Update Notes: Thursday August 24, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds

From the EQ2 Forums:

GENERAL

  • Fixed an issue with spacing in the group window.

PROVING GROUNDS

  • The revive point within Tower of Frozen Shadow will now revive you within the zone.
  • Corrected an issue that prevented the 101st orc from granting the final reward in Scourge Keep Duo Arena.

FAMILIARS

  • Mission crates and public quests now have a chance to drop either Season 1 or Season 2 familiars.
  • Corrected the damage multiplier that was granting some season 2 familiars higher damage hits than intended.
   

Game Update 104: Sol’s Summer

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

gu104-sols-summer

From EverQuest2.com:

All of your favorite features from GU103:  The Menagerie are getting bigger and better than ever! GU104: Sol’s Summer brings new additions to Familiars, Proving Grounds, and Expert Raids as well as a host of balance changes and more!

Familiars: Season 2

New Familiars have found their way to Norrath and Season 2 includes 30 more Familiars to collect! Familiars are unique pets that grant their masters powerful buffs. Some of these new Familiars will be dropped in-game and others will be available to purchase in the Marketplace. Not to mention, all Rare and Ultra Rare Familiars will now be worth status, including those that are dropped in-game!

Update Notes: Tuesday August 22, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

PROVING GROUNDS

  • Scourge Keep Duo Arena is now on the Unranked Matches accessor and may be run solo or with a partner.
  • Tower of Frozen Shadow has been added to the Proving Grounds match rotation.
    • Game Type: Race to Completion
    • Players: 6 v Environment
    • Confront the threats within the Tower of Frozen Shadow, defeating each of the mystical threat in any order, though choose carefully as they are known to appropriate the abilities of the fallen.
  • The Battle for Felwithe and Battle upon the High Seas have been removed from the Proving Grounds rotation until they can be converted into single group heroic matches.
  • The Underdepths lockout has been increased to 3 hours.
  • New rewards have been added to the Proving Grounds Proven Merchant.
  • All Proving Grounds merchants have been moved out of the Proving Grounds and onto the home servers.
  • Proving Grounds champions will now receive a Mark of the Champion: Season 1 currency upon zoning into the Proving Grounds.
  • Corrected a bug that would prevent players that had a number appended to the end of their name from receiving their Proving Grounds champion flagging. This fix is not retroactive for previous rounds.

Update Notes: Thursday August 17, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vaedenmoor Raids

  • Code has been put in place to prevent players from entering any version of the zone while still locked to a previous zone and/or not passed the minimum lockout time. Players will be banished from the zone if they fail this check regardless of any lockouts displayed on their lockout window.
  • This applies to Vaedenmoor: Heart of Nightmares [Raid] and Vaedenmoor: Realm of Despair [Raid].
  • Any previously saved zone instances have been reset.

Chamber of Rejuvenation [Raid]

  • Noxious Attuned can no longer be resisted.
  • Trakanon should now call out his target when he snaps his jaws.

Lost City of Torsis: The Shrouded Temple [Expert & Event Heroic]

  • The Meld of Haze is now immune to the ROOT effect from Terrestrial Coffin.

Nektulos

  • Jawharah Izzah, Shady Erudite at the Nektulos Docks, is now willing to sell Spiritbreaker to those channelers who have completed their epic quests.
  • Jawharah Izzah, Shady Erudite at the Nektulos Docks, is now willing to sell The Wards of Kelkarn to those troubadors who have completed their epic quests.

Sundered Splitpaw: Gladiator’s Triumph

  • The Pit Champion will now correctly spawn at the end of the arena event.

ITEMS

  • Woven Vulcanized armor pieces from Lord Nagalik now possess additional defensive stats.
  • Stats on the Ring of Removal from King Drayek have been increased to match his other drops.
  • The Prismatic Greatsword of the Scale now has additional weapon skill bonuses.

QUESTS

  • The Truespirits’ Lament – The shadowy creatures that start this quest have been disciplined. They will no longer attack or be visible until Destiny of Velious is available on TLE.

 

Later addition:

TIME-LOCKED SERVER POPULATION / ZONE PROGRESSION

The Isle of Refuge: Darathar’s Flight

  • Reduced the amount of bonus hit points Darathar gains on Time-Locked servers.
  • Reduced the amount of combat mitigation Darathar gains on Time-Locked servers.
  • Corrected a bug that allowed Darathar to be killed without locking players to the zone.

