Our new Community intern Roxxlyy posted this: All EverQuest II Servers will be brought offline on Tuesday, August 1st, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours. and here are our update notes: POPULATION / ZONE PROGRESSION Vaedenmoor: Heart of Nightmares [Raid] Terris-Thule will no longer speed up her casting of her AE spells with the removal of the “Daydream” spell. Corrected an issue that would occasionally cause Saryrn and Terris-Thule to become immune to all damage.
Month: July 2017
Set your sights on Greater Faydark because the Kelethin City Festival returns from August 1-7! Spend City Tokens on local specialties, generic festival goods, and more. Make sure all your characters have finished the Kelethin Postage Collection, speak to Kella Swampfoot to assist with festival quests, and achieve 94 seconds or less in the local Aether Race to earn the Bixie Barnstormer title. WHEN: 12:01am PT on August 1st – 11:59pm PT on August 7th WHERE: Greater Faydark, Green Knoll, /way 536, 44, 53 QUESTS: Special Delivery, Special Order Crafting, Special Order Gathering ACHIEVEMENTS: Delivery Ahoy, Harvesting Hoopla, Kella...
Continuing our new pattern of out-of-band TLE server updates, here are some update notes posted just a few minutes ago (Sunday July 30th @ 5:30pm EDT, 2:30pm PDT): TIME-LOCKED SERVER POPULATION / ZONE PROGRESSION The Isle of Refuge: Darathar’s Flight Reduced the amount of melee damage dealt by Darathar on Time-Locked servers. Increased the amount of ability damage dealt by Darathar on Time-Locked servers. The Crypt of Vox Reduced the amount of melee damage dealt by The Fragments of Vox on Time-Locked servers. Increased the amount of ability damage dealt by The Fragments of Vox on Time-Locked servers.
This was an emergency patch yesterday. From the EQ2 Forums: TIME-LOCKED SERVER POPULATION / ZONE PROGRESSION The Isle of Refuge: Darathar’s Flight Reduced the amount of bonus hit points Darathar gains on Time-Locked servers. The Crypt of Vox Reduced the amount of bonus hit points The Element of Vox gains on Time-Locked servers. Reduced the amount of bonus hit points The Spirits of Vox gains on Time-Locked servers. Reduced the amount of bonus hit points The Fragments of Vox gains on Time-Locked servers. Spirits of the Lost Reduced the amount of bonus hit points Venekor gains on Time-Locked servers.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Arcanna’se Spire: Order and Chaos [Raid] Shanaira the Prestigious should now give slightly more time to react to the combo elements of her encounter. Vaedenmoor: Heart of Nightmares [Raid] Terris-Thule will no longer stoneskin while rampaging. Corrected an issue that would cause the Gatekeepers to think pets were not allowed to damage them if their owner challenged them. Terris-Thule no longer casts the “Daydreamer” spell. The spells “Touched by Nightmares” and “Touched by Torment” now persist through death. The adds in the Saryrn encounter should now despawn if Saryrn leaves the...
If you took advantage of last year’s too-good-to-pass-up $72 for 1 year of All Access subscription, be aware that these will be renewing soon at the full price of $119.88. It is not expected that the $50 off deal will be offered for 2017. To manage your All Access subscription, visit the Daybreak Games website page for All Access Membership Info. Tip of the hat to Uxtalzon.
From Kaitheel‘s twitter: Like clockwork, Tinkerfest has returned! There's new stuff to do and to obtain. Now thru 8/2. #EQ2 https://t.co/fWwGeKMRr1 pic.twitter.com/1MbIsAVoOq — Nathan McCall (@kaitheel) July 20, 2017 and from EverQuest2.com: Like clockwork, Tinkerfest has returned! Take up your favorite wrench and celebrate all things gnomish, be they metal, combustive, mathematical, experimental, or a combination thereof! Adventures, rewards, buyables and crafted items await you, both new and familiar. You won’t want to miss all of the fun at Gnomeland Security, your headquarters for all things Tinkerfest, in Steamfont Mountains. This year’s event runs through Tuesday, August 8, 2017 at...
