Today’s Update Notes fix a variety of quest and zone issues, as well as some issues with Public Quests, not to mention a fix for the quest Ominous Hints and the Twins in Thurgadin. The detailed Update Notes for March 3, 2011 after the jump…
Raiding
We heard about this in Beta, but Windslasher intends to add more Public Quests in future updates, possibly even to older zones. From the EQ2 Forums: The Eastern Wastes public quests were pulled from the expansion for use in game updates. I can’t reveal what I’ve created for Pit of the Awakened yet. Sorry! Also, Gninja has heard our pleas and will be adding zone portals near the Public Quests allowing players to join each other in the same zone for PQs, as well as our personal preference: spreading out into different instances of the Great Divide. I will...
It’s one week since the launch of Destiny of Velious and there are always bugs and issues that make it through from the Beta. Today’s update tackles many of them. With today’s update, many of these issues are fixed. Tradeskillers can now equip their Boreal or Frost Gryphon as a flying mount at level 85 tradeskill. Freebloods who have completed their Cloud of Bats quests can now use it. And the Collector’s Edition (still available as a $25 upgrade today until 10am PST [18:00 GMT] ) Stormfeather Brood Guardian is now usable by 85 tradeskill and 85 adventurer. The...
A syndrome that I think many people who write about MMOs experience is that find ourselves actually PLAYING the game less and less. I’m certainly guilty of this myself. We get interested in a game, start writing about it based on our experience, and next thing you know we aren’t catching groups or raids anymore. So with Velious I made a commitment to get back in the game. So one of my first experiences has been getting into Public Quests, which spawned the article yesterday. The concept certainly makes for an interesting type of content, one that was popular...
Public Quests provide different kinds of rewards than we’ve seen in the past. Right now there are 2 Public Quests: Storm Gorge which is Southeast of Thurgadin and the Ring War which is Northeast of Thurgadin. There are plans to add several more Public Quests as we heard about in Beta (possibly the Sleeper!).
In the Destiny of Velious Webcast #3 (video and notes), we first heard about War Runes. These are a new set of Red Adornments available to raiders in the Destiny of Velious. They’re essentially a “greatest hits” of the best, most popular, most powerful Procs/Effects from Avatars, Shadow Odyssey Fabled, and Sentinel’s Fate Fabled. War Runes open up Red Adornments to new slots, specifically Weapons (Primary, Secondary, Ranged), Charms, Belts, and Cloaks. From Silius in Webcast #3: [War Runes are applicable to] your 3 weapon slots, 2 charm slots. Easy mode raids will have belts that have a red...
Feldon
February 18, 2011 1:16 pm
This is PART FOUR of our guide to Destiny of Velious adornments and covers the basic Red or “Raid” adornments designated for Raiding SORTED BY FACTION. Red Adornments are FABLED, level 90, and cost 10 Pure Primal Velium Shards plus 5 plat and 4 gold. There are four major factions offering Adornments in Destiny of Velious: The Othmir of Velious Snowfang Gnolls Clan Ry’Gorr The City of Thurgadin There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin. Red Adornments may also be acquired as a very rare drop from Public...
This is PART THREE of our guide to Destiny of Velious adornments and covers the basic Red or “Raid” adornments designated for Raiding SORTED BY SLOT. Red (Raid) Adornments are FABLED, level 90, and cost 10 Pure Primal Velium Shards plus 5 plat and 4 gold. Basic Red Adornments are available for 11 slots: Head Chest Gloves Boots Shoulders Forearms Legs Primary/Secondary/Ranged/Charm There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin. Red Adornments may also be acquired as a very rare drop from Public Quests. A choice of 4 special...
Destiny of Velious introduces Public Quests. These are interactive battles between NPCs that players can join in and receive a variety of rewards. Drawing inspiration from Warhammer (and possibly Rift, although we don’t know the creative timeline here), these are the opposite of Contested content because everyone who participates receives a reward. If your gear is really limited, then you can even click on NPCs and coordinate fighting with them and use their abilities instead. All those present and participating in the battle gain access to a Loot Chest which can contain a piece of armor commeasurate with the...
In-Game Calendar If you have longed to be able to organize Guild Events into an in-game Calendar, post a Raid Schedule, or get a reminder on which City will be visited next by the roving City Festival, you’ll be pleased to see the addition of a Calendar in Game Update 59. The calendar will be populated with Live Events, possibly Server Events posted by Community Managers, and also your Guild leadership will have the ability to add events (it’s gained a new permission under Guild Ranks). Ready Check! From the Update Notes: Raid Leaders can now initiate a ready-check...