The Crypt of Vox

  • Reduced the amount of bonus hit points The Element of Vox gains on Time-Locked servers.
  • Reduced the amount of combat mitigation The Element of Vox gains on Time-Locked servers.
  • Reduced the amount of bonus hit points The Spirits of Vox gains on Time-Locked servers.
  • Reduced the amount of combat mitigation The Spirits of Vox gains on Time-Locked servers.
  • Reduced the amount of bonus hit points The Fragments of Vox gains on Time-Locked servers.
  • Reduced the amount of combat mitigation The Fragments of Vox gains on Time-Locked servers.

Spirits of the Lost

  • Reduced the amount of bonus hit points Venekor gains on Time-Locked servers.
  • Reduced the amount of combat mitigation Venekor gains on Time-Locked servers.

Update Notes: Thursday August 10, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • Added “Camera Shake” option under Display (advanced)  “Camera” to enable / disable camera shakes.

POPULATION / ZONE PROGRESSION
Chamber of Rejuvenation [Raid]

  • The reaction time for Prescient Gaze has been slightly increased.
  • The range for applying Noxious Attuned has been removed.
  • The duration of Noxious Attuned has been increased.

Update Notes: Tuesday July 25, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Arcanna’se Spire: Order and Chaos [Raid]

  • Shanaira the Prestigious should now give slightly more time to react to the combo elements of her encounter.

Vaedenmoor: Heart of Nightmares [Raid]

  • Terris-Thule will no longer stoneskin while rampaging.
  • Corrected an issue that would cause the Gatekeepers to think pets were not allowed to damage them if their owner challenged them.
  • Terris-Thule no longer casts the “Daydreamer” spell.
  • The spells “Touched by Nightmares” and “Touched by Torment” now persist through death.
  • The adds in the Saryrn encounter should now despawn if Saryrn leaves the encounter or is slain.
  • Some health adjustments to Saryrn and Terris-Thule.
  • The buff spells that are assigned to groups should now put “Outsider’s Recognition” on the group the boss has targeted instead of a random group.

Update Notes: Tuesday July 18, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

Until we get a new Community Manager for EQ2, it looks like Caith is posting the downtime notices:

All EverQuest II Servers will be brought offline on Thursday, July 18th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours.

From the EQ2 Forums:

SUMMER ETHEREALS

  • Increased the maximum Ethereal reward chances from 3 to 4.
  • Added a forced description to the Ethereal cloak merchant lists to correct an issue where it did not always display the purchase requirements on the upgraded cloaks.
  • Two new [Heroic] daily missions that each reward a Sathirian Ethereal crate are now available from Okzil <Daily Mission> in Obulus Frontier within Crusaders’ Cave at 526.8, 252.5, 1295.1.
  • Both missions can be completed each day, but only one can be active at a time.
  • Both missions can only be updated and completed within a Kunark Ascending dungeon labeled [Heroic].
  • Neither mission will be granted if you already received 4 Sathirian Ethereal reward crates for the day. Because of this restriction, neither mission can be shared.

Update Notes: Thursday July 13, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Fracture, the Inheritance Merchant has returned to Freeport and Qeynos.

Vaedenmoor: Heart of Nightmares [Raid]

  • Terris-Thule’s “Drain Life” ability should no longer hit the entire raid. It should work the same way as it does in Vaedenmoor: Realm of Despair[Raid].
  • The allowable deaths in the Summoned Foes encounter has been increased.
  • The platforms in the Summoned Foes encounter no longer randomize colors beyond the first time.

EverQuest II 2017 Ethereal Event July 11th-October 6th — Expert Zones Only

Written by Feldon on . Posted in EQ2, Grouping, Itemization

From EverQuest2.com:

It’s summertime, which means warmer temperatures, picnics, and of course – Ethereals in EverQuest 2 have begun!

During these events, when you complete a mission in Kunark Ascending expert zones you’ll receive Sathirian Ethereal coins.  Each character can earn up to 3 of these coins per day (6 if you are a Member!) which may be exchanged for rewards with Lakathen, the Traveler in the Obulus Frontier.

