From the EQ2 Forums: PUBLIC QUESTS Increased the amount of currency rewarded for the Kralet Penumbra Attacks! public quest. Corrected a bug that allowed extra rewards to be granted from Search and Destroy in Tranquil and Phantom seas. Crusader’s Medals are now rewarded from the level 95 version of The Crusade in Jarsath Wastes. BATTLEGROUNDS Live Battlegrounds have been removed and replaced with a Battleground Beta. Full details may be found in this thread: https://forums.daybreakgames.com/eq…-when-they-do-bg-beta-feedback-thread.572174/
Grouping
From the EQ2 Forums: POPULATION / ZONE PROGRESSION General Corrected an issue with global NPC hit points that gave level 80 NPCs lower hit points then level 79 NPCs. This change smooths out the progress slightly lowering the HP on many encounters below level 80, and increasing the hit points on encounters between level 80 and 94. The Fabled Nizara, City of the Nayad [Heroic] Vzee’rist the Overseer and Mistress Zhvari, Nizari’zhi will now switch targets less often. ITEMS Block chance on Gnasher Toothed Torque has been corrected Weapons that had the default 3 second delay have been adjusted...
From the EQ2 Forums: GENERAL All characters who were upgraded to [level 95] Heroic and did not receive Opegaz, Horde Bane have had it granted. POPULATION / ZONE PROGRESSION The Fabled Nizara, City of the Nayad [Advanced Solo] K’huthas should no longer be stuck in combat if damaged too quickly. ABILITIES Fixed an issue with Devastation of War. ITEMS Fixed the appearance of Nizari’oshu and Nizari Vindicae’s Pauldrons. Undying Destroyer’s Spiritstone will now fit in white adornment slots. Race to Trakanon claimable reward packs for Time-Locked servers now have distinct names from their live server counterparts. Kunark collection rewards...
From EverQuest2.com: Hail, Norrathian! Are you seeking an adventure? One that both feels somewhat familiar, but also offers exciting challenges? Then today is your day! With today’s update, the following have been added to EQII: Fabled Fallen Dynasty A portal awaits you in The Village of Shin that will take you to new fabled versions of dungeons from The Fallen Dynasty. You must be Level 100 and have a membership to access these zones. Public Quests New, limited-time Public Quests are available throughout Norrath. Check your map to find these battle regions!
From the EQ2 Forums: PUBLIC QUESTS You’ll find new limited time Public Quests throughout Norrath. Just check your map for these unique battle regions! Damage inflicted against public quest encounters scales to allow public quest fights to be relevant for players of all gear levels. FABLED ZONES New Fabled content to explore from The Fallen Dynasty! The Fabled Nizara, City of the Nayad [Heroic] The Fabled Nizara, City of the Nayad [Advanced Solo] The Fabled Cavern of the Crustaceans [Raid] x2 The Fabled Xux’laio’s Roost [Raid] x4 The Fabled Antechamber of Fate [Raid] x4 These new Fabled dungeons can...
As of midnight, it appears that Wave Three of Summer Ethereals have begun. As we wrote about earlier this year, rather than weapons, the new Ethereals are Jewelry and Charms, and in this case, a Cloak ( Bonecaster’s Mantle ). A player brought the rollover to our attention. While the new cloak offers a 15% damage reduction from elemental, arcane, and noxious damage, as well as +10.5 Fervor, it oddly includes a Daze effect. Disabling autoattack for an entire minute of combat seems like a non starter.
The @EverQuestII twitter account posted this news last night: The final set of summer Ethereals is now available so earn them while you can! However we’ve now confirmed that we’re still in the midst of Wave 2 of Ethereals and that Wave 3 won’t start until later this month. From Caith on the EQ2 Forums: The second wave still has a few weeks in it, wave 2 ends and wave 3 begins later this month. False alarm folks! Wave 2 started on July 15th and I believe each wave is supposed to last at least a month.
From EverQuest2.com: New adventures await you, Norrathains! GU101 is scheduled to release on Tuesday, August 23, 2016, and there’s something in this update for players of all levels. New Fabled Content to Explore From The Fallen Dynasty! These new Fabled dungeons can be accessed through a portal just off the docks in The Village of Shin. This content is intended for level 100 characters, and a membership is required to enter these zones. The Fabled Fallen Dynasty is made up of The Fabled Nizara, City of the Nayad which will have both Heroic and Advanced Solo versions! Also available will be...
