We’ve got Today’s Hotfix Notes straight from the Patcher for you. They include the aforementioned changes to various instances in Desert of Flames and Kingdom of Sky, some itemization fixes, and tweaks to raid mobs in Underfoot Depths and Icy Keep.
Raiding
Hirofortis has posted a thought-provoking thread on the EQ2 Forums regarding Critical Mitigation on raid gear and pondering just how much Crit Mit is needed to proceed in raiding. Just looking at the Tier 1, Tier 2, and Tier 3 raid gear available in-game, a player can acquire critical mitigation amounts of 110%, 127.8%, and 141% respectively, not including any critical mitigation achieved by having high numbers in the necessary stats. Critical Mitigation from Raid Armor Sets T1 T2 T3 Head 10.00% 12.00% 15.00% Chest 20.00% 20.00% 20.00% Shoulders 10.00% 12.00% 15.00% Forearms 5.00% 9.60% 12.00% Hands 5.00% 9.60%...
Oh hey, we had a hotfix! The July 7, 2010 Update Notes include several fixes to raid targets and live events. After the jump…
The Icy Keep (an easy x4 raid zone added in Game Update 56) seems to have taken its place as this expansion’s Ward of Elements. We’ve received reports that, with the exception of the final boss, this zone is appropriate for raid groups of as few as 11 players seeking to gear up and work their way into more difficult raiding. There have been some issues with later bosses which Gninja has just submitted some fixes for: [I’ve] just checked in a fix that cleans up the Vrewwx fight as well as fixed the respawn points. Now once you...
Today’s Hotfix (Patch) fixes a bug in the Druid Ring Live Event, and includes tweaks to itemization, the new PvP Warfields, and numerous bugs in the Icy Keep raid zone. We also include the hotfix notes from May 27, 2010 which somehow got left out. May 27th’s hotfix notes make mention of a change to Procs which were not working on spells. However, this change resulted in certain procs, specifically Pestilential Rain and Torrent, no longer working properly for melee. You can read more about this issue on the EQ2 Forums. Xelgad has responded: Thanks for all of the...
It was hinted after Fan Faire that new Spell Effects and Animations were on the way, and at one point we were listing it for Sentinel’s Fate/Game Update 55. Timetravelling has chipped in with some more info, and actually one of these new animations is available in-game.
It was only a matter of time. Ballads has reported in from EQ2Flames that the Reinforced Slippers of Balance ( \aITEM -1095264150 2115375301:Reinforced Slippers of Balance\/a ) have been nerfed with Game Update 56. Despite being level 70 items, these were the best foot items in the game for tanking certain encounters due to the possible number of stoneskins this item could generate. We had already heard from developers that this item would not be replaced and that the effect would not be copied to other items. Indeed, a nerf was anticipated by players in fall 2009. Current Description:...
Over two years after the introduction of Mythical weapons, Furies and Mystics logging after today’s Game Update 56 will notice a change in their mythical weapons which has neither been documented in any Update Notes, nor commented on publicly by any EQ2 developer. Previously, the Mystic and Fury mythical weapons have added 10% of the character’s Wisdom to the character’s Potency. With today’s stealth change, furies and mystics will instead receive Ability Mod from their mythical weapon. The result of this change, as per several players who have experienced the changes on Test and have thoroughly documented the results...
After the jump, we’ve got the complete Game Update 56 Notes for May 25, 2010:
EQ2Players has a preview up for one of the two new raid zones coming with GU #56: Icy Keep: Retribution. This one was designed by Carlos “Gninja” Mora with help from Cyndi “Xadrian” Johnson. From the Gninja: Which raid zones are of a comparable difficulty? The difficulty should be aimed at the same difficulty as Lair of the Dragon Queen or slightly tougher in the later areas. How many named mobs are there? There are ten normal encounters and one challenge mode encounter. However some encounters might have to be unlocked in order to gain access to them through...
An interesting topic has popped up on the EQ2 Forums asking the question: Is there Raid Progression for Small Guilds? The Shadow Odyssey ended up offering many choices for Casual Raid Guilds. Sentinel’s Fate has not been quite so generous with such progression choices. Game Update 56 will add two raid zones, but both are intended for 24-person raids. We compare the expansions in today’s commentary.
The Underfoot Depths from EQ2Players: Halas Reborn, scheduled to launch at the end of May, brings us two new raid zones. The first of which is the Underfoot Depths, accessed via The Hole. Brett “Timetravelling” Scheinert gave EQ2Players a brief interview about this new raid zone. Players have cleared all of Sentinel’s Fate’s normal-mode encounters and all but one of the challenge-mode encounters…just in time for us to add 20 more normal-mode encounters and eight more challenge-mode encounters (which practically doubles the raid content available at level 90). I am very excited at the chance for players to test...
A new website has been added to EQ2Players with the skinny on Game Update 56: Halas Reborn, introducing the player city of Halas, as well as a new character starting area with level 1-20 content. Halas is essentially a neutral-good aligned city, as evil-aligned characters can visit and complete most of the same quests. Game Update 56 includes substantial features and changes: Halas Reborn — new player city with new housing options (2, 4, and 6 room houses) Frostfang Sea — new level 1~20 starting area leading to Halas The Underfoot Depths — A new x4 level 90 raid...