In rare circumstances receive an Expert’s Ethereal Cloak or a choice between a class specific ethereal focus or universal ethereal rune.

Over the course of these events, there will be several periods where you will have the opportunity to earn even more Ethereal coins!

Update Notes: Tuesday July 11, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • It should be much harder for mercenaries to hold aggro against The Omen Feeder.

PROVING GROUNDS

  • The reward for completing a checkpoint in a heroic proving ground has been increased from 1 to 2 Marks of Glory.
  • The reward for completing a the final checkpoint in a heroic proving ground has been increased from 5 to 10 Marks of Glory.

Update Notes: Thursday June 29, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • Added a confirmation to removing a chat tab. This can be disabled at Options > User Interface > Chat Window > Confirm Remove Tab.

POPULATION / ZONE PROGRESSION
Chamber of Rejuvenation [Raid]

  • Summoned Detonators no longer gain immunity from mez and stun once they have been mezzed or stunned.
  • Corrected an issue which sometimes caused Trakanon to not use his Bursting Spores ability.
  • Drag type abilities will no longer work on Trakanon.

Update Notes: Tuesday June 20, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • Platinum amounts over 1 million should be displayed better.

PROVING GROUNDS

  • Fixed an issue with proving grounds where loyalty points could be reset.

The Underdepths [Proving Ground]

  • Corrected an issue with damage variance on several Skyshrine Guardian and Skyshrine Infiltrator abilities that allowed them to hit for higher then intended amounts.

Double Extra Loot Week

Written by Feldon on . Posted in EQ2, Grouping, Itemization

From an announcement entitled “Double Loot Week!” on the EQ2 Forums:

If you haven’t doubled on your Ascension scrolls and experience, today is your final opportunity!

More importantly however, tomorrow the bonuses continue with double loot in all Kunark Ascending dungeon and raid instances!

Starting at 12 AM PT (07:00 UTC) June 16th, until June 23rd at 12 AM (7:00 UTC) players will receive double loot from the following:

  • Kunark Ascending Solo Instance Bosses (final encounter)
  • Kunark Ascending Heroic Instance Bosses (final encounter)
  • All Raid bosses

Time to get your crew together and run some dungeons!

Players asked in the popular Discord chat for clarification of whether this was truly double loot or an increased chance of double loot and whether it was going to work the same as it did last year or if there had been some changes. Apparently that was a mistake…

   

Update Notes: Tuesday June 13, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • Item rewards from Shade of the First Brood, Battlement Bound, Ill Omen, and Long Live the Emperor are now only acquired by looting a chest that spawns near the public quest.
  • You will have 5 minutes to loot your rewards from these chests after the public quest ends.

Update Notes: Thursday June 8, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

From the EQ2 Forums:

PROVING GROUNDS

  • Defiler Crystallized Soul, Necromancer Dark Heart, Conjurer Shard of Essence and all priest summoned resurrection baubles should now function in Proving Grounds.

POPULATION / ZONE PROGRESSION
All Raids

  • Minor adjustments to incoming damage to players in raid boss encounters

Chamber of Rejuvenation [Raid]

  • Corrected a situation where the ritual barrier did not block the “Basilisk Bite” spell.

Vaedenmoor, Realm of Despair [Raid]

  • Vhaksiz the Shade should no longer wipe out the raid if the “panic” script is triggered.

Vaedenmoor: Heart of Nightmares [Raid]

  • Corrected an issue with Baliath’s enrage timer causing the duration to become additive over the course of the encounter.

Update Notes: Tuesday June 6, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
Battle upon the High Seas

  • Cap’n Ketch can no longer be pulled via AoEs unless he’s targeted.

POPULATION / ZONE PROGRESSION
General

  • Many boss charm spells have been changed to stuns.

Chamber of Rejuvenation [Raid]

  • Bursting Spores can no longer be resisted.

Update Notes: Wednesday May 31, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

Presumably…

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • You can now hide your ‘Not For Sale’ items when at a merchant.
  • You can now filter the broker by Ascension Classes.

PROVING GROUNDS

  • Most cleric reactive heals have been increased in the Proving Grounds by 30-40%.

Update Notes: Tuesday May 23, 2017 — Shamans Time to Reroll

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, TLE/Prestige Servers

We’re going to assume:

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
General

  • The “All Hands on Deck” and “Nature’s Fury” incrementing buffs cast by many of the non-boss NPCs in Battle upon the High Seas and Battle for Felwithe now apply 5.0% strikethrough per increment.

