Tomorrow marks a week that Destiny of Velious has been live. I’ve had time to run through the Icy Fingers quest series on three characters, get my flying mount, check out Thurgadin, and even run through the first quest area in the Eastern Wastes. I’ve also poked my head into the Tower of Frozen Shadows: Shadowed Corridors. I’ve learned a few things during this time that I’d like to pass on. This is mainly meant for the non-raiding portion of our audience since the raiders most likely know all of this information already or have the level of gear...
Itemization
A syndrome that I think many people who write about MMOs experience is that find ourselves actually PLAYING the game less and less. I’m certainly guilty of this myself. We get interested in a game, start writing about it based on our experience, and next thing you know we aren’t catching groups or raids anymore. So with Velious I made a commitment to get back in the game. So one of my first experiences has been getting into Public Quests, which spawned the article yesterday. The concept certainly makes for an interesting type of content, one that was popular...
Public Quests provide different kinds of rewards than we’ve seen in the past. Right now there are 2 Public Quests: Storm Gorge which is Southeast of Thurgadin and the Ring War which is Northeast of Thurgadin. There are plans to add several more Public Quests as we heard about in Beta (possibly the Sleeper!).
So if you played in the Beta, or heard tales, you know that like past betas, the solo overland content was rather… challenging. We’re talking badgers and gnolls that ignore 30-40% of damage done to them, have upwards of 100,000 hp, and put out damage in the thousands. Notorious were the crystal spiders needed for the flying mount quest which, if they successfully poisoned you, were doing upwards of 4,000 damage *per tick* until cured. If you didn’t whip out a potion or use that click-to-cure, you were dead in seconds. 2 weeks before Velious Beta ended, SmokeJumper admitted...
In the Destiny of Velious Webcast #3 (video and notes), we first heard about War Runes. These are a new set of Red Adornments available to raiders in the Destiny of Velious. They’re essentially a “greatest hits” of the best, most popular, most powerful Procs/Effects from Avatars, Shadow Odyssey Fabled, and Sentinel’s Fate Fabled. War Runes open up Red Adornments to new slots, specifically Weapons (Primary, Secondary, Ranged), Charms, Belts, and Cloaks. From Silius in Webcast #3: [War Runes are applicable to] your 3 weapon slots, 2 charm slots. Easy mode raids will have belts that have a red...
Feldon
February 18, 2011 1:16 pm
This is PART FOUR of our guide to Destiny of Velious adornments and covers the basic Red or “Raid” adornments designated for Raiding SORTED BY FACTION. Red Adornments are FABLED, level 90, and cost 10 Pure Primal Velium Shards plus 5 plat and 4 gold. There are four major factions offering Adornments in Destiny of Velious: The Othmir of Velious Snowfang Gnolls Clan Ry’Gorr The City of Thurgadin There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin. Red Adornments may also be acquired as a very rare drop from Public...
This is PART THREE of our guide to Destiny of Velious adornments and covers the basic Red or “Raid” adornments designated for Raiding SORTED BY SLOT. Red (Raid) Adornments are FABLED, level 90, and cost 10 Pure Primal Velium Shards plus 5 plat and 4 gold. Basic Red Adornments are available for 11 slots: Head Chest Gloves Boots Shoulders Forearms Legs Primary/Secondary/Ranged/Charm There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin. Red Adornments may also be acquired as a very rare drop from Public Quests. A choice of 4 special...
This is PART TWO of our guide to Destiny of Velious adornments and covers Yellow or “Heroic” adornments designated for Grouping SORTED BY SLOT. Yellow (Group) Adornments are LEGENDARY, either level 80 or 90, and cost 5 Primal Velium Shards and 5 plat and 4 gold. Yellow Adornments are available for 11 slots: Head Chest Gloves Boots Shoulders Forearms Legs Primary/Secondary/Ranged Charm There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin. UPDATE: This information was updated on March 8, 2011. Changes from Beta to live are reflected, as well as...
This is PART ONE of our guide to Destiny of Velious adornments and covers Yellow or “Heroic” adornments designated for Grouping SORTED BY FACTION. There are four major factions offering Adornments, Armor, Jewelry, Weapons, and House Items in Destiny of Velious: The Othmir of Velious Snowfang Gnolls Clan Ry’Gorr The City of Thurgadin There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin. Yellow Adornments are LEGENDARY, level 80 or 90, and cost 5 Primal Velium Shards and 5 plat and 4 gold. UPDATE: This information was updated on March 8,...
Big changes to Mechanics and Itemization have coincided with the last 2 expansions and Destiny of Velious is no exception. Today we delve into changes to: Procs (Item Effects) Adornments Critical Chance Critical Avoidance Primary Stats (Stamina, Intelligence, Agility, Wisdom, and Strength) Health Power Melee Range Multiattack Ability Mod
Here are some notes from Friday night’s live Webcast of Rich Waters, Dave “SmokeJumper” Georgeson and Salim “Silius” talking about the upcoming Destiny of Velious expansion, including player-submitted questions. Getting into the mechanics and itemization changes, we get very close to a full transcription as there is a lot of detail and information here. We recommend listening to the webcast to get a complete picture of what was said. Some bullet points: The EQ2 team have the next year of Game Updates planned out with more group zones, raid zones, heritage quests, etc. The first Game Update will add...