Raid Targets in Sentinel’s Fate continue to receive nips and tucks in their behavior and strategies. Today’s change to the 3 Sages fight is not without controversy. Check out the discussion thread on EQ2 Forums. Here are your Hotfix Notes for May 4th, 2010: THE PALACE OF ROEHN THEER 3 Sage Encounter (Challenge Mode)- If the incorrect character class (according to the Idolic Stone that sage possesses) keeps agro on that sage for more than 3 secs after that sage has lost it’s prismatic sphere, that character will be hit by a bolt of slaying. SANCTUM OF THE SCALEBORN...
Game Update 56 is looking to be a huge update, with many tweaks and adjustments throughout Norrath. In brief… a substantial Travel Revamp more quests in Stonebrunt Highlands to hopefully fill that level 87-90 solo questing gap a new Storyline feature a new Icy Keep x4 Raid Shaders 3.0 Graphical Revamp Research Assistants can help all your characters Blue PvP Adornments Yellow Adornments on T9 Mastercrafted gear Level 90 Character Traits PvP Warfields new Training Dummy options in your guild hall (solo, group, raid, and AE group) and of course New Halas Also of note, is that a vendor...
Today’s Hotfix grants Research Assistants the ability to research for all of your characters at once, instead of just one per account. Also included are tweaks to the UsabilityOnPlayer macro command, some adjustments to the Labs SF raid zone, and a change to the Focus: Death March adornment so that its effects are different between PvP and PvE. We’ve been advised that some Database maintenance will be performed at the same time, so the Hotfix and associated downtime may exceed 1 hour.
It turns out yesterday’s news on changes to the Training Dummies guild hall amenity was just the beginning. Xelgad has updated us with news that one of the choices on the menu when summoning a Training Dummy (in addition to Solo, as well as Heroic and Epic which are new to GU56) will be an Encounter: We’ve added a new set of dummies for GU56 that come as a linked encounter of a total of eight heroic training dummies. Enjoy! This should provide many more options for players wanting to work on what order they cast spells and/or combat...
Here are your hotfix notes for today, April 13th, including adjustments to group and raid zones, as well as spell resists in PvP combat. After the jump:
We wrap up another week in Norrath with some posts from the EQ2 forums from developers and players alike which you may have missed. Also, although no date has yet been announced, work on Game Update 56 has likely reached a feverish pace and we’ll start hearing more about it soon. Waiting for Zone Info The EQ2 and SOE teams have been putting in long hours trying to resolve the database and server lag/performance issues since the expansion. Zoltaroth has weighed in with this update: We are also internally testing some additional updates that should furthur improve zoning (specifically...
An unintended consequence of today’s Hotfix seems to be that certain players have been unable to equip their Mythical weapons. Players affected include those who have not progressed in the Epic Repercussions quest. Xelgad has posted this comment: We’re aware of the issue and looking into a fix. In the meantime, please use the /petition command to contact Customer Service if your weapon cannot be equipped. They’ll be able to fix your weapon for you. UPDATE: This issue is related to the Balanced Ayr Stone adornment which used to provide +3% Parry and was applicable to weapon slots. On...
Today’s Hotfix include some anticipated tweaks to Itemization and Battlegrounds, such as resists and fixes to adornments. It also includes a cutback in the amount of damage put out by the 3-headed dog in The Vigilant: Final Destruction x2 raid zone. Even during the Beta, this particular mob was completely out of progression for the difficulty of the zone, gear players are expected to have at this point in the expansion, and intended audience of the zone. The complete April 7, 2010 Patch Notes after the jump:
Over a year ago, the EQ2 Guild window gained a new column — Guild Points. This often misunderstood feature allows your guild leader and management to award points for anything they (or the guild) decides to track. Some guilds award players who earn a certain amount of status, help level the guild, assist other players, or any number of ‘gold star’ type measurements of players. Of course, some guilds don’t use Guild Points at all. DKP in-game or website? Raid Guilds have the unique challenge of divvying up the limited amount of Loot acquired each night to 24 (or...
Been saving up your T8 shards for armor? Soon you’ll need less than you do today. Frizznik writes on the EQ2 Forums: Tier 1 will cost the same amount of shards as it did before (38 shards crafter-made, 44 shards vendor-bought) Tier 2 will cost the same amount of shards as it did before (112 shards crafter-made, 126 shards vendor-bought). It will also cost around 5 platinum. It will no longer require the tier 1 armor piece. Tier 3 will cost the raid dropped mold, the same void shards it did before, and around 9 platinum. You will no...
Here are your update notes for March 30, 2010, after the jump:
From EQ2Players: EQ2 Artist Gary Daugherty does the effects for everything you see in-game. Everything from spell effects to the nifty mists and sparkles on epic weapons. Gary was kind enough to sit down and answer some questions! And the news that many players have been waiting for, regarding Spell Animations… Do you have any special (or just super fun) projects you’re working on now for EQII? I’m currently updating, optimizing and standardizing every class spell visual in the game. My hope is that players won’t have to turn the FX off when they group or raid and will...