The EverQuest II team are working full steam ahead on the thirteenth expansion due to hit this November, but in the meantime, they’re getting ready to drop a whopper of a Game Update which should keep us plenty busy this summer. First up, the much beloved Public Quests first introduced in Destiny of Velious are making a return in current tier content. The EQ2 team have been given new tools to create PQs in weeks instead of months. In addition to faster development, the new tools promise to exhibit less server and client lag as the battles are underway....
From the EQ2 Forums: GENERAL Fixed an issue where Aerakyn’s would sometimes show mirrored particle effects at their feet. Fixed a UI related crash in the client. Event Server: Race To Trakanon Tinkering trainers are now available on the Race to Trakanon server! ZONES / POPULATION Lesser Faydark Tunare’s Battleweary ability should not trigger as quickly allowing more time to complete the encounter. Sundered Splitpaw Encounters within Sundered Splitpaw will set a zone lockout timer when killed. Agnostic Dungeons Adjusted difficulty scaling in agnostic dungeons that can scale to level 100. ITEMS Scourge Watchman’s Quiver is now 36 slots....
From the EQ2 Forums: ZONES / POPULATION General Veeshan’s Peak, Chamber of Destiny, and Venril’s Lair no longer require flagging to enter if on a non-TLE server. Stygian Threshold [Heroic] and [Agnostic] Killing either of the two fairies, Diurna or Nocturna, while they are casting their shield spell will no longer keep the remaining fairy invulnerable for the remainder of the fight. Maldura: District of Ash [All Versions] Gavitzle will always retreat regardless of the rate of damage inflicted upon him. Kunark Raid encounters in Kunark which were previously invulnerable can once again be damaged.
Update from RadarX: A few technical issues have delayed this update an additional 2 hours. We’ll update you if an additional delay is necessary! From the EQ2 Forums: ZONES / POPULATION Scourge Keep: The lockout timers for Scourge Keep [Heroic] and Scourge Keep [Advanced Solo] have been reduced to 3 hours. Zek, The Scourge Wastes: The Siege [Raid] Santifier Goortuk should no longer increase his resolve values as if he was in challenge mode without Fergul the Protector being present. QUESTS Justice for JoJo? – Coltang will appear even if your mercenary or pet helps you along the way....
Some nice updates today. Fixes for Amenities placed in the Premium Highhold Guild Hall. The Scourge Keep daily mission has been made less painful (no longer requires 100 kills). Spellbook resetting should come to an end. And those who use Jesdyr’s Layout Editor for arranging items in their houses and guild halls will no longer require a workaround step for loading and saving layouts. From the EQ2 Forums: ZONES / POPULATION Scourge Keep [Both Versions] The damage shield component of Banshee Skin cast by Rinis the Everslaved can now be bypassed by pets and mercenaries if their owners meet...
On March 16, 1999, EverQuest launched, and with it, a volunteer Guide Program. They would “act as basic customer service/support via ‘petitions’. Issues could be forwarded to the Game Master assigned to the server or resolved by the volunteer. Other guides would serve in administrative functions within the program or assisting the Quest Troupe with dynamic and persistent live events throughout the individual servers. Volunteers were compensated with free subscription and expansions to the game. In 2003 the program changed for these volunteers, shifting them away from a customer service focus and instead placing them into their current roles...
We already posted an article about them, but here’s the official announcement. From EQ2 Brand Manager Roshen on the EQ2 Forums: Summer Ethereal Items are here! During the event players will be able to pick up Ethereal missions from the mission NPC’s in Thalumbra, the Ever Deep. These missions will grant you [eq2u]Umbrite Ethereal Coin[/eq2u]s, and a chance at the current accessory reward or an Ethereal Rune. Umbrite Ethereal Coins may be used to purchase any of the available rewards from the Lylleia, the Ethereal Merchant. In addition, over the course of the event there will be several periods of time...
With tomorrow’s update, the Summer Ethereals event goes live for 2016. In the past, I have come to view these events a mixture of excitement and dread. Yes, it becomes easier to find groups, however you have to be lottery-lucky to acquire these game-changing items as [eq2u]Phelony, Deathbringer[/eq2u], [eq2u]Fai Thass, The Ravager[/eq2u], and ability resetting items such as Essence of Duality. With the focus on weapons shifted to later this year, the Summer Ethereals this time around are jewelry — Necklaces, Bracelets, and Earrings. In addition, some of the very popular but exceedingly rare Ethereal Runes are now also...