(left to right) Greg Agius [EQ2 Brand Manager] interviews Rich Waters [EQ2 Lead Designer], Dave “SmokeJumper” Georgeson [EQ2 Senior Producer] and Salim “Silius” [EQ2 Developer, Itemization], about the upcoming Destiny of Velious expansion including reader questions. Upcoming Dev Chat Webcasts: This Friday, February 18th, members of the EQII Development Team will join us again to talk about itemization in Destiny of Velious. This will be the last in our series of four Live Webcasts leading up to the Destiny of Velious launch! Be sure to tune in to learn more about the upcoming features and get the scoop straight...
The Itemization Battle When examining any piece of equipment, players must evaluate whether that item is an upgrade for their class based not only on their existing stats, but also whether the stats and effects on that item are of benefit to their class. The character’s spells, combat arts, AA setup, and existing gear must all be considered. Choosing item upgrades has never been an exact science. At one time, all 5 main stats including Intelligence, Wisdom, Stamina, Agility, and Strength had a part to play in the effectiveness of an item for every class, not just hybrid classes....
Feldon
January 6, 2011 3:20 am
Here are your exceptionally brief Update Notes for today, January 6, 2011: ITEMS The following adornments should now properly display what slots they can adorn: Focus: Lesser Intimidation Focus: Lesser Power Focus: Lesser Vengeance Focus: Lesser Effectiveness Focus: Lesser Resilience
Dethdlr
December 13, 2010 1:34 pm
Today’s hotfix refunds the purchase cost of Research Assistants, adds 200 house item slots to The Mistmoore Crags Estate and a few other things. Read the full hotfix notes after the jump.
If you’ve been hoping for any hint of class tweaks we’ll see in Velious, Xelgad has posted an early preview. Naturally this does not include any mention of new AA lines or other abilities we may gain. We’re still three months from the Destiny of Velious launch, and more sweeping changes than the ones listed below were made in less time, so take this as an early teaser, subject to change. In short, there is great news for Illusonists and Summoners, and some news for other classes as well.
It looks like some unexpected changes to Research Assistants have hit the Test server. Spell and Combat Art upgrades are now possible without any involvement by a Sage, Jeweler, or Alchemist. And instead of hailing an NPC, Research is being folded into the interface. From the Test Copy notes: RESEARCH The Research window has been moved in to the Knowledge window. Journeyman through Master spell tiers can be researched. You are no longer required to speak with a Research Assistant to start/change/claim research.
Feldon
November 6, 2010 9:49 am
EQ2 dev Bunji has posted on the EQ2 Forums regarding the Daily Solo Void Shard Mission: We’re working on a fix for this one which is planned for the next Hotfix.
A Bow to Pull With Any good plate tank needs a good pulling bow. You know, one that can hit mobs from way across the room. You may not use it all the time, but you at least have it on your hot bar. They come in handy for all sorts of things. Once you’ve used one with an extra long range, it’s hard to go back to using anything else. They even make questing easier since you can hit the mobs from so far away (less running around).
Feldon
October 26, 2010 4:47 am
Today’s hotfix notes include the ability to relocate your City Bind Point to any city you are aligned with, more crafted Marks of Manaar equipment, and other changes to live events and raids.
Here are your update notes for Tuesday, 19 October 2010 after the break:
Hiding in every Game Update, there are changes that go through that are either undocumented, or otherwise slip under the radar. Some of them appear as a single line item in the Update Notes, but have significant ramifications. Some don’t appear at all. Today, we shed some light on these changes.
Amnerys has posted the complete Game Update Notes for Game Update 58: Arcanum Revealed on the EQ2 Forums. Here they are after the break:
Feldon
October 10, 2010 3:30 pm
The Legends of Norrath: Dragonbrood – The Anarchs website has been updated with screen shots of the new EQ2-applicable loot cards, including a Legends of Norrath loot card for EQ2 called the Gnom-o-matic Equipment Unattuner. This card will allow players to unattune (and thus transfer items to other characters on their account) up to 3 items. The Legends of Norrath website and forums have alternately described the Dragonbrood expansion (LoN’s 11th expansion) as ‘Coming Soon’, available ‘This Fall’, and arriving in ‘October‘. Sources suggest the Legends of Norrath: Dragonbrood expansion will coincide with the release of Game Update 58.
Game Update 58 is looking to be a massive update, not so much in content, but in changes large and small to the game, and its User Interface. Game Update 58 includes: A level 90 dungeon – Zraxth’s Unseen Arcanum New bosses in the Vasty Deep dungeons with new loot Spell Animation and Sound Effect tweaks Click-to-Cure Mounts and Currency tabs Numerous UI tweaks Outdoor Balconies have been added to 6+ room houses, making them feel a part of the city they belong to. House item limits have been increased, and Moving Crates now count independently of house item...