Want to give the Game Update 64 Battlegrounds changes, including Level Agnostic Battlegrounds a test drive and give useful feedback to developers? From EQ2 Community Manager Duxella on the EQ2 Forums: Level Agnostic Battleground testing from 5-7 PST – bring a character below level 35 to the Level Agnostic buffer, set up your character and then get into a battleground! Buffers will be located on the docks in Kylong Plains, and at the Champion’s Respite zone-ins in Qeynos and Freeport. Level 92 testing from 7-8 PST – visit a level 92 PVP buffer, set up your character and then...
Month: July 2012
In an encouraging post, EverQuest2.com today introduced five new and recently joined members of the EverQuest 2 development and design teams. Abby “Ahma” Watt is perhaps best known for her work with the Data Feeds API which powers such sites as EQ2Players and EQ2U. She has now stepped into the role of EverQuest II’s Associate Producer. Chris “Chrol” Garlick is an Associate Game Designer, so far filling whatever role has been needed in adding and polishing game content. Kenneth “Terrogaunt” Roecks has quickly earned a name for himself by adding the oft-requested Auto-attack Setting, Quest Target icons which highlight...
Feldon
July 13, 2012 4:52 pm
Play As Your Own Character was released on live servers yesterday, allowing you to zone into Dungeon Maker dungeons with your own characters, rather than DM avatars, but somehow this feature didn’t make it to the Storms and Valor servers. According to Bunji this is now being remedied: We’re looking into the issue where ‘play as yourself’ is not working on international servers. and at 3pm: International patchers are being updated (pushing out the missing file). I’ll reply when it’s done. Yesterday’s Dungeon Maker News also included some new items that can be bought (or earned) and placed in...
Feldon
July 11, 2012 10:42 pm
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Plane of War x4 Raid Commander Goreslaughter and Corpsemaul – The Toll of War curse that each commander casts will not have any variance to its timing. The curse will show preference to non fighters who are within a reasonable distance of the commander who is casting. If no non fighter targets are available, fighters may still be cursed. Withered Lands Hexapola should now drop more than one item when killed.
First mentioned by SmokeJumper shortly after the Age of Discovery expansion was released, SOE has now introduced the ability to Play as Yourself in player-made Dungeon Maker dungeons. The secret is an advanced auto-mentoring system which allows for Level Agnostic play. That functionality will also roll out this month with a revamp to Battlegrounds that brings players of different tiers together. We have commented in the past on the extreme limitations of designing Dungeon Maker content, which rarely rises above placing enemies strategically and hoping for the best, but being able to play as your own character instead of...
Feldon
July 11, 2012 4:57 pm
From the EQ2 Forums: DUNGEON MAKER You can now play as your character in Dungeon Maker dungeons! Furthermore these dungeons are “Level Agnostic” meaning that anyone of any level can group together and do them together! While the dungeons will be a bit more difficult for a lower level character than a higher level character, they will still be able to play together. POPULATION / ZONE PROGRESSION Skyshrine: Betrayal in the Underdepths In the challenge mode Dozekar fight the Magmatic Elemental and infernal assassin adds will not spawn as frequently as before.
From the EQ2 Forums: To our European customers, We wanted to let you know that SOE will no longer be selling pre-paid game cards in Europe as of 07/20/12. As we begin to transition our games to our European partner, ProSiebenSat.1 Games, customers will be able to take advantage of new methods of payment including pre-paid options, such as PaySafe, via their new ProSiebenSat.1 accounts. IMPORTANT: For the few European customers who have already purchased an SOE pre-paid game card but have not yet redeemed it, please visit www.soe.com/gamecards now to redeem it! You must redeem any existing SOE...