There was no downtime notice, but… From the EQ2 Forums: SUMMER ETHEREAL EVENT Summer Ethereal Items are here! Characters may pick up a new mission that will grant an Ethereal Coin with a chance at an Ethereal item. Ethereal coins may be used to purchase Ethereal rewards at a new merchant in Thalumbra: the Ever Deep. Ethereal daily and weekly heroic missions are now available in Thalumbra! Speak to Holstin Coresprock for the daily mission and VV.E.E.K.I_.Y IIIissi0N5 for the weekly mission. ZONES / POPULATION Collectibles near Monolith of Woe and Ember Hive in Kylong Plains are no longer...
From the EQ2 Forums: ZONES / POPULATION The Siege [Raid] Sanctifier Goortuk should now have lower resolve when fought in normal mode. Barren Sky The 3 Princes have had their encounter level lowered ITEMS [eq2u]Spine of Ancient Terror[/eq2u] now has the correct 14 resolve. and… MARKETPLACE Legends of Norrath loot card packs are now available on the marketplace. Specific campaign packs will be available for a limited time and will alternate after a set period. When opened, each Legends of Norrath loot card pack will grant a single tradeable reward bag. Once that bag has been opened the item...
MMOs like EverQuest II can’t help but include a loot chase. While EQ2 offers many different styles of gameplay from crafting to decorating to soloing, those players who elect to group or raid find themselves on the loot treadmill and want to be able to point to forward progress. In recent years, the EQ2 team have scattered a few best-in-slot items throughout the content so that crafters and soloers get some “Whoa!” items. Still, most Progression items come from extremely difficult content that requires substantial coordination. There’ll always be that one ridiculously difficult heroic zone. There’s always that Wing...
From the EQ2 Forums: Happy Springtime, Norrathians! Time is zipping by as usual! I wanted to drop in and let you know what we’ve been up to. As you continue with the Terrors of Thalumbra expansion and take part in GU100, the team has been toiling away on future plans. And what are those? Well…. By the end of June we are going to introduce two new servers! We wanted to hear what kind of servers the community wanted so we recently ran an in-game survey. Given the results, we decided to launch two servers, each with different rules. There...
From the EQ2 Forums: ZONES / POPULATION Encounter [enemy] resolve buffs have been reallocated to take stacking resolve buffs into account. Kralet Penumbra: The Hive Mind [Raid] The Penumbran Chanter should no longer spawn in unreachable areas in the Kraletus encounter Thalumbra, the Ever Deep Koolor Ironblood has moved to within the Abandoned Fungus Farm to avoid Vanlith’s wrath
On April 28th, EverQuest II launched its level 100 content release “The Siege of Zek“. The update takes us back to Zek, the Orcish Wastes and a lot has changed in 12 years. While the original level 35-appropriate zone can still be accessed, players may now choose to travel to the new level 100 Scourge Wastes. The update contains updated versions of classic Zek zones in Advanced Solo, Heroic, Event Heroic, and Heroic Contested versions as well as a Raid zone. Rather than a simple up-tiering of existing zones, the Designers and Art Team have put a lot into...
From the EQ2 Forums: GENERAL Fervor will no longer apply twice when damage is being duplicated from another source. ZONES / POPULATION The Siege [Raid] The Weapon of War’s “War” buff can now be properly removed. Hardened By War remains unable to be removed. Scourge Keep [Both Versions] Prime Vigoth Ansleborg’s flanking order should be less strict to follow for fighters.
From the EQ2 Forums: GENERAL A new Prestige Server Poll has been launched, check your in game mail for details! ZONES / POPULATION The lizardmen in The Fabled Temple of Cazic-Thule will now drop Thulian Puzzle Boxes. Pork Chop should no longer barrel through walls when running in fear in Scourge Keep. The Fabled Sanctum of Fear [Heroic] Golem hearts are no longer needed to spawn Dread, Fright, or Terror.
From the EQ2 Forums: ZONES / POPULATION Fixed a bug where characters logged out in membership only zones would not be playable if your membership lapsed. Scourge Keep [Heroic] Added a gong to the arena which can be struck periodically after the arena starts to summon a single enemy combatant a time. Undead orc combatants will enter the arena at a slightly increased rate.