest II has “taken over” MMORPG.com with a fully wrapped advertisement! We also noticed that MMORPG has published a fascinating “Dev Journals: Top Tourist Destinations in the Terrors of Thalumbra” preview of the new zones we will encounter in EverQuest II’s Terrors of Thalumbra expansion: During EverQuest week, we’ll be talking about all types of topics related the two titles and will learn about some of the best things yet to come. In the EverQuest II: Terrors of Thalumbra expansion, there are several key locations that no player “in the know”...
Tomorrow is the launch of Terrors of Thalumbra, EverQuest II’s twelfth expansion! From the EQ2 Forums: All EverQuest II Live Servers will be brought offline on Tuesday, November 17, 2015 at 7:00AM PST* for the Terrors of Thalumbra expansion update. Estimated downtime is approximately five hours. EverQuest II: Terrors of Thalumbra is scheduled to unlock to players at noon pacific** on Tuesday, November 17, 2015. Time Zone Conversions PST: November 17 @ 7:00am – Noon EST: November 17 @ 10:00am – 3:00pm GMT: November 17 @ 15:00 – 20:00 CEST: November 17 @ 16:00 – 21:00 and your Update Notes from...
Feldon
November 16, 2015 6:24 pm
Terrors of Thalumbra Beta will go down at 10:00pm PDT tonight to make way for the expansion release tomorrow morning/middayish. No we don’t have an official source for this.
Buying the new deity miracles in Terrors of Thalumbra requires “Tithe”, which is a percentage of XP you earn. Even if you are level capped, you will be killing enemies to gain XP to gain Tithe to buy miracles. If you want to gain more Tithe for the same amount of gameplay, you’ll want the Altar of the Ancients house item, and PRE-ORDERING Terrors of Thalumbra before the expansion launch is the ONLY way to get it! From the EQ2 Forums: Altar of the Ancients is the pre-order bonus item for purchasing the 12th expansion for EverQuest II: Terrors of...
Feldon
November 10, 2015 11:47 pm
From MMORPG.com: EverQuest II will be growing soon with its twelfth expansion, Terrors of Thalumbra. We had a chance to chat with the team behind the expansion to find out more about its systems, features and new zones. MMORPG: What is Thalumbra and why is it important? EQ II Team: Deep underneath Norrath is a realm on the edge of the Plane of the Underfoot known as Thalumbra. This expansive, subterranean domain is home to fabled races and ancient, unimaginable terrors born within the oppressive, dank, and dismal darkness of the dark depths! The tenuous struggle between hunter and prey in...
One of the most popular questions about EverQuest II’s twelfth expansion Terrors of Thalumbra, which became available for Pre-order and Beta Testing last month, is whether players would later be able to pay the upgrade price to jump from the Basic ($34.99) to the Collector ($89.99) or Mack Daddy Premium ($139.99) editions. Players also noticed that the expansion could not be gifted during the Pre-order/Beta window. EQ2 Lead Designer Kyle “Kander” Vallee has provided us with answers to both of these issues! You’ll be able to purchase an upgrade to any of the sets on launch day. Gifting should also...
Feldon
November 2, 2015 11:10 am
From Carlos “Gninja” Mora on the EQ2 Forums: Within the cavernous depths of Thalumbra, uncounted creatures cloaked in mystery lie in wait for the unsuspecting adventurer. Adversaries range from crafty gnemlin outcasts whose creations have grown out of control, to ancient beasts of indescribable terror unlike any ever seen on Norrath’s surface. Raids range in difficulty, ensuring everyone from entry level guilds all the way up to the most seasoned raiders will have plenty of challenges in store for them throughout the Terrors of Thalumbra expansion! Investigate the laboratory of a nearly mad gnemlin by the name of Bhoughbh...
Feldon
November 2, 2015 11:07 am
From Emily “Domino” Taylor on the EQ2 Forums: In the ancient times of the Elder Age, the god Prexus claimed the mighty oceans of Norrath of his own and filled them with creatures of beauty, power, and terror. Among these early creations are the Aberrant (so called by the residents of Maldura who cannot pronounce the name they call themselves), a monstrous race of chitin-domed humanoids innately gifted in the arcane arts. While some abandoned the oceans eons past and dedicated themselves to Cazic-Thule, those who remain still honor their creator, who they know only as the Ill-Seen Master....
A recent beta forum discussion revealed that crafting and adventure writ status will not contribute to progress starting at guild level 101. EQ2 Senior Designer Gninja explained the reasoning behind the change: Repeatable quests such as writs do not add to guild exp once you hit guild level 101. We are adding a lot more ways to get status from normal gameplay though. It was just way too easy to sit and do writs over and over to level the guild making having a leveled up guild a little less meaningful. He came back to clarify the position a bit...