Feldon
July 9, 2012 10:56 pm
From the EQ2 Forums: We will perform maintenance from 6:00am to 8:00am Pacific Daylight Time on July 10, 2012. This will impact the following services: Login for our games may be unavailable. Commerce transactions, including purchases on our websites and in-game marketplaces, will be unavailable. Account management will be unavailable. Forums will be unavailable from 6:00 AM Pacific* to approximately 6:30 AM Pacific*, and will become read only until 8:00 AM Pacific* Players who are already logged in will be able to continue to play. However, if you log out you will be unable to log back in. We...
Feldon
July 9, 2012 10:52 pm
Over the last five years, SOE’s Fan Faire player gathering has braved the unforgiving glare of the Las Vegas desert during its hottest months. This year, the event has a new name, and will be graced with cooler temperatures. SOE Live returns to the familiar Bally’s Casino Hotel but this time, the event will be knocking on Halloween’s door with its October 18-21st weekend. News of SOE Live tickets going on sale got a bit lost in the shuffle during our extended server migration, but we’re back, and Las Vegas is the city that never sleeps.
Niami Denmother, maven of the irreplaceable EQ2Traders, sat down for an interview with Eric “Piestro” Cleaver about EQ2 tradeskills and Game Update 63. The interview can be found on the EQ2 forums: With tradeskills being a frequent topic of conversation around the forums, and an area of EQII that I find especially fascinating, I decided to have a chat with EQTraders.com?s very own Niami Denmother to find out a little bit more about tradeskills and what makes her tick. Piestro: What got you interested in tradeskills in MMOs? Niami: I was invited to the final phase of beta for...
EverQuest II has a history of complexity and depth often lacking in other MMOs. Players can be passionate, impatient, forceful, understanding, triumphant, technical, or blasé, sometimes all in the same posting. This can be a double-edged sword for the management of its forum and game communities. We quickly see through attempts to placate, and we can tell when the EQ2 Community Team have not anticipated or prepared for player outrage or confusion over a policy decision. A successful Community Manager is not simply an extension of the Public Relations department. A good CM must act as a liason or...
Feldon
July 6, 2012 1:00 am
From the EQ2 Forums: GENERAL Updated Awesomium browser files to fix some compatibility issues. Fixed potential crash on exit. POPULATION / ZONE PROGRESSION Plane of War x4 Raid Commander Goreslaughter and Corpsemaul ? The crystals of death and destruction now have unique appearances and spawn close to the commanders, in 2 sets of 2. There are only 3 diaku war riders per wave and they no longer knockback.
Feldon
July 6, 2012 12:09 am
For those preferring a more descriptive rendition of just what we can expect in the upcoming Game Update 64 (previously presented as a bullet point list), Holly “Windstalker” Longdale has posted the July Update Plans for EQ2 which largely mirror what we know about GU64. From the EQ2 Forums: Summer is finally here and the team is toiling away! We’ve got a few new faces added to the team and we’re going to introduce them with some awesome headshots. On to what we’re working on… QEYNOS RISES JULY 24 The new Qeynos is rife with intrigue and conflict as...
Buried in the update notes for the forthcoming Game Update 64 (and reiterated in the GU64 Webcast) was an interesting detail: Elemental, Noxious, and Arcane Resists would be folded into player-selected Character Traits, but Physical Mitigation would not. These days, most players select Physical Mitigation as a Character Trait choice rather than Resists. Physical Mitigation usually works out to be a better bang for your buck. Further, a number of players have already reached the hard limit on resists and so don’t benefit from it at all. So the idea that players would login after Game Update 64 and...
UPDATE #2: EQ2Wire is now back in business! We have corrected a couple of issues on EQ2U and have now started posting to EQ2Wire again. Hope you all had a good July 4th if you’re in the US, otherwise I hope folks are having a good summer. UPDATE: Commenting was broken by the server upgrade, and is taking longer than anticipated. I hope to be back 100% on July 5th. We are continuing to work on getting EQ2Wire and EQ2U fully updated and operational after a short-notice Server Upgrade. There has been a lot of news in EQ2 in...