Battle upon the High Seas

  • Corrected an issue that granted extra hit points to human Brokenskull pirate’s on the blue side.
  • The number of pirates answering Cap’n Ketch’s calls has been reduced.
  • Turbulent spirits (drakes) will no longer attack groups not engaged in combat.

 

FAMILIARS

  • Five new familiars are now available from different merchants around Norrath: Sarya Val’Sara, and Scribbleclaw in Obulus Frontier, Jasper Sodtiller in Kelethin, Naris T’Vaska in Neriak, Durbain in Thalumbra, and Far’Saethe Dom in the Proving Grounds lobby.
  • The Hordemother Vespid Familiar’s deaggro proc will no longer trigger on fighters in defensive stance.

POPULATION / ZONE PROGRESSION
Fixed an issue that prevented non-members from entering the following zones after the membership restrictions were lifted.

  • City of the Nayad [Advanced Solo]
  • City of the Nayad [Heroic]
  • Scourge Keep [Advanced Solo]
  • Scourge Keep [Heroic]
  • The Fabled Antechamber of Fate [Raid]
  • The Fabled Cavern of the Crustaceans [Raid]
  • The Fabled Chamber of Immortality
  • The Fabled Nizara
  • The Fabled Nizara
  • The Fabled Ruins of Varsoon
  • The Fabled Sanctum of Fear
  • The Fabled Temple of Cazic-Thule
  • The Fabled Xux’laio’s Roost [Raid]
  • Zek, the Scourge Wastes [Heroic]
  • Zek, the Scourge Wastes [Solo]
  • Zek, the Scourge Wastes: The Siege [Raid]

Chamber of Rejuvenation [Raid]

  • If the Reet Ritualist gets removed from the encounter a warning message is now generated to avoid confusion.
  • When Massive Jawing is removed any debuff components applied by the spell are also removed.
  • Trakanon’s eyesight has been improved so he no longer attempt to kill already dead players and spam the raid with the message.
  • Players chosen for the specific challenges involved in the Trakanon encounter should more reliably be able to do damage to their respective targets.
  • Trakanon’s summoned challengers should no longer be permanently rooted.
  • Descriptions have been added to Fetid Cloud and Toxic Tempest.
  • Poison Spray should now grow in damage quicker.
  • Using teleport to target type spells or abilities on Trakanon should no longer result in teleporting under the world.
  • Adds in the Trakanon encounter have had their health rebalanced for recent buff package changes.

ABILITIES

  • Ulla’s Resolution will no longer heal hostile targets.
  • Most fighter threat snaps are now unresistable.
  • Corrected an issue with wards that allowed some ward types to reduce damage without losing ward amount.
  • Increased critical damage across the board for both Sorcerer classes by between 8% and 17%.

ITEMS

  • Enchanted Slobberjaw Eye may now be used from inventory.
  • Glomalin Divining Rod will now equip automatically when double clicked.
  • Prestigious Wand of Power no longer requires ammo.

Stormhold

  • Several of the red focus adornments available from Kal’Jeketh can now be added to additional equipment slots.

QUESTS

  • Toxxulian Flora collection pieces are now spelled correctly.

Update Notes: Tuesday May 16, 2017 Proving Snark

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds

Any change to Proving Grounds (PvE Battlegrounds?) likely requires patching both US and EU servers, so we’re going to go out on a sturdy limb and guess…

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

Also it looks like EQ2 Developer Snark has now leaked into the update notes. From the EQ2 Forums:

GENERAL

  • Fixed an issue where guild events may not display the most current events after a server restart.

PROVING GROUNDS

  • Increased most heals in Proving Grounds.
  • Each member of the winning team will now receive their bonus tokens after completing the final objective.
  • The final zone bosses are now immune to Verdict. Mayong smiles.
  • Trash encounters and some boss adds will now apply a group-wide negative damage reduction debuff. This debuff stacks and cannot be cured.
  • Trash encounters will now set their Bleedthrough percentage to 100 if your group is attacking more than 6 at a time, but will drop back to 75% when fighting 6 or less. Bosses will remain at 75% Bleedthroughout. (That’s “Bleedthrough throughout” for the lazy.)
  • All bosses will have an ability that will either outright kill a group member if that group does not have a fighter, or aggro a group member with the fewest hitpoints if that group does not have a fighter.
  • Bring a fighter.