Players who help test out the upcoming Terrors of Thalumbra expansion on the Beta server can earn several rewards including (for adventurers) a new mount! The rewards are one per account, but additional rewards can be earned by running another character through the content. NOTE: Thanks to ArtifactX for providing screenshots of the in-game rewards.
From the EQ2 Forums: The EQ2 team will be hanging out in Thalumbra during an expansion beta livestream starting at 2PM PDT* on Monday, October 26, 2015 on twitch.tv/everquest2 During this stream, the EQ2 team will share highlights from the Terrors of Thalumbra beta, chatting about the beta reward, and showing off some things you haven’t seen yet! Want to check out the Terrors of Thalumbra beta NOW? Pre-ordering gives you immediate access to the beta servers and Altar of the Ancients, a special housing item that grants daily XP gain. If you haven’t already pre-ordered Terrors of Thalumbra, you can do so here....
Feldon
October 24, 2015 10:18 pm
From Emily “Domino” Taylor on the EQ2 Forums: The border between the plane of Underfoot and the mortal realm is often hard to define. Deep within the wilds of Thalumbra, the Stygian Threshold is one of those rare locations where a gate to the Underfoot exists permanently. Such close proximity to Brell’s realm has had strange effects on the adjacent region.
How many EQ2 players want to Beta Test the new Terrors of Thalumbra expansion using copies of their live characters via the in-game Beta copy toool? So many that the system is now backlogged by up to 24 hours! From the EQ2 Forums: The transfers are going through but its taking a few hours for some. Also sometimes you may need to reload your character list to get it to show up. Either create or delete a character or try logging in and back out to refresh it. Just got an update and it looks like we’ve gotten through...
The Beta test for EverQuest II’s twelfth expansion Terrors of Thalumbra is now OPEN! Click the following links to get what you need: Frequently Asked Questions about the Terrors of Thalumbra beta! Terrors of Thalumbra: Deity & Infusion Systems Terrors of Thalumbra Zone Preview: City of Maldura Terrors of Thalumbra Preview: Tradeskilling in Thalumbra Preview: Journey to Thalumbra
From Robert “Caith” Fouts on the EQ2 Forums: We’re getting closer to Terrors of Thalumbra. So far, we’ve shared two zone previews (Thalumbra and City of Maldura), and we’ve talked about what’s in store for Tradeskillers. Now, here’s an introduction to two new systems that will be introduced with the expansion: Deity Abilities Delving into the depths of Norrath has awoken a deeper connection between the gods and the physical realm, allowing them to channel power more directly through their chosen instruments in the form of powerful new miracles. As you gain adventuring experience you will also gain tithe experience, and tithe points. Tithe...
From the EQ2 Forums: That time is almost here! The beta test for Terrors of Thalumbra starts on Tuesday, October 20, 2015. This will be ready for players on Tuesday in the early afternoon. Everyone that pre-orders Terrors of Thalumbra gets immediate access to the beta server once it goes live. Playing Terrors of Thalumbra on the Beta server also has perks for your live server accounts! There is more information coming soon about the rewards players will be able to earn by testing expansion content on beta. Here is some information to help you get started in Beta:
From Emily “Domino” Taylor on the EQ2 Forums: The City of Maldura is an ancient dwarven outpost that predates even Kaladim. Over the centuries it has grown into an imposing citadel whose fortifications have repelled many assaults from the outside. However, in more recent years a threat that is neither living nor undead has begun to emerge in the deep sublevels. Relentless, furious, and almost unstoppable, the immolated have no mercy and cannot be controlled by any known type of magic. The worried residents of Maldura have been forced to seal off entire areas of the city to contain...
Feldon
October 16, 2015 4:15 pm
From Emily “Domino” Taylor on the EQ2 Forums: In the Terrors of Thalumbra expansion, crafters who have reached tradeskill level 100 will receive a letter from Captain Ethan of the Far Seas Trading Company. You’ve assisted him in the past, and he’d like your assistance once again as the FSTC investigates reports of strange elemental attacks that have been occurring all around Norrath. Where did these elementals come from, and why do they appear to have mechanical parts inside them, made of a type of ore you’ve never seen? Your investigation will bring you in contact with old friends and new,...
Feldon
October 12, 2015 6:52 pm
From EverQuest2.com: Deep underneath Norrath lies a realm, on the edge of the Plane of the Underfoot, known as Thalumbra. Though long thought of as the domain of Brell Serilis, unlucky explorers and inexperienced spelunkers quickly find the denizens of below are not limited to those of his creation. This expansive, subterranean kingdom is home to fabled races, and ancient, unimaginable terrors, including Aberrants, poxfiends, fathomlurkers and cepholex! Here, under innumerable layers of stone, their eternal struggle to survive has shaped them, forcing them to develop sophisticated weapons or intricate defenses.