The monthly Moonlight Enchantments event begins tonight! The grottos open up on the 20th at 12:01am PT and close on the 21st at 11:59pm PT. The time applies directly with no conversion for all servers. Grotto Zone & Location Collection Quest(s) Brownie Darklight Wood /way 14, -32, -238 Tree Bark Festive Flowers Strong Brew Root Beer Zygomyd Nektulos Forest /way -363, 0.42, -682 Mushroom Spores Earthly Tasks Comforting Confections Naiad Enchanted Lands /way -278, 5, 18 Naiad Scales Naiad Aid Dryad Antonica /way -696, -4, 621 Dryad Leaves Pollution Problem Fay Greater Faydark /way -132, -44, -771 Flower Petals...
Until we get a new Community Manager for EQ2, it looks like Caith is posting the downtime notices: All EverQuest II Servers will be brought offline on Thursday, July 18th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours. From the EQ2 Forums: SUMMER ETHEREALS Increased the maximum Ethereal reward chances from 3 to 4. Added a forced description to the Ethereal cloak merchant lists to correct an issue where it did not always display the purchase requirements on the upgraded cloaks. Two new [Heroic] daily missions that each reward a...
This year’s Summer Ethereal event had a twist — only by completing Expert Zones could the Ethereal Tokens be acquired. After much forum outrage, it seems good has prevailed. From Discord chat: Now if we can just get a patch for the matchmaker in Dungeon Finder!
EverQuest II’s in-game mail has been put to good use by the company to alert players to significant in-game revamps, refund Items and Tokens, announce the return of Seasonal Events, conduct In-Game Polls and Surveys, Gauge player interest in Crafting, Heroic, and Raid content, and so forth. Now however, it seems that the in-game mail service is being put to a new and somewhat questionable use.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION General Fracture, the Inheritance Merchant has returned to Freeport and Qeynos. Vaedenmoor: Heart of Nightmares [Raid] Terris-Thule’s “Drain Life” ability should no longer hit the entire raid. It should work the same way as it does in Vaedenmoor: Realm of Despair[Raid]. The allowable deaths in the Summoned Foes encounter has been increased. The platforms in the Summoned Foes encounter no longer randomize colors beyond the first time.
From EverQuest2.com: It’s summertime, which means warmer temperatures, picnics, and of course – Ethereals in EverQuest 2 have begun! During these events, when you complete a mission in Kunark Ascending expert zones you’ll receive Sathirian Ethereal coins. Each character can earn up to 3 of these coins per day (6 if you are a Member!) which may be exchanged for rewards with Lakathen, the Traveler in the Obulus Frontier. In rare circumstances receive an Expert’s Ethereal Cloak or a choice between a class specific ethereal focus or universal ethereal rune. Over the course of these events, there will be several periods...
From the EQ2 Forums: PUBLIC QUESTS It should be much harder for mercenaries to hold aggro against The Omen Feeder. PROVING GROUNDS The reward for completing a checkpoint in a heroic proving ground has been increased from 1 to 2 Marks of Glory. The reward for completing a the final checkpoint in a heroic proving ground has been increased from 5 to 10 Marks of Glory.
From the EverQuest II Twitter: The first wave of Summer Ethereals begin next week July 11th! Lakathen, the Traveler has amazing rewards for those up to the challenge! pic.twitter.com/XSB1VdC8ke — EverQuest II (@everquestii) July 7, 2017
From the EQ2 Forums: The Thurgadin server will be restarted at 4:00 UTC with an approximate one hour downtime. There are no notes associated with this maintenance.
I believe that the best games, whether in the real or digital worlds, on any platform, should have clear and concise rules which are obvious or well-documented for the player. For years, Dellmon (host of the now-quiet but formerly popular EQ2Talk podcast which frequently interviewed members of the EQ2 team) and I have railed against a severe lack of documentation in EverQuest II. Our requests for improvements have spanned how game mechanics work in unexpected ways, to trying to clear up vague item tooltips and spell descriptions, and many other suggestions that would improve the Quality of Life for...