Update Notes: Thursday May 11, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

From the EQ2 Forums:

PROVING GROUNDS

  • Rewards are now granted upon leaving a match if any were earned by completing objectives.
  • When the 2nd objective is completed (on either team), neither teams’ numbers can be reinforced by anyone outside the match.
  • After the first team completes the final objective, the opposing team’s group count will be checked periodically. If their group total falls below 3, the match will end.

POPULATION / ZONE PROGRESSION
Vaedenmoor: Realm of Despair [Raid]

  • You should no longer occasionally get spammy messages regarding progression within the zone.

GU103 Livestream Round-Up!

Written by Wiouxev on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

gu103-livestream

Coinciding with today’s launch of Game Update 103, Kyle “Kander” Vallee, Tony “RadarX” Jones, and Chris “Chrol” Garlick held a livestream on Facebook to walk through some of what players can experience in the update going live today. This is not an exact transcription of the livestream but a rough outline. The Livestream, which requires a Facebook account, can be viewed here.

Proving Grounds

We’re now seeing a demo of the new Proving Grounds which takes place in an instance of New Tunaria. As with the Battlegrounds server, characters are copied to the Proving Grounds server and participate in a group event which takes about 30 minutes depending on players’ knowledge of the boss strategy. You and the opposing group do not directly interact, but you can do things that affect the other group.

  • 1 zone to start, Battle of Felwithe
  • 1 zone to be added later (Pirate ship themed)
  • Gear is equalized, should be able to “Jump in and play” as a level 100. Skill-based.
  • Cross-server. Group up and compete across server! Editor’s Note: Proving Grounds works like Battlegrounds — characters are copied there and must wait for events to start to participate.
  • Will take around 30m-1hr to complete
  • Timed group challenge, you compete against another group. You can see the other group’s progress but you can’t interact.
  • Earn token currency, receive double if you’re a member.
  • Each boss kill earns a token, last boss is 2 tokens, 3 tokens for winning (double for members)
  • Proving ground lobby is old Battleground lobby. Merchants available for gear purchases with earned tokens.
  • Upgraded white (wantia) adorns will be available.
  • New orange slotted gear (ring, pants, and more)
  • Proving Ground teleporters are in your home city.
  • Missions are available, including a weekly mission for familiar crates.

Game Update 103 Notes: Tuesday May 9, 2017

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers, Tradeskill

All Servers: 7-10:00am PDT | 10:00am-1:00pm EDT | 15:00-18:00 BST | 16:00-19:00 CET

All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours.

From the EQ2 Forums:

NEW KUNARK ASCENDING HERITAGE QUEST

  • Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting!

FAMILIARS

  • Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power.
  • You can access the Familiar window via a tab in your character UI.

PROVING GROUNDS

  • This update includes two new cooperative competition zones (Battle upon the High Seas and Battle for Felwithe) that allow groups of up to six to compete against each other in timed races to see who can complete the zones’ challenges first.
  • Only one zone is available at a time, and the fastest times for each round, currently set for seven days, will be recorded on a leader board accessible from within the Proving Grounds.
  • To keep things competitive, stats granted from gear are not added to the character in the Proving Grounds.
  • All heals and wards are percentage based while in the Proving Grounds, scaling off of spell tier and level.

Game Update 103: The Menagerie is Now Live

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From EverQuest2.com:

Are you ready to test your mettle in this round of the Proving Grounds? Will you begin the work to form lifelong bonds with mysterious menagerie creatures? Jump in to GU103: The Menagerie – available now!

gu103-themanagerie1

Cooperative Competition Zones

For a limited time, get in and compete against other players to fight to the finish first!

In our first two Cooperative Competition Zones, two groups of up to six to compete against each other in timed races to see who can complete the challenge first. The fastest times for each round are recorded on a leaderboard. Each time there is a different challenge, the fastest group in that round could possibly win an extra set of rewards. Participating in these limited time events is your way to earn rewards like powerful orange adornments, unique titles, new familiars, and more.

gu103-themanagerie2-orange


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