Big changes to Mechanics and Itemization have coincided with the last 2 expansions and Destiny of Velious is no exception. Today we delve into changes to: Procs (Item Effects) Adornments Critical Chance Critical Avoidance Primary Stats (Stamina, Intelligence, Agility, Wisdom, and Strength) Health Power Melee Range Multiattack Ability Mod
Here is our list of dungeons and raid zones from Destiny of Velious and some difficulty indicators provided by developers updated with player feedback. Updated for Game Update 62. Destiny of Velious Solo Zones: Great Divide (86-90) Eastern Wastes (89-90) Crystalline Breaks (solo) Instanced Group Zones: Crystal Caverns: Collapse Tower of Frozen Shadow: Shadowed Corridors Tower of Frozen Shadow: Umbral Halls Tower of Frozen Shadow: Haunt of Syl’Tor Velketor’s Labyrinth: Forgotten Pools Velketor’s Labyrinth: The Ascent Velketor’s Labyrinth: The Fortress Spire Kael Drakkel: Iceshard Keep Kael Drakkel: Throne of Storms Kael Drakkel: Temple of Rallos Zek (EM) The Fortress...
Here are some notes from Friday night’s live Webcast of Rich Waters, Dave “SmokeJumper” Georgeson and Salim “Silius” talking about the upcoming Destiny of Velious expansion, including player-submitted questions. Getting into the mechanics and itemization changes, we get very close to a full transcription as there is a lot of detail and information here. We recommend listening to the webcast to get a complete picture of what was said. Some bullet points: The EQ2 team have the next year of Game Updates planned out with more group zones, raid zones, heritage quests, etc. The first Game Update will add...
Dethdlr
December 22, 2010 10:36 am
Here are your hotfix notes for December 22, 2010: GENERAL Fixed some issues which could cause raid zones to crash.
If you’ve been hoping for any hint of class tweaks we’ll see in Velious, Xelgad has posted an early preview. Naturally this does not include any mention of new AA lines or other abilities we may gain. We’re still three months from the Destiny of Velious launch, and more sweeping changes than the ones listed below were made in less time, so take this as an early teaser, subject to change. In short, there is great news for Illusonists and Summoners, and some news for other classes as well.
Remember that patch that went in yesterday? The one that caused raid zones to crash over and over again? Today we get the patch for the patch. “Fixed a crash issue related to pet immunity” apparently means, “we fixed the raid zone crashing bug that we introduced yesterday“. This bug was apparently reported on the website late last week but the info didn’t make it to the developers. Remember, always /bug when you find a bug. That doesn’t mean they will always see it, but at least that gets it into their system. Notes after the break…
EQ2 Test Update Notes give a glimpse of what changes we may expect in the future of EQ2. They are always subject to change, sometimes due to player input, sometimes because an item is not ready to go live yet (i.e. Multi Attack over 100%). We nevertheless keep an ear to the ground and an eye on the EQ2 Test Update Notes and occasionally present that information here. The detailed Test Update Notes, which can be found on the EQ2 Forums, contain numerous tweaks and fixes large and small. October 28th’s notes reference the Currency window, Tradeskill Writs, Stonewill...
Feldon
October 26, 2010 4:47 am
Today’s hotfix notes include the ability to relocate your City Bind Point to any city you are aligned with, more crafted Marks of Manaar equipment, and other changes to live events and raids.
Dethdlr
October 21, 2010 9:23 am
Here are your update notes for Thursday, 21 October 2010 after the break:
Amnerys has posted the complete Game Update Notes for Game Update 58: Arcanum Revealed on the EQ2 Forums. Here they are after the break:
Here are your update notes for 5 October 2010: EVERQUEST 2 EXTENDED Bronze members will now be able to view chat channels (Silver or higher is still required to participate in chat). You can now purchase Gold memberships directly in game. MARKETPLACE You can now buy extra character slots in the marketplace! You can now redeem station cash cards directly in game by going to: Marketplace – Add Funds – Station Cash Card. You can now add a credit card to your file directly in game by going to: Marketplace – Add Funds – Credit Card – Add New...
I remember several years ago preparing to raid Deathtoll. The first thing I did was ride a cloud up on Bonemire and jump off at just the right spot so I could land on the floating island containing Arbiter Selek. But before I could talk to him, I had to speak Draconic. That’s right, first I had to do the quest Speak as a Dragon that started with a raid and then sent me all over Norrath looking for items.
Here are your update notes for 28 September 2010 (since we cover EQII Live and EQ2X, the link is to the EQ2X forums where the full update notes are posted): EVERQUEST 2 EXTENDED Going to Battlegrounds on EQ2 Extended should no longer cause your items to set to 1c sell value. UNDERFOOT DEPTHS There is now a new respawn location right by the entrance to the Underfoot Seal chamber where Master Yael spawns. In order to activate this new respawn location, players will need to defeat fire elemental encounter “Saalax” before it can be accessed.
Here are your update notes for 21 September 2010: ITEMS Torrent and Pestilential Rain no longer gain damage from attributes. PALACE OF ROEHN THEER Roehn Theer will now lock you into your rune choice should you lower his health below 75%.
Here are your update notes for 14 September 2010